local Paragraph = MainTab:CreateParagraph({Title = "READ BEFORE USE", Content = "This is are new inf money / dupe this is how to do please cook kool aid then when finshed please fill the cup then hold it out then click button inf money / money dupe then wait 2 secs u will have max dirty money PLEASE DO NOT MOVE when clicked button."})
MainTab:CreateButton({
Name = "Inf Money / Money Dupe",
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local oldPos = hrp.CFrame
local SellPart = workspace:FindFirstChild("IceFruit Sell")
local SellPrompt = SellPart and SellPart:FindFirstChildWhichIsA("ProximityPrompt")
if not (SellPart and SellPrompt) then
warn("SellPart or ProximityPrompt not found")
return
end
hrp.CFrame = CFrame.new(SellPart.Position + Vector3.new(0, 3, 0))
task.wait(0.25)
local startTime = tick()
while tick() - startTime < 4 do
pcall(function()
fireproximityprompt(SellPrompt, 0)
end)
task.wait(0.05)
end
hrp.CFrame = oldPos
end
})
local SharedStorage = game.ReplicatedStorage
local function InvokeServer(Remote, ...)
return Remote:InvokeServer(...)
end
local function FindItem(Item)
return game.Players.LocalPlayer.Backpack:FindFirstChild(Item) or game.Players.LocalPlayer.Character:FindFirstChild(Item)
end
local function AutoBuySupplies()
local Items = {
"Ice-Fruit Bag",
"Ice-Fruit Cupz",
"FijiWater",
"FreshWater",
}
for _, item in ipairs(Items) do
local ItemStock = SharedStorage.ExoticStock:FindFirstChild(item)
if not ItemStock or ItemStock.Value == 0 then
warn("Item out of stock:", item)
return false
end
end
for _, item in ipairs(Items) do
InvokeServer(SharedStorage.ExoticShopRemote, item)
task.wait(1.25)
end
for _, item in ipairs(Items) do
if not FindItem(item) then
warn("Failed to acquire:", item)
return false
end
end
return true
end
MainTab:CreateButton({
Name = "Purchase ice-fruit items",
Callback = function()
local success = AutoBuySupplies()
if success then
print("All items successfully purchased and found.")
else
warn("Purchase failed or items missing.")
end
end,
})
local MainSection = MainTab:CreateSection("Extra")
local Button = MainTab:CreateButton({
Name = "Godmode [ NEW ]",
Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
Rayfield:Notify({
Title = "Godmode",
Content = "NOT MADE BY ME [ UI SHOULD POP UP ]",
Duration = 6.5,
Image = 4483362458,
})
end,
})
MainTab:CreateButton({
Name = "Damage All Vehicles [ NEW! ]",
Callback = function()
for _, v in ipairs(workspace.CivCars:GetChildren()) do
local sigma = checkgun()
if not sigma then
Rayfield:Notify({
Title = "Do Not Have Weapon",
Content = "Purchase a gun",
Duration = 5,
Image = 4483362458,
})
return
end
if getgenv().notify then
Rayfield:Notify({
Title = "Damaged All Vehicle",
Content = v.Name .. " has been exploded / damaged!",
Duration = 5,
Image = 4483362458,
})
end
if getgenv().highlightdestroy then
local highlight = Instance.new("Highlight", v)
game.Debris:AddItem(highlight, 2)
end
local weapon = game.Players.LocalPlayer.Character:FindFirstChild(sigma)
local car = v
local paint = getpaint(v)
local damage = getgenv().damage
game:GetService("ReplicatedStorage").InflictCar:InvokeServer(weapon, car, paint, damage)
end
end
})
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
MainTab:CreateToggle({
Name = "Open / Close Market",
CurrentValue = false,
Flag = "BronxMarketToggle",
Callback = function(Value)
local bronxMarket = playerGui:FindFirstChild("Bronx Market 2")
if bronxMarket then
bronxMarket.Enabled = Value
else
warn("Bronx Market GUI not found!")
Rayfield:Notify({
Title = "Error",
Content = "Bronx Market GUI not found!",
Duration = 3
})
end
end,
})
local clothingGui = playerGui:WaitForChild("Bronx CLOTHING")
MainTab:CreateToggle({
Name = "Open / Close CLOTHING",
CurrentValue = clothingGui.Enabled,
Callback = function(Value)
clothingGui.Enabled = Value
end,
})
local trunkGui = playerGui:WaitForChild("TRUNK STORAGE")
MainTab:CreateToggle({
Name = "Open / Close Trunk Storage",
CurrentValue = trunkGui.Enabled,
Callback = function(Value)
trunkGui.Enabled = Value
end,
})
local tattoosGui = playerGui:WaitForChild("Bronx TATTOOS")
MainTab:CreateToggle({
Name = "Open / Close Tattoos",
CurrentValue = tattoosGui.Enabled,
Callback = function(Value)
tattoosGui.Enabled = Value
end,
})
local pawningGui = playerGui:WaitForChild("Bronx PAWNING")
MainTab:CreateToggle({
Name = "Open / Close Pawning",
CurrentValue = pawningGui.Enabled,
Callback = function(Value)
pawningGui.Enabled = Value
end,
})
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