local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "The Mimic 👻",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "kawaii hub",
LoadingSubtitle = "by Sirius",
ShowText = "kawaii", -- for mobile users to unhide Rayfield, change if you'd like
Theme = "Bloom", -- Check https://[Log in to view URL]
ToggleUIKeybind = "V", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from emitting warnings when the script has a version mismatch with the interface.
-- ScriptID = "sid_xxxxxxxxxxxx", -- Your Script ID from developer.sirius.menu — enables analytics, managed keys, and script hosting
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include Discord.gg/. E.g. Discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the Discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "The Mimic 😈",
Subtitle = "Key System",
Note = "Key is akari (lowercase)", -- Use this to tell the user how to get a key
FileName = "akarifrommimic", -- It is recommended to use something unique, as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"akari"} -- List of keys that the system will accept, can be RAW file links (pastebin, github, etc.) or simple strings ("hello", "key22")
}
})
local Tab = Window:CreateTab("B3 CH1", 4483362458) -- Title, Image
local Section = Tab:CreateSection("Show Egao Spawn Location")
local EgaoToggleState = false -- 1. Use a local variable to track state
local Toggle = Tab:CreateToggle({
Name = "Egao Spawnpoints",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
EgaoToggleState = Value -- 2. Update the state tracker
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local TargetFolder = Workspace:FindFirstChild("EgaoSpawns")
local highlightTag = "EgaoHighlight"
if Value then
-- Turn on: Add Highlights
if TargetFolder then
for _, child in pairs(TargetFolder:GetChildren()) do
if child:IsA("BasePart") and not child:FindFirstChild(highlightTag) then
local highlight = Instance.new("Highlight")
highlight.Name = highlightTag
highlight.Parent = child
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 0
end
end
-- Simple Rainbow Loop
local connection
connection = RunService.RenderStepped:Connect(function()
if not EgaoToggleState then -- 3. Check the state tracker
connection:Disconnect()
return
end
local hue = tick() % 5 / 5
local color = Color3.fromHSV(hue, 1, 1)
if TargetFolder then
for _, child in pairs(TargetFolder:GetChildren()) do
local h = child:FindFirstChild(highlightTag)
if h then h.FillColor = color end
end
end
end)
end
else
-- Turn off: Remove existing Highlights
if TargetFolder then
for _, child in pairs(TargetFolder:GetChildren()) do
local existing = child:FindFirstChild(highlightTag)
if existing then existing:Destroy() end
end
end
end
end,
})
local Button = Tab:CreateButton({
Name = "Teleport near Egao Spawnpoint!",
Callback = function()
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local character = player.Character
local rootPart = character and character:FindFirstChild("HumanoidRootPart")
local folder = Workspace:FindFirstChild("EgaoSpawns")
if rootPart and folder then
local spawns = folder:GetChildren()
-- Get a random spawn point from the folder
local randomSpawn = spawns[math.random(1, #spawns)]
if randomSpawn and randomSpawn:IsA("BasePart") then
-- Create an offset (e.g., 5 studs in front of the spawn point)
local offset = Vector3.new(0, 3, 5)
local newPosition = randomSpawn.CFrame:PointToWorldSpace(offset)
-- Apply the position while keeping the current rotation (or looking at the part)
rootPart.CFrame = CFrame.new(newPosition, randomSpawn.Position)
end
end
end,
})
local Section = Tab:CreateSection("Section 1 - Shooting the Gatas with Mika and Hideo")
local Toggle = Tab:CreateToggle({
Name = "Mark casualties",
CurrentValue = false,
Flag = "ToggleCasualties",
Callback = function(Value)
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local sectionFolder = Workspace:FindFirstChild("Section1")
local targetFolder = sectionFolder and sectionFolder:FindFirstChild("DeadCivillians")
local highlightTag = "CasualtyHighlight"
if Value then
if targetFolder then
-- Find all models named "Civilian" and highlight their parts
for _, civilianModel in pairs(targetFolder:GetChildren()) do
if civilianModel:IsA("Model") and civilianModel.Name == "Civilian" then
for _, part in pairs(civilianModel:GetDescendants()) do
if part:IsA("BasePart") and not part:FindFirstChild(highlightTag) then
local highlight = Instance.new("Highlight")
highlight.Name = highlightTag
highlight.Parent = part
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 0
end
end
end
end
-- Rainbow Loop
local connection
connection = RunService.RenderStepped:Connect(function()
if not Toggle.CurrentValue then
connection:Disconnect()
return
end
local hue = tick() % 5 / 5
local color = Color3.fromHSV(hue, 1, 1)
for _, civilianModel in pairs(targetFolder:GetChildren()) do
if civilianModel.Name == "Civilian" then
for _, part in pairs(civilianModel:GetDescendants()) do
local h = part:FindFirstChild(highlightTag)
if h then h.FillColor = color end
end
end
end
end)
end
else
-- Cleanup: Remove all highlights from models named "Civilian"
if targetFolder then
for _, civilianModel in pairs(targetFolder:GetChildren()) do
if civilianModel.Name == "Civilian" then
for _, part in pairs(civilianModel:GetDescendants()) do
local existing = part:FindFirstChild(highlightTag)
if existing then existing:Destroy() end
end
end
end
end
end
end,
})
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