If Game.PlaceId = 7038503863 then
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "Basic Exploits",
   LoadingTitle = "NOVA HUB",
   LoadingSubtitle = "by ValueCorps",
   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "NOVA Script Hub"
   },
   Discord = {
      Enabled = false,
      Invite = "https://[Log in to view URL]", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },
       KeySystem = true, -- Set this to true to use our key system
   KeySettings = {
      Title = "NOVA Key",
      Subtitle = "Link in Discord",
      Note = "Go to key-system on Text channels",
      FileName = "KeySystem", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"https://[Log in to view URL]"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local MainTab = Window:CreateTab("HUB👑", 4483362458) -- Title, Image
local MainSection = MainTab:CreateSection("Main")

Rayfield:Notify({
   Title = "Injected >:)",
   Content = "The script has been successfully Injected, Welcome",
   Duration = 5.5,
   Image = 584901900,
   Actions = { -- Notification Buttons
      Ignore = {
         Name = "Executed!",
         Callback = function()
         print("Exploits Loaded!")
      end
   },
},
})

local Button = MainTab:CreateButton({
   Name = "Infinite Jump",
   Callback = function()
       local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end)
Work for most of game in roblox
   end,
})

    local Slider = Tab:CreateSlider({
   Name = "Walkspeed",
   Range = {0, 150},
   Increment = 1,
   Suffix = "Speed",
   CurrentValue = 16,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
            game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
   end,
})

    local Dropdown = MainTab:CreateDropdown({
   Name = "JumpPower",
   Options = {"Option 1","Option 2"},
   CurrentOption = {"Option 1"},
   MultipleOptions = false,
   Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Option)
   -- The function that takes place when the selected option is changed
   -- The variable (Option) is a table of strings for the current selected options
   end,
})

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