local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "polymars++",
LoadingTitle = "Not hacking u",
LoadingSubtitle = "frfr",
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub"
}
})
local MainTab = Window:CreateTab("User Cheats", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Cheats:")
Rayfield:Notify({
Title = "Notification",
Content = "Leo is cool",
Duration = 6.5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local Button = MainTab:CreateButton({
Name = "Infinite Jump",
Callback = function()
_G.infinjump = not _G.infinjump
if _G.infinjumpstarted == nil then
_G.infinjumpstarted = true
game.StarterGui:SetCore("SendNotification", {title = "Big Hub"; Text = "Infinite Jump Activated"; Duration = 5;})
local plr = game:GetService("Players").LocalPlayer
local m = plr:GetMouse()
m.KeyDown:Connect(function(k)
if _G.infinjump then
if k:byte() == 32 then
local humanoid = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
humanoid:ChangeState("Jumping")
wait()
humanoid:ChangeState("Seated")
end
end
end)
end
end,
})
local Slider = MainTab:CreateSlider({
Name = "Walkspeed",
Range = {16, 500},
Increment = 2,
Suffix = "Walkspeed",
CurrentValue = 16,
Flag = "WalkSlider", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
end,
})
local Slider = MainTab:CreateSlider({
Name = "JumpPower",
Range = {50, 500},
Increment = 10,
Suffix = "JumpPower",
CurrentValue = 50,
Flag = "JumpSlider", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value
end,
})
local FarmingTab = Window:CreateTab("Farming Locations", nil) -- Title, Image
local Section = FarmingTab:CreateSection("Farming")
local Dropdown = FarmingTab:CreateDropdown({
Name = "Area Dropdown",
Options = {"Pirate Island", "Starter Island"},
CurrentOption = "None Selected",
MultipleOptions = false,
Flag = "Farming", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(option)
if option then
print(option)
else
print("No option selected")
end
end,
})
local Button1 = FarmingTab:CreateButton({
Name = "Starter Island",
Callback = function()
print("Starter Island")
end,
})
local Button2 = FarmingTab:CreateButton({
Name = "Pirate Island",
Callback = function()
print("Pirate Island")
end,
})
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