local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "polymars++",
   LoadingTitle = "Not hacking u",
   LoadingSubtitle = "frfr",
   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "Big Hub"
   }
})

local MainTab = Window:CreateTab("User Cheats", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Cheats:")

Rayfield:Notify({
   Title = "Notification",
   Content = "Leo is cool",
   Duration = 6.5,
   Image = nil,
   Actions = { -- Notification Buttons
      Ignore = {
         Name = "Okay!",
         Callback = function()
            print("The user tapped Okay!")
         end
      },
   },
})

local Button = MainTab:CreateButton({
   Name = "Infinite Jump",
   Callback = function()
      _G.infinjump = not _G.infinjump

      if _G.infinjumpstarted == nil then
         _G.infinjumpstarted = true

         game.StarterGui:SetCore("SendNotification", {title = "Big Hub"; Text = "Infinite Jump Activated"; Duration = 5;})

         local plr = game:GetService("Players").LocalPlayer
         local m = plr:GetMouse()
         m.KeyDown:Connect(function(k)
            if _G.infinjump then
               if k:byte() == 32 then
                  local humanoid = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
                  humanoid:ChangeState("Jumping")
                  wait()
                  humanoid:ChangeState("Seated")
               end
            end
         end)
      end
   end,
})

local Slider = MainTab:CreateSlider({
   Name = "Walkspeed",
   Range = {16, 500},
   Increment = 2,
   Suffix = "Walkspeed",
   CurrentValue = 16,
   Flag = "WalkSlider", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
      game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
   end,
})

local Slider = MainTab:CreateSlider({
   Name = "JumpPower",
   Range = {50, 500},
   Increment = 10,
   Suffix = "JumpPower",
   CurrentValue = 50,
   Flag = "JumpSlider", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
      game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value
   end,
})

local FarmingTab = Window:CreateTab("Farming Locations", nil) -- Title, Image
local Section = FarmingTab:CreateSection("Farming")

local Dropdown = FarmingTab:CreateDropdown({
    Name = "Area Dropdown",
    Options = {"Pirate Island", "Starter Island"},
    CurrentOption = "None Selected",
    MultipleOptions = false,
    Flag = "Farming", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
    Callback = function(option)
        if option then
            print(option)
        else
            print("No option selected")
        end
    end,
})

local Button1 = FarmingTab:CreateButton({
    Name = "Starter Island",
    Callback = function()
        print("Starter Island")
    end,
})

local Button2 = FarmingTab:CreateButton({
    Name = "Pirate Island",
    Callback = function()
        print("Pirate Island")
    end,
})

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