local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local HttpService = game:GetService("HttpService")
local TeleportService = game:GetService("TeleportService")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
-- [ UI LIBRARY SETUP ]
local Library = loadstring(game:HttpGetAsync("https://[Log in to view URL]"))()
local Window = Library:Window({
Title = "NWR's Hub | SCP: Roleplay",
SubTitle = "by whoisnwr",
TabWidth = 160,
Size = UDim2.fromOffset(580, 520),
Acrylic = true,
Theme = "Darker",
})
local Tabs = {
Main = Window:AddTab({ Title = "Main System", Icon = "target" }),
Teleports = Window:AddTab({ Title = "Teleports", Icon = "map-pin" }),
Player = Window:AddTab({ Title = "Player", Icon = "user" }),
Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
}
local TweenService = game:GetService("TweenService")
local TweenService = game:GetService("TweenService")
-- [ TELEPORT HELPER - LEGIT SIMULATION ]
local function teleportTo(x, y, z)
local char = LocalPlayer.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
local hum = char and char:FindFirstChild("Humanoid")
if root and hum then
local targetPos = Vector3.new(x, y + 3, z)
local distance = (root.Position - targetPos).Magnitude
-- Speed: 60-80 is usually the "safe" limit for most SCP anticheats
local travelSpeed = 70
local duration = distance / travelSpeed
-- 1. Disable collisions to pass through walls
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then part.CanCollide = false end
end
-- 2. Fake the state so the server thinks you're walking
hum:ChangeState(Enum.HumanoidStateType.Running)
-- 3. Create the Tween
local tweenInfo = TweenInfo.new(duration, Enum.EasingStyle.Linear)
local tween = TweenService:Create(root, tweenInfo, {CFrame = CFrame.new(targetPos)})
-- 4. Apply a fake velocity while tweening to satisfy the server's check
local connection
connection = game:GetService("RunService").Heartbeat:Connect(function()
if tween.PlaybackState == Enum.PlaybackState.Playing then
root.AssemblyLinearVelocity = (targetPos - root.Position).Unit * travelSpeed
else
connection:Disconnect()
end
end)
tween:Play()
tween.Completed:Connect(function()
root.AssemblyLinearVelocity = Vector3.new(0,0,0)
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then part.CanCollide = true end
end
Library:Notify({
Title = "Arrived",
Content = "Teleport completed via Stealth-Glide.",
Duration = 3
})
end)
end
end
-- [ PLAYER TAB CONTENT ]
Tabs.Player:AddSection("Visuals")
local highlightName = "NWR_Highlight"
local highlightEnabled = false
local function applyHighlight(player)
if player == LocalPlayer then return end
local function createHL(character)
if highlightEnabled and not character:FindFirstChild(highlightName) then
local hl = Instance.new("Highlight")
hl.Name = highlightName
hl.FillColor = Color3.fromRGB(255, 0, 0)
hl.OutlineColor = Color3.fromRGB(255, 255, 255)
hl.FillOpacity = 0.5
hl.Parent = character
end
end
player.CharacterAdded:Connect(createHL)
if player.Character then createHL(player.Character) end
end
Tabs.Player:AddToggle("PlayerHighlight", {
Title = "Player Highlights (Red)",
Default = false,
Callback = function(Value)
highlightEnabled = Value
if highlightEnabled then
for _, player in pairs(Players:GetPlayers()) do
applyHighlight(player)
end
else
for _, player in pairs(Players:GetPlayers()) do
if player.Character and player.Character:FindFirstChild(highlightName) then
player.Character[highlightName]:Destroy()
end
end
end
end
})
Players.PlayerAdded:Connect(applyHighlight)
-- [ TELEPORTS TAB ]
Tabs.Teleports:AddSection("Foundation Locations")
Tabs.Teleports:AddButton({
Title = "O5 Office",
Description = "Teleport to the O5 Command Suite",
Callback = function() teleportTo(107.14, 2.69, 235.58) end
})
Tabs.Teleports:AddButton({
Title = "Control Center",
Description = "Teleport to the Facility Control Room",
Callback = function() teleportTo(-78.69, 23.02, 426.06) end
})
Tabs.Teleports:AddButton({
Title = "Helipad",
Description = "Teleport to the Surface Helipad",
Callback = function() teleportTo(-77.97, 2.68, 850.79) end
})
Tabs.Teleports:AddSection("Class-D Areas")
Tabs.Teleports:AddButton({
Title = "CDC Main",
Description = "Teleport to the Class-D Cell Block Floor",
Callback = function() teleportTo(229.12, 36.90, -187.30) end
})
Tabs.Teleports:AddButton({
Title = "CDC Catwalk",
Description = "Teleport to the CDC Observation Deck",
Callback = function() teleportTo(221.17, 24.57, -260.38) end
})
Tabs.Teleports:AddSection("SCP Containment")
Tabs.Teleports:AddButton({
Title = "SCP-173",
Description = "The Sculpture's Containment",
Callback = function() teleportTo(67.64, 2.69, -520.93) end
})
Tabs.Teleports:AddButton({
Title = "SCP-049",
Description = "The Plague Doctor's Containment",
Callback = function() teleportTo(53.70, 2.69, -604.31) end
})
Tabs.Teleports:AddButton({
Title = "SCP-096",
Description = "The Shy Guy's Containment",
Callback = function() teleportTo(171.05, 2.69, -806.93) end
})
Tabs.Teleports:AddButton({
Title = "SCP-106",
Description = "The Old Man's Containment",
Callback = function() teleportTo(-348.80, -20.88, -1060.87) end
})
Tabs.Teleports:AddButton({
Title = "SCP-457",
Description = "The Burning Man's Containment",
Callback = function() teleportTo(-368.40, 3.11, -917.31) end
})
Tabs.Teleports:AddButton({
Title = "Biohazard Section",
Description = "Teleport to the Biohazard labs",
Callback = function() teleportTo(120.25, 2.69, -967.46) end
})
Tabs.Teleports:AddSection("Hostile Groups")
Tabs.Teleports:AddButton({
Title = "Chaos Insurgency Spawn",
Description = "Teleport to the CI Base",
Callback = function() teleportTo(-123.67, 116.92, -208.54) end
})
Window:SelectTab(1)
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