-- 🔥 Rayfield 로드
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "🧠 Brainrot Spawner",
LoadingTitle = "Loading...",
ConfigurationSaving = { Enabled = false }
})
local Tab = Window:CreateTab("Main")
local player = game.Players.LocalPlayer
-- =========================
-- 🔔 안전 알림
-- =========================
local function safeNotify(title, text)
task.spawn(function()
for i = 1, 5 do
local ok = pcall(function()
game.StarterGui:SetCore("SendNotification", {
Title = title,
Text = text,
Duration = 2
})
end)
if ok then return end
task.wait(0.3)
end
end)
end
-- =========================
-- 🧠 브레인롯
-- =========================
local BrainrotList = {
"Nuclearo Dinossauro","La Grande Combinasion","Tang Tang Kelentang",
"Ketupat Kepat","Tictac Sahur","Ketchuru and Musturu",
"Lavadorito Spinito","Garama and Madundung","Burguro and Fryuro",
"Capitano Moby","Cerberus","Dragon Cannelloni",
"Skibidi Toilet","Meowl","Strawberry Elephant"
}
local SelectedBrainrot = BrainrotList[1]
Tab:CreateDropdown({
Name = "Brainrot 선택",
Options = BrainrotList,
CurrentOption = BrainrotList[1],
Callback = function(opt)
SelectedBrainrot = opt or BrainrotList[1]
end
})
-- =========================
-- 💎 변이
-- =========================
local SelectedMutations = {}
Tab:CreateDropdown({
Name = "변이 선택",
Options = {"Gold","Diamond","Rainbow"},
CurrentOption = {},
MultipleOptions = true,
Callback = function(options)
local unique = {}
SelectedMutations = {}
for _, v in pairs(options or {}) do
if not unique[v] then
unique[v] = true
table.insert(SelectedMutations, tostring(v))
end
end
end
})
-- =========================
-- 🧠 UI
-- =========================
local gui = Instance.new("ScreenGui")
gui.Name = "BrainrotUI"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0, 400, 0, 250)
frame.Position = UDim2.new(0.5, -200, 0.5, -125)
frame.BackgroundColor3 = Color3.fromRGB(0,0,0)
frame.Visible = false
local logLabel = Instance.new("TextLabel", frame)
logLabel.Size = UDim2.new(1, -20, 1, -60)
logLabel.Position = UDim2.new(0, 10, 0, 10)
logLabel.BackgroundTransparency = 1
logLabel.TextColor3 = Color3.fromRGB(0,255,0)
logLabel.TextXAlignment = Enum.TextXAlignment.Left
logLabel.TextYAlignment = Enum.TextYAlignment.Top
logLabel.TextWrapped = true
logLabel.Text = ""
local barBG = Instance.new("Frame", frame)
barBG.Size = UDim2.new(1, -20, 0, 20)
barBG.Position = UDim2.new(0, 10, 1, -30)
barBG.BackgroundColor3 = Color3.fromRGB(50,50,50)
local bar = Instance.new("Frame", barBG)
bar.Size = UDim2.new(0, 0, 1, 0)
bar.BackgroundColor3 = Color3.fromRGB(0,255,0)
-- =========================
-- 🔒 실행 락
-- =========================
local running = false
-- =========================
-- 🧠 버튼
-- =========================
Tab:CreateButton({
Name = "🧠 Spawn Brainrot",
Callback = function()
local success, err = pcall(function()
if running then return end
running = true
frame.Visible = true
logLabel.Text = ""
bar.Size = UDim2.new(0,0,1,0)
local function addLog(t)
pcall(function()
logLabel.Text = logLabel.Text .. tostring(t) .. "\n"
end)
end
-- ⭐ 안전 displayName 생성
local displayName = tostring(SelectedBrainrot or "Unknown")
local mutationText = ""
if type(SelectedMutations) == "table" and #SelectedMutations > 0 then
local ok, result = pcall(function()
return table.concat(SelectedMutations, ", ")
end)
if ok and result then
mutationText = " (" .. result .. ")"
end
end
displayName = displayName .. mutationText
-- 🔥 로그
addLog(">>> Injecting brainrot.dll")
task.wait(0.3)
addLog(">>> Connecting...")
task.wait(0.3)
addLog(">>> Access granted")
task.wait(0.3)
addLog(">>> Target: " .. displayName)
task.wait(0.3)
-- 🔥 로딩바
for i = 1, 100 do
bar.Size = UDim2.new(i/100,0,1,0)
if i % 25 == 0 then
addLog(">>> " .. i .. "%")
end
task.wait(0.01)
end
addLog(">>> Complete")
addLog(">>> " .. displayName .. " 생성됨")
safeNotify("Spawn", displayName .. " 생성됨")
task.wait(2)
frame.Visible = false
running = false
end)
if not success then
warn("Callback Error:", err)
running = false
end
end
})
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