local UserInputService = game:GetService("UserInputService")
local workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local StarterGui = game:GetService("StarterGui")
local function findNape(hitFolder)
return hitFolder:FindFirstChild("Nape")
end
local function expandNapeHitbox(hitFolder)
local napeObject = findNape(hitFolder)
if napeObject then
napeObject.Size = Vector3.new(105, 120, 100)
napeObject.Transparency = 0.96
napeObject.Color = Color3.new(0, 1, 0) -- Lime Green ESP
napeObject.Material = Enum.Material.Neon
napeObject.CanCollide = false
napeObject.Anchored = false
end
end
local function applyRedGlow(titan)
if not titan:FindFirstChild("GlowEffect") then
local highlight = Instance.new("Highlight")
highlight.Name = "GlowEffect"
highlight.Parent = titan
highlight.FillColor = Color3.new(1, 0, 0)
highlight.OutlineColor = Color3.new(1, 0, 0)
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 0
end
end
local function processTitans()
local titansBasePart = workspace:FindFirstChild("Titans")
if titansBasePart then
for _, titan in ipairs(titansBasePart:GetChildren()) do
local hitboxesFolder = titan:FindFirstChild("Hitboxes")
if hitboxesFolder then
local hitFolder = hitboxesFolder:FindFirstChild("Hit")
if hitFolder then
expandNapeHitbox(hitFolder)
end
end
applyRedGlow(titan)
end
end
end
-- Display notification on game load
StarterGui:SetCore("SendNotification", {
Title = "Hitbox Display",
Text = "Press T to toggle the visibility of the hitboxes.",
Icon = "rbxassetid://12345678", -- Optional: Add an icon (replace with a valid asset ID)
Duration = 5, -- Duration in seconds
})
print("Nape Expander Loaded")
processTitans()
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Enum.KeyCode.T then
print("T key pressed. Toggling hitbox display...")
-- Add the function to toggle hitbox display here
-- You can implement a variable to toggle whether the hitboxes are visible or not
end
end)
-- Automatically re-run the function every second
spawn(function()
while true do
wait(1)
processTitans()
end
end)
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