loadstring(game:HttpGet(("https://[Log in to view URL]")))()
MakeWindow({
Hub = {
Title = "MG HUB | Murder Mystery 2 | V1.1",
Animation = "MG HUB 🇵🇸"
},
Key = {
KeySystem = false,
Title = "Key System",
Description = "",
KeyLink = "",
Keys = {"1234"},
Notifi = {
Notifications = true,
CorrectKey = "Running the Script...",
Incorrectkey = "The key is incorrect",
CopyKeyLink = "Copied to Clipboard"
}
}
})
MinimizeButton({
Image = "",
Size = {40, 40},
Color = Color3.fromRGB(10, 10, 10),
Corner = true,
Stroke = false,
StrokeColor = Color3.fromRGB(255, 0, 0)
})
local Main = MakeTab({Name = "الماب"})
local section = AddSection(Main, {"-----------------الكشف-----------------"})
AddButton(Main, {
Name = "كشف الاعبين",
Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))(' Watermelon ?')
end
})
AddButton(Main, {
Name = "Box الاعبين",
Callback = function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--// Made by Blissful#4992
--// Locals:
local workspace = game:GetService("Workspace")
local player = game:GetService("Players").LocalPlayer
local camera = workspace.CurrentCamera
--// Settings:
local on = true -- Use this if your making gui
local Box_Color = Color3.fromRGB(0, 255, 50)
local Box_Thickness = 1.4
local Box_Transparency = 1 -- 1 Visible, 0 Not Visible
local Tracers = true
local Tracer_Color = Color3.fromRGB(0, 255, 50)
local Tracer_Thickness = 1.4
local Tracer_Transparency = 1 -- 1 Visible, 0 Not Visible
local Autothickness = false -- Makes screen less encumbered
local Team_Check = false
local red = Color3.fromRGB(227, 52, 52)
local green = Color3.fromRGB(88, 217, 24)
local function NewLine()
local line = Drawing.new("Line")
line.Visible = false
line.From = Vector2.new(0, 0)
line.To = Vector2.new(1, 1)
line.Color = Box_Color
line.Thickness = Box_Thickness
line.Transparency = Box_Transparency
return line
end
--// Main Function:
for i, v in pairs(game.Players:GetChildren()) do
--// Lines for 3D box (12)
local lines = {
line1 = NewLine(),
line2 = NewLine(),
line3 = NewLine(),
line4 = NewLine(),
line5 = NewLine(),
line6 = NewLine(),
line7 = NewLine(),
line8 = NewLine(),
line9 = NewLine(),
line10 = NewLine(),
line11 = NewLine(),
line12 = NewLine(),
Tracer = NewLine()
}
lines.Tracer.Color = Tracer_Color
lines.Tracer.Thickness = Tracer_Thickness
lines.Tracer.Transparency = Tracer_Transparency
--// Updates ESP (lines) in render loop
local function ESP()
local connection
connection = game:GetService("RunService").RenderStepped:Connect(function()
if on and v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v.Name ~= player.Name and v.Character.Humanoid.Health > 0 and v.Character:FindFirstChild("Head") ~= nil then
local pos, vis = camera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
if vis then
local Scale = v.Character.Head.Size.Y/2
local Size = Vector3.new(2, 3, 1.5) * (Scale * 2) -- Change this for different box size
local Top1 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, Size.Y, -Size.Z)).p)
local Top2 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, Size.Y, Size.Z)).p)
local Top3 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, Size.Y, Size.Z)).p)
local Top4 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, Size.Y, -Size.Z)).p)
local Bottom1 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, -Size.Y, -Size.Z)).p)
local Bottom2 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, -Size.Y, Size.Z)).p)
local Bottom3 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, -Size.Y, Size.Z)).p)
local Bottom4 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, -Size.Y, -Size.Z)).p)
--// Top:
lines.line1.From = Vector2.new(Top1.X, Top1.Y)
lines.line1.To = Vector2.new(Top2.X, Top2.Y)
lines.line2.From = Vector2.new(Top2.X, Top2.Y)
lines.line2.To = Vector2.new(Top3.X, Top3.Y)
lines.line3.From = Vector2.new(Top3.X, Top3.Y)
lines.line3.To = Vector2.new(Top4.X, Top4.Y)
lines.line4.From = Vector2.new(Top4.X, Top4.Y)
lines.line4.To = Vector2.new(Top1.X, Top1.Y)
--// Bottom:
lines.line5.From = Vector2.new(Bottom1.X, Bottom1.Y)
lines.line5.To = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line6.From = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line6.To = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line7.From = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line7.To = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line8.From = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line8.To = Vector2.new(Bottom1.X, Bottom1.Y)
--//S ides:
lines.line9.From = Vector2.new(Bottom1.X, Bottom1.Y)
lines.line9.To = Vector2.new(Top1.X, Top1.Y)
lines.line10.From = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line10.To = Vector2.new(Top2.X, Top2.Y)
lines.line11.From = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line11.To = Vector2.new(Top3.X, Top3.Y)
lines.line12.From = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line12.To = Vector2.new(Top4.X, Top4.Y)
--// Tracer:
if Tracers then
local trace = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(0, -Size.Y, 0)).p)
lines.Tracer.From = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y)
lines.Tracer.To = Vector2.new(trace.X, trace.Y)
end
--// Teamcheck:
if Team_Check then
if v.TeamColor == player.TeamColor then
for u, x in pairs(lines) do
x.Color = green
end
else
for u, x in pairs(lines) do
x.Color = red
end
end
end
--// Autothickness:
if Autothickness then
local distance = (player.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude
local value = math.clamp(1/distance*100, 0.1, 4) --0.1 is min thickness, 6 is max
for u, x in pairs(lines) do
x.Thickness = value
end
else
for u, x in pairs(lines) do
x.Thickness = Box_Thickness
end
end
for u, x in pairs(lines) do
if x ~= lines.Tracer then
x.Visible = true
end
end
if Tracers then
lines.Tracer.Visible = true
end
else
for u, x in pairs(lines) do
x.Visible = false
end
end
else
for u, x in pairs(lines) do
x.Visible = false
end
if game.Players:FindFirstChild(v.Name) == nil then
connection:Disconnect()
end
end
end)
end
coroutine.wrap(ESP)()
end
game.Players.PlayerAdded:Connect(function(newplr)
--// Lines for 3D box (12)
local lines = {
line1 = NewLine(),
line2 = NewLine(),
line3 = NewLine(),
line4 = NewLine(),
line5 = NewLine(),
line6 = NewLine(),
line7 = NewLine(),
line8 = NewLine(),
line9 = NewLine(),
line10 = NewLine(),
line11 = NewLine(),
line12 = NewLine(),
Tracer = NewLine()
}
lines.Tracer.Color = Tracer_Color
lines.Tracer.Thickness = Tracer_Thickness
lines.Tracer.Transparency = Tracer_Transparency
--// Updates ESP (lines) in render loop
local function ESP()
local connection
connection = game:GetService("RunService").RenderStepped:Connect(function()
if on and newplr.Character ~= nil and newplr.Character:FindFirstChild("Humanoid") ~= nil and newplr.Character:FindFirstChild("HumanoidRootPart") ~= nil and newplr.Name ~= player.Name and newplr.Character.Humanoid.Health > 0 and newplr.Character:FindFirstChild("Head") ~= nil then
local pos, vis = camera:WorldToViewportPoint(newplr.Character.HumanoidRootPart.Position)
if vis then
local Scale = newplr.Character.Head.Size.Y/2
local Size = Vector3.new(2, 3, 1.5) * (Scale * 2) -- Change this for different box size
local Top1 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, Size.Y, -Size.Z)).p)
local Top2 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, Size.Y, Size.Z)).p)
local Top3 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, Size.Y, Size.Z)).p)
local Top4 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, Size.Y, -Size.Z)).p)
local Bottom1 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, -Size.Y, -Size.Z)).p)
local Bottom2 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, -Size.Y, Size.Z)).p)
local Bottom3 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, -Size.Y, Size.Z)).p)
local Bottom4 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, -Size.Y, -Size.Z)).p)
--// Top:
lines.line1.From = Vector2.new(Top1.X, Top1.Y)
lines.line1.To = Vector2.new(Top2.X, Top2.Y)
lines.line2.From = Vector2.new(Top2.X, Top2.Y)
lines.line2.To = Vector2.new(Top3.X, Top3.Y)
lines.line3.From = Vector2.new(Top3.X, Top3.Y)
lines.line3.To = Vector2.new(Top4.X, Top4.Y)
lines.line4.From = Vector2.new(Top4.X, Top4.Y)
lines.line4.To = Vector2.new(Top1.X, Top1.Y)
--// Bottom:
lines.line5.From = Vector2.new(Bottom1.X, Bottom1.Y)
lines.line5.To = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line6.From = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line6.To = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line7.From = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line7.To = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line8.From = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line8.To = Vector2.new(Bottom1.X, Bottom1.Y)
--//S ides:
lines.line9.From = Vector2.new(Bottom1.X, Bottom1.Y)
lines.line9.To = Vector2.new(Top1.X, Top1.Y)
lines.line10.From = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line10.To = Vector2.new(Top2.X, Top2.Y)
lines.line11.From = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line11.To = Vector2.new(Top3.X, Top3.Y)
lines.line12.From = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line12.To = Vector2.new(Top4.X, Top4.Y)
--// Tracer:
if Tracers then
local trace = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(0, -Size.Y, 0)).p)
lines.Tracer.From = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y)
lines.Tracer.To = Vector2.new(trace.X, trace.Y)
end
--// Teamcheck:
if Team_Check then
if newplr.TeamColor == player.TeamColor then
for u, x in pairs(lines) do
x.Color = green
end
else
for u, x in pairs(lines) do
x.Color = red
end
end
end
--// Autothickness:
if Autothickness then
local distance = (player.Character.HumanoidRootPart.Position - newplr.Character.HumanoidRootPart.Position).magnitude
local value = math.clamp(1/distance*100, 0.1, 4) --0.1 is min thickness, 6 is max
for u, x in pairs(lines) do
x.Thickness = value
end
else
for u, x in pairs(lines) do
x.Thickness = Box_Thickness
end
end
for u, x in pairs(lines) do
if x ~= lines.Tracer then
x.Visible = true
end
end
if Tracers then
lines.Tracer.Visible = true
end
else
for u, x in pairs(lines) do
x.Visible = false
end
end
else
for u, x in pairs(lines) do
x.Visible = false
end
if game.Players:FindFirstChild(newplr.Name) == nil then
connection:Disconnect()
end
end
end)
end
coroutine.wrap(ESP)()
end)
end
})
end
})
local section = AddSection(Main, {"-----------------القاتل-----------------"})
AddButton(Main, {
Name = "يطير الكل",
Callback = function()
loadstring(game:HttpGet('https://[Log in to view URL]'))()
end
})
To embed this project on your website, copy the following code and paste it into your website's HTML: