If Game.PlaceId = 7038503863 then
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "Basic Exploits",
LoadingTitle = "NOVA HUB",
LoadingSubtitle = "by ValueCorps",
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "NOVA Script Hub"
},
Discord = {
Enabled = false,
Invite = "https://[Log in to view URL]", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "NOVA Key",
Subtitle = "Link in Discord",
Note = "Go to key-system on Text channels",
FileName = "KeySystem", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"https://[Log in to view URL]"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("HUB👑", 4483362458) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
Rayfield:Notify({
Title = "Injected >:)",
Content = "The script has been successfully Injected, Welcome",
Duration = 5.5,
Image = 584901900,
Actions = { -- Notification Buttons
Ignore = {
Name = "Executed!",
Callback = function()
print("Exploits Loaded!")
end
},
},
})
local Button = MainTab:CreateButton({
Name = "Infinite Jump",
Callback = function()
local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end)
Work for most of game in roblox
end,
})
local Slider = Tab:CreateSlider({
Name = "Walkspeed",
Range = {0, 150},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Dropdown = MainTab:CreateDropdown({
Name = "JumpPower",
Options = {"Option 1","Option 2"},
CurrentOption = {"Option 1"},
MultipleOptions = false,
Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Option)
-- The function that takes place when the selected option is changed
-- The variable (Option) is a table of strings for the current selected options
end,
})
To embed this program on your website, copy the following code and paste it into your website's HTML: