local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "XenoHub",
   LoadingTitle = "Xeno's Hub",
   LoadingSubtitle = "by Xeno!",
   ConfigurationSaving = {
      Enabled = false,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "Xeno Hub"
   },
   Discord = {
      Enabled = true,
      Invite = "https://Q5NHJ84BUf", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },
   KeySystem = true, -- Set this to true to use our key system
   KeySettings = {
      Title = "Xeno Hub!| Key",
      Subtitle = "Key in Discord Server",
      Note = "Join Server From Misc Tab",
      FileName = "Xeno Hub Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"https://[Log in to view URL]"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local MainTab = Window:CreateTab("🏡Home", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Rivals")

Rayfield:Notify({
   Title = "Welcome To Xeno Hub!",
   Content = "Insane Gui",
   Duration = 4,
   Image = nil,
   Actions = { -- Notification Buttons
      Ignore = {
         Name = "Okay!",
         Callback = function()
         print("The user tapped Okay!")
      end
   },
},
})

local Button = MainTab:CreateButton({
   Name = "Infinite Jump",
   Callback = function()
local gui = Instance.new("ScreenGui")
gui.Name = "DraggableGUI"
gui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

local frame = Instance.new("Frame")
frame.Name = "DraggableFrame"
frame.Size = UDim2.new(0, 200, 0, 100)
frame.Position = UDim2.new(0, 100, 0, 100)
frame.BackgroundTransparency = 0.4
frame.BackgroundColor3 = Color3.new(0, 0, 0)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
frame.Parent = gui

local button = Instance.new("TextButton")
button.Name = "InfJumpButton"
button.Size = UDim2.new(0.8, 0, 0, 30)
button.Position = UDim2.new(0.1, 0, 0.5, -15)
button.BackgroundColor3 = Color3.new(0, 0.5, 1)
button.Font = Enum.Font.SourceSans
button.TextColor3 = Color3.new(1, 1, 1)
button.TextSize = 14
button.Text = "InfJump"
button.Parent = frame

local label = Instance.new("TextLabel")
label.Name = "CreatorLabel"
label.Size = UDim2.new(0, 200, 0, 20)
label.Position = UDim2.new(0, 0, 0, -20)
label.BackgroundTransparency = 1
label.Font = Enum.Font.SourceSansBold
label.TextColor3 = Color3.new(1, 1, 1)
label.TextSize = 14
label.Text = "Made by IAB"
label.Parent = frame

local infiniteJumpEnabled = false

local function onButtonClick()
    infiniteJumpEnabled = not infiniteJumpEnabled
    button.Text = infiniteJumpEnabled and "Disable InfJump" or "Enable InfJump"
end

button.MouseButton1Click:Connect(onButtonClick)

game:GetService("UserInputService").JumpRequest:Connect(function()
    if infiniteJumpEnabled then
        game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState("Jumping")
    end
end)
   end,
})

local Slider = MainTab:CreateSlider({
   Name = "Walkspeed Slider",
   Range = {0, 300},
   Increment = 1,
   Suffix = "Speed",
   CurrentValue = 16,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
   end,
})

local Dropdown = MainTab:CreateDropdown({
   Name = "Select Area",
   Options = {"Arena","Construction"},
   CurrentOption = {"Starter Island"},
   MultipleOptions = false,
   Flag = "teleport", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Option)
        print(Option)
   end,
})

local TeleportTab = Window:CreateTab("🏝️Teleports", nil) -- Title, Image
local Section = TeleportTab:CreateSection("Islands")

local Button = TeleportTab:CreateButton({
   Name = "Arena Island",
   Callback = function()
        print('Arena island')
   end,
})

local MiscTab = Window:CreateTab("🎲Misc", nil) -- Title, Image
local Section = MiscTab:CreateSection("Islands")

local Toggle = MiscTab:CreateToggle({
   Name = "autofarm",
   CurrentValue = false,
   Flag = "Toggleexample", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        print('hello')
   end,
})

local Input = MiscTab:CreateInput({
   Name = "Jump Power",
   PlaceholderText = "1-200",
   RemoveTextAfterFocusLost = true,
   Callback = function(Text)
          game.Players.LocalPlayer.Character.Humanoid.JumpPower= (Text)
   end,
})

local Button = MainTab:CreateButton({
   Name = "Esp",
   Callback = function()
  local FillColor = Color3.fromRGB(175,25,255)
local DepthMode = "AlwaysOnTop"
local FillTransparency = 0.5
local OutlineColor = Color3.fromRGB(255,255,255)
local OutlineTransparency = 0

local CoreGui = game:FindService("CoreGui")
local Players = game:FindService("Players")
local lp = Players.LocalPlayer
local connections = {}

local Storage = Instance.new("Folder")
Storage.Parent = CoreGui
Storage.Name = "Highlight_Storage"

local function Highlight(plr)
    local Highlight = Instance.new("Highlight")
    Highlight.Name = plr.Name
    Highlight.FillColor = FillColor
    Highlight.DepthMode = DepthMode
    Highlight.FillTransparency = FillTransparency
    Highlight.OutlineColor = OutlineColor
    Highlight.OutlineTransparency = 0
    Highlight.Parent = Storage
    
    local plrchar = plr.Character
    if plrchar then
        Highlight.Adornee = plrchar
    end

    connections[plr] = plr.CharacterAdded:Connect(function(char)
        Highlight.Adornee = char
    end)
end

Players.PlayerAdded:Connect(Highlight)
for i,v in next, Players:GetPlayers() do
    Highlight(v)
end

Players.PlayerRemoving:Connect(function(plr)
    local plrname = plr.Name
    if Storage[plrname] then
        Storage[plrname]:Destroy()
    end
    if connections[plr] then
        connections[plr]:Disconnect()
    end
end)
   end,
})

local Button = MainTab:CreateButton({
   Name = "Noclip",
   Callback = function()
       loadstring(game:HttpGet("https://[Log in to view URL]", true))()
   end,
})

local Button = MainTab:CreateButton({
   Name = "Hitbox",
   Callback = function()
   local function expandPlayerHitbox()
    local localPlayer = game.Players.LocalPlayer
    for _, player in ipairs(game.Players:GetPlayers()) do
        pcall(function()
            if player ~= localPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
                local hitbox = player.Character:FindFirstChild("HumanoidRootPart")
                if hitbox then
                    hitbox.Size = Vector3.new(20, 20, 20)
                    hitbox.CanCollide = false
                    hitbox.Transparency = 0.5
                    hitbox.Color = Color3.fromRGB(255, 0, 0)
                end
            end
        end)
    end
end

while true do
    expandPlayerHitbox()
    wait(1)
end
   end,
})

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