local UserInputService = game:GetService("UserInputService")
local workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local StarterGui = game:GetService("StarterGui")

local function findNape(hitFolder)
    return hitFolder:FindFirstChild("Nape")
end

local function expandNapeHitbox(hitFolder)
    local napeObject = findNape(hitFolder)
    if napeObject then
        napeObject.Size = Vector3.new(105, 120, 100)
        napeObject.Transparency = 0.96
        napeObject.Color = Color3.new(0, 1, 0) -- Lime Green ESP
        napeObject.Material = Enum.Material.Neon
        napeObject.CanCollide = false
        napeObject.Anchored = false
    end
end

local function applyRedGlow(titan)
    if not titan:FindFirstChild("GlowEffect") then
        local highlight = Instance.new("Highlight")
        highlight.Name = "GlowEffect"
        highlight.Parent = titan
        highlight.FillColor = Color3.new(1, 0, 0)
        highlight.OutlineColor = Color3.new(1, 0, 0)
        highlight.FillTransparency = 0.5
        highlight.OutlineTransparency = 0
    end
end

local function processTitans()
    local titansBasePart = workspace:FindFirstChild("Titans")
    if titansBasePart then
        for _, titan in ipairs(titansBasePart:GetChildren()) do
            local hitboxesFolder = titan:FindFirstChild("Hitboxes")
            if hitboxesFolder then
                local hitFolder = hitboxesFolder:FindFirstChild("Hit")
                if hitFolder then
                    expandNapeHitbox(hitFolder)
                end
            end
            applyRedGlow(titan)
        end
    end
end

-- Display notification on game load
StarterGui:SetCore("SendNotification", {
    Title = "Hitbox Display",
    Text = "Press T to toggle the visibility of the hitboxes.",
    Icon = "rbxassetid://12345678",  -- Optional: Add an icon (replace with a valid asset ID)
    Duration = 5, -- Duration in seconds
})

print("Nape Expander Loaded")
processTitans()

UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if not gameProcessed and input.KeyCode == Enum.KeyCode.T then
        print("T key pressed. Toggling hitbox display...")
        -- Add the function to toggle hitbox display here
        -- You can implement a variable to toggle whether the hitboxes are visible or not
    end
end)

-- Automatically re-run the function every second
spawn(function()
    while true do
        wait(1)
        processTitans()
    end
end)

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