getgenv().SecureMode = true
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "[💥RELEASE] Anime Fighting Simulator X",
LoadingTitle = "🌑 Kyirht Hub 🌑",
LoadingSubtitle = "by mit.z",
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Kyirht Hub"
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Oiii novinha",
Subtitle = "key secreta novinha",
Note = "paia ne mano",
FileName = "eudecidonovinha", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"oinovinha"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Main", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
Rayfield:Notify({
Title = "Que isso novinha executa assim não",
Content = "Desse jeito eu fico todo tímido 😳😳",
Duration = 5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "😳😳😳",
Callback = function()
print("Coradin")
end
},
},
})
-- Library Toggle:
local Toggle = MainTab:CreateToggle({
Name = "Auto Weapon",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
_G.AutoWeapon = Value
while _G.AutoWeapon do
local VirtualInputManager = game:GetService('VirtualInputManager')
local character = game.Players.LocalPlayer.Character
local humanoid = character and character:FindFirstChild("Humanoid")
if game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Died then
wait(2)
if humanoid and humanoid.Health <= 0 then
wait(7)
VirtualInputManager:SendKeyEvent(true, "Four", false, game)
wait()
VirtualInputManager:SendKeyEvent(false, "Four", false, game)
end
end
end
end,
})
-- Library Toggle:
local Toggle = MainTab:CreateToggle({
Name = "Auto Haki (P)",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
_G.AutoWeapon = Value
while _G.AutoWeapon do
local VirtualInputManager = game:GetService('VirtualInputManager')
local character = game.Players.LocalPlayer.Character
local humanoid = character and character:FindFirstChild("Humanoid")
if game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Died then
wait(2)
if humanoid and humanoid.Health <= 0 then
wait(7)
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.P, false, game)
wait()
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.P, false, game)
end
end
end
end,
})
local Toggle = MainTab:CreateToggle({
Name = "Auto Skill",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
local vim = game:GetService('VirtualInputManager')
local keysToPress = {
Enum.KeyCode.F,
Enum.KeyCode.Z,
Enum.KeyCode.X,
Enum.KeyCode.C,
Enum.KeyCode.R,
Enum.KeyCode.U,
Enum.KeyCode.T,
Enum.KeyCode.G,
Enum.KeyCode.B
}
local isActive = false
local stopAutoSkill = false
local function sendEvents()
while true do
if isActive then
for _, keyCode in ipairs(keysToPress) do
vim:SendKeyEvent(true, keyCode, false, game)
wait(0.1)
vim:SendKeyEvent(false, keyCode, false, game)
wait(0.1)
end
end
wait(1)
if stopAutoSkill then
break
end
end
end
if Value then
print("Auto Skill ativado!")
isActive = true
stopAutoSkill = false
spawn(sendEvents)
else
print("Auto Skill desativado!")
isActive = false
stopAutoSkill = true
end
end,
})
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