local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
-- Flee the facility
if game.PlaceId == 137851560920458 or game.PlaceId == 893973440 then
local Window = Rayfield:CreateWindow({
Name = "Rayfield",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "Rayfield: Flee The Facility",
LoadingSubtitle = "by LemoNeedle",
Theme = "Default", -- Check https://[Log in to view URL]
ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "rayfieldhub"
},
Discord = {
Enabled = true, -- Prompt the user to join your Discord server if their executor supports it
Invite = "vegax", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "Rayfield | Key",
Subtitle = "Flee The Facility",
Note = "Join discord server to get the key.", -- Use this to tell the user how to get a key
FileName = "rayfieldKey", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"https://[Log in to view URL]"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Home", 121236226623941) -- Title, Image
local InfoSection = MainTab:CreateSection("Information")
Rayfield:Notify({
Title = "Rayfield",
Content = "Flee The Facility is now in YOUR hands.",
Duration = 6.5,
Image = 4483362458,
})
local GameplayTab = Window:CreateTab("Gameplay", 110637137845622) -- Title, Image
local DefaultGameplaySection = GameplayTab:CreateSection("General")
local WalkSpeedSlider = GameplayTab:CreateSlider({
Name = "Walk Speed",
Range = {16, 100},
Increment = 1,
Suffix = "",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
end,
})
local InfiniteJumpButton = Tab:CreateButton({
Name = "Button Example",
Callback = function()
--Toggles the infinite jump between on or off on every script run
_G.infinjump = not _G.infinjump
if _G.infinJumpStarted == nil then
--Ensures this only runs once to save resources
_G.infinJumpStarted = true
--Notifies readiness
game.StarterGui:SetCore("SendNotification", {Title="Youtube Hub"; Text="Infinite Jump Activated!"; Duration=5;})
--The actual infinite jump
local plr = game:GetService('Players').LocalPlayer
local m = plr:GetMouse()
m.KeyDown:connect(function(k)
if _G.infinjump then
if k:byte() == 32 then
humanoid = game:GetService'Players'.LocalPlayer.Character:FindFirstChildOfClass('Humanoid')
humanoid:ChangeState('Jumping')
wait()
humanoid:ChangeState('Seated')
end
end
end)
end
end,
})
local BeastSection = GameplayTab:CreateSection("Beast")
end
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