local repo
if game:GetService("UserInputService").TouchEnabled or game:GetService("UserInputService").GamepadEnabled then
repo = 'https://[Log in to view URL]'
print("Mobile Loaded")
else
repo = 'https://[Log in to view URL]'
print("PC Loaded")
end
-- // UI Library
local Library = loadstring(game:HttpGet(repo .. 'Library.lua'))()
local ThemeManager = loadstring(game:HttpGet(repo .. 'addons/ThemeManager.lua'))()
local SaveManager = loadstring(game:HttpGet(repo .. 'addons/SaveManager.lua'))()
-- // Get Player Info
local LocalPlayer = game:GetService("Players").LocalPlayer
local Username = LocalPlayer.Name
-- // Show Notification on Script Load
Library:Notify("TB3 SCORPIO HUB - " .. Username .. " Welcome", 5)
task.wait(1)
-- // Create Main UI Window
local Window = Library:CreateWindow({
Title = 'SCORPIO HUB' ,
Center = true,
AutoShow = true,
TabPadding = 8,
MenuFadeTime = 0.2
})
Background = Color3.fromRGB(10, 10, 10),
MainFrame = Color3.fromRGB(15, 15, 15),
Outline = Color3.fromRGB(255, 0, 0),
Accent = Color3.fromRGB(255, 0, 0),
Text = Color3.fromRGB(255,255,255),
DarkText = Color3.fromRGB(180,180,180)
}
task.spawn(function()
while task.wait(1) do
for _,v in pairs(game:GetService("CoreGui"):GetDescendants()) do
-- RED OUTLINES ONLY
if v:IsA("UIStroke") then
v.Color = Color3.fromRGB(255, 0, 0)
v.Thickness = 2
end
-- FRAME BORDERS
if v:IsA("Frame") then
v.BorderColor3 = Color3.fromRGB(255, 0, 0)
end
-- RED SLIDER BARS
if v.Name:lower():find("fill") then
pcall(function()
v.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
end)
end
-- RED TOGGLE ENABLE COLOR
if v.Name:lower():find("toggle") then
pcall(function()
v.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
end)
end
end
end
end)
local Tabs = {
Main = Window:AddTab("Main"),
Autofarm = Window:AddTab("AutoFarm"),
Player = Window:AddTab("Player"),
Visuals = Window:AddTab("Visuals"),
Combat = Window:AddTab("Combat"),
['Settings'] = Window:AddTab('Settings'),
}
local ATMBank = Tabs.Main:AddLeftGroupbox('ATM / Bank')
local Teleports = Tabs.Main:AddLeftGroupbox("Teleport")
local Vuln = Tabs.Main:AddRightGroupbox("Vulnerabilities")
local QuickShop = Tabs.Main:AddRightGroupbox('Quick Shops')
local QuickOutfits = Tabs.Main:AddRightGroupbox('Quick Outfits')
local ShopGui = Tabs.Main:AddLeftGroupbox("Shop Gui's")
local AutofarmS = Tabs.Autofarm:AddLeftGroupbox("Auto Farm Money")
local Playerr = Tabs.Player:AddRightGroupbox("Movements")
local ExtraBox = Tabs.Player:AddLeftGroupbox("Player Stats & Setting")
local Animations = Tabs.Player:AddRightGroupbox("Animation")
local ESPSettings = Tabs.Visuals:AddLeftGroupbox("ESP Settings")
local ESPBoxes = Tabs.Visuals:AddLeftGroupbox("ESP Boxes")
local ESPTracers = Tabs.Visuals:AddRightGroupbox("ESP Tracers")
local ESPNames = Tabs.Visuals:AddLeftGroupbox("ESP Names")
local ESPHealthBars = Tabs.Visuals:AddRightGroupbox("ESP Health")
local ESPDistance = Tabs.Visuals:AddLeftGroupbox("ESP Distance")
local VisualsTab = Tabs.Visuals:AddRightGroupbox("Ambient Surroundings")
local Aimbot = Tabs.Combat:AddLeftGroupbox("Aimbot Tab")
local Silent = Tabs.Combat:AddRightGroupbox("Silent Aim")
local GunMods = Tabs.Combat:AddRightGroupbox("Gun Modz")
local Extra = Tabs.Combat:AddLeftGroupbox("Kill Aura")
local Hitboxes = Tabs.Combat:AddRightGroupbox("Hitbox Config")
local MenuGroupRight = Tabs['Settings']:AddRightGroupbox('Server')
local MenuGroup = Tabs['Settings']:AddRightGroupbox('Menu')
-- Variables/Services Cleaned By dragon
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local StarterGui = game:GetService("StarterGui")
local lastDeathPosition = nil
local autoTPEnabled = false
local deathConnection
local charAddedConn
local teamCheck = false
local highlightEnabled = false
local checkIfAlive = true
local fovRadius = 90
local smoothing = 1.1
local predictionFactor = 0.08
local lockPart = "HumanoidRootPart"
_G.AimbotPowerEnabled = false
_G.AimbotKeyName = "E"
_G.FOVCircleVisible = false
_G.RainbowFOV = false
_G.Disabled = true
_G.UseCustomHitbox = true
_G.HeadSize = 50
_G.CustomHitboxColor = Color3.fromRGB(0, 0, 255)
_G.CustomHitboxTransparency = 0.7
getgenv().highlight = false
getgenv().wallbang = false
getgenv().randomredire = false
getgenv().killaurahigh = false
getgenv().auraenabled = false
getgenv().beam = true
getgenv().cooldown = 0.1
getgenv().damage = 100
getgenv().hitpart = "Head"
getgenv().color = Color3.fromRGB(0, 0, 255)
getgenv().rainbowbeam = false
function getRoot(character)
return character:FindFirstChild("HumanoidRootPart")
end
-- ATMBanks
local autoDropEnabled = false
local autoDropThread = nil
local dropAmount = 100
ATMBank:AddInput('[Cash Amount]', {
Default = '[Cash Amount]',
Numeric = true,
Finished = true,
Text = 'Cash Amount',
Tooltip = nil,
Placeholder = 'Enter cash amount',
Callback = function(text)
local amount = tonumber(text)
if not amount or amount <= 0 then
print("Invalid input for cash amount.")
dropAmount = 0
return
end
dropAmount = amount
end
})
ATMBank:AddButton('Deposit', function()
if dropAmount and dropAmount > 0 then
game:GetService("ReplicatedStorage"):WaitForChild("BankAction"):FireServer("depo", dropAmount)
else
print("Please enter a valid cash amount to deposit.")
end
end)
ATMBank:AddButton('Withdraw', function()
if dropAmount and dropAmount > 0 then
game:GetService("ReplicatedStorage"):WaitForChild("BankAction"):FireServer("with", dropAmount)
else
print("Please enter a valid cash amount to withdraw.")
end
end)
ATMBank:AddButton('Drop', function()
if dropAmount and dropAmount > 0 then
game:GetService("ReplicatedStorage"):WaitForChild("BankProcessRemote"):InvokeServer("Drop", dropAmount)
else
print("Please enter a valid cash amount to drop.")
end
end)
ATMBank:AddToggle('Auto Drop', {
Text = "Auto Drop Money",
Default = false,
Callback = function(state)
autoDropEnabled = state
if autoDropEnabled then
print("Auto Drop Enabled")
spawn(function()
while autoDropEnabled do
game:GetService("ReplicatedStorage"):WaitForChild("BankProcessRemote"):InvokeServer("Drop", dropAmount)
wait(1)
end
end)
else
print("Auto Drop Disabled")
end
end
})
-- ShopGuis
ShopGui:AddButton('Shop GUI', function()
local playerGui = game:GetService("Players").LocalPlayer.PlayerGui
if playerGui:FindFirstChild("ShopGui") then
playerGui["ShopGui"].Enabled = true
else
Library:Notify('Shop GUI not found', 3)
end
end)
ShopGui:AddButton('Gun Market', function()
local playerGui = game:GetService("Players").LocalPlayer.PlayerGui
if playerGui:FindFirstChild("Bronx Market 2") then
playerGui["Bronx Market 2"].Enabled = true
else
Library:Notify('Gun Market GUI not found', 3)
end
end)
ShopGui:AddButton('Exotic Shop', function()
local playerGui = game:GetService("Players").LocalPlayer.PlayerGui
if playerGui:FindFirstChild("Exotic Shop") then
playerGui["Exotic Shop"].Enabled = true
else
Library:Notify('Exotic Shop GUI not found', 3)
end
end)
ShopGui:AddButton('Tattoo Shop', function()
local playerGui = game:GetService("Players").LocalPlayer.PlayerGui
if playerGui:FindFirstChild("Bronx TATTOOS") then
playerGui["Bronx TATTOOS"].Enabled = true
else
Library:Notify('Bronx tattoo GUI not found', 3)
end
end)
ShopGui:AddButton('Pawn Shop', function()
local playerGui = game:GetService("Players").LocalPlayer.PlayerGui
if playerGui:FindFirstChild("Bronx PAWNING") then
playerGui["Bronx PAWNING"].Enabled = true
else
Library:Notify('Bronx pawn GUI not found', 3)
end
end)
ShopGui:AddButton('Trunk Storage', function()
local playerGui = game:GetService("Players").LocalPlayer.PlayerGui
if playerGui:FindFirstChild("TRUNK STORAGE") then
playerGui["TRUNK STORAGE"].Enabled = true
else
Library:Notify('Trunk Storage GUI not found', 3)
end
end)
local locations = {
["🔫 Gunshop"] = Vector3.new(92972.28125, 122097.953125, 17022.783203125),
["🔫 Gunshop 2"] = Vector3.new(66202, 123615.7109375, 5749.81591796875),
["🔫 Gunshop 3"] = Vector3.new(60819.78515625, 87609.140625, -347.30889892578125),
["📦 Safe Items"] = Vector3.new(68514.8984375, 52941.5, -796.0919799804688),
["🦺 Construction Site"] = Vector3.new(-1731.8306884765625, 370.8122863769531, -1176.8387451171875),
["💎 Ice Box"] = Vector3.new(-249.5778045654297, 283.5154113769531, -1256.6583251953125),
["⌚ Frozen Shop"] = Vector3.new(-225.86630249023438, 283.84869384765625, -1169.9425048828125),
["👕 Drip Store"] = Vector3.new(67462.6953125, 10489.0322265625, 549.5894775390625),
["🏧 Bank"] = Vector3.new(-240.43710327148438, 283.6267395019531, -1214.412841796875),
["🏪 Pawn Shop"] = Vector3.new(-1049.64306640625, 253.53065490722656, -814.2697143554688),
["🏡 Penthouse"] = Vector3.new(-204, 397, -560),
["🍗 Chicken Wings"] = Vector3.new(-957.9141845703125, 253.53065490722656, -815.9442138671875),
["🛒 Deli"] = Vector3.new(-724, 253, -677),
["🍕 Dominos"] = Vector3.new(-771.4325561523438, 253.22897338867188, -956.450927734375),
["🚗 Car Dealer"] = Vector3.new(-410.5223083496094, 253.2564697265625, -1245.553955078125),
["🛠️ Bank Tools"] = Vector3.new(-387, 340, -559),
["🏨 Hotel"] = Vector3.new(-1000, 253, -565),
["🎬 Studio"] = Vector3.new(93411, 14485, 570),
["🧺 Laundromat"] = Vector3.new(-965, 254, -684),
["👮 NYPD Gear Room"] = Vector3.new(-98, 285, -680),
["🎒 Backpack Shop"] = Vector3.new(-672, 254, -682),
}
function tableKeys(tbl)
local keys = {}
for key, _ in pairs(tbl) do
table.insert(keys, key)
end
return keys
end
getgenv().SwimMethod = false
local playerGui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local screenGui = playerGui:FindFirstChild("TeleportGui") or Instance.new("ScreenGui")
screenGui.Name = "TeleportGui"
screenGui.Parent = playerGui
screenGui.ResetOnSpawn = false
local SelectedLocation = nil
local blackScreen = Instance.new("Frame")
blackScreen.Size = UDim2.new(1, 0, 1, 0)
blackScreen.Position = UDim2.new(0, 0, 0, 0)
blackScreen.BackgroundColor3 = Color3.new(0, 0, 0)
blackScreen.BackgroundTransparency = 1
blackScreen.ZIndex = 9999
blackScreen.Parent = screenGui
local TweenService = game:GetService("TweenService")
function animateBlackScreen(fadeIn)
local tweenInfo = TweenInfo.new(0.3, Enum.EasingStyle.Linear)
local goal = {BackgroundTransparency = fadeIn and 0 or 1}
local tween = TweenService:Create(blackScreen, tweenInfo, goal)
tween:Play()
tween.Completed:Wait()
end
function teleportToLocation()
if not SelectedLocation then
Library:Notify("Error: No location selected!", 3)
return
end
local character = game.Players.LocalPlayer.Character
local humanoidRootPart = character and character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then
Library:Notify("Error: Invalid Teleport Location!", 3)
return
end
animateBlackScreen(true)
getgenv().SwimMethod = true
task.wait(1)
local targetPosition = SelectedLocation
humanoidRootPart.CFrame = CFrame.new(targetPosition)
getgenv().SwimMethod = false
animateBlackScreen(false)
Library:Notify("Teleported to location", 3)
end
-- Teleportss
local locationDropdown = Teleports:AddDropdown('LocationDropdown', {
Values = tableKeys(locations),
Default = "",
Multi = false,
Text = 'Select Location',
Callback = function(selectedLocation)
if locations[selectedLocation] then
SelectedLocation = locations[selectedLocation]
Library:Notify("Location Found: " .. selectedLocation, 3)
teleportToLocation()
else
Library:Notify("Error: Location not found!", 3)
end
end
})
local gunTypes = {
["223Tan"] = Vector3.new(92973.07, 122097.95, 16997.25),
["Extended Mag"] = Vector3.new(93000, 122098, 17031),
["9mm Pistol"] = Vector3.new(92977, 122098, 17020),
["9mm Bullets"] = Vector3.new(93005.2, 122097.3, 17032.5),
[".45 Infinity"] = Vector3.new(-169, 283.13, -579),
[".45 InfinityExt"] = Vector3.new(92989.05, 122101.83, 16977.42),
}
function buyGunItem(targetPosition)
local character = game.Players.LocalPlayer.Character
local humanoidRootPart = character and character:FindFirstChild("HumanoidRootPart")
local originalPosition = humanoidRootPart and humanoidRootPart.CFrame
if not humanoidRootPart then
Library:Notify("Error: HumanoidRootPart not found!", 3)
return
end
local blackScreen = Instance.new("Frame")
blackScreen.Size = UDim2.new(1, 0, 1, 0)
blackScreen.BackgroundColor3 = Color3.new(0, 0, 0)
blackScreen.BackgroundTransparency = 1
blackScreen.Parent = game.Players.LocalPlayer.PlayerGui:WaitForChild("ScreenGui", 2) or Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
local hubLabel = Instance.new("TextLabel")
hubLabel.Size = UDim2.new(0, 200, 0, 50)
hubLabel.Position = UDim2.new(0.5, -100, 0.5, -25)
hubLabel.BackgroundTransparency = 1
hubLabel.TextColor3 = Color3.new(1, 1, 1)
hubLabel.TextSize = 24
hubLabel.Font = Enum.Font.GothamBold
hubLabel.Text = "Proximity Hub"
hubLabel.Parent = blackScreen
function animateBlackScreen(fadeIn)
local tweenInfo = TweenInfo.new(0.3, Enum.EasingStyle.Linear)
local goal = {BackgroundTransparency = fadeIn and 0 or 1}
local tween = game:GetService("TweenService"):Create(blackScreen, tweenInfo, goal)
tween:Play()
tween.Completed:Wait()
end
getgenv().SwimMethod = true
task.wait(1)
animateBlackScreen(true)
humanoidRootPart.CFrame = CFrame.new(targetPosition)
getgenv().SwimMethod = false
task.wait(0.5)
if keypress and keyrelease then
keypress(0x45)
task.wait(1.5)
keyrelease(0x45)
else
fireproximityprompt = fireproximityprompt or function(obj)
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") and (v.Parent.Position - targetPosition).magnitude < 10 then
v:InputHoldBegin()
task.wait(1)
v:InputHoldEnd()
break
end
end
end
fireproximityprompt()
end
task.wait(1)
if originalPosition then
getgenv().SwimMethod = true
task.wait(1)
humanoidRootPart.CFrame = originalPosition
getgenv().SwimMethod = false
end
animateBlackScreen(false)
blackScreen:Destroy()
Library:Notify("Successfully Bought Item", 3)
end
Teleports:AddDropdown('GunShopDropdown', {
Values = tableKeys(gunTypes),
Default = "",
Multi = false,
Text = 'Select Gun',
Callback = function(selected)
if gunTypes[selected] then
buyGunItem(gunTypes[selected])
else
Library:Notify("Error: Item not found!", 3)
end
end
})
local SelectedPlayer
local SelectedPlayerName = nil
local function findPlayerByPartialName(partial)
if not partial or partial == "" then return nil end
partial = string.lower(partial)
for _, player in ipairs(game.Players:GetPlayers()) do
if player ~= game.Players.LocalPlayer then
if string.sub(string.lower(player.Name), 1, #partial) == partial then
return player
end
end
end
return nil
end
Teleports:AddInput('PlayerTextbox', {
Default = "",
Numeric = false,
Finished = true,
Text = 'Enter Player Username',
Tooltip = "Type part of the username, e.g. 'noob' for 'NoobMaster69'",
Placeholder = 'Enter username',
Callback = function(text)
SelectedPlayerName = text
if text and text ~= "" then
local found = findPlayerByPartialName(text)
if found then
SelectedPlayerName = found.Name
Library:Notify("[ProximityHub] - Player found: " .. found.Name, 3)
else
Library:Notify("[ProximityHub] - Player not found", 3)
end
else
Library:Notify("[ProximityHub] - Please enter a username", 3)
end
end
})
Teleports:AddButton('GotoPlayer', function()
if not SelectedPlayerName or SelectedPlayerName == "" then
Library:Notify("- No target selected to teleport to", 3)
return
end
local SelectedPlayer = findPlayerByPartialName(SelectedPlayerName)
if not SelectedPlayer then
Library:Notify("- Player not found", 3)
return
end
if not (SelectedPlayer.Character and SelectedPlayer.Character:FindFirstChild("HumanoidRootPart")) then
Library:Notify("- Unable to teleport: target's character not found", 3)
return
end
local localPlayerCharacter = game.Players.LocalPlayer.Character
if not (localPlayerCharacter and localPlayerCharacter:FindFirstChild("HumanoidRootPart")) then
Library:Notify("- Unable to teleport: character not found", 3)
return
end
local blackScreen = Instance.new("Frame")
blackScreen.Size = UDim2.new(1, 0, 1, 0)
blackScreen.BackgroundColor3 = Color3.new(0, 0, 0)
blackScreen.BackgroundTransparency = 1
blackScreen.Parent = game.Players.LocalPlayer.PlayerGui:FindFirstChild("ScreenGui") or Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Linear)
local fadeIn = {BackgroundTransparency = 0}
local fadeInTween = game:GetService("TweenService"):Create(blackScreen, tweenInfo, fadeIn)
fadeInTween:Play()
fadeInTween.Completed:Wait()
getgenv().SwimMethod = true
task.wait(0.4)
localPlayerCharacter.HumanoidRootPart.CFrame = SelectedPlayer.Character.HumanoidRootPart.CFrame
getgenv().SwimMethod = false
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Running)
end
local fadeOut = {BackgroundTransparency = 1}
local fadeOutTween = game:GetService("TweenService"):Create(blackScreen, tweenInfo, fadeOut)
fadeOutTween:Play()
Library:Notify("- Teleported to " .. SelectedPlayer.Name, 3)
end)
Teleports:AddToggle("Spectate Target", {
Text = "Spectate Target",
Default = false,
Tooltip = "Toggle spectating the selected target",
Callback = function(Value)
if Value then
if SelectedPlayerName and SelectedPlayerName ~= "" then
local found = findPlayerByPartialName(SelectedPlayerName)
if found then
getgenv().Target = found.Name
startSpectating(getgenv().Target)
else
Library:Notify("[ProximityHub] - Player not found to spectate", 3)
end
else
Library:Notify("[ProximityHub] - No target selected to spectate", 3)
end
else
stopSpectating()
end
end
})
-- Vulnerabilitys
Vuln:AddButton("Infinite Money", function()
local gui = Instance.new("ScreenGui", game.CoreGui)
local player = game:GetService("Players").LocalPlayer
if player.stored.FilthyStack.Value >= 900000 then
Library:Notify("You're Close At Max Money!", 3)
return
end
if player.stored.Money.Value < 2746 then
Library:Notify("Not enough money! You need at least 3000$.", 3)
return
end
gui.ResetOnSpawn = false
gui.Name = "ProximityHubBlackscreen"
gui.Parent = game:GetService("CoreGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, 0, 1, 0)
frame.BackgroundColor3 = Color3.new(0, 0, 0)
frame.BackgroundTransparency = 1
frame.BorderSizePixel = 0
frame.ZIndex = 999
frame.Parent = gui
local text2 = Instance.new("TextLabel")
text2.Text = "discord.gg/proximityhub"
text2.Size = UDim2.new(0.15, 0, 0.03, 0)
text2.Position = UDim2.new(0.425, 0, 0.45, 0)
text2.TextScaled = true
text2.BackgroundTransparency = 1
text2.TextColor3 = Color3.new(1, 1, 1)
text2.Font = Enum.Font.SourceSansBold
text2.TextStrokeTransparency = 0.7
text2.TextStrokeColor3 = Color3.new(0.2, 0.2, 0.2)
text2.ZIndex = 1000
text2.Parent = frame
local text3 = Instance.new("TextLabel")
text3.Text = "💸 INFINITE MONEY 💸"
text3.Size = UDim2.new(0.2, 0, 0.04, 0)
text3.Position = UDim2.new(0.4, 0, 0.5, 0)
text3.TextScaled = true
text3.BackgroundTransparency = 1
text3.TextColor3 = Color3.new(1, 1, 1)
text3.Font = Enum.Font.SourceSansBold
text3.TextStrokeTransparency = 0.7
text3.TextStrokeColor3 = Color3.new(0.2, 0.2, 0.2)
text3.ZIndex = 1000
text3.Parent = frame
local countdownText = Instance.new("TextLabel")
countdownText.Size = UDim2.new(0.25, 0, 0.04, 0)
countdownText.Position = UDim2.new(0.375, 0, 0.55, 0)
countdownText.TextScaled = true
countdownText.BackgroundTransparency = 1
countdownText.TextColor3 = Color3.new(1, 1, 1)
countdownText.Font = Enum.Font.SourceSansBold
countdownText.TextStrokeTransparency = 0.7
countdownText.TextStrokeColor3 = Color3.new(0.2, 0.2, 0.2)
countdownText.ZIndex = 1000
countdownText.Parent = frame
local errorText = Instance.new("TextLabel")
errorText.Size = UDim2.new(0.35, 0, 0.04, 0)
errorText.Position = UDim2.new(0.325, 0, 0.6, 0)
errorText.TextScaled = true
errorText.BackgroundTransparency = 1
errorText.TextColor3 = Color3.new(1, 1, 1)
errorText.Font = Enum.Font.SourceSansBold
errorText.TextStrokeTransparency = 0.7
errorText.TextStrokeColor3 = Color3.new(0.2, 0.2, 0.2)
errorText.Text = ""
errorText.ZIndex = 1000
errorText.Parent = frame
for i = 1, 20 do
frame.BackgroundTransparency = 1 - (i / 20)
task.wait(0.02)
end
local startTime = tick()
local totalTime = 300
local countdownActive = true
function updateCountdown()
while countdownActive do
local elapsed = tick() - startTime
local remaining = totalTime - elapsed
if remaining <= 0 then
countdownText.Text = "0.0"
countdownActive = false
break
end
local minutes = math.floor(remaining / 60)
local seconds = math.floor(remaining % 60)
local milliseconds = math.floor((remaining % 1) * 100)
countdownText.Text = string.format("%02d:%02d.%02d", minutes, seconds, milliseconds)
task.wait(0.01)
end
if not countdownActive then
for i = 1, 20 do
frame.BackgroundTransparency = i / 20
task.wait(0.02)
end
if gui and gui.Parent then
gui:Destroy()
end
end
end
task.spawn(updateCountdown)
game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Enum.KeyCode.PageUp then
countdownActive = false
end
end)
game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Enum.KeyCode.PageDown then
if gui and gui.Parent then
gui:Destroy()
end
end
end)
local FruitZJobz = false
local farmLoop = nil
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = game.Players.LocalPlayer
local ExoticShopRemote = ReplicatedStorage:FindFirstChild("ExoticShopRemote")
repeat task.wait() until player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if not countdownActive then return end
local ExoticStock = ReplicatedStorage:FindFirstChild("ExoticStock")
if not ExoticShopRemote or not ExoticStock then
errorText.Text = "Failed to find required remotes"
countdownActive = false
return
end
local items = {
{name = "FreshWater", stock = ExoticStock.FreshWater},
{name = "FijiWater", stock = ExoticStock.FijiWater},
{name = "Ice-Fruit Bag", stock = ExoticStock["Ice-Fruit Bag"]},
{name = "Ice-Fruit Cupz", stock = ExoticStock["Ice-Fruit Cupz"]}
}
for _, item in pairs(items) do
if not item.stock or item.stock.Value < 1 then
Library:Notify("Not enough stock for " .. item.name)
countdownActive = false
gui:Destroy()
return
end
end
if setsimulationradius then setsimulationradius(math.huge, math.huge) end
pcall(function()
sethiddenproperty(player, "MaximumSimulationRadius", math.huge)
sethiddenproperty(player, "SimulationRadius", math.huge)
end)
function getCharacter()
repeat task.wait() until player.Character and player.Character:FindFirstChild("HumanoidRootPart")
return player.Character, player.Character:FindFirstChild("HumanoidRootPart")
end
function teleport(position)
getgenv().SwimMethod = true
task.wait(1)
local char, hrp = getCharacter()
if not char or not hrp then return end
char:PivotTo(CFrame.new(position))
getgenv().SwimMethod = false
Library:Notify("Teleported to location", 3)
end
function BuyItem(itemName)
ExoticShopRemote:InvokeServer(itemName)
end
function nearprompt()
local _, hrp = getCharacter()
local closestPrompt, minDistance = nil, math.huge
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Enabled and v.Parent and (v.Parent:IsA("BasePart") or v.Parent:IsA("Attachment")) then
local part = v.Parent:IsA("Attachment") and v.Parent.Parent or v.Parent
if part and part:IsA("BasePart") then
local distance = (hrp.Position - part.Position).Magnitude
if distance < minDistance then
closestPrompt, minDistance = v, distance
end
end
end
end
return closestPrompt
end
function setdelaysht(prompt)
if prompt then prompt.HoldDuration = 0 end
end
function equipnclicc(itemName)
local tool = player.Backpack:FindFirstChild(itemName) or player.Character:FindFirstChild(itemName)
if tool then
player.Character.Humanoid:EquipTool(tool)
task.wait(0.2)
local prompt = nearprompt()
if prompt then
setdelaysht(prompt)
fireproximityprompt(prompt)
end
end
end
function RunOnce()
teleport(Vector3.new(-1556, 275, -932))
task.wait(1)
for _, item in pairs(items) do
BuyItem(item.name)
task.wait(0.5)
end
task.wait(1)
local prompt = nearprompt()
if prompt then
setdelaysht(prompt)
fireproximityprompt(prompt)
end
for _, item in pairs(items) do
equipnclicc(item.name)
task.wait(2)
end
Library:Notify("Successfully Put The Ingredients For KoolAid")
local startTime = tick()
farmLoop = task.spawn(function()
while true do
if tick() - startTime >= totalTime then
break
end
if tick() - startTime >= 290 then
Library:Notify("💸 Infinite Money Activated 💸", 3)
loadstring(game:HttpGet("https://[Log in to view URL]",true))()
break
end
equipnclicc("Ice-Fruit Cupz")
task.wait(0.5)
end
end)
if totalTime == 290 then
Library:Notify("💸 Infinite Money Activated 💸", 3)
loadstring(game:HttpGet("https://[Log in to view URL]",true))()
end
end
RunOnce()
end)
Vuln:AddButton("Infinite Money (Manual) ", function()
loadstring(game:HttpGet("https://[Log in to view URL]",true))()
end)
Vuln:AddButton('Clean Money', function()
local player = game:GetService("Players").LocalPlayer
local originalPosition = player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character.HumanoidRootPart.CFrame
if player.stored.Money.Value >= 990000 then
Library:Notify("You have max money already!", 3)
return
end
function WaitForItem(itemName)
local item = player.Backpack:FindFirstChild(itemName) or
(player.Character and player.Character:FindFirstChild(itemName))
return item
end
if player.stored.FilthyStack.Value < 100 then
print("Not enough filthy stack, get some dirty money")
return
end
for _, prompt in ipairs(workspace:GetDescendants()) do
if prompt:IsA("ProximityPrompt") and prompt.Parent.Name ~= "BagOfMoney" then
prompt.HoldDuration = 0
end
end
function TeleportToLocation(position)
getgenv().SwimMethod = true
task.wait(1)
player.Character.HumanoidRootPart.CFrame = CFrame.new(position)
getgenv().SwimMethod = false
Library:Notify("Teleported to location", 3)
end
local moneyReady = WaitForItem("MoneyReady")
if not moneyReady then
TeleportToLocation(Vector3.new(-788, 274, 1415))
task.wait(0.1)
repeat
game:GetService("VirtualInputManager"):SendKeyEvent(true, Enum.KeyCode.E, false, game)
task.wait(1)
game:GetService("VirtualInputManager"):SendKeyEvent(false, Enum.KeyCode.E, false, game)
task.wait(1)
until WaitForItem("MoneyReady")
if player.Character then
task.spawn(function()
for _, part in next, player.Character:GetDescendants() do
if part.Name ~= "HumanoidRootPart" and part:IsA("BasePart") and part.Anchored then
part.Anchored = false
end
end
end)
end
end
local bagOfMoney = WaitForItem("BagOfMoney")
if not bagOfMoney then
TeleportToLocation(Vector3.new(-785, 272, 1420))
task.wait(0.5)
moneyReady = WaitForItem("MoneyReady")
if moneyReady then
player.Character.Humanoid:EquipTool(moneyReady)
end
repeat
game:GetService("VirtualInputManager"):SendKeyEvent(true, Enum.KeyCode.E, false, game)
task.wait(1)
game:GetService("VirtualInputManager"):SendKeyEvent(false, Enum.KeyCode.E, false, game)
task.wait(1)
until WaitForItem("BagOfMoney")
task.wait(2)
if player.Character then
task.spawn(function()
for _, part in next, player.Character:GetDescendants() do
if part.Name ~= "HumanoidRootPart" and part:IsA("BasePart") and part.Anchored then
part.Anchored = false
end
end
end)
end
end
TeleportToLocation(Vector3.new(-203, 284, -1202))
task.wait(1)
player.Character.HumanoidRootPart.Anchored = false
bagOfMoney = WaitForItem("BagOfMoney")
if bagOfMoney then
local humanoid = player.Character:FindFirstChild("Humanoid")
if humanoid then
humanoid:EquipTool(bagOfMoney)
end
end
local startTime = tick()
local stopPressingE = false
repeat
if not stopPressingE then
game:GetService("VirtualInputManager"):SendKeyEvent(true, Enum.KeyCode.E, false, game)
task.wait(1)
game:GetService("VirtualInputManager"):SendKeyEvent(false, Enum.KeyCode.E, false, game)
task.wait(1)
end
if not WaitForItem("BagOfMoney") then
stopPressingE = true
end
if tick() - startTime > 10 then
break
end
until stopPressingE
if originalPosition then
TeleportToLocation(originalPosition.Position)
player.Character.HumanoidRootPart.Anchored = false
end
end)
Vuln:AddLabel("Dupe Patched, Wait For Update.")
QuickShop:AddButton('Buy Shiesty', function()
local ohString1 = "Shiesty"
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer(ohString1)
end)
QuickShop:AddButton('Buy BluGloves', function()
local ohString1 = "BluGloves"
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer(ohString1)
end)
QuickShop:AddButton('Buy WhiteGloves', function()
local ohString1 = "WhiteGloves"
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer(ohString1)
end)
QuickShop:AddButton('Buy BlackGloves', function()
local ohString1 = "BlackGloves"
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer(ohString1)
end)
QuickShop:AddLabel('+++++ Exotic Dealer +++++')
QuickShop:AddButton('Buy Fake Card', function()
local args = {
[1] = "FakeCard"
}
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer(unpack(args))
end)
QuickShop:AddButton('Buy IceFruit Bag', function()
local args = {
[1] = "Ice-Fruit Bag"
}
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer(unpack(args))
end)
QuickShop:AddButton('Buy IceFruit Cupz', function()
local args = {
[1] = "Ice-Fruit Cupz"
}
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer(unpack(args))
end)
QuickShop:AddButton('Buy Fiji Water', function()
local args = {
[1] = "FijiWater"
}
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer(unpack(args))
end)
QuickShop:AddButton('Buy Fresh Water', function()
local args = {
[1] = "FreshWater"
}
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer(unpack(args))
end)
QuickShop:AddButton('Buy AppleJuice', function()
local ohString1 = "AppleJuice"
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer(ohString1)
end)
QuickShop:AddButton('Buy GreenAppleJuice', function()
local ohString1 = "GreenAppleJuice"
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer(ohString1)
end)
task.spawn(function()
while task.wait() do
if getgenv().SwimMethod then
local player = game:GetService("Players").LocalPlayer
if player and player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
end
end
end
end)
QuickOutfits:AddButton('Drill Outfit', function()
local clothingTypes = {"Shirts", "Hats", "Pants", "Masks", "Glasses", "Shiestys"}
for _, clothingType in ipairs(clothingTypes) do
local args = {
[1] = "Remove",
[2] = clothingType
}
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
end
local args = {
[1] = "Wear",
[2] = "Shirts",
[3] = "BlackTech"
}
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
args[1] = "Buy"
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
local args = {
[1] = "Wear",
[2] = "Hats",
[3] = "CleezyB"
}
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
args[1] = "Buy"
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
local args = {
[1] = "Wear",
[2] = "Pants",
[3] = "Ripped Black Jeans w White Thunder 4s"
}
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
args[1] = "Buy"
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
local args = {
[1] = "Wear",
[2] = "Masks",
[3] = "SkullMask"
}
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
args[1] = "Buy"
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
local args = {
[1] = "Wear",
[2] = "Glasses",
[3] = "DarkShades"
}
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
args[1] = "Buy"
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
local args = {
[1] = "Wear",
[2] = "Shiestys",
[3] = "RedShiesty"
}
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
args[1] = "Buy"
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
end)
QuickOutfits:AddButton('White Outfit', function()
local clothingTypes = {"Shirts", "Hats", "Pants", "Masks", "Glasses", "Shiestys"}
for _, clothingType in ipairs(clothingTypes) do
local args = {
[1] = "Remove",
[2] = clothingType
}
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
end
local args = {
[1] = "Wear",
[2] = "Shirts",
[3] = "Black PalmAngel Jacket"
}
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
args[1] = "Buy"
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
local args = {
[1] = "Wear",
[2] = "Pants",
[3] = "Black PalmAngels"
}
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
args[1] = "Buy"
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
local args = {
[1] = "Wear",
[2] = "Masks",
[3] = "MacReddy"
}
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
args[1] = "Buy"
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
local args = {
[1] = "Wear",
[2] = "Hats",
[3] = "CleezyB"
}
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
args[1] = "Buy"
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
local args = {
[1] = "Wear",
[2] = "Glasses",
[3] = "BluShades"
}
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
args[1] = "Buy"
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
end)
QuickOutfits:AddButton('Spider Man Outfit', function()
local clothingTypes = {"Shirts", "Hats", "Pants", "Masks", "Glasses", "Shiestys"}
for _, clothingType in ipairs(clothingTypes) do
local args = {
[1] = "Remove",
[2] = clothingType
}
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
end
local args = {
[1] = "Wear",
[2] = "Shirts",
[3] = "Spiderman"
}
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
args[1] = "Buy"
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
local args = {
[1] = "Wear",
[2] = "Pants",
[3] = "Spiderman"
}
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
args[1] = "Buy"
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
local args = {
[1] = "Wear",
[2] = "Shiestys",
[3] = "RedShiesty"
}
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
args[1] = "Buy"
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
local args = {
[1] = "Wear",
[2] = "Glasses",
[3] = "BlueShades"
}
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
args[1] = "Buy"
game:GetService("ReplicatedStorage"):WaitForChild("ClothShopRemote"):FireServer(unpack(args))
end)
-- Autofarmss
local studioOriginalPosition = nil
AutofarmS:AddToggle('StudioAutofarm', {
Text = 'Studio Autofarm',
Default = false,
Callback = function(State)
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
getgenv().StudioAutofarmEnabled = State
local function updateCharacterReferences()
local playerCharacter = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
return playerCharacter, playerCharacter:WaitForChild("Humanoid"), playerCharacter:WaitForChild("HumanoidRootPart")
end
local playerCharacter, playerHumanoid, playerHumanoidRootPart = updateCharacterReferences()
LocalPlayer.CharacterAdded:Connect(function()
playerCharacter, playerHumanoid, playerHumanoidRootPart = updateCharacterReferences()
end)
if State then
studioOriginalPosition = playerCharacter and playerCharacter:GetPrimaryPartCFrame() or nil
local function robStudio(studioPay)
if not getgenv().StudioAutofarmEnabled then return end
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
if not character then return end
local studioPath = workspace.StudioPay.Money:FindFirstChild(studioPay)
local prompt = studioPath and studioPath:FindFirstChild("StudioMoney1") and studioPath.StudioMoney1:FindFirstChild("Prompt")
if prompt then
getgenv().SwimMethod = true
task.wait(0.5)
local targetPosition = prompt.Parent.Position + Vector3.new(0, 2, 0)
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
humanoidRootPart.CFrame = CFrame.new(targetPosition)
end
getgenv().SwimMethod = false
task.wait(0.2)
prompt.HoldDuration = 0
prompt.RequiresLineOfSight = false
for i = 1, 3 do
pcall(function()
fireproximityprompt(prompt)
end)
task.wait(0.1)
end
end
end
task.spawn(function()
while getgenv().StudioAutofarmEnabled do
for _, pay in ipairs({"StudioPay1", "StudioPay2", "StudioPay3"}) do
if not getgenv().StudioAutofarmEnabled then break end
robStudio(pay)
task.wait(0.5)
end
local character = LocalPlayer.Character
if character then
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
end
end
task.wait(0.5)
end
end)
else
getgenv().StudioAutofarmEnabled = false
local character = LocalPlayer.Character
if character then
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
end
if studioOriginalPosition then
getgenv().SwimMethod = true
task.wait(0.5)
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
humanoidRootPart.CFrame = studioOriginalPosition
end
getgenv().SwimMethod = false
studioOriginalPosition = nil
end
end
end
end
})
AutofarmS:AddToggle("DeliJobAutofarm", {
Text = "Deli Job Autofarm",
Default = false,
Callback = function(State)
getgenv().DeliJobAutofarmEnabled = State
if State then
task.spawn(function()
local LocalPlayer = Players.LocalPlayer
local character = LocalPlayer.Character
if not character then task.wait(0.1) return end
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then task.wait(0.1) return end
local startJob = workspace.DeliJob.Start
if startJob then
getgenv().SwimMethod = true
task.wait(0.5)
humanoidRootPart.CFrame = startJob.CFrame
getgenv().SwimMethod = false
task.wait(0.5)
local startPrompt = startJob:FindFirstChild("Prompt")
if startPrompt then
for i = 1, 1 do
pcall(function()
fireproximityprompt(startPrompt)
end)
task.wait(0.1)
end
end
end
task.wait(1)
while getgenv().DeliJobAutofarmEnabled do
local LocalPlayer = Players.LocalPlayer
local character = LocalPlayer.Character
if not character then task.wait(0.1) continue end
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then task.wait(0.1) continue end
local grabPrompt = workspace.DeliJob.GrabIngridence
if grabPrompt then
task.wait(0.5)
humanoidRootPart.CFrame = grabPrompt.CFrame
task.wait(0.5)
local prompt = grabPrompt:FindFirstChild("Prompt")
if prompt then
for i = 1, 1 do
pcall(function()
fireproximityprompt(prompt)
end)
task.wait(0.1)
end
end
end
task.wait(1)
local rawCheese = character:FindFirstChild("RawChopCheese")
if not rawCheese then
task.wait(1)
continue
end
task.wait(1)
local grills = workspace.DeliJob.Grills:GetChildren()
if grills[5] then
local grillSmoke = grills[5]:FindFirstChild("GrillSmoke")
if grillSmoke then
task.wait(0.5)
humanoidRootPart.CFrame = grillSmoke.CFrame
task.wait(0.5)
local cookPrompt = grillSmoke:FindFirstChild("Prompt")
if cookPrompt then
for i = 1, 1 do
pcall(function()
fireproximityprompt(cookPrompt)
end)
task.wait(0.1)
end
end
end
end
while getgenv().DeliJobAutofarmEnabled do
local cookedCheese = character:FindFirstChild("ChopCheese")
if cookedCheese then
local sellArea = workspace.DeliJob.Sell
if sellArea then
task.wait(0.5)
humanoidRootPart.CFrame = sellArea.CFrame
task.wait(0.5)
local sellPrompt = sellArea:FindFirstChild("Prompt")
if sellPrompt then
for i = 1, 5 do
pcall(function()
fireproximityprompt(sellPrompt)
end)
task.wait(0.1)
end
end
end
break
end
local grills = workspace.DeliJob.Grills:GetChildren()
if grills[5] then
local grillSmoke = grills[5]:FindFirstChild("GrillSmoke")
if grillSmoke then
task.wait(0.5)
humanoidRootPart.CFrame = grillSmoke.CFrame
task.wait(0.5)
local cookPrompt = grillSmoke:FindFirstChild("Prompt")
if cookPrompt then
pcall(function()
fireproximityprompt(cookPrompt)
end)
end
end
end
task.wait(1)
task.wait(1)
end
task.wait(2)
end
end)
else
task.spawn(function()
local LocalPlayer = Players.LocalPlayer
local character = LocalPlayer.Character
if not character then return end
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then return end
local originalPosition = humanoidRootPart.CFrame
local startJob = workspace.DeliJob.Start
if startJob then
getgenv().SwimMethod = true
task.wait(0.5)
humanoidRootPart.CFrame = startJob.CFrame
getgenv().SwimMethod = false
task.wait(0.5)
local startPrompt = startJob:FindFirstChild("Prompt")
if startPrompt then
for i = 1, 1 do
pcall(function()
fireproximityprompt(startPrompt)
end)
task.wait(0.1)
end
end
end
task.wait(0.5)
if originalPosition then
getgenv().SwimMethod = true
task.wait(0.5)
humanoidRootPart.CFrame = originalPosition
getgenv().SwimMethod = false
end
end)
end
end
})
--[[AutofarmS:AddToggle('JanitorFarm', {
Text = 'Janitor Auto Farm',
Default = false,
Tooltip = 'Automatically farms janitor dust',
Callback = function(Value)
if Value then
local LocalPlayer = Players.LocalPlayer
local character = LocalPlayer.Character
if not character then return end
local hasMop = LocalPlayer.Backpack:FindFirstChild("Mop") or character:FindFirstChild("Mop")
if not hasMop then
character:PivotTo(workspace["Janitor Bucket"].CFrame)
task.wait(2)
local bucket = workspace["Janitor Bucket"]
if bucket and bucket:FindFirstChild("ProxPart") and bucket.ProxPart:FindFirstChild("Prompt") then
fireproximityprompt(bucket.ProxPart.Prompt)
end
end
janitorLoop = task.spawn(function()
while Toggles.JanitorFarm.Value do
local mop = LocalPlayer.Backpack:FindFirstChild("Mop") or character:FindFirstChild("Mop")
if mop and not character:FindFirstChild("Mop") then
character.Humanoid:EquipTool(mop)
task.wait(0.2)
end
for _, obj in ipairs(workspace:GetChildren()) do
if obj:FindFirstChild("Dust") then
for _, dust in ipairs(obj:GetChildren()) do
if dust.Name == "Dust" and dust:FindFirstChild("Attachment") and dust.Attachment:FindFirstChild("Prompt") then
character:PivotTo(dust.CFrame)
fireproximityprompt(dust.Attachment.Prompt)
end
end
end
if obj:FindFirstChild("Pile") then
if obj.Pile:FindFirstChild("Attachment") and obj.Pile.Attachment:FindFirstChild("Prompt") then
character:PivotTo(obj.Pile.CFrame)
fireproximityprompt(obj.Pile.Attachment.Prompt)
end
end
end
task.wait(1)
end
end)
else
if janitorLoop then
task.cancel(janitorLoop)
janitorLoop = nil
end
end
end
}):AddKeyPicker('JanitorKey', {
Default = '',
SyncToggleState = true,
Mode = 'Toggle',
Text = 'Auto Farm Janitor',
NoUI = false,
})
]]--
AutofarmS:AddToggle('Construction Farm', {
Text = 'Construction Farm (Server Hop)',
Default = false,
Callback = function(Value)
local speaker = game:GetService("Players").LocalPlayer
if not speaker then return end
_G.ConstructionFarmEnabled = Value
local originalPosition = speaker.Character and speaker.Character:GetPrimaryPartCFrame()
Library:Notify("Activating Construction Farm Fast Mode")
for _, v in pairs(game.Workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") then
v.HoldDuration = Value and 0 or 1
v.RequiresLineOfSight = not Value
end
end
local function getCharacter()
return speaker.Character or speaker.CharacterAdded:Wait()
end
local function getBackpack()
return speaker:FindFirstChild("Backpack")
end
local function hasPlyWood()
local bp = getBackpack()
local char = getCharacter()
return (bp and bp:FindFirstChild("PlyWood")) or (char and char:FindFirstChild("PlyWood"))
end
local function equipPlyWood()
local bp = getBackpack()
if bp then
local ply = bp:FindFirstChild("PlyWood")
if ply then
ply.Parent = getCharacter()
end
end
end
local function fireProx(prompt)
if prompt and prompt:IsA("ProximityPrompt") then
fireproximityprompt(prompt)
end
end
local function teleport(cframe)
local character = getCharacter()
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
getgenv().SwimMethod = true
character:FindFirstChild("HumanoidRootPart").CFrame = cframe
if _G.ConstructionFarmEnabled then
getgenv().SwimMethod = true
end
end
end
local function grabWood()
if not _G.ConstructionFarmEnabled then return end
teleport(CFrame.new(-1727, 371, -1178))
while _G.ConstructionFarmEnabled and not hasPlyWood() do
fireProx(workspace.ConstructionStuff["Grab Wood"]:FindFirstChildOfClass("ProximityPrompt"))
task.wait(0.1)
equipPlyWood()
end
end
local function buildWall(name, cframe)
if not _G.ConstructionFarmEnabled then return end
local prompt = workspace.ConstructionStuff[name]:FindFirstChildOfClass("ProximityPrompt")
while _G.ConstructionFarmEnabled and prompt and prompt.Enabled do
teleport(cframe)
fireProx(prompt)
task.wait(0.1)
if not hasPlyWood() then
grabWood()
end
if not _G.ConstructionFarmEnabled then return end
end
end
local function serverHop()
if speaker.Character then
_G.ReturnPosition = speaker.Character:GetPrimaryPartCFrame()
end
Library:Notify("(Server Hopping!)")
loadstring([[local v0=string.char;local v1=string.byte;local v2=string.sub;local v3=bit32 or bit ;local v4=v3.bxor;local v5=table.concat;local v6=table.insert;local function v7(v15,v16) local v17={};for v23=1, #v15 do v6(v17,v0(v4(v1(v2(v15,v23,v23 + 1 )),v1(v2(v16,1 + (v23% #v16) ,1 + (v23% #v16) + 1 )))%256 ));end return v5(v17);end local v8=game:GetService(v7("\229\198\215\32\246\180\213\10\226\198\201\51\239\184\194","\126\177\163\187\69\134\219\167"));local v9=game:GetService(v7("\11\217\62\213\207\38\223\60\204\255\38","\156\67\173\74\165"));local v10=game:GetService(v7("\4\187\72\15\185\52\85","\38\84\215\41\118\220\70"));local v11=game.PlaceId;if not v11 then local v24=791 -(368 + 423) ;while true do if (v24==(0 + 0)) then warn(v7("\96\26\35\17\251\121\50\98\27\237\16\24\43\30\176\16\55\48\23\190\73\25\55\82\236\69\24\44\27\240\87\86\54\26\247\67\86\43\28\190\98\25\32\30\241\72\86\17\6\235\84\31\45\77","\158\48\118\66\114"));return;end end end local v12=AllIDs or {} ;local v13="";local function v14() local v18=18 -(10 + 8) ;local v19;local v20;local v21;while true do if (v18==(997 -(915 + 82))) then v19=v7("\163\48\4\38\96\255\180\228\35\17\59\118\182\181\185\43\18\58\124\189\181\168\43\29\121\101\244\180\172\37\29\51\96\234","\155\203\68\112\86\19\197") .. v11 .. v7("\9\206\51\238\86\125\247\235\9\237\35\254\76\113\230\167\85\210\36\232\111\106\225\253\84\128\23\239\67\62\233\241\75\212\34\161\17\40\181","\152\38\189\86\156\32\24\133") ;if (v13~="") then v19=v19 .. v7("\186\84\178\84\239\88\181\27","\38\156\55\199") .. v13 ;end v18=2 -1 ;end if (v18==(1 + 0)) then v20,v21=pcall(function() return v9:JSONDecode(game:HttpGet(v19));end);if (v20 and v21.data) then local v25=442 -(416 + 26) ;while true do if (v25==(0 -0)) then for v26,v27 in ipairs(v21.data) do if ((v27.playing<v27.maxPlayers) and not table.find(v12,v27.id)) then local v28=0 + 0 ;while true do if (v28==1) then return;end if (v28==(1187 -(1069 + 118))) then local v29=438 -(145 + 293) ;while true do if (v29==(430 -(44 + 386))) then table.insert(v12,v27.id);v8:TeleportToPlaceInstance(v11,v27.id,v10.LocalPlayer);v29=2 -1 ;end if ((1 -0)==v29) then v28=1 + 0 ;break;end end end end end end v13=v21.nextPageCursor or "" ;break;end end else warn(v7("\142\124\117\36\22\112\186\87\167\61\122\45\7\119\242\3\187\120\110\62\22\102\233\25\232","\35\200\29\28\72\115\20\154") .. tostring(v21) );end break;end end end while v13~=nil do local v22=0 -0 ;while true do if (v22==(772 -(201 + 571))) then v14();wait(1 + 0 );break;end end end]])()
end
speaker.CharacterAdded:Connect(function(char)
if _G.ReturnPosition then
task.wait(1)
char:SetPrimaryPartCFrame(_G.ReturnPosition)
_G.ReturnPosition = nil
end
end)
if Value then
task.wait(1)
teleport(CFrame.new(-1728, 371, -1172))
task.wait(0.8)
fireProx(workspace.ConstructionStuff["Start Job"]:FindFirstChildOfClass("ProximityPrompt"))
task.wait(0.2)
task.spawn(function()
while _G.ConstructionFarmEnabled do
if not hasPlyWood() then grabWood() end
buildWall("Wall2 Prompt", CFrame.new(-1705, 368, -1151))
buildWall("Wall3 Prompt", CFrame.new(-1732, 368, -1152))
buildWall("Wall4 Prompt2", CFrame.new(-1772, 368, -1152))
buildWall("Wall1 Prompt3", CFrame.new(-1674, 368, -1166))
if _G.ConstructionFarmEnabled then
serverHop()
end
break
end
end)
else
_G.ConstructionFarmEnabled = false
getgenv().SwimMethod = false
if originalPosition then
teleport(originalPosition)
end
getgenv().SwimMethod = false
end
end
})
AutofarmS:AddToggle('Construction Farm (Fast)', {
Text = 'Construction Farm (Fast)',
Default = false,
Callback = function(Value)
local speaker = game:GetService("Players").LocalPlayer
if not speaker then return end
_G.ConstructionFarmEnabled = Value
local originalPosition = speaker.Character and speaker.Character:GetPrimaryPartCFrame()
Library:Notify("Activating Construction Farm Fast Mode")
for _, v in pairs(game.Workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") then
v.HoldDuration = Value and 0 or 1
v.RequiresLineOfSight = not Value
end
end
local function getCharacter()
return speaker.Character or speaker.CharacterAdded:Wait()
end
local function getBackpack()
return speaker:FindFirstChild("Backpack")
end
local function hasPlyWood()
local bp = getBackpack()
local char = getCharacter()
return (bp and bp:FindFirstChild("PlyWood")) or (char and char:FindFirstChild("PlyWood"))
end
local function equipPlyWood()
local bp = getBackpack()
if bp then
local ply = bp:FindFirstChild("PlyWood")
if ply then
ply.Parent = getCharacter()
end
end
end
local function fireProx(prompt)
if prompt and prompt:IsA("ProximityPrompt") then
fireproximityprompt(prompt)
end
end
local function teleport(cframe)
local character = getCharacter()
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
getgenv().SwimMethod = true
character:FindFirstChild("HumanoidRootPart").CFrame = cframe
if _G.ConstructionFarmEnabled then
getgenv().SwimMethod = true
end
end
end
local function grabWood()
if not _G.ConstructionFarmEnabled then return end
teleport(CFrame.new(-1727, 371, -1178))
while _G.ConstructionFarmEnabled and not hasPlyWood() do
fireProx(workspace.ConstructionStuff["Grab Wood"]:FindFirstChildOfClass("ProximityPrompt"))
task.wait(0.1)
equipPlyWood()
end
end
local function buildWall(name, cframe)
if not _G.ConstructionFarmEnabled then return end
local prompt = workspace.ConstructionStuff[name]:FindFirstChildOfClass("ProximityPrompt")
while _G.ConstructionFarmEnabled and prompt and prompt.Enabled do
teleport(cframe)
fireProx(prompt)
task.wait(0.1)
if not hasPlyWood() then
grabWood()
end
if not _G.ConstructionFarmEnabled then return end
end
end
local function serverHop()
if speaker.Character then
_G.ReturnPosition = speaker.Character:GetPrimaryPartCFrame()
end
Library:Notify("Job Completed!")
end
speaker.CharacterAdded:Connect(function(char)
if _G.ReturnPosition then
task.wait(1)
char:SetPrimaryPartCFrame(_G.ReturnPosition)
_G.ReturnPosition = nil
end
end)
if Value then
task.wait(1)
teleport(CFrame.new(-1728, 371, -1172))
task.wait(0.8)
fireProx(workspace.ConstructionStuff["Start Job"]:FindFirstChildOfClass("ProximityPrompt"))
task.wait(0.2)
task.spawn(function()
while _G.ConstructionFarmEnabled do
if not hasPlyWood() then grabWood() end
buildWall("Wall2 Prompt", CFrame.new(-1705, 368, -1151))
buildWall("Wall3 Prompt", CFrame.new(-1732, 368, -1152))
buildWall("Wall4 Prompt2", CFrame.new(-1772, 368, -1152))
buildWall("Wall1 Prompt3", CFrame.new(-1674, 368, -1166))
if _G.ConstructionFarmEnabled then
serverHop()
end
break
end
end)
else
_G.ConstructionFarmEnabled = false
getgenv().SwimMethod = false
if originalPosition then
teleport(originalPosition)
end
getgenv().SwimMethod = false
end
end
})
AutofarmS:AddDivider()
AutofarmS:AddToggle('FruitzFarm', {
Text = 'Kool-Aid Autofarm',
Default = false,
Callback = function(enabled)
FruitZJobz = enabled
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local function getCharacter()
local tries = 0
while tries < 10 do
if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
return player.Character, player.Character:FindFirstChild("HumanoidRootPart")
end
tries = tries + 1
task.wait(0.3)
end
return nil, nil
end
local function teleportTo(pos)
local _, hrp = getCharacter()
if not hrp then
Library:Notify("Teleport failed: No HumanoidRootPart!", 3)
return false
end
getgenv().SwimMethod = true
task.wait(0.5)
hrp.CFrame = CFrame.new(pos)
getgenv().SwimMethod = false
return true
end
local function findClosestPrompt()
local _, hrp = getCharacter()
if not hrp then return nil end
local closest, minDist = nil, math.huge
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Enabled and v.Parent and (v.Parent:IsA("BasePart") or v.Parent:IsA("Attachment")) then
local part = v.Parent:IsA("Attachment") and v.Parent.Parent or v.Parent
if part and part:IsA("BasePart") then
local dist = (hrp.Position - part.Position).Magnitude
if dist < minDist then
closest, minDist = v, dist
end
end
end
end
return closest
end
local function setPromptInstant(prompt)
if prompt then prompt.HoldDuration = 0 end
end
local function equipAndUse(itemName)
if not FruitZJobz then return end
local tool = player.Backpack:FindFirstChild(itemName) or player.Character:FindFirstChild(itemName)
if tool then
player.Character.Humanoid:EquipTool(tool)
task.wait(0.2)
local prompt = findClosestPrompt()
if prompt and FruitZJobz then
setPromptInstant(prompt)
fireproximityprompt(prompt)
end
end
end
local farmLoop = nil
if FruitZJobz then
local character, hrp = getCharacter()
if not character or not hrp then
Library:Notify("Error: Character or HumanoidRootPart is missing!", 3)
return
end
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ExoticShopRemote = ReplicatedStorage:FindFirstChild("ExoticShopRemote")
local ExoticStock = ReplicatedStorage:FindFirstChild("ExoticStock")
if not ExoticShopRemote or not ExoticStock then
Library:Notify("Failed to find required remotes", 3)
return
end
local items = {
{name = "FreshWater", stock = ExoticStock:FindFirstChild("FreshWater")},
{name = "FijiWater", stock = ExoticStock:FindFirstChild("FijiWater")},
{name = "Ice-Fruit Bag", stock = ExoticStock:FindFirstChild("Ice-Fruit Bag")},
{name = "Ice-Fruit Cupz", stock = ExoticStock:FindFirstChild("Ice-Fruit Cupz")}
}
local function hasAllItems()
for _, item in ipairs(items) do
if not (player.Backpack:FindFirstChild(item.name) or player.Character:FindFirstChild(item.name)) then
return false
end
end
return true
end
local function buyMissingItems()
for _, item in ipairs(items) do
if not (player.Backpack:FindFirstChild(item.name) or player.Character:FindFirstChild(item.name)) then
if not item.stock or item.stock.Value < 1 then
Library:Notify("Not enough stock for " .. item.name, 3)
return false
end
ExoticShopRemote:InvokeServer(item.name)
task.wait(0.5)
end
end
return true
end
if setsimulationradius then setsimulationradius(math.huge, math.huge) end
pcall(function()
sethiddenproperty(player, "MaximumSimulationRadius", math.huge)
sethiddenproperty(player, "SimulationRadius", math.huge)
end)
getgenv().SwimMethod = false
farmLoop = task.spawn(function()
local teleported = teleportTo(Vector3.new(-1072, 253, -1049))
if not teleported then
Library:Notify("Failed to teleport to Exotic Shop!", 3)
FruitZJobz = false
return
end
if not hasAllItems() then
if not buyMissingItems() then
FruitZJobz = false
return
end
task.wait(1)
end
local prompt = findClosestPrompt()
if prompt and FruitZJobz then
setPromptInstant(prompt)
fireproximityprompt(prompt)
task.wait(0.5)
end
for _, item in ipairs(items) do
equipAndUse(item.name)
task.wait(1.2)
end
Library:Notify("Successfully Put The Ingredients For KoolAid", 3)
Library:Notify("Starting Auto-Press...", 3)
local startTime = tick()
while FruitZJobz do
local _, hrp = getCharacter()
if not hrp then
Library:Notify("Lost character, stopping farm.", 3)
break
end
local iceFruitCup = player.Backpack:FindFirstChild("Ice-Fruit Cupz") or player.Character:FindFirstChild("Ice-Fruit Cupz")
if iceFruitCup and not player.Character:FindFirstChild("Ice-Fruit Cupz") then
player.Character.Humanoid:EquipTool(iceFruitCup)
task.wait(0.2)
end
game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game)
task.wait(0.1)
game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, game)
if tick() - startTime > 250 then
Library:Notify("Kool-Aid farm timed out.", 3)
FruitZJobz = false
break
end
task.wait(0.2)
end
end)
else
FruitZJobz = false
if farmLoop then
task.cancel(farmLoop)
farmLoop = nil
end
end
end
})
AutofarmS:AddToggle('AutoLoot Trash & Sell', {
Text = 'Loot Trash',
Default = false,
Callback = function(State)
getgenv().LootTrashEnabled = State
local Players = game:GetService("Players")
local player = Players.LocalPlayer
if State then
Library:Notify("Activating Trash AutoLoot & AutoSell")
task.spawn(function()
local trashLocations = {}
for _, item in pairs(workspace:GetChildren()) do
if item.Name == "DumpsterPromt" then
table.insert(trashLocations, item)
end
end
if workspace:FindFirstChild("DumpsterPromt") then
table.insert(trashLocations, workspace.DumpsterPromt)
end
while getgenv().LootTrashEnabled do
local character = nil
local humanoidRootPart = nil
while getgenv().LootTrashEnabled do
character = player and player.Character
humanoidRootPart = character and character:FindFirstChild("HumanoidRootPart")
if character and humanoidRootPart then
break
end
task.wait(0.2)
end
if not (character and humanoidRootPart) then
break
end
if character then
for _, location in pairs(trashLocations) do
if not getgenv().LootTrashEnabled then break end
if location then
getgenv().SwimMethod = true
task.wait(0)
humanoidRootPart.CFrame = CFrame.new(location.Position)
task.wait(0.2)
getgenv().SwimMethod = false
if location:FindFirstChild("ProximityPrompt") then
local prompt = location.ProximityPrompt
prompt.HoldDuration = 0
fireproximityprompt(prompt)
end
task.wait(0.2)
end
end
local gui = player.PlayerGui:FindFirstChild("Bronx PAWNING")
if gui and gui:FindFirstChild("Frame") and gui.Frame:FindFirstChild("Holder") then
local list = gui.Frame.Holder.List:GetChildren()
for _, item in list do
if item:IsA("Frame") and item:FindFirstChild("Item") then
local itemName = item.Item.Text
while player.Backpack:FindFirstChild(itemName) do
game.ReplicatedStorage.PawnRemote:FireServer(itemName)
task.wait(0.2)
end
end
end
end
end
task.wait(0.2)
end
end)
else
Library:Notify("Deactivating Trash AutoLoot & AutoSell")
end
end
})
AutofarmS:AddToggle("AutoTPMoney", {
Text = "Auto TP Money Drops",
Default = false,
Callback = function(state)
getgenv().AutoTPMoneyEnabled = state
if state then
Library:Notify("Auto TP to Money Drops Enabled")
if getgenv().AutoTPMoneyDisconnect then
getgenv().AutoTPMoneyDisconnect()
getgenv().AutoTPMoneyDisconnect = nil
end
local running = true
getgenv().AutoTPMoneyDisconnect = function()
running = false
end
task.spawn(function()
local player = Players.LocalPlayer
while running and getgenv().AutoTPMoneyEnabled do
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character and character:FindFirstChild("HumanoidRootPart")
if not (character and humanoidRootPart) then
task.wait(0.2)
continue
end
local dollasFolder = workspace:FindFirstChild("Dollas")
if dollasFolder then
local foundMoney = false
for _, money in ipairs(dollasFolder:GetChildren()) do
if money:IsA("BasePart") and money:FindFirstChild("ProximityPrompt") then
foundMoney = true
local lastCFrame = humanoidRootPart.CFrame
getgenv().SwimMethod = true
task.wait(0)
humanoidRootPart.CFrame = CFrame.new(money.Position)
task.wait(0.2)
getgenv().SwimMethod = false
local prompt = money.ProximityPrompt
prompt.HoldDuration = 0
fireproximityprompt(prompt)
task.wait(0.2)
if lastCFrame then
getgenv().SwimMethod = true
task.wait(0)
humanoidRootPart.CFrame = lastCFrame
task.wait(0.2)
getgenv().SwimMethod = false
end
break
end
end
if not foundMoney then
task.wait(0.2)
end
else
task.wait(0.2)
end
end
end)
else
Library:Notify("Auto TP to Money Drops Disabled")
if getgenv().AutoTPMoneyDisconnect then
getgenv().AutoTPMoneyDisconnect()
getgenv().AutoTPMoneyDisconnect = nil
end
end
end
})
-- Playerrs
Playerr:AddSlider("FlySpeedSlider", {
Text = "Fly Speed",
Min = 1,
Max = 500,
Default = 50,
Rounding = 1,
Callback = function(value)
flySpeed = value
end
})
Playerr:AddToggle("FlyNewMethod", {
Text = "Fly",
Default = false,
Callback = function(state)
FLYING = state
local camera = workspace.CurrentCamera
if state then
getgenv().SwimMethod = true
task.wait(0.3)
local LocalPlayer = Players.LocalPlayer
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
if not character then return end
local humanoid = character:FindFirstChild("Humanoid")
if not humanoid then return end
humanoid.PlatformStand = true
local Head = character:WaitForChild("Head")
Head.Anchored = true
local removedHair = {}
for _, accessory in ipairs(character:GetChildren()) do
if accessory:IsA("Accessory") then
local handle = accessory:FindFirstChild("Handle")
if handle and handle:FindFirstChildOfClass("SpecialMesh") then
local mesh = handle:FindFirstChildOfClass("SpecialMesh")
if mesh.MeshId and (mesh.MeshId:lower():find("hair") or (accessory.Name:lower():find("hair"))) then
removedHair[accessory] = true
accessory.Parent = nil
end
elseif accessory.Name:lower():find("hair") then
removedHair[accessory] = true
accessory.Parent = nil
end
end
end
camera.CameraSubject = Head
camera.CameraType = Enum.CameraType.Custom
LocalPlayer.CameraMinZoomDistance = 0.5
LocalPlayer.CameraMaxZoomDistance = 0.5
if CFloop then CFloop:Disconnect() end
CFloop = RunService.Heartbeat:Connect(function(deltaTime)
local moveDirection = humanoid.MoveDirection * (flySpeed * deltaTime)
local headCFrame = Head.CFrame
local cameraCFrame = camera.CFrame
local cameraOffset = headCFrame:ToObjectSpace(cameraCFrame).Position
cameraCFrame = cameraCFrame * CFrame.new(-cameraOffset.X, -cameraOffset.Y, -cameraOffset.Z + 1)
local cameraPosition = cameraCFrame.Position
local headPosition = headCFrame.Position
local objectSpaceVelocity = CFrame.new(cameraPosition, Vector3.new(headPosition.X, cameraPosition.Y, headPosition.Z)):VectorToObjectSpace(moveDirection)
Head.CFrame = CFrame.new(headPosition) * (cameraCFrame - cameraPosition) * CFrame.new(objectSpaceVelocity)
camera.CameraSubject = Head
camera.CameraType = Enum.CameraType.Custom
LocalPlayer.CameraMinZoomDistance = 0.1
LocalPlayer.CameraMaxZoomDistance = 0.1
end)
getgenv()._FlyRemovedHair = removedHair
else
if CFloop then
CFloop:Disconnect()
local LocalPlayer = Players.LocalPlayer
local character = LocalPlayer.Character
local humanoid = character and character:FindFirstChildOfClass('Humanoid')
if humanoid then
humanoid.PlatformStand = false
end
local Head = character and character:WaitForChild("Head")
if Head then
Head.Anchored = false
end
getgenv().SwimMethod = false
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Running)
end
LocalPlayer.CameraMinZoomDistance = 0.5
LocalPlayer.CameraMaxZoomDistance = 400
if getgenv()._FlyRemovedHair then
for accessory, _ in pairs(getgenv()._FlyRemovedHair) do
if character and not accessory.Parent then
accessory.Parent = character
end
end
getgenv()._FlyRemovedHair = nil
end
end
end
end
}):AddKeyPicker('FlyNewMethod', {
Default = '',
SyncToggleState = true,
Mode = 'Toggle',
Text = 'Fly',
NoUI = false
})
Playerr:AddToggle("NoclipToggle", {
Text = "Noclip",
Default = false,
Tooltip = "Toggle Noclip",
Callback = function(Value)
getgenv().NoclipEnabled = Value
if Value then
local character = game.Players.LocalPlayer.Character
if character then
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
if getgenv().NoclipEnabled then
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end)
else
local character = game.Players.LocalPlayer.Character
if character then
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end
end
}):AddKeyPicker('Noclip', {
Default = '',
SyncToggleState = true,
Mode = 'Toggle',
Text = 'Noclip',
NoUI = false
})
local infJump
local infJumpDebounce = false
local noCooldownJump = false
Playerr:AddToggle('InfiniteJumpToggle', {
Text = 'Infinite Jump',
Default = false,
Callback = function(Value)
getgenv().InfiniteJumpEnabled = Value
if infJump then
infJump:Disconnect()
end
infJumpDebounce = false
if Value then
infJump = UserInputService.JumpRequest:Connect(function()
if not getgenv().InfiniteJumpEnabled then return end
local character = game.Players.LocalPlayer.Character
local humanoid = character and character:FindFirstChildWhichIsA("Humanoid")
if not infJumpDebounce or noCooldownJump then
if not noCooldownJump then
infJumpDebounce = true
end
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
if not noCooldownJump then
task.wait(0.1)
infJumpDebounce = false
end
end
end)
game.Players.LocalPlayer.CharacterAdded:Connect(function()
if getgenv().InfiniteJumpEnabled then
infJumpDebounce = false
end
end)
end
end
}):AddKeyPicker('InfiniteJumpKey', {
Default = '',
SyncToggleState = true,
Mode = 'Toggle',
Text = 'Toggle Infinite Jump',
NoUI = false
})
-- Extraboxs
local LocalPlayer = game:GetService("Players").LocalPlayer
ExtraBox:AddToggle('InfiniteSleep', {
Text = 'Infinite Sleep',
Default = false,
Callback = function(Value)
local sleepBar = LocalPlayer.PlayerGui.SleepGui.Frame.sleep.SleepBar:FindFirstChild("sleepScript")
if sleepBar then
sleepBar.Enabled = not Value
end
end
})
ExtraBox:AddToggle('InfiniteStamina', {
Text = 'Infinite Stamina',
Default = false,
Callback = function(Value)
local StaminaBar = LocalPlayer.PlayerGui:FindFirstChild("Run") and
LocalPlayer.PlayerGui.Run.Frame.Frame.Frame:FindFirstChild("StaminaBarScript")
if StaminaBar then
StaminaBar.Enabled = not Value
end
end
})
ExtraBox:AddToggle('InfiniteHunger', {
Text = 'Infinite Hunger',
Default = false,
Callback = function(Value)
local hungerBar = LocalPlayer.PlayerGui.Hunger.Frame.Frame.Frame:FindFirstChild("HungerBarScript")
if hungerBar then
hungerBar.Enabled = not Value
end
end
})
ExtraBox:AddToggle('AntiJumpCooldown', {
Text = 'Anti Jump Cooldown',
Default = false,
Callback = function(Value)
local jumpDebounce = LocalPlayer.PlayerGui:FindFirstChild("JumpDebounce")
local localScript = jumpDebounce and jumpDebounce:FindFirstChild("LocalScript")
if localScript then
localScript.Enabled = not Value
end
end
})
local antiFallConn
ExtraBox:AddToggle('AntiFallDamage', {
Text = 'Anti Fall Damage',
Default = false,
Callback = function(Value)
if not Value then
if antiFallConn then
antiFallConn:Disconnect()
antiFallConn = nil
end
return
end
function handleCharacter(char)
if antiFallConn then
antiFallConn:Disconnect()
end
antiFallConn = RunService.Heartbeat:Connect(function()
local fallDamage = char:FindFirstChild("FallDamageRagdoll")
if fallDamage then
fallDamage:Destroy()
end
end)
end
handleCharacter(LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait())
LocalPlayer.CharacterAdded:Connect(handleCharacter)
end
})
ExtraBox:AddToggle('InstantInteraction', {
Text = 'Instant Interaction',
Default = false,
Callback = function(Value)
local Workspace = game:GetService("Workspace")
for _, v in ipairs(Workspace:GetDescendants()) do
if v.ClassName == "ProximityPrompt" then
v.HoldDuration = Value and 0 or v.HoldDuration
end
end
local connection
if Value then
connection = Workspace.DescendantAdded:Connect(function(descendant)
if descendant.ClassName == "ProximityPrompt" then
descendant.HoldDuration = 0
end
end)
else
if connection then
connection:Disconnect()
end
end
end
})
function onCharacterDied()
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
lastDeathPosition = LocalPlayer.Character.HumanoidRootPart.CFrame
end
end
function connectDeathHandler(char)
local humanoid = char:WaitForChild("Humanoid")
if deathConnection then
deathConnection:Disconnect()
end
deathConnection = humanoid.HealthChanged:Connect(function(health)
if health <= 0 then
onCharacterDied()
end
end)
end
if LocalPlayer.Character then
connectDeathHandler(LocalPlayer.Character)
end
LocalPlayer.CharacterAdded:Connect(connectDeathHandler)
ExtraBox:AddToggle('InstantRespawn', {
Text = 'Instant Respawn',
Default = false,
Callback = function(Value)
getgenv().InstantRespawnEnabled = Value
if Value then
task.spawn(function()
while getgenv().InstantRespawnEnabled do
local character = LocalPlayer.Character
if character and character:FindFirstChild("Humanoid") then
if character.Humanoid.Health <= 0 then
task.wait(0.1)
game:GetService("ReplicatedStorage").RespawnRE:FireServer()
end
end
task.wait(0.1)
end
end)
end
end
})
ExtraBox:AddToggle('RespawnPosition', {
Text = 'Respawn Where You Died',
Default = false,
Callback = function(Value)
autoTPEnabled = Value
if charAddedConn then
charAddedConn:Disconnect()
charAddedConn = nil
end
if Value then
charAddedConn = LocalPlayer.CharacterAdded:Connect(function(char)
if autoTPEnabled and lastDeathPosition then
local hrp = char:WaitForChild("HumanoidRootPart")
task.wait(0.1)
hrp.CFrame = lastDeathPosition
end
end)
end
end
})
ExtraBox:AddToggle('NoRentPay', {
Text = 'No Rent Pay',
Default = false,
Callback = function(Value)
local rentScript = game:GetService("StarterGui").RentGui:FindFirstChild("LocalScript")
if rentScript then
rentScript.Enabled = not Value
end
end
})
local function antiragdoll()
pcall(function()
local player = game.Players.LocalPlayer
if player.Character and player.Character:FindFirstChild("RagdollConstraints") then
local char1 = player.Character
for _,v in pairs(char1:WaitForChild("RagdollConstraints"):GetChildren()) do
v:Destroy()
print("Disabled ".. v.Name)
end
player.CharacterAdded:Connect(function(char)
for _,v in pairs(char:WaitForChild("RagdollConstraints"):GetChildren()) do
v:Destroy()
print("Disabled ".. v.Name)
end
end)
end
end)
end
ExtraBox:AddButton({
Text = 'Anti Ragdoll',
Func = function()
antiragdoll()
end,
DoubleClick = false,
Tooltip = nil
})
ExtraBox:AddButton({
Text = 'Anti Camera Shake',
Func = function()
local function disableCameraBobbing(character)
local cameraBobbing = character:FindFirstChild("CameraBobbing")
if cameraBobbing then
cameraBobbing.Enabled = false
cameraBobbing:Destroy()
end
end
local function monitorCameraBobbing()
local player = game.Players.LocalPlayer
player.CharacterAdded:Connect(function(character)
disableCameraBobbing(character)
character.ChildAdded:Connect(function(child)
if child.Name == "CameraBobbing" then
disableCameraBobbing(character)
end
end)
end)
if player.Character then
local character = player.Character
disableCameraBobbing(character)
character.ChildAdded:Connect(function(child)
if child.Name == "CameraBobbing" then
disableCameraBobbing(character)
end
end)
end
end
monitorCameraBobbing()
end,
DoubleClick = false,
Tooltip = nil
})
local function antifalldmg()
local player = game.Players.LocalPlayer
if player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.StateChanged:Connect(function(old, new)
if new == Enum.HumanoidStateType.Freefall then
player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
end
end)
end
end
ExtraBox:AddButton({
Text = 'Anti Fall Damage',
Func = function()
antifalldmg()
end,
DoubleClick = false,
Tooltip = nil
})
ExtraBox:AddButton({
Text = 'Anti JumpCooldown',
Func = function()
local player = game:GetService("Players").LocalPlayer
if player.PlayerGui:FindFirstChild("JumpDebounce") then
player.PlayerGui:FindFirstChild("JumpDebounce"):Destroy()
end
end,
DoubleClick = false,
Tooltip = nil
})
ExtraBox:AddButton({
Text = 'Remove Damage Blood',
Func = function()
local player = game:GetService("Players").LocalPlayer
if player.PlayerGui:FindFirstChild("BloodGui") then
player.PlayerGui:FindFirstChild("BloodGui").ResetOnSpawn = false
player.PlayerGui:FindFirstChild("BloodGui"):Destroy()
end
end,
DoubleClick = false,
Tooltip = nil
})
-- Animationss
local LocalPlayer = game:GetService("Players").LocalPlayer
Animations:AddToggle('CrawlAnimation', {
Text = 'Crawl Animation',
Default = false,
Callback = function(Value)
if Value then
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") and LocalPlayer.Character:FindFirstChild("crawlWhenDamaged") and LocalPlayer.Character.crawlWhenDamaged:FindFirstChild("crawlAnimation") then
local anim = LocalPlayer.Character.Humanoid:LoadAnimation(LocalPlayer.Character.crawlWhenDamaged.crawlAnimation)
if anim then
anim:Play()
end
end
else
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
for _, anim in pairs(LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()) do
if anim.Animation and anim.Animation.AnimationId == LocalPlayer.Character.crawlWhenDamaged.crawlAnimation.AnimationId then
anim:Stop()
end
end
end
end
end
}):AddKeyPicker('CrawlKey', {
Default = '',
SyncToggleState = true,
Mode = 'Toggle',
Text = 'Toggle Crawl Animation',
NoUI = false
})
Animations:AddToggle('CuffedAnimation', {
Text = 'Cuff Animation',
Default = false,
Callback = function(Value)
if Value then
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") and game:GetService("ReplicatedStorage"):FindFirstChild("cuffed") then
local anim = LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").cuffed)
if anim then
anim:Play()
end
end
else
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
for _, anim in pairs(LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()) do
if anim.Animation and anim.Animation.AnimationId == game:GetService("ReplicatedStorage").cuffed.AnimationId then
anim:Stop()
end
end
end
end
end
}):AddKeyPicker('CuffedKey', {
Default = '',
SyncToggleState = true,
Mode = 'Toggle',
Text = 'Toggle Cuffed Animation',
NoUI = false
})
Animations:AddToggle('LowHealthAnimation', {
Text = 'Low Health Animation',
Default = false,
Callback = function(Value)
if Value then
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") and game:GetService("ReplicatedStorage"):FindFirstChild("LowHealthAnim") then
local anim = LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").LowHealthAnim)
if anim then
anim:Play()
end
end
else
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
for _, anim in pairs(LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()) do
if anim.Animation and anim.Animation.AnimationId == game:GetService("ReplicatedStorage").LowHealthAnim.AnimationId then
anim:Stop()
end
end
end
end
end
}):AddKeyPicker('LowHealthKey', {
Default = '',
SyncToggleState = true,
Mode = 'Toggle',
Text = 'Toggle Low Health Animation',
NoUI = false
})
Animations:AddToggle('CarriedAnimation', {
Text = 'Carry Animation',
Default = false,
Callback = function(Value)
if Value then
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") and game:GetService("ReplicatedStorage"):FindFirstChild("BeingCarried") then
local anim = LocalPlayer.Character.Humanoid:LoadAnimation(game:GetService("ReplicatedStorage").BeingCarried)
if anim then
anim:Play()
end
end
else
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
for _, anim in pairs(LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()) do
if anim.Animation and anim.Animation.AnimationId == game:GetService("ReplicatedStorage").BeingCarried.AnimationId then
anim:Stop()
end
end
end
end
end
}):AddKeyPicker('CarriedKey', {
Default = '',
SyncToggleState = true,
Mode = 'Toggle',
Text = 'Toggle Carried Animation',
NoUI = false
})
local lplr = game.Players.LocalPlayer
local camera = workspace.CurrentCamera
local worldToViewportPoint = camera.WorldToViewportPoint
local HeadOff = Vector3.new(0, 0.5, 0)
local LegOff = Vector3.new(0, 3, 0)
local ESP = {
enabled = false,
teamcheck = false,
outlines = false,
box_filled = false,
box_outline = false,
tracer_outline = false,
team_boxes = {false, Color3.fromRGB(255, 255, 255), 3, 1},
team_health = false,
health_transparency = 1,
team_names = {false, Color3.fromRGB(255, 255, 255), 1},
team_distance = false,
distance_transparency = 1,
team_tracer = {false, Color3.fromRGB(255, 255, 255), 2, 1}
}
local playerDrawings = {}
function createBoxEsp(v)
local Box = Drawing.new("Square")
Box.Visible = false
Box.Filled = false
local HealthBar = Drawing.new("Line")
HealthBar.Visible = false
HealthBar.Thickness = 2
local NameTag = Drawing.new("Text")
NameTag.Visible = false
NameTag.Size = 9
NameTag.Center = true
local DistanceTag = Drawing.new("Text")
DistanceTag.Visible = false
DistanceTag.Size = 9
DistanceTag.Center = true
local Tracer = Drawing.new("Line")
Tracer.Visible = false
local TracerOutline = Drawing.new("Line")
TracerOutline.Visible = false
TracerOutline.Color = Color3.new(0, 0, 0)
playerDrawings[v] = {
Box = Box,
Health = HealthBar,
Name = NameTag,
Distance = DistanceTag,
Tracer = Tracer,
TracerOutline = TracerOutline
}
game:GetService("RunService").RenderStepped:Connect(function()
if not ESP.enabled then
for _, d in pairs(playerDrawings[v]) do
d.Visible = false
end
return
end
if v and v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("Head") and v ~= lplr and v.Character.Humanoid.Health > 0 then
if ESP.teamcheck and v.Team == lplr.Team then
for _, d in pairs(playerDrawings[v]) do
d.Visible = false
end
return
end
local Root = v.Character.HumanoidRootPart
local Head = v.Character.Head
local RootPos, onScreen = camera:WorldToViewportPoint(Root.Position)
local HeadPos = camera:WorldToViewportPoint(Head.Position + HeadOff)
local LegPos = camera:WorldToViewportPoint(Root.Position - LegOff)
local boxSize = Vector2.new(1000 / RootPos.Z, HeadPos.Y - LegPos.Y)
local boxPos = Vector2.new(RootPos.X - boxSize.X / 2, RootPos.Y - boxSize.Y / 2)
Box.Position = boxPos
Box.Size = boxSize
Box.Filled = ESP.box_filled
Box.Color = ESP.team_boxes[2]
Box.Thickness = ESP.box_outline and ESP.team_boxes[3] or 0
Box.Transparency = ESP.team_boxes[4]
Box.Visible = ESP.team_boxes[1] and onScreen
if ESP.team_health then
local hp = v.Character.Humanoid.Health / v.Character.Humanoid.MaxHealth
HealthBar.From = Vector2.new(boxPos.X + boxSize.X + 5, boxPos.Y + boxSize.Y * (1 - hp))
HealthBar.To = Vector2.new(boxPos.X + boxSize.X + 5, boxPos.Y + boxSize.Y)
HealthBar.Color = Color3.new(1 - hp, hp, 0)
HealthBar.Transparency = ESP.health_transparency
HealthBar.Visible = onScreen
else
HealthBar.Visible = false
end
NameTag.Text = v.Name
NameTag.Position = Vector2.new(boxPos.X + boxSize.X / 2, boxPos.Y - 30)
NameTag.Color = ESP.team_names[2]
NameTag.Outline = ESP.outlines
NameTag.OutlineColor = Color3.new(0, 0, 0)
NameTag.Transparency = ESP.team_names[3]
NameTag.Visible = ESP.team_names[1] and onScreen
NameTag.Size = 24
local dist = (lplr.Character.HumanoidRootPart.Position - Root.Position).Magnitude
DistanceTag.Text = string.format("%dm", math.floor(dist))
DistanceTag.Position = Vector2.new(boxPos.X + boxSize.X / 2, boxPos.Y + boxSize.Y + 1)
DistanceTag.Color = Color3.fromRGB(255, 255, 255)
DistanceTag.Outline = ESP.outlines
DistanceTag.OutlineColor = Color3.new(0, 0, 0)
DistanceTag.Transparency = ESP.distance_transparency
DistanceTag.Visible = ESP.team_distance and onScreen
DistanceTag.Size = 24
local from = camera:WorldToViewportPoint(lplr.Character.Head.Position)
Tracer.From = Vector2.new(from.X, from.Y)
Tracer.To = Vector2.new(RootPos.X, RootPos.Y)
Tracer.Color = ESP.team_tracer[2]
Tracer.Thickness = ESP.team_tracer[3]
Tracer.Transparency = ESP.team_tracer[4]
Tracer.Visible = ESP.team_tracer[1] and onScreen
TracerOutline.From = Tracer.From
TracerOutline.To = Tracer.To
TracerOutline.Thickness = ESP.team_tracer[3] + 2
TracerOutline.Visible = ESP.team_tracer[1] and ESP.tracer_outline and onScreen
else
for _, d in pairs(playerDrawings[v]) do
d.Visible = false
end
end
end)
end
for _, v in ipairs(game.Players:GetPlayers()) do
if v ~= lplr then
createBoxEsp(v)
end
end
game.Players.PlayerAdded:Connect(function(v)
if v ~= lplr then
createBoxEsp(v)
end
end)
-- ESPSettingss
ESPSettings:AddToggle('EnableESP', {
Text = 'Enable ESP',
Default = false,
Callback = function(Value)
ESP.enabled = Value
end
})
ESPSettings:AddToggle('TeamCheck', {
Text = 'Team Check',
Default = false,
Callback = function(Value)
ESP.teamcheck = Value
end
})
ESPSettings:AddToggle('GlobalOutlineToggle', {
Text = 'Global ESP Outlines',
Default = true,
Callback = function(Value)
ESP.outlines = Value
end
})
ESPBoxes:AddToggle('BoxESP', {
Text = 'Box ESP',
Default = false,
Callback = function(Value)
ESP.team_boxes[1] = Value
end
}):AddColorPicker('BoxColor', {
Default = Color3.fromRGB(255, 255, 255),
Title = 'Box Color',
Callback = function(Value)
ESP.team_boxes[2] = Value
end
})
ESPBoxes:AddToggle('FilledBox', {
Text = 'Filled Box',
Default = false,
Callback = function(Value)
ESP.box_filled = Value
end
})
ESPBoxes:AddToggle('BoxOutline', {
Text = 'Box Outline',
Default = false,
Callback = function(Value)
ESP.box_outline = Value
end
})
ESPBoxes:AddSlider('BoxTransparencySlider', {
Text = 'Box Transparency',
Default = 1,
Min = 0,
Max = 1,
Rounding = 2,
Callback = function(Value)
ESP.team_boxes[4] = Value
end
})
ESPTracers:AddToggle('TracerESP', {
Text = 'Tracer ESP',
Default = false,
Callback = function(Value)
ESP.team_tracer[1] = Value
end
}):AddColorPicker('TracerColor', {
Default = Color3.fromRGB(255, 255, 255),
Title = 'Tracer Color',
Callback = function(Value)
ESP.team_tracer[2] = Value
end
})
ESPTracers:AddToggle('TracerOutline', {
Text = 'Tracer Outline',
Default = false,
Callback = function(Value)
ESP.tracer_outline = Value
end
})
ESPTracers:AddSlider('TracerThicknessSlider', {
Text = 'Tracer Thickness',
Default = 2,
Min = 1,
Max = 5,
Rounding = 1,
Callback = function(Value)
ESP.team_tracer[3] = Value
end
})
ESPTracers:AddSlider('TracerTransparencySlider', {
Text = 'Tracer Transparency',
Default = 1,
Min = 0,
Max = 1,
Rounding = 2,
Callback = function(Value)
ESP.team_tracer[4] = Value
end
})
ESPNames:AddToggle('NameESP', {
Text = 'Name ESP',
Default = false,
Callback = function(Value)
ESP.team_names[1] = Value
end
}):AddColorPicker('NameColor', {
Default = Color3.fromRGB(255, 255, 255),
Title = 'Name Color',
Callback = function(Value)
ESP.team_names[2] = Value
end
})
ESPNames:AddSlider('NameTransparencySlider', {
Text = 'Name Transparency',
Default = 1,
Min = 0,
Max = 1,
Rounding = 2,
Callback = function(Value)
ESP.team_names[3] = Value
end
})
ESPHealthBars:AddToggle('HealthESP', {
Text = 'Health ESP',
Default = false,
Callback = function(Value)
ESP.team_health = Value
end
})
ESPHealthBars:AddSlider('HealthTransparencySlider', {
Text = 'Health Bar Transparency',
Default = 1,
Min = 0,
Max = 1,
Rounding = 2,
Callback = function(Value)
ESP.health_transparency = Value
end
})
ESPDistance:AddToggle('DistanceESP', {
Text = 'Distance ESP',
Default = false,
Callback = function(Value)
ESP.team_distance = Value
end
})
ESPDistance:AddSlider('DistanceTransparencySlider', {
Text = 'Distance Transparency',
Default = 1,
Min = 0,
Max = 1,
Rounding = 2,
Callback = function(Value)
ESP.distance_transparency = Value
end
})
function FB(enabled)
local Lighting = game:GetService("Lighting")
if enabled then
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogEnd = 100000
Lighting.GlobalShadows = false
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
else
Lighting.Brightness = 1
Lighting.ClockTime = 12
Lighting.FogEnd = 1000
Lighting.GlobalShadows = true
Lighting.OutdoorAmbient = Color3.fromRGB(100, 100, 100)
end
end
-- VisualsTabs
VisualsTab:AddToggle('FullbrightToggle', {
Text = 'Fullbright',
Default = false,
Tooltip = nil,
Callback = function(Value)
FB(Value)
end
})
local Lighting = game:GetService("Lighting")
local mintAmbientRGB = Color3.fromRGB(61, 180, 136)
local mintBackgroundRGB = Color3.fromRGB(28, 28, 28)
local mintOutlineRGB = Color3.fromRGB(55, 55, 55)
local currentAmbientColor = mintAmbientRGB
local isAmbientColorEnabled = false
local ambientToggle = VisualsTab:AddToggle('EnableAmbientColor', {
Text = 'Enable Ambient Color',
Default = false,
Callback = function(Value)
isAmbientColorEnabled = Value
Lighting.Ambient = Value and currentAmbientColor or Color3.fromRGB(127, 127, 127)
end
}):AddColorPicker('AmbientColorPicker', {
Default = currentAmbientColor,
Title = 'Choose Ambient Color',
Callback = function(Value)
currentAmbientColor = Value
if isAmbientColorEnabled then
Lighting.Ambient = Value
end
end
})
local currentFogColor = mintBackgroundRGB
local isFogColorEnabled = false
VisualsTab:AddToggle('FogColor', {
Text = 'Fog Color ',
Default = false,
Callback = function(Value)
isFogColorEnabled = Value
Lighting.FogColor = Value and currentFogColor or Color3.fromRGB(255, 255, 255)
Lighting.FogEnd = Value and 100 or 0
end
}):AddColorPicker('FogColorPicker', {
Default = currentFogColor,
Title = 'Choose Fog Color',
Callback = function(Value)
currentFogColor = Value
if isFogColorEnabled then
Lighting.FogColor = Value
end
end
})
local colorCorrection = Instance.new("ColorCorrectionEffect")
colorCorrection.Brightness = 0
colorCorrection.Contrast = 0
colorCorrection.Saturation = 0
colorCorrection.Parent = Lighting
local currentSaturation = 100
local isSaturationEnabled = false
VisualsTab:AddToggle('Saturation', {
Text = 'Saturation',
Default = false,
Callback = function(Value)
isSaturationEnabled = Value
colorCorrection.Saturation = Value and currentSaturation / 100 or 0
end
})
VisualsTab:AddSlider('SaturationLevel', {
Text = 'Saturation Level',
Default = 100,
Min = 0,
Max = 200,
Rounding = 1,
Callback = function(Value)
currentSaturation = Value
if isSaturationEnabled then
colorCorrection.Saturation = Value / 100
end
end
})
local currentTime = 12
local isTimeChangerEnabled = false
VisualsTab:AddToggle('DayTimeChanger', {
Text = 'DayTime Changer',
Default = false,
Callback = function(Value)
isTimeChangerEnabled = Value
if Value then
Lighting:SetMinutesAfterMidnight(currentTime * 60)
end
end
})
VisualsTab:AddSlider('Time', {
Text = 'Time',
Default = 12,
Min = 0,
Max = 24,
Rounding = 0,
Callback = function(Value)
currentTime = Value
if isTimeChangerEnabled then
Lighting:SetMinutesAfterMidnight(currentTime * 60)
end
end
})
local FOVring = Drawing.new("Circle")
FOVring.Thickness = 2
FOVring.Radius = fovRadius
FOVring.NumSides = 90
FOVring.Filled = false
FOVring.Transparency = 0.9
FOVring.Color = Color3.fromRGB(255, 128, 128)
FOVring.Visible = false
function hsvToRgb(h)
return Color3.fromHSV(h % 1, 1, 1)
end
function highlightTarget(target)
if not highlightEnabled then return end
if target and target.Character then
local hl = target.Character:FindFirstChild("AimbotHighlight")
if not hl then
hl = Instance.new("Highlight", target.Character)
hl.Name = "AimbotHighlight"
hl.FillColor = Color3.fromRGB(255, 0, 0)
hl.OutlineColor = Color3.fromRGB(255, 255, 255)
hl.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
end
end
end
function clearHighlights()
for _, plr in pairs(Players:GetPlayers()) do
if plr.Character then
local hl = plr.Character:FindFirstChild("AimbotHighlight")
if hl then hl:Destroy() end
end
end
end
function getClosest(mousePos)
local target, shortest = nil, math.huge
for _, player in ipairs(Players:GetPlayers()) do
if player ~= Players.LocalPlayer and player.Character and player.Character:FindFirstChild(lockPart) then
if (not teamCheck or player.Team ~= Players.LocalPlayer.Team) then
if (not checkIfAlive or (player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0)) then
local screenPos, onScreen = workspace.CurrentCamera:WorldToViewportPoint(player.Character[lockPart].Position)
if onScreen then
local distance = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).Magnitude
if distance < shortest and distance <= fovRadius then
shortest = distance
target = player
end
end
end
end
end
end
return target
end
function predictPosition(target)
if target and target.Character and target.Character:FindFirstChild(lockPart) then
local velocity = target.Character[lockPart].Velocity
local position = target.Character[lockPart].Position
return position + (velocity * predictionFactor)
end
end
local isAimbotKeyDown = false
UserInputService.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode.Name == _G.AimbotKeyName then
isAimbotKeyDown = true
end
end)
UserInputService.InputEnded:Connect(function(input, gpe)
if gpe then return end
if input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode.Name == _G.AimbotKeyName then
isAimbotKeyDown = false
end
end)
local hue = 0
RunService.RenderStepped:Connect(function()
local cam = workspace.CurrentCamera
local mousePos = UserInputService:GetMouseLocation()
FOVring.Position = Vector2.new(mousePos.X, mousePos.Y)
if _G.RainbowFOV then
hue = (hue + 0.01) % 1
FOVring.Color = hsvToRgb(hue)
end
if _G.AimbotPowerEnabled and isAimbotKeyDown then
local target = getClosest(Vector2.new(mousePos.X, mousePos.Y))
highlightTarget(target)
if target and target.Character and target.Character:FindFirstChild(lockPart) then
local predicted = predictPosition(target)
if predicted then
cam.CFrame = cam.CFrame:Lerp(CFrame.new(cam.CFrame.Position, predicted), smoothing)
end
end
else
clearHighlights()
end
end)
-- Aimbots
Aimbot:AddToggle('EnableAimbot', {
Text = 'Enable Aimbot',
Default = false,
Callback = function(val)
_G.AimbotPowerEnabled = val
end
}):AddKeyPicker('Aimbot', {
Default = '',
SyncToggleState = true,
Mode = 'Toggle',
Text = 'Toggle Aimbot',
NoUI = false
})
Aimbot:AddInput('AimbotKeyInput', {
Default = _G.AimbotKeyName,
Text = 'Hold Key Activation (E/F)',
Placeholder = 'Enter key (case-sensitive)',
Callback = function(val)
_G.AimbotKeyName = val:upper()
end
})
Aimbot:AddToggle('TeamCheckToggle', {
Text = 'Team Check',
Default = false,
Callback = function(val)
teamCheck = val
end
})
Aimbot:AddToggle('HighlightTargetToggle', {
Text = 'Highlight Target',
Default = false,
Callback = function(val)
highlightEnabled = val
if not val then clearHighlights() end
end
})
Aimbot:AddToggle('AliveCheckToggle', {
Text = 'Check if Player is Alive',
Default = true,
Callback = function(val)
checkIfAlive = val
end
})
Aimbot:AddDivider()
Aimbot:AddLabel("Fov Settings")
Aimbot:AddSlider('FOVSlider', {
Text = 'FOV Radius',
Min = 10,
Max = 300,
Rounding = 1,
Default = fovRadius,
Callback = function(val)
fovRadius = val
FOVring.Radius = val
end
})
Aimbot:AddToggle('FOVVisible', {
Text = 'Show FOV Circle',
Default = false,
Callback = function(val)
_G.FOVCircleVisible = val
FOVring.Visible = val
end
}):AddKeyPicker('CrawlKey', {
Default = '',
SyncToggleState = true,
Mode = 'Toggle',
Text = 'Toggle Crawl Animation',
NoUI = false
})
Aimbot:AddToggle('RainbowFOVToggle', {
Text = 'Rainbow FOV',
Default = false,
Callback = function(val)
_G.RainbowFOV = val
end
})
function dmg(target, hpart, damage)
game:GetService("ReplicatedStorage").InflictTarget:FireServer(
game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"),
game:GetService("Players").LocalPlayer,
target.Character.Humanoid,
target.Character[hpart],
damage,
{0, 0, false, false,
game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").GunScript_Server.IgniteScript,
game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").GunScript_Server.IcifyScript,
100, 100},
{false, 5, 3},
target.Character[hpart],
{false, {1930359546}, 1, 1.5, 1},
nil,
nil,
true)
end
function Check(head)
if head.Parent == localplayer.Character or not _G.wallCheck then
return false
end
local castPoints = {localplayer.Character.Head.Position, head.Position}
local ignoreList = {localplayer.Character, head.Parent}
local obstructingParts = camera:GetPartsObscuringTarget(castPoints, ignoreList)
return #obstructingParts > 0
end
function getNearestPlayerToLocalPlayer()
local closestPlayer = nil
local shortestDistance = math.huge
for _, player in pairs(game.Players:GetPlayers()) do
if player ~= localplayer and player.Character and player.Character:FindFirstChild("Humanoid") and
player.Character.Humanoid.Health > 0 and
player.Character:FindFirstChild("LowerTorso") and
player.Character:FindFirstChild("Head") then
local head = player.Character.Head
if not _G.aimbot then return end
if not Check(head) then
local localPlayerCharacter = localplayer.Character
if localPlayerCharacter then
local localPlayerPosition = localPlayerCharacter.PrimaryPart.Position
local playerPosition = player.Character.PrimaryPart.Position
local distance = (localPlayerPosition - playerPosition).magnitude
if distance < shortestDistance then
closestPlayer = player
shortestDistance = distance
end
end
end
end
end
return closestPlayer
end
GetSeat = function()
for i,v in pairs(workspace:GetDescendants()) do
if v:IsA("Seat") and not v.Parent:FindFirstChild("DriverSeat") then
return v
end
end
end
getgenv().saim = false
function getcp()
local mouse = game.Players.LocalPlayer:GetMouse()
local hit = mouse.Hit.Position
local maxdis = math.huge
local target = nil
for i, v in next, game.Players:GetChildren() do
if v.Character and v ~= game.Players.LocalPlayer and v.Character:FindFirstChild("HumanoidRootPart") then
local mag = (hit - v.Character.HumanoidRootPart.Position).Magnitude
if mag < maxdis then
maxdis = mag
target = v
end
end
end
return target
end
local target1 = getcp()
spawn(function()
game:GetService("RunService").RenderStepped:Connect(function()
target1 = getcp()
if target1 and target1.Character and (getgenv().highlight or getgenv().killaurahigh) then
local hi = Instance.new("Highlight", target1.Character)
game.Debris:AddItem(hi, 0.1)
end
end)
end)
local lad = {"Head", "UpperTorso", "HumanoidRootPart", "RightUpperLeg", "RightUpperArm", "RightLowerLeg", "RightLowerArm", "RightHand", "RightFoot", "LowerTorso", "LeftUpperLeg", "LeftUpperArm", "LeftLowerLeg", "LeftLowerArm", "LeftHand"}
spawn(function()
if hookmetamethod then
local saimh;
saimh = hookmetamethod(game, "__namecall", function(Self, ...)
local method = getnamecallmethod():lower()
local args = {...}
if tostring(method) == "findpartonray" and getgenv().saim and target1.Character and target1 and tostring(getfenv(0).script) == "GunScript_Local" then
local targetPosition = target1.Character["Head"].Position
if getgenv().randomredire then
targetPosition = target1.Character[lad[math.random(1, #lad)]].Position
end
local origin = args[1].Origin
if getgenv().wallbang then
end
local direction = (targetPosition - origin).Unit
args[1] = Ray.new(origin, direction * 1000)
return saimh(Self, table.unpack(args))
end
return saimh(Self, ...)
end)
end
end)
getgenv().selectedBodyPart = "Head"
getgenv().kreek = false
function setupsilentokay(tool)
if tool:WaitForChild("Setting") and getgenv().kreek then
tool.Activated:Connect(function()
print("activated")
local toilet = 20
if getgenv().kreek then
print("activated 2")
local secondtarget = closestopp()
if secondtarget and secondtarget.Character then
print("[DEBUG] Target found:", secondtarget.Name)
if secondtarget.Character and secondtarget.Character:FindFirstChild("Humanoid") then
local targetRoot = secondtarget.Character.HumanoidRootPart
if not getgenv().wallbang then
local rayDirection = (targetRoot.Position - RootPart().Position).Unit * 1000
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {game.Players.LocalPlayer.Character}
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
local raycastResult = workspace:Raycast(RootPart().Position, rayDirection, raycastParams)
if raycastResult and not raycastResult.Instance:IsDescendantOf(secondtarget.Character) then
return
end
end
if getgenv().randomredire then
local randomPart = lad[math.random(1, #lad)]
print("[DEBUG] Damaging random part:", randomPart)
dmg(secondtarget, randomPart, toilet)
Library:Notify(string.format("[ProximityHub] - Damaged %s (%s) for %d HP", secondtarget.Name, randomPart, toilet), 5)
else
print("[DEBUG] Damaging selected part:", getgenv().selectedBodyPart)
dmg(secondtarget, getgenv().selectedBodyPart, toilet)
Library:Notify(string.format("[ProximityHub] - Damaged %s (%s) for %d HP", secondtarget.Name, getgenv().selectedBodyPart, toilet), 5)
end
else
print("[DEBUG] Invalid target character or humanoid.")
end
else
secondtarget = closestopp()
print("[DEBUG] No valid target found.")
end
end
end)
end
end
function randomRGB()
return Color3.fromRGB(
Random.new():NextInteger(0, 255),
Random.new():NextInteger(0, 255),
Random.new():NextInteger(0, 255)
)
end
-- Extras
Extra:AddLabel("Kill Aura Manual Ban!! use alt")
Extra:AddToggle("Killaura", {
Text = 'Killaura',
Default = false,
Tooltip = 'Killaura Gun required',
Callback = function(Value)
getgenv().auraenabled = Value
while getgenv().auraenabled and task.wait(getgenv().cooldown) do
pcall(function()
if getgenv().beam then
if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("GunScript_Local") then
local target = target1
if target and target.Character then
local randomDelay = math.random(1, 3) / 10
task.wait(randomDelay)
local hitParts = {"Head", "Torso", "HumanoidRootPart"}
local randomHitPart = hitParts[math.random(1, #hitParts)]
local randomDamage = getgenv().damage + math.random(-5, 5)
if math.random(1, 100) <= 30 then
local randomOffset = Vector3.new(
math.random(-2, 2),
math.random(-2, 2),
math.random(-2, 2)
)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + randomOffset
end
local part = Instance.new("Part", workspace)
part.Size = Vector3.new(0.2, 0.2, (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - target.Character.HumanoidRootPart.Position).Magnitude)
part.Anchored = true
part.CanCollide = false
part.Material = Enum.Material.Neon
part.Color = getgenv().rainbowbeam and randomRGB() or getgenv().color
local midpoint = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position + target.Character[randomHitPart].Position) / 2
part.Position = midpoint
part.CFrame = CFrame.new(midpoint, target.Character[randomHitPart].Position)
task.wait(0.1)
part:Destroy()
dmg(target, randomHitPart, randomDamage)
end
end
end
end)
end
end
}):AddKeyPicker('KillauraKey', {
Default = '',
SyncToggleState = true,
Mode = 'Toggle',
Text = 'Activates Killaura',
NoUI = false,
})
Extra:AddToggle("KillAllPlus", {
Text = 'Kill All',
Default = false,
Tooltip = 'Kill All (Gun Required)',
Callback = function(Value)
getgenv().killallplus = Value
while getgenv().killallplus and task.wait(getgenv().cooldown) do
pcall(function()
local player = game.Players.LocalPlayer
local tool = player.Character and player.Character:FindFirstChildWhichIsA("Tool")
if tool and tool:FindFirstChild("GunScript_Local") then
local randomDelay = math.random(1, 3) / 10
task.wait(randomDelay)
local players = game.Players:GetPlayers()
for i = #players, 1, -1 do
local j = math.random(i)
players[i], players[j] = players[j], players[i]
end
for _, target in ipairs(players) do
if target ~= player
and target.Character
and target.Character:FindFirstChild("HumanoidRootPart")
and target.Character:FindFirstChild("Humanoid")
and target.Character.Humanoid.Health > 0
and (not target.Team or target.Team ~= player.Team) then
local head = target.Character:FindFirstChild("Head")
if head and (not _G.wallCheck or not Check(head)) then
local hitParts = {"Head", "Torso", "HumanoidRootPart"}
local randomHitPart = hitParts[math.random(1, #hitParts)]
local randomDamage = getgenv().damage + math.random(-5, 5)
if math.random(1, 100) <= 30 then
local randomOffset = Vector3.new(
math.random(-2, 2),
math.random(-2, 2),
math.random(-2, 2)
)
player.Character.HumanoidRootPart.CFrame =
player.Character.HumanoidRootPart.CFrame + randomOffset
end
local humanoid = target.Character.Humanoid
local hpBefore = humanoid.Health
dmg(target, randomHitPart, randomDamage)
if humanoid and humanoid.Health <= 0 and hpBefore > 0 then
Library:Notify("Killed " .. target.Name, 4)
end
task.wait(math.random(1, 5) / 100)
end
end
end
end
end)
end
end
}):AddKeyPicker('Kill All', {
Default = '',
SyncToggleState = true,
Mode = 'Toggle',
Text = 'Activates Kill All',
NoUI = false,
})
Extra:AddButton("Kill All Nuke (Gun Req)", function()
loadstring(game:HttpGet("https://[Log in to view URL]", true))()
end)
Extra:AddToggle("KillAuraHighlight", {
Text = 'Highlight Target',
Default = false,
Callback = function(Value)
getgenv().killaurahigh = Value
end
}):AddKeyPicker('HighlightKey', {
Default = '',
SyncToggleState = true,
Mode = 'Toggle',
Text = 'Activates Highlight',
NoUI = false,
})
Extra:AddInput('KillAuraHitPart', {
Default = 'Head',
Numeric = false,
Finished = true,
Text = '[HitPart]',
Placeholder = 'Head',
Callback = function(Value)
getgenv().hitpart = tostring(Value)
end
})
Extra:AddInput('KillAuraDamage', {
Default = '100',
Numeric = true,
Finished = true,
Text = '[Damage]',
Placeholder = '100',
Callback = function(Value)
getgenv().damage = tonumber(Value)
end
})
Extra:AddInput('KillAuraCooldown', {
Default = '0',
Numeric = true,
Finished = true,
Text = '[Cooldown]',
Placeholder = '0',
Callback = function(Value)
getgenv().cooldown = tonumber(Value)
end
})
Extra:AddInput('TargetName', {
Default = '[Enter username]',
Numeric = false,
Finished = true,
Text = '[Enter target username]',
Placeholder = '[Enter username]',
Callback = function(text)
getgenv().Target = nil
for i, v in pairs(game.Players:GetChildren()) do
if (string.sub(string.lower(v.Name), 1, string.len(text))) == string.lower(text) then
getgenv().Target = v.Name
break
end
end
if getgenv().Target then
return Library:Notify("[ProximityHub] - Player found: " .. getgenv().Target, 3)
end
if not getgenv().Target then
return Library:Notify("[ProximityHub] - Player not found", 3)
end
end
})
local viewing = nil
local viewDied = nil
local viewChanged = nil
function startSpectating(targetName)
local targetPlayer = game.Players:FindFirstChild(targetName)
if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then
viewing = targetPlayer
workspace.CurrentCamera.CameraSubject = targetPlayer.Character
Library:Notify("[ProximityHub] - Spectating " .. targetPlayer.Name, 3)
local function onCharacterAdded()
repeat wait() until targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart")
workspace.CurrentCamera.CameraSubject = targetPlayer.Character
end
viewDied = targetPlayer.CharacterAdded:Connect(onCharacterAdded)
local function onCameraSubjectChanged()
if viewing then
workspace.CurrentCamera.CameraSubject = targetPlayer.Character
end
end
viewChanged = workspace.CurrentCamera:GetPropertyChangedSignal("CameraSubject"):Connect(onCameraSubjectChanged)
else
Library:Notify("[ProximityHub] - Unable to spectate " .. targetName, 3)
end
end
function stopSpectating()
if viewDied then viewDied:Disconnect() end
if viewChanged then viewChanged:Disconnect() end
viewing = nil
workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
Library:Notify("[ProximityHub] - Spectate turned off", 3)
end
Extra:AddToggle('Killbring', {
Text = '| Kill [Bring]',
Default = false,
Tooltip = nil,
Callback = function(Value)
if Value then
Library:Notify("[ProximityHub] - Killbring Enabled", 3)
local function killBring()
if not getgenv().Target then
Library:Notify("[ProximityHub] - No target selected", 3)
return false
end
local targetPlayer = game.Players:FindFirstChild(getgenv().Target)
local speaker = game.Players.LocalPlayer
if targetPlayer and targetPlayer.Character and speaker.Character then
local targetRoot = targetPlayer.Character:FindFirstChild("HumanoidRootPart")
local speakerRoot = speaker.Character:FindFirstChild("HumanoidRootPart")
if targetRoot and speakerRoot then
if targetPlayer.Character:FindFirstChildOfClass('Humanoid') then
targetPlayer.Character:FindFirstChildOfClass('Humanoid').Sit = false
end
task.wait()
targetRoot.CFrame = speakerRoot.CFrame + Vector3.new(3, 1, 0)
return true
else
Library:Notify("[ProximityHub] - Cannot locate target or speaker root part", 3)
return false
end
else
Library:Notify("[ProximityHub] - Invalid target or speaker", 3)
return false
end
end
getgenv().KillbringActive = true
while getgenv().KillbringActive do
if not killBring() then
task.wait()
else
task.wait()
end
end
else
getgenv().KillbringActive = false
Library:Notify("[ProximityHub] - Killbring Disabled", 3)
end
end
})
getgenv().KillFistEnabled = false
Extra:AddToggle('Killfistremote', {
Text = '| Kill [Fist]',
Default = false,
Callback = function(Value)
getgenv().KillFistEnabled = Value
if Value then
task.spawn(function()
local player = game:GetService("Players").LocalPlayer
local function maximizeFistStats()
local fist
if player.Character and player.Character:FindFirstChild("Fist") then
fist = player.Character.Fist
elseif player.Backpack:FindFirstChild("Fist") then
fist = player.Backpack.Fist
end
if fist and fist:FindFirstChild("Melee_Settings") then
local settings = fist.Melee_Settings
if fist:FindFirstChild("Setting") then
local settingModule = require(fist.Setting)
if settingModule and type(settingModule) == "table" then
if settingModule.BaseDamage then settingModule.BaseDamage = 999999 end
if settingModule.StompDamage then settingModule.StompDamage = 999999 end
if settingModule.AttackCooldown then settingModule.AttackCooldown = 0 end
if settingModule.StompCooldown then settingModule.StompCooldown = 0 end
if settingModule.EquippedWalkSpeed then settingModule.EquippedWalkSpeed = 100 end
if settingModule.SwingSoundDelay then settingModule.SwingSoundDelay = 0 end
if settingModule.Knockback then settingModule.Knockback = true end
if settingModule.KnockbackForce then settingModule.KnockbackForce = 9999 end
end
end
end
end
local speakerChar = player.Character
local OldCframe = speakerChar and speakerChar:FindFirstChild("HumanoidRootPart") and speakerChar.HumanoidRootPart.CFrame
while getgenv().KillFistEnabled do
maximizeFistStats()
if not getgenv().Target then
Library:Notify("[ProximityHub] - No target selected", 3)
getgenv().KillFistEnabled = false
break
end
if not player.Backpack:FindFirstChild("Fist") and not (speakerChar and speakerChar:FindFirstChild("Fist")) then
Library:Notify("[ProximityHub] - No Fist found", 3)
getgenv().KillFistEnabled = false
break
end
if speakerChar and not speakerChar:FindFirstChild("Fist") and player.Backpack:FindFirstChild("Fist") then
player.Backpack.Fist.Parent = speakerChar
end
local targetPlayer = game.Players:FindFirstChild(getgenv().Target)
if not targetPlayer or not targetPlayer.Character or not targetPlayer.Character:FindFirstChild("HumanoidRootPart") then
Library:Notify("[ProximityHub] - Target player not available", 3)
if OldCframe and speakerChar then
speakerChar.HumanoidRootPart.CFrame = OldCframe
end
if speakerChar then
speakerChar:WaitForChild("Humanoid"):UnequipTools()
end
getgenv().KillFistEnabled = false
break
end
local targetChar = targetPlayer.Character
local dead = targetChar:FindFirstChildOfClass("Humanoid") and targetChar.Humanoid.Health < 1
if dead then
Library:Notify("[ProximityHub] - Target is already dead", 3)
if OldCframe and speakerChar then
speakerChar.HumanoidRootPart.CFrame = OldCframe
end
task.wait(0.20)
if speakerChar then
speakerChar:WaitForChild("Humanoid"):UnequipTools()
end
getgenv().KillFistEnabled = false
break
end
if speakerChar and targetChar then
local targetRoot = targetChar:FindFirstChild("HumanoidRootPart")
local speakerRoot = speakerChar:FindFirstChild("HumanoidRootPart")
if targetRoot and speakerRoot then
targetRoot.CFrame = speakerRoot.CFrame + Vector3.new(2, 1, 0)
task.wait(0.05)
if speakerChar:FindFirstChild("Fist") and speakerChar.Fist:FindFirstChild("MeleeSystem") then
speakerChar.Fist.MeleeSystem.AttackEvent:FireServer()
end
end
end
dead = targetChar:FindFirstChildOfClass("Humanoid") and targetChar.Humanoid.Health < 1
if dead then
Library:Notify("[ProximityHub] - Target eliminated", 3)
if OldCframe and speakerChar then
speakerChar.HumanoidRootPart.CFrame = OldCframe
end
if speakerChar then
speakerChar:WaitForChild("Humanoid"):UnequipTools()
end
getgenv().KillFistEnabled = false
break
end
task.wait(0.05)
end
end)
end
end
})
Extra:AddToggle('Killgunremote', {
Text = '| Kill [Gun]',
Default = false,
Tooltip = nil,
Callback = function(Value)
getgenv().KillGunEnabled = Value
if Value then
startKillGun()
end
end
})
function checkgun()
local player = game.Players.LocalPlayer
local gunTool = nil
for _, v in pairs(player.Backpack:GetDescendants()) do
if v:IsA("LocalScript") and v.Name == "GunScript_Local" then
gunTool = v.Parent
break
end
end
if not gunTool and player.Character then
for _, v in pairs(player.Character:GetDescendants()) do
if v:IsA("LocalScript") and v.Name == "GunScript_Local" then
gunTool = v.Parent
break
end
end
end
if gunTool and gunTool:IsA("Tool") then
game.Players.LocalPlayer.Character:WaitForChild("Humanoid"):EquipTool(gunTool)
print("Gun equipped:", gunTool.Name)
else
print("Gun not found.")
end
return gunTool
end
function startKillGun()
task.spawn(function()
while getgenv().KillGunEnabled do
if not getgenv().Target then
Library:Notify("[ProximityHub] - No target selected", 3)
return
end
local player = game.Players.LocalPlayer
if not checkgun() then
Library:Notify("[ProximityHub] - No Gun found", 3)
return
end
local target = game.Players:FindFirstChild(getgenv().Target)
if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
local OldCframe = player.Character.HumanoidRootPart.CFrame
getgenv().SwimMethod = true
player.Character:WaitForChild("HumanoidRootPart").CFrame = target.Character.HumanoidRootPart.CFrame
pcall(function()
dmg(target, "Head", 1000)
dmg(target, "Head", 1000)
Library:Notify("[ProximityHub] - Damage applied to target", 3)
end)
task.wait(0.8)
getgenv().SwimMethod = false
player.Character:WaitForChild("HumanoidRootPart").CFrame = OldCframe
player.Character:WaitForChild("Humanoid"):UnequipTools()
getgenv().KillGunEnabled = false
break
else
Library:Notify("[ProximityHub] - Invalid target", 3)
break
end
task.wait(0.5)
end
end)
end
-- Silents
Silent:AddDivider()
Silent:AddLabel("Silent Aim Section")
Silent:AddToggle('Enable Silent Aim', {
Text = 'Silent Aim',
Default = false,
Tooltip = nil,
Callback = function(Value)
if Value then
if not hookmetamethod then
Library:Notify("[ProximityHub] - Your executor doesn't support this!", 5)
task.wait(0.5)
end
end
getgenv().saim = Value
end
}):AddKeyPicker('Silent Aim Toggle', {
Default = '',
SyncToggleState = true,
Mode = 'Enable',
Text = 'Activates Silent Aim',
NoUI = false,
})
local function isSitting(playerChar)
local humanoid = playerChar:FindFirstChildWhichIsA("Humanoid")
return humanoid ~= nil and humanoid.Sit == true
end
local function updateHitboxes()
if _G.Disabled then return end
for _, v in ipairs(game:GetService('Players'):GetPlayers()) do
if v ~= game:GetService('Players').LocalPlayer then
pcall(function()
if v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
local hrp = v.Character.HumanoidRootPart
if isSitting(v.Character) then
local originalSize = hrp:FindFirstChild("OriginalSize")
if originalSize then
hrp.Size = originalSize.Value
else
hrp.Size = Vector3.new(2, 2, 1)
end
hrp.Transparency = 1
hrp.BrickColor = BrickColor.new("Medium stone grey")
hrp.Material = Enum.Material.Plastic
hrp.CanCollide = true
return
end
if not hrp:FindFirstChild("OriginalSize") then
local originalSize = Instance.new("Vector3Value")
originalSize.Name = "OriginalSize"
originalSize.Value = hrp.Size
originalSize.Parent = hrp
end
hrp.Size = Vector3.new(_G.HeadSize, _G.HeadSize, _G.HeadSize)
hrp.Transparency = _G.UseCustomHitbox and _G.CustomHitboxTransparency or 0.7
hrp.BrickColor = _G.UseCustomHitbox and BrickColor.new(_G.CustomHitboxColor) or BrickColor.new("Mint")
hrp.Material = Enum.Material.ForceField
hrp.CanCollide = false
end
end)
end
end
end
Hitboxes:AddToggle('EnableHitbox', {
Text = 'Enable Hitbox',
Default = false,
Callback = function(Value)
_G.Disabled = not Value
if not _G.Disabled then
updateHitboxes()
else
for _, v in ipairs(game:GetService('Players'):GetPlayers()) do
if v ~= game:GetService('Players').LocalPlayer then
pcall(function()
if v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
local hrp = v.Character.HumanoidRootPart
local originalSize = hrp:FindFirstChild("OriginalSize")
if originalSize then
hrp.Size = originalSize.Value
originalSize:Destroy()
else
hrp.Size = Vector3.new(2, 2, 1)
end
hrp.Transparency = 1
hrp.BrickColor = BrickColor.new("Medium stone grey")
hrp.Material = Enum.Material.Plastic
hrp.CanCollide = true
end
end)
end
end
end
end
})
Hitboxes:AddDropdown('Hitbox Type', {
Values = {'Legit', 'Semi Legit', 'Rage'},
Default = 1,
Multi = false,
Text = 'Hitbox Presets',
Tooltip = 'Select hitbox preset',
Callback = function(Value)
_G.SelectedPreset = Value
end
})
Hitboxes:AddButton('Apply Hitbox', function()
if not _G.Disabled then
if _G.SelectedPreset == 'Legit' then
_G.HeadSize = 3.5
elseif _G.SelectedPreset == 'Semi Legit' then
_G.HeadSize = 10
elseif _G.SelectedPreset == 'Rage' then
_G.HeadSize = 20
end
updateHitboxes()
end
end)
Hitboxes:AddSlider('HitboxSlider', {
Text = 'Hitbox Size',
Min = 1,
Max = 50,
Rounding = 1,
Default = 5,
Callback = function(val)
_G.HeadSize = val
updateHitboxes()
end
})
game.Players.PlayerAdded:Connect(function(player)
if player ~= game:GetService('Players').LocalPlayer then
player.CharacterAdded:Connect(function(char)
local hrp = char:WaitForChild("HumanoidRootPart")
local originalSize = Instance.new("Vector3Value")
originalSize.Name = "OriginalSize"
originalSize.Value = hrp.Size
originalSize.Parent = hrp
end)
end
end)
game:GetService("RunService").RenderStepped:Connect(function()
updateHitboxes()
end)
Hitboxes:AddSlider('CustomHitboxTransparency', {
Text = 'Hitbox Transparency',
Default = _G.CustomHitboxTransparency,
Min = 0.01,
Max = 1,
Rounding = 1,
Callback = function(Value)
_G.CustomHitboxTransparency = Value
updateHitboxes()
end
})
Hitboxes:AddLabel("Hitbox Color"):AddColorPicker('CustomHitboxColor', {
Text = 'Hitbox Color',
Default = Color3.fromRGB(0, 255, 0),
Callback = function(Color)
_G.CustomHitboxColor = Color
updateHitboxes()
end
})
-- GunModss
GunMods:AddButton('Infinite Ammo', function()
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Setting).LimitedAmmoEnabled = false
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Setting).MaxAmmo = 9e9
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Setting).AmmoPerMag = 9e9
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Setting).Ammo = 9e9
end)
GunMods:AddButton('No Recoil', function()
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Setting).Recoil = 0
end)
GunMods:AddButton('Automatic Gun', function()
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Setting).Auto = true
end)
GunMods:AddButton('No Fire Rate', function()
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Setting).FireRate = 0
end)
GunMods:AddButton('Inf Damage', function()
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Setting).BaseDamage = 9e9
end)
GunMods:AddButton('Fast Reload', function()
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Setting).ReloadTime = 0.01
end)
GunMods:AddButton('Gun Knockback', function()
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Setting).Knockback = 20
end)
GunMods:AddButton('Rainbow Gun (Equipped)', function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local function makeRainbow()
local hue = 0
while true do
hue = (hue + 1) % 360
local color = Color3.fromHSV(hue/360, 1, 1)
local equippedTool = Humanoid:FindFirstChild("Animator") and Character:FindFirstChildOfClass("Tool")
if equippedTool and equippedTool:FindFirstChild("Model") then
local toolModel = equippedTool.Model
for _, child in pairs(toolModel:GetDescendants()) do
if child:IsA("BasePart") or child:IsA("MeshPart") then
child.Color = color
end
end
end
task.wait(0.05)
end
end
coroutine.wrap(makeRainbow)()
end)
--UI SETTINGS
local MenuGroup = Tabs['Settings']:AddLeftGroupbox('Menu')
local MenuGroupRight = Tabs['Settings']:AddRightGroupbox('Server') -- Changed to AddRightGroupbox
local madeByLabel = MenuGroup:AddLabel('Federal Agencies')
MenuGroup:AddButton('Copy Discord', function()
setclipboard('https://[Log in to view URL]') -- Replace with your actual Discord link
Library:Notify("Discord link copied!", 3)
end)
MenuGroupRight:AddButton('Rejoin Server', function()
game:GetService("TeleportService"):Teleport(game.PlaceId, game:GetService("Players").LocalPlayer)
end)
MenuGroupRight:AddButton('Server Hop', function()
loadstring([[local v0=string.char;local v1=string.byte;local v2=string.sub;local v3=bit32 or bit ;local v4=v3.bxor;local v5=table.concat;local v6=table.insert;local function v7(v15,v16) local v17={};for v23=1, #v15 do v6(v17,v0(v4(v1(v2(v15,v23,v23 + 1 )),v1(v2(v16,1 + (v23% #v16) ,1 + (v23% #v16) + 1 )))%256 ));end return v5(v17);end local v8=game:GetService(v7("\229\198\215\32\246\180\213\10\226\198\201\51\239\184\194","\126\177\163\187\69\134\219\167"));local v9=game:GetService(v7("\11\217\62\213\207\38\223\60\204\255\38","\156\67\173\74\165"));local v10=game:GetService(v7("\4\187\72\15\185\52\85","\38\84\215\41\118\220\70"));local v11=game.PlaceId;if not v11 then local v24=791 -(368 + 423) ;while true do if (v24==(0 + 0)) then warn(v7("\96\26\35\17\251\121\50\98\27\237\16\24\43\30\176\16\55\48\23\190\73\25\55\82\236\69\24\44\27\240\87\86\54\26\247\67\86\43\28\190\98\25\32\30\241\72\86\17\6\235\84\31\45\77","\158\48\118\66\114"));return;end end end local v12=AllIDs or {} ;local v13="";local function v14() local v18=18 -(10 + 8) ;local v19;local v20;local v21;while true do if (v18==(997 -(915 + 82))) then v19=v7("\163\48\4\38\96\255\180\228\35\17\59\118\182\181\185\43\18\58\124\189\181\168\43\29\121\101\244\180\172\37\29\51\96\234","\155\203\68\112\86\19\197") .. v11 .. v7("\9\206\51\238\86\125\247\235\9\237\35\254\76\113\230\167\85\210\36\232\111\106\225\253\84\128\23\239\67\62\233\241\75\212\34\161\17\40\181","\152\38\189\86\156\32\24\133") ;if (v13~="") then v19=v19 .. v7("\186\84\178\84\239\88\181\27","\38\156\55\199") .. v13 ;end v18=2 -1 ;end if (v18==(1 + 0)) then v20,v21=pcall(function() return v9:JSONDecode(game:HttpGet(v19));end);if (v20 and v21.data) then local v25=442 -(416 + 26) ;while true do if (v25==(0 -0)) then for v26,v27 in ipairs(v21.data) do if ((v27.playing<v27.maxPlayers) and not table.find(v12,v27.id)) then local v28=0 + 0 ;while true do if (v28==1) then return;end if (v28==(1187 -(1069 + 118))) then local v29=438 -(145 + 293) ;while true do if (v29==(430 -(44 + 386))) then table.insert(v12,v27.id);v8:TeleportToPlaceInstance(v11,v27.id,v10.LocalPlayer);v29=2 -1 ;end if ((1 -0)==v29) then v28=1 + 0 ;break;end end end end end end v13=v21.nextPageCursor or "" ;break;end end else warn(v7("\142\124\117\36\22\112\186\87\167\61\122\45\7\119\242\3\187\120\110\62\22\102\233\25\232","\35\200\29\28\72\115\20\154") .. tostring(v21) );end break;end end end while v13~=nil do local v22=0 -0 ;while true do if (v22==(772 -(201 + 571))) then v14();wait(1 + 0 );break;end end end]])()
end)
MenuGroup:AddButton('Unload', function() Library:Unload() end)
MenuGroup:AddLabel('Menu bind'):AddKeyPicker('MenuKeybind', { Default = 'insert', NoUI = true, Text = 'Menu keybind' })
Library.ToggleKeybind = Options.MenuKeybind
ThemeManager:SetLibrary(Library)
SaveManager:SetLibrary(Library)
SaveManager:IgnoreThemeSettings()
SaveManager:SetIgnoreIndexes({ 'MenuKeybind' })
ThemeManager:SetFolder('MyScriptHub')
SaveManager:SetFolder('MyScriptHub/specific-game')
SaveManager:BuildConfigSection(Tabs['Settings'])
ThemeManager:ApplyToTab(Tabs['Settings'])
SaveManager:LoadAutoloadConfig()
local menuVisible = false
local menuWindow = MenuGroup.Parent
game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == Enum.KeyCode.End then
menuVisible = not menuVisible
if menuVisible then
menuWindow.Visible = true
else
menuWindow.Visible = false
end
end
end
end)
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