local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local toggleEnabled = false
local selectedShape = Enum.PartType.Block
local selectedMaterial = Enum.Material.Neon
local hitboxSize = 25
local function ApplyEffect()
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 0 then
local rootPart = player.Character:FindFirstChild("HumanoidRootPart")
if rootPart and rootPart:IsA("Part") then
rootPart.Size = Vector3.new(hitboxSize, hitboxSize, hitboxSize)
rootPart.Transparency = 0.5
rootPart.Color = Color3.fromRGB(100, 100, 255)
rootPart.CanCollide = false
rootPart.Shape = selectedShape
rootPart.Material = selectedMaterial
end
end
end
end
end
local function ResetEffect()
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local rootPart = player.Character:FindFirstChild("HumanoidRootPart")
if rootPart and rootPart:IsA("Part") then
rootPart.Size = Vector3.new(2, 2, 1)
rootPart.Transparency = 0
rootPart.Color = Color3.new(1, 1, 1)
rootPart.CanCollide = true
rootPart.Shape = Enum.PartType.Block
rootPart.Material = Enum.Material.Plastic
end
end
end
end
AimbotTab:CreateToggle({
Name = "Hitbox Expander",
CurrentValue = false,
Flag = "ToggleGiant",
Callback = function(Value)
toggleEnabled = Value
if Value then
ApplyEffect()
else
ResetEffect()
end
end,
})
AimbotTab:CreateDropdown({
Name = "Hitbox Type",
Options = { "Block", "Ball", "Cylinder" },
CurrentOption = "Block",
Flag = "HitboxShape",
Callback = function(Option)
if Option == "Block" then
selectedShape = Enum.PartType.Block
elseif Option == "Ball" then
selectedShape = Enum.PartType.Ball
elseif Option == "Cylinder" then
selectedShape = Enum.PartType.Cylinder
end
if toggleEnabled then ApplyEffect() end
end,
})
AimbotTab:CreateDropdown({
Name = "Hitbox Material",
Options = { "Neon", "ForceField", "Plastic", "SmoothPlastic", "Wood", "Glass", "Granite" },
CurrentOption = "Neon",
Flag = "HitboxMaterial",
Callback = function(Option)
local success, material = pcall(function()
return Enum.Material[Option]
end)
if success and material then
selectedMaterial = material
if toggleEnabled then
ApplyEffect()
end
else
warn("Invalid material selected: " .. tostring(Option))
end
end,
})
AimbotTab:CreateSlider({
Name = "Hitbox Multiplier",
Range = {5, 100},
Increment = 1,
Suffix = "Size",
CurrentValue = 25,
Flag = "HitboxSize",
Callback = function(Value)
hitboxSize = Value
if toggleEnabled then ApplyEffect() end
end,
})
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