-- Made by 2slipperyydev aka sharkiesgamer
-- // Setup
local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- Create ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "TeleportGui"
screenGui.Parent = playerGui
screenGui.ResetOnSpawn = false
-- Main Frame
local Frame = Instance.new("Frame")
Frame.Name = "MainFrame"
Frame.Parent = screenGui
Frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Frame.BackgroundTransparency = 0.3
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.347, 0, 0.3, 0)
Frame.Size = UDim2.new(0, 300, 0, 300)
local UICorner = Instance.new("UICorner")
UICorner.Parent = Frame
-- Title Label
local Title = Instance.new("TextLabel")
Title.Parent = Frame
Title.BackgroundTransparency = 1
Title.Position = UDim2.new(0.166, 0, 0, 0)
Title.Size = UDim2.new(0, 200, 0, 30)
Title.Font = Enum.Font.FredokaOne
Title.Text = "Select or Type a Player Name:"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 15
Title.TextWrapped = true
-- Text Box
local TextBox = Instance.new("TextBox")
TextBox.Parent = Frame
TextBox.BackgroundColor3 = Color3.fromRGB(59, 59, 59)
TextBox.BorderSizePixel = 0
TextBox.Position = UDim2.new(0.1667, 0, 0.1, 0)
TextBox.Size = UDim2.new(0, 200, 0, 35)
TextBox.Font = Enum.Font.SourceSans
TextBox.PlaceholderText = "Enter Player Name..."
TextBox.Text = ""
TextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
TextBox.TextSize = 16
-- Player List Scrolling Frame
local ScrollFrame = Instance.new("ScrollingFrame")
ScrollFrame.Parent = Frame
ScrollFrame.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
ScrollFrame.BorderSizePixel = 0
ScrollFrame.Position = UDim2.new(0.1667, 0, 0.25, 0)
ScrollFrame.Size = UDim2.new(0, 200, 0, 120)
ScrollFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
ScrollFrame.ScrollBarThickness = 6
ScrollFrame.AutomaticCanvasSize = Enum.AutomaticSize.Y
local UIListLayout = Instance.new("UIListLayout")
UIListLayout.Parent = ScrollFrame
UIListLayout.Padding = UDim.new(0, 5)
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
-- Teleport Button
local TeleportButton = Instance.new("TextButton")
TeleportButton.Parent = Frame
TeleportButton.BackgroundColor3 = Color3.fromRGB(0, 85, 0)
TeleportButton.BorderSizePixel = 0
TeleportButton.Position = UDim2.new(0.1667, 0, 0.72, 0)
TeleportButton.Size = UDim2.new(0, 200, 0, 40)
TeleportButton.Font = Enum.Font.FredokaOne
TeleportButton.Text = "Teleport"
TeleportButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TeleportButton.TextSize = 20
-- Open/Close Button
local OpenClose = Instance.new("TextButton")
OpenClose.Name = "OpenClose"
OpenClose.Parent = screenGui
OpenClose.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
OpenClose.BackgroundTransparency = 0.85
OpenClose.BorderSizePixel = 0
OpenClose.Position = UDim2.new(0.1117, 0, 0.4597, 0)
OpenClose.Size = UDim2.new(0, 40, 0, 40)
OpenClose.Font = Enum.Font.FredokaOne
OpenClose.Text = "Open & Close"
OpenClose.TextColor3 = Color3.fromRGB(85, 170, 255)
OpenClose.TextSize = 10
OpenClose.TextWrapped = true
local UICorner2 = Instance.new("UICorner")
UICorner2.Parent = OpenClose
-- Credits Label
local CreditLabel = Instance.new("TextLabel")
CreditLabel.Parent = Frame
CreditLabel.BackgroundColor3 = Color3.fromRGB(0, 35, 106)
CreditLabel.BorderSizePixel = 0
CreditLabel.Position = UDim2.new(0.083, 0, 0.9, 0)
CreditLabel.Size = UDim2.new(0, 250, 0, 20)
CreditLabel.Font = Enum.Font.FredokaOne
CreditLabel.Text = "Made by 2slipperyydev aka sharkiesgamer"
CreditLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
CreditLabel.TextSize = 12
-- Function to refresh player list
local function refreshPlayerList()
for _, child in ipairs(ScrollFrame:GetChildren()) do
if child:IsA("TextButton") then
child:Destroy()
end
end
for _, p in ipairs(game.Players:GetPlayers()) do
if p ~= player then
local playerBtn = Instance.new("TextButton")
playerBtn.Parent = ScrollFrame
playerBtn.BackgroundColor3 = Color3.fromRGB(70, 70, 70)
playerBtn.Size = UDim2.new(1, -5, 0, 25)
playerBtn.Font = Enum.Font.FredokaOne
playerBtn.Text = p.Name
playerBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
playerBtn.TextSize = 16
playerBtn.MouseButton1Click:Connect(function()
TextBox.Text = p.Name
end)
end
end
end
game.Players.PlayerAdded:Connect(refreshPlayerList)
game.Players.PlayerRemoving:Connect(refreshPlayerList)
task.spawn(function()
while true do
task.wait(3)
refreshPlayerList()
end
end)
refreshPlayerList()
-- Teleport Logic
TeleportButton.MouseButton1Click:Connect(function()
local targetName = TextBox.Text
local targetPlayer = game.Players:FindFirstChild(targetName)
if not targetPlayer then
Title.Text = "⚠️ Player not found!"
return
end
if not targetPlayer.Character or not targetPlayer.Character:FindFirstChild("HumanoidRootPart") then
Title.Text = "⚠️ Target not loaded!"
return
end
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:FindFirstChildOfClass("Humanoid")
local hrp = char:FindFirstChild("HumanoidRootPart")
if humanoid and hrp then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(0.1)
hrp.CFrame = targetPlayer.Character.HumanoidRootPart.CFrame
Title.Text = "✅ Teleported to " .. targetName .. "!"
else
Title.Text = "⚠️ Teleport failed!"
end
end)
-- Draggable Main Frame
do
local UIS = game:GetService("UserInputService")
local dragging, dragInput, dragStart, startPos
local function update(input)
local delta = input.Position - dragStart
Frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
Frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = Frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
Frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UIS.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
-- Draggable Open/Close Button
do
local UIS = game:GetService("UserInputService")
local dragging, dragInput, dragStart, startPos
local function update(input)
local delta = input.Position - dragStart
OpenClose.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
OpenClose.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = OpenClose.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
OpenClose.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UIS.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
-- Open/Close functionality
local isOpen = true
OpenClose.MouseButton1Click:Connect(function()
isOpen = not isOpen
Frame.Visible = isOpen
end)
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