local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "KZHUB | PAID",
Icon = 0,
LoadingTitle = "Hold on..",
LoadingSubtitle = "Made By Kais",
Theme = "DarkBlue",
DisableRayfieldPrompts = true,
DisableBuildWarnings = true, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "KZHUB.txt"
},
Discord = {
Enabled = true, -- Prompt the user to join your Discord server if their executor supports it
Invite = "hF8AjBDtY6", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Test"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Main", 4483362458) -- Title, Image
local MainSection = MainTab:CreateSection("Main Features")
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VirtualInputManager = game:GetService("VirtualInputManager")
local player = Players.LocalPlayer
local dupeAmount = 10
local StatusLabel = MainTab:CreateLabel("Status: Waiting for action...")
-- Notification function with error handling
local function notify(message, time, type)
local success, err = pcall(function()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = type or "Info",
Text = message,
Duration = time or 5,
})
end)
if not success then
warn("Notification failed: " .. err)
end
end
-- Textbox for Duplication Amount
MainTab:CreateInput({
Name = "Enter Card Dupe Amount",
PlaceholderText = "10",
RemoveTextAfterFocusLost = false,
Flag = "DupeAmount",
Callback = function(value)
dupeAmount = tonumber(value) or 10
if dupeAmount <= 0 then
dupeAmount = 10 -- Fallback value
StatusLabel.Text = "Invalid amount, defaulting to 10."
end
end
})
-- Duplication Function
local function duplicateCardsAndLaptops()
if dupeAmount <= 0 then
StatusLabel.Text = "Invalid amount!"
return
end
StatusLabel.Text = "Buying cards & laptops..."
-- Open Dealer UI
fireclickdetector(game.Workspace["Streetz War"].Anonymous.ClickDetector)
wait(2) -- Wait to ensure the UI is open
player.PlayerGui:WaitForChild("DealerGui")
local shopGui = player.PlayerGui.DealerGui.ShopFrame
shopGui.Visible = true
player.PlayerGui.DealerGui.Frame.Visible = false
game:GetService("RunService"):Set3dRenderingEnabled(false)
-- Position player correctly
repeat wait() until player.Character and player.Character:FindFirstChild("HumanoidRootPart")
player.Character.HumanoidRootPart.CFrame = CFrame.new(-55, 4.5, 170)
wait(0.5)
-- Click buttons for purchasing
local cardButton = shopGui["Blank Card"]
local laptopButton = shopGui["laptop"]
for i = 1, dupeAmount do
task.wait()
-- Click the card button
if cardButton.Visible then
local cardPos = cardButton.AbsolutePosition
VirtualInputManager:SendMouseButtonEvent(cardPos.X + 150, cardPos.Y + 60, 0, true, game, 0)
task.wait(0.1)
VirtualInputManager:SendMouseButtonEvent(cardPos.X + 150, cardPos.Y + 60, 0, false, game, 0)
end
task.wait(0.1)
-- Click the laptop button
if laptopButton.Visible then
local laptopPos = laptopButton.AbsolutePosition
VirtualInputManager:SendMouseButtonEvent(laptopPos.X + 150, laptopPos.Y + 60, 0, true, game, 0)
task.wait(0.1)
VirtualInputManager:SendMouseButtonEvent(laptopPos.X + 150, laptopPos.Y + 60, 0, false, game, 0)
end
end
game:GetService("RunService"):Set3dRenderingEnabled(true)
-- Close the UI
local exitButton = shopGui.exit
VirtualInputManager:SendMouseButtonEvent(exitButton.AbsolutePosition.X + 300, exitButton.AbsolutePosition.Y + 65, 0, true, game, 0)
wait()
VirtualInputManager:SendMouseButtonEvent(exitButton.AbsolutePosition.X + 300, exitButton.AbsolutePosition.Y + 65, 0, false, game, 0)
-- Move player to next step
player.Character.HumanoidRootPart.CFrame = CFrame.new(954, 4.7, -61)
wait(4)
-- Process Laptops
StatusLabel.Text = "Processing laptops..."
local laptopCount = 0
for _, v in pairs(player.Backpack:GetChildren()) do
if v.Name == "Laptop" then
laptopCount = laptopCount + 1
end
end
for i = 1, laptopCount - 1 do
spawn(function()
local args = { true, "NEW123" }
ReplicatedStorage.Assets.Other.GiverPunchmade:InvokeServer(unpack(args))
end)
end
wait(4)
player.Backpack.Laptop.Parent = player.Character
wait(4)
-- Process Cards
StatusLabel.Text = "Processing cards..."
local cardCount = 0
for _, v in pairs(player.Backpack:GetChildren()) do
if v.Name == "Loaded Card" then
cardCount = cardCount + 1
end
end
for i = 1, cardCount do
spawn(function()
local args = { false, "NEW123" }
ReplicatedStorage.Assets.Other.GiverPunchmade:InvokeServer(unpack(args))
end)
end
wait(1)
StatusLabel.Text = "Duplication Complete!"
player.Character.Humanoid:UnequipTools()
end
-- Button for Duplication
MainTab:CreateButton({
Name = "Start Card Duplication",
Callback = function()
duplicateCardsAndLaptops()
end
})
local PlayerTab = Window:CreateTab("Player", 4483362458) -- Title, Image
local PlayerSection = PlayerTab:CreateSection("Simple Hacks")
local Slider = PlayerTab:CreateSlider({
Name = "Walkspeed",
Range = {0, 300},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Slider = PlayerTab:CreateSlider({
Name = "JumpHeight",
Range = {0, 300},
Increment = 1,
Suffix = "Height",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
end,
})
local PlayerSection = PlayerTab:CreateSection("Button Hacks")
local Button = PlayerTab:CreateButton({
Name = "Fly",
Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end
})
local Button = PlayerTab:CreateButton({
Name = "Infinite Jump",
Callback = function()
local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end)
end,
})
local Button = PlayerTab:CreateButton({
Name = "Infinite Yeild",
Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end,
})
local AimbotTab = Window:CreateTab("AimBot", 4483362458) -- Title, Image
local AimbotSection = AimbotTab:CreateSection("AimBot Features")
local Button = AimbotTab:CreateButton({
Name = "Aimbot",
Callback = function()
local Camera = workspace.CurrentCamera
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer
local Holding = false
_G.AimbotEnabled = true
_G.TeamCheck = false -- If set to true then the script would only lock your aim at enemy team members.
_G.AimPart = "Head" -- Where the aimbot script would lock at.
_G.Sensitivity = 0 -- How many seconds it takes for the aimbot script to officially lock onto the target's aimpart.
local function GetClosestPlayer()
local MaximumDistance = math.huge
local Target = nil
coroutine.wrap(function()
wait(20); MaximumDistance = math.huge -- Reset the MaximumDistance so that the Aimbot doesn't remember it as a very small variable and stop capturing players...
end)()
for _, v in next, Players:GetPlayers() do
if v.Name ~= LocalPlayer.Name then
if _G.TeamCheck == true then
if v.Team ~= LocalPlayer.Team then
if v.Character ~= nil then
if v.Character:FindFirstChild("HumanoidRootPart") ~= nil then
if v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then
local ScreenPoint = Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart", math.huge).Position)
local VectorDistance = (Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude
if VectorDistance < MaximumDistance then
Target = v
MaximumDistance = VectorDistance
end
end
end
end
end
else
if v.Character ~= nil then
if v.Character:FindFirstChild("HumanoidRootPart") ~= nil then
if v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then
local ScreenPoint = Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart", math.huge).Position)
local VectorDistance = (Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude
if VectorDistance < MaximumDistance then
Target = v
MaximumDistance = VectorDistance
end
end
end
end
end
end
end
return Target
end
UserInputService.InputBegan:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton2 then
Holding = true
end
end)
UserInputService.InputEnded:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton2 then
Holding = false
end
end)
RunService.RenderStepped:Connect(function()
if Holding == true and _G.AimbotEnabled == true then
TweenService:Create(Camera, TweenInfo.new(_G.Sensitivity, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {CFrame = CFrame.new(Camera.CFrame.Position, GetClosestPlayer().Character[_G.AimPart].Position)}):Play()
end
end)
end,
})
local Button = AimbotTab:CreateButton({
Name = "Silent Aim",
Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]",true))()
end
})
-- Initialize ESP Color if not set
if not espColor then
espColor = Color3.fromRGB(255, 0, 0) -- Default to red
end
local espBoxes = {} -- Store ESP boxes for each player
local espConnection -- Store RenderStepped connection
local function createESPBox(player)
if player == game.Players.LocalPlayer then return end -- Don't show ESP on yourself
if espBoxes[player] then return end -- Prevent duplicate ESP boxes
local espBox = Drawing.new("Square")
espBox.Visible = false
espBox.Color = espColor
espBox.Thickness = 2
espBox.Filled = false
espBoxes[player] = espBox
end
local function removeESP()
if espConnection then
espConnection:Disconnect()
espConnection = nil
end
for _, box in pairs(espBoxes) do
box:Remove()
end
espBoxes = {}
end
local function updateESP()
if not _G.espEnabled then
removeESP()
return
end
for _, player in pairs(game:GetService("Players"):GetPlayers()) do
if player ~= game.Players.LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
createESPBox(player) -- Ensure ESP box exists
local rootPart = player.Character.HumanoidRootPart
local screenPosition, onScreen = game.Workspace.CurrentCamera:WorldToViewportPoint(rootPart.Position)
local espBox = espBoxes[player]
if espBox then
if onScreen then
espBox.Size = Vector2.new(50, 100)
espBox.Position = Vector2.new(screenPosition.X - 25, screenPosition.Y - 50)
espBox.Color = espColor
espBox.Visible = true
else
espBox.Visible = false
end
end
elseif espBoxes[player] then
espBoxes[player].Visible = false
end
end
end
local Toggle = AimbotTab:CreateToggle({
Name = "Esp",
CurrentValue = false,
Flag = "ESPToggle",
Callback = function(state)
_G.espEnabled = state
if _G.espEnabled then
-- Ensure ESP exists for all players
for _, player in pairs(game:GetService("Players"):GetPlayers()) do
createESPBox(player)
end
-- Start updating ESP
if not espConnection then
espConnection = game:GetService("RunService").RenderStepped:Connect(updateESP)
end
else
removeESP()
end
end
})
local ColorPicker = AimbotTab:CreateColorPicker({
Name = "Esp Color",
Color = espColor,
Flag = "ESPColorPicker",
Callback = function(color)
espColor = color
-- Update ESP colors dynamically
for _, box in pairs(espBoxes) do
box.Color = espColor
end
end
})
-- Ensure new players get ESP when they join
game:GetService("Players").PlayerAdded:Connect(function(player)
if _G.espEnabled then
task.wait(1) -- Wait a moment for character to load
createESPBox(player)
end
end)
-- Clean up ESP when players leave
game:GetService("Players").PlayerRemoving:Connect(function(player)
if espBoxes[player] then
espBoxes[player]:Remove()
espBoxes[player] = nil
end
end)
local GunTab = Window:CreateTab("Gun", 4483362458) -- Title, Image
local GunSection = GunTab:CreateSection("Weapon Features")
local Toggle = GunTab:CreateToggle({
Name = "Infinite Ammo",
CurrentValue = false,
Flag = "InfiniteAmmo",
Callback = function(state)
_G.infiniteAmmo = state
task.spawn(function()
while _G.infiniteAmmo do
local player = game.Players.LocalPlayer
local tool = player.Character and player.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Stuff") then
local ammoValues = tool.Stuff.Values
ammoValues.CurrentAmmo.MaxValue = math.huge
ammoValues.StoredAmmo.MaxValue = math.huge
ammoValues.CurrentAmmo.Value = math.huge
ammoValues.StoredAmmo.Value = math.huge
end
task.wait(0.5) -- Prevents excessive loops
end
end)
end
})
local Toggle = GunTab:CreateToggle({
Name = "Kill All",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
for _, player in pairs(game.Players:GetChildren()) do
if player ~= game.Players.LocalPlayer and player.Character and player.Character:FindFirstChild("UpperTorso") then
local fist = game.Players.LocalPlayer.Backpack:FindFirstChild("Fist")
if fist and fist:FindFirstChild("Script") then
fist.Script.egma:FireServer(player.Character.UpperTorso, player.Character.Humanoid.Health, game.Players.LocalPlayer.Character.RightHand)
fist.Script.legma:FireServer(player.Character.UpperTorso, player.Character.Humanoid.Health, game.Players.LocalPlayer.Character.RightHand)
end
end
task.wait(0.3) -- Prevents overload
end
Rayfield:Notify({
Title = "Kill All Activated",
Content = "Attempted to kill all players.",
Duration = 4,
Image = 4483362458,
Actions = {}
})
end
})
local Toggle = GunTab:CreateToggle({
Name = "Dupe Gun",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local safeZones = game.Workspace.SafeZones:GetChildren()
local closestSafeZone = nil
local shortestDistance = math.huge
for _, safeZone in ipairs(safeZones) do
local distance = (humanoidRootPart.Position - safeZone.Position).Magnitude
if distance < shortestDistance then
shortestDistance = distance
closestSafeZone = safeZone
end
end
if closestSafeZone then
humanoidRootPart.CFrame = closestSafeZone.CFrame
character.Humanoid:ChangeState(Enum.HumanoidStateType.Dead)
else
warn("No safe zones found.")
end
end
})
local Toggle = GunTab:CreateToggle({
Name = "One Punch",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
end,
})
local Button = PlayerTab:CreateButton({
Name = "No Clip",
Callback = function()
_G.noclip = v
if not _G.noclip then
local character = game.Players.LocalPlayer.Character
if character then
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") and part.Parent.Name ~= "Wings" then
part.CanCollide = true
end
end
end
end
while _G.noclip do
game:GetService("RunService").RenderStepped:wait()
local character = game.Players.LocalPlayer.Character
if character then
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end
end
})
local Button = PlayerTab:CreateButton({
Name = "Disable Jump Cooldown",
Callback = function()
local playerGui = game:GetService("Players").LocalPlayer:FindFirstChild("PlayerGui")
if playerGui and playerGui:FindFirstChild("JumpCooldown") then
playerGui.JumpCooldown.Enabled = false
Rayfield:Notify({
Title = "Success",
Content = "Jump cooldown disabled!",
Duration = 4,
Image = 4483362458,
Actions = {}
})
else
Rayfield:Notify({
Title = "Error",
Content = "Jump cooldown not found!",
Duration = 4,
Image = 4483362458,
Actions = {}
})
end
end
})
local Button = PlayerTab:CreateButton({
Name = "Instant Prompt",
Callback = function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
for i,v in ipairs(game:GetService("Workspace"):GetDescendants()) do
if v.ClassName == "ProximityPrompt" then
v.HoldDuration = 0
end
end
end
})
local TeleportsTab = Window:CreateTab("Teleports", 4483362458) -- Title, Image
local TeleportsSection = TeleportsTab:CreateSection("Main Teleports")
local Button = TeleportsTab:CreateButton({
Name = "Apartment 1",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(4, 4, 50)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Apartment 2",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2570, 4, -107)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Gun Store",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-276, 4, 30)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Dealership",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(842, 5, -6)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Pharmacy",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(42, 5, -258)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Bank",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-535, 5, -347)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Cap Store",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-159, 5, 8)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Shit/Pant Store",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-125, 5, 38)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Chain Store",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(39, 5, -232)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Boxing Gym",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(258, 5, -99)
end
})
local TeleportsSection = TeleportsTab:CreateSection("Dealer Teleports")
local Button = TeleportsTab:CreateButton({
Name = "Card Dealer",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(226, 4, -543)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Illeagal Dealer",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-142, 5, 190)
end
})
local TeleportsSection = TeleportsTab:CreateSection("Job Teleports")
local Button = TeleportsTab:CreateButton({
Name = "Mop Job",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-102, 5, 20)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Pizza Job",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(163, 5, 49)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Box Job",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-118, 5, 300)
end
})
local QuickbuyTab = Window:CreateTab("quick buy", 4483362458) -- Title, Image
local QuickbuySection = QuickbuyTab:CreateSection("Quick Buy")
local SelectedGun
-- Dropdown menu with gun names
local Dropdown = QuickbuyTab:CreateDropdown({
Name = "Quick Buy",
Options = {'Sawnoff','Glock Drum','Walther PPK','Survival Knife','Revolver',
'Mac','Tec9','Knife','ZombieKnife','Bullets','Extended','Shotgun',
'Mag','Drum','AR-15','Vector','Thompson','Skorpion','MiniDraco',
'Glock 17 Ext','Glock 17 switch'},
Callback = function(Value)
SelectedGun = Value
end
})
-- Function to teleport and buy the gun
local function TeleportAndBuy()
if not SelectedGun then
Rayfield:Notify({
Title = "Error",
Content = "You need to select a gun first!",
Duration = 2,
Type = "Error"
})
return
end
-- Find the gun in the GunShop
local gunLocation
for _, v in pairs(game.Workspace.GunShop.Slots:GetDescendants()) do
if v:IsA("Model") and v.Name == SelectedGun then
gunLocation = v.Parent.MainPart
break
end
end
if not gunLocation then
Rayfield:Notify({
Title = "Error",
Content = "Gun not found in shop!",
Duration = 2,
Type = "Error"
})
return
end
-- Save original position
local player = game.Players.LocalPlayer
local oldPos = player.Character.HumanoidRootPart.CFrame
-- Teleport to the gun's location
player.Character.HumanoidRootPart.CFrame = gunLocation.CFrame + Vector3.new(0, 2, 0)
wait(0.2)
-- Adjust proximity settings to ensure the purchase works
gunLocation.ProximityPrompt.MaxActivationDistance = 10
gunLocation.ProximityPrompt.RequiresLineOfSight = false
-- Interact with ProximityPrompt to buy the gun
fireproximityprompt(gunLocation.ProximityPrompt, gunLocation.ProximityPrompt.HoldDuration + 0.2)
wait(gunLocation.ProximityPrompt.HoldDuration + 0.2)
-- Restore original position
player.Character.HumanoidRootPart.CFrame = oldPos
Rayfield:Notify({
Title = "Purchase Complete",
Content = SelectedGun .. " has been bought!",
Duration = 3,
Type = "Success"
})
end
-- Buy Button
local Button = QuickbuyTab:CreateButton({
Name = "Buy Selected Gun",
Callback = function()
TeleportAndBuy()
end
})
local SpoofTab = Window:CreateTab("Spoof", 4483362458) -- Title, Image
local SpoofSection = SpoofTab:CreateSection("Spoofer")
local Button = SpoofTab:CreateButton({
Name = "Hide Name",
Callback = function()
for _, player in pairs(game.Players:GetPlayers()) do
local character = player.Character
if character and character:FindFirstChild("Head") then
local nameGui = character.Head:FindFirstChild("NameGui")
if nameGui and nameGui:FindFirstChild("Main") then
local nameLabel = nameGui.Main:FindFirstChild("Name")
if nameLabel then
nameLabel.Text = ".gg/kzhub" -- change this with the name you want
nameLabel.TextColor3 = Color3.fromRGB(255, 0, 0) -- Sets the text color to red
end
end
end
end
end
})
local Button = SpoofTab:CreateButton({
Name = "Hide Level",
Callback = function()
for _, player in pairs(game.Players:GetPlayers()) do
local character = player.Character
if character and character:FindFirstChild("Head") then
local nameGui = character.Head:FindFirstChild("NameGui")
if nameGui and nameGui:FindFirstChild("Main") then
local levelLabel = nameGui.Main:FindFirstChild("Level")
if levelLabel then
levelLabel.Text = "lvl 100000000000000000000" -- This is the level changer :p
levelLabel.TextColor3 = Color3.fromRGB(255, 0, 0) -- Makes the text red
end
end
end
end
end,
})
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