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getgenv().notify = true
getgenv().highlightdestroy = true
getgenv().damage = 9e9
getgenv().damageVehiclesLoop = false

function checkgun()
    local tool = game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
    return tool
end

function getpaint(car)
    return car.PrimaryPart or car:FindFirstChildWhichIsA("BasePart")
end

function DamageAllVehicles()
    local gunTool = checkgun()
    if not gunTool then
        game.StarterGui:SetCore("SendNotification", {
            Title = "❗️",
            Text = "You need to equip a gun!"
        })
        return
    end

    for _, car in ipairs(workspace:WaitForChild("CivCars"):GetChildren()) do
        if getgenv().notify then
            Rayfield:Notify({
                Title = "Damaged All Cars.",
                Content = car.Name .. " was damaged!",
                Duration = 3,
                Image = "rewind",
            })
        end

        if getgenv().highlightdestroy then
            local highlight = Instance.new("Highlight")
            highlight.FillColor = Color3.fromRGB(255, 0, 0)
            highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
            highlight.Parent = car
            game.Debris:AddItem(highlight, 2)
        end

        local targetPart = getpaint(car)
        if targetPart then
            game:GetService("ReplicatedStorage").InflictCar:InvokeServer(
                gunTool,
                car,
                targetPart,
                getgenv().damage
            )
        end
    end
end

local Toggle = MiscTab:CreateToggle({
   Name = "Damage All Vehicles Loop",
   CurrentValue = false,
   Flag = "DamageVehiclesToggle",
   Callback = function(state)
       getgenv().damageVehiclesLoop = state
       if state then
           spawn(function()
               while getgenv().damageVehiclesLoop do
                   DamageAllVehicles()
                   wait(1)
               end
           end)
       end
   end,
})

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