-- ✅ YOUR ORIGINAL LOADER GUI -----------------------------
local discordLink = "https://[Log in to view URL]"
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
spawn(function()
if not game:IsLoaded() then
game.Loaded:Wait()
end
repeat task.wait() until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.PlayerGui:FindFirstChild("LoadingScreenPrefab") == nil
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("EndDecision"):FireServer(false)
_G.Bond = 0
workspace.RuntimeItems.ChildAdded:Connect(function(v)
if v.Name:find("Bond") and v:FindFirstChild("Part") then
v.Destroying:Connect(function()
_G.Bond += 1
end)
end
end)
if player.Character:FindFirstChild("Humanoid") then
workspace.CurrentCamera.CameraSubject = player.Character:FindFirstChild("Humanoid")
end
player.CameraMode = "Classic"
player.CameraMaxZoomDistance = math.huge
player.CameraMinZoomDistance = 30
player.Character.HumanoidRootPart.Anchored = true
wait(0.5)
repeat task.wait()
player.Character.HumanoidRootPart.Anchored = true
wait(0.5)
player.Character.HumanoidRootPart.CFrame = CFrame.new(80, 3, -9000)
until workspace.RuntimeItems:FindFirstChild("MaximGun")
wait(0.3)
for _, v in pairs(workspace.RuntimeItems:GetChildren()) do
if v.Name == "MaximGun" and v:FindFirstChild("VehicleSeat") then
v.VehicleSeat.Disabled = false
v.VehicleSeat:SetAttribute("Disabled", false)
v.VehicleSeat:Sit(player.Character:FindFirstChild("Humanoid"))
end
end
wait(0.5)
for _, v in pairs(workspace.RuntimeItems:GetChildren()) do
if v.Name == "MaximGun" and v:FindFirstChild("VehicleSeat") and (player.Character.HumanoidRootPart.Position - v.VehicleSeat.Position).Magnitude < 400 then
player.Character.HumanoidRootPart.CFrame = v.VehicleSeat.CFrame
end
end
wait(1)
player.Character.HumanoidRootPart.Anchored = false
repeat
task.wait()
for _, v in pairs(workspace.RuntimeItems:GetChildren()) do
if v.Name == "MaximGun" and v:FindFirstChild("VehicleSeat") and (player.Character.HumanoidRootPart.Position - v.VehicleSeat.Position).Magnitude < 400 then
player.Character.HumanoidRootPart.CFrame = v.VehicleSeat.CFrame
end
end
until player.Character:FindFirstChild("Humanoid").Sit == true
wait(0.5)
player.Character:FindFirstChild("Humanoid").Sit = false
wait(0.5)
repeat
task.wait()
for _, v in pairs(workspace.RuntimeItems:GetChildren()) do
if v.Name == "MaximGun" and v:FindFirstChild("VehicleSeat") and (player.Character.HumanoidRootPart.Position - v.VehicleSeat.Position).Magnitude < 400 then
player.Character.HumanoidRootPart.CFrame = v.VehicleSeat.CFrame
end
end
until player.Character:FindFirstChild("Humanoid").Sit == true
wait(0.9)
for _, v in pairs(workspace:GetChildren()) do
if v:IsA("Model") and v:FindFirstChild("RequiredComponents") then
if v.RequiredComponents:FindFirstChild("Controls")
and v.RequiredComponents.Controls:FindFirstChild("ConductorSeat")
and v.RequiredComponents.Controls.ConductorSeat:FindFirstChild("VehicleSeat") then
local TpTrain = TweenService:Create(
player.Character.HumanoidRootPart,
TweenInfo.new(25, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut),
{CFrame = v.RequiredComponents.Controls.ConductorSeat.VehicleSeat.CFrame * CFrame.new(0, 20, 0)}
)
TpTrain:Play()
if not player.Character.HumanoidRootPart:FindFirstChild("VelocityHandler") then
local bv = Instance.new("BodyVelocity")
bv.Name = "VelocityHandler"
bv.Parent = player.Character.HumanoidRootPart
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
end
TpTrain.Completed:Wait()
end
end
end
wait(1)
while true do
if player.Character:FindFirstChild("Humanoid").Sit == true then
local TpEnd = TweenService:Create(
player.Character.HumanoidRootPart,
TweenInfo.new(17, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut),
{CFrame = CFrame.new(0.5, -78, -49429)}
)
TpEnd:Play()
if not player.Character.HumanoidRootPart:FindFirstChild("VelocityHandler") then
local bv = Instance.new("BodyVelocity")
bv.Name = "VelocityHandler"
bv.Parent = player.Character.HumanoidRootPart
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Velocity = Vector3.new(0, 0, 0)
end
repeat task.wait() until workspace.RuntimeItems:FindFirstChild("Bond")
TpEnd:Cancel()
for _, v in pairs(workspace.RuntimeItems:GetChildren()) do
if v.Name:find("Bond") and v:FindFirstChild("Part") then
repeat task.wait()
if v:FindFirstChild("Part") then
player.Character.HumanoidRootPart.CFrame = v.Part.CFrame
game:GetService("ReplicatedStorage").Shared.Network.RemotePromise.Remotes.C_ActivateObject:FireServer(v)
end
until not v:FindFirstChild("Part")
end
end
end
task.wait()
end
end)
-- ✅ COUNTER & CLEANUP
spawn(function()
while bondOverlay.Parent do
bondCountLabel.Text = "Bonds Collected (+" .. tostring(_G.Bond) .. ")"
task.wait(0.2)
end
end)
spawn(function()
repeat task.wait() until not player.Character or player.Character.Humanoid.Health <= 0
bondOverlay:Destroy()
end)
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