local Skids = {"Slowboi106soul","TheSon99","Coffee_house","HohohoHub1223"}
local CmdGui = Instance.new("ScreenGui")
local Background = Instance.new("Frame")
local CmdName = Instance.new("TextLabel")
local FindCmd = Instance.new("TextBox")
local CmdHandler = Instance.new("ScrollingFrame")
local CmdText = Instance.new("TextButton")
local UIListLayout = Instance.new("UIListLayout")
local Background2 = Instance.new("Frame")
local Label = Instance.new("TextLabel")
local Execute = Instance.new("TextBox")
local Minimum = Instance.new("TextButton")
local Close = Instance.new("TextButton")
local Background3 = Instance.new("Frame")
local Topbar = Instance.new("TextLabel")
local CmdTitle = Instance.new("TextLabel")
local Background4 = Instance.new("Frame")
local Notify6 = Instance.new("TextLabel")
local Notify5 = Instance.new("TextLabel")
local Notify4 = Instance.new("TextLabel")
local Notify3 = Instance.new("TextLabel")
local Notify2 = Instance.new("TextLabel")
local Notify1 = Instance.new("TextLabel")
local CloseBar = Instance.new("TextButton")
local TransparencyBar = Instance.new("TextButton")
local Prefix = ";"
CmdGui.Name = "CmdGui"
CmdGui.Parent = game:GetService("CoreGui")
CmdGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Background.Name = "Background"
Background.Parent = CmdGui
Background.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
Background.BorderSizePixel = 0
Background.Position = UDim2.new(0.368556708, 0, 0.11490047, 0)
Background.Size = UDim2.new(0, 350, 0, 350)
Background.Active = true
Background.Draggable = true
CmdName.Name = "CmdName"
CmdName.Parent = Background
CmdName.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
CmdName.BorderSizePixel = 0
CmdName.Size = UDim2.new(0, 350, 0, 25)
CmdName.Font = Enum.Font.GothamBlack
CmdName.Text = "Commands"
CmdName.TextColor3 = Color3.fromRGB(255, 255, 255)
CmdName.TextScaled = true
CmdName.TextSize = 14.000
CmdName.TextWrapped = true
FindCmd.Name = "FindCmd"
FindCmd.Parent = Background
FindCmd.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
FindCmd.BorderColor3 = Color3.fromRGB(0, 255, 0)
FindCmd.BorderSizePixel = 0
FindCmd.Position = UDim2.new(0.0714285746, 0, 0.0702347234, 0)
FindCmd.Size = UDim2.new(0, 300, 0, 20)
FindCmd.Font = Enum.Font.SourceSans
FindCmd.PlaceholderColor3 = Color3.fromRGB(255, 255, 255)
FindCmd.PlaceholderText = "Search For Command"
FindCmd.Text = ""
FindCmd.TextColor3 = Color3.fromRGB(255, 255, 255)
FindCmd.TextSize = 14.000
FindCmd.TextWrapped = true
CmdHandler.Name = "CmdHandler"
CmdHandler.Parent = Background
CmdHandler.Active = true
CmdHandler.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
CmdHandler.BackgroundTransparency = 1.000
CmdHandler.BorderSizePixel = 0
CmdHandler.AutomaticCanvasSize = "Y"
CmdHandler.Position = UDim2.new(0.0714285746, 0, 0.142857149, 0)
CmdHandler.Size = UDim2.new(0, 300, 0, 290)
CmdHandler.ScrollBarThickness = 2
CmdText.Name = "CmdText"
CmdText.Parent = nil
CmdText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
CmdText.BackgroundTransparency = 1.000
CmdText.BorderSizePixel = 0
CmdText.Size = UDim2.new(0, 300, 0, 25)
CmdText.Font = Enum.Font.SourceSans
CmdText.Text = "Text"
CmdText.TextColor3 = Color3.fromRGB(255, 255, 255)
CmdText.TextScaled = true
CmdText.TextSize = 14.000
CmdText.TextWrapped = true
UIListLayout.Parent = CmdHandler
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
Minimum.Name = "Minimum"
Minimum.Parent = Background
Minimum.BackgroundColor3 = Color3.fromRGB(0, 155, 155)
Minimum.BorderSizePixel = 0
Minimum.Position = UDim2.new(0.842857122, 0, 0.00571428565, 0)
Minimum.Size = UDim2.new(0, 20, 0, 20)
Minimum.Font = Enum.Font.SourceSans
Minimum.Text = ""
Minimum.TextColor3 = Color3.fromRGB(255, 255, 255)
Minimum.TextSize = 14.000
Minimum.MouseButton1Click:Connect(function()
if Background.BackgroundTransparency == 0 then
Background.BackgroundTransparency = 1
Background.Size = UDim2.new(0, 350, 0, 25)
FindCmd.Visible = false
CmdHandler.Visible = false
elseif Background.BackgroundTransparency == 1 then
Background.BackgroundTransparency = 0
Background.Size = UDim2.new(0, 350, 0, 350)
FindCmd.Visible = true
CmdHandler.Visible = true
end
end)
Close.Name = "Close"
Close.Parent = Background
Close.BackgroundColor3 = Color3.fromRGB(155, 0, 0)
Close.BorderSizePixel = 0
Close.Position = UDim2.new(0.928571403, 0, 0.00571428565, 0)
Close.Size = UDim2.new(0, 20, 0, 20)
Close.Font = Enum.Font.SourceSans
Close.Text = ""
Close.TextColor3 = Color3.fromRGB(255, 255, 255)
Close.TextSize = 14.000
Close.MouseButton1Click:Connect(function()
Background.Visible = false
end)
-- New
Background2.Name = "Background"
Background2.Parent = CmdGui
Background2.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
Background2.BorderSizePixel = 0
Background2.Position = UDim2.new(0.012, 0, 0.807, 0)
Background2.Size = UDim2.new(0, 250, 0, 80)
Background2.Active = true
Background2.Draggable = true
Label.Name = "Label"
Label.Parent = Background2
Label.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Label.BorderSizePixel = 0
Label.Position = UDim2.new(0, 0, 0, 0)
Label.Size = UDim2.new(0, 250, 0, 25)
Label.Font = Enum.Font.GothamBlack
Label.Text = "Execute Bar"
Label.TextColor3 = Color3.fromRGB(255, 255, 255)
Label.TextScaled = true
Label.TextSize = 14.000
Label.TextWrapped = true
Execute.Name = "Execute"
Execute.Parent = Background2
Execute.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
Execute.BorderColor3 = Color3.fromRGB(0, 255, 0)
Execute.Position = UDim2.new(0.097, 0, 0.436, 0)
Execute.Size = UDim2.new(0, 200, 0, 30)
Execute.Font = Enum.Font.SourceSans
Execute.PlaceholderColor3 = Color3.fromRGB(255, 255, 255)
Execute.PlaceholderText = "Press "..Prefix.." To Enter"
Execute.Text = ""
Execute.TextColor3 = Color3.fromRGB(255, 255, 255)
Execute.TextSize = 16.000
Execute.TextWrapped = true
Background3.Name = "Background3"
Background3.Parent = CmdGui
Background3.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
Background3.BorderSizePixel = 0
Background3.Position = UDim2.new(0.306701034, 0, 0.288421065, 0)
Background3.Size = UDim2.new(0, 200, 0, 100)
Background3.Active = true
Background3.Visible = false
Topbar.Name = "Topbar"
Topbar.Parent = Background3
Topbar.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
Topbar.BorderSizePixel = 0
Topbar.Size = UDim2.new(0, 200, 0, 25)
Topbar.Font = Enum.Font.GothamBlack
Topbar.Text = ""
Topbar.TextColor3 = Color3.fromRGB(255, 255, 255)
Topbar.TextScaled = true
Topbar.TextSize = 14.000
Topbar.TextWrapped = true
CmdTitle.Name = "CmdTitle"
CmdTitle.Parent = Background3
CmdTitle.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
CmdTitle.BackgroundTransparency = 1.000
CmdTitle.BorderSizePixel = 0
CmdTitle.Position = UDim2.new(0.0500000007, 0, 0.379999995, 0)
CmdTitle.Size = UDim2.new(0, 180, 0, 40)
CmdTitle.Font = Enum.Font.GothamBlack
CmdTitle.Text = ""
CmdTitle.TextColor3 = Color3.fromRGB(255, 255, 255)
CmdTitle.TextSize = 14.000
CmdTitle.TextWrapped = true
Background4.Name = "Background4"
Background4.Parent = CmdGui
Background4.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
Background4.BorderSizePixel = 0
Background4.Position = UDim2.new(0.0154639352, 0, 0.519107938, 0)
Background4.Size = UDim2.new(0, 250, 0, 119)
Background4.Active = true
Background4.Draggable = true
Notify6.Name = "Notify6"
Notify6.Parent = Background4
Notify6.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Notify6.BackgroundTransparency = 1.000
Notify6.BorderSizePixel = 0
Notify6.Position = UDim2.new(0, 0, -0.00512820482, 0)
Notify6.Size = UDim2.new(0, 250, 0, 20)
Notify6.Font = Enum.Font.GothamBlack
Notify6.Text = ""
Notify6.TextColor3 = Color3.fromRGB(255, 255, 255)
Notify6.TextScaled = true
Notify6.TextSize = 14.000
Notify6.TextWrapped = true
Notify5.Name = "Notify5"
Notify5.Parent = Background4
Notify5.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Notify5.BackgroundTransparency = 1.000
Notify5.BorderSizePixel = 0
Notify5.Position = UDim2.new(0, 0, 0.162939027, 0)
Notify5.Size = UDim2.new(0, 250, 0, 20)
Notify5.Font = Enum.Font.GothamBlack
Notify5.Text = ""
Notify5.TextColor3 = Color3.fromRGB(255, 255, 255)
Notify5.TextScaled = true
Notify5.TextSize = 14.000
Notify5.TextWrapped = true
Notify4.Name = "Notify4"
Notify4.Parent = Background4
Notify4.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Notify4.BackgroundTransparency = 1.000
Notify4.BorderSizePixel = 0
Notify4.Position = UDim2.new(0, 0, 0.331006259, 0)
Notify4.Size = UDim2.new(0, 250, 0, 20)
Notify4.Font = Enum.Font.GothamBlack
Notify4.Text = ""
Notify4.TextColor3 = Color3.fromRGB(255, 255, 255)
Notify4.TextScaled = true
Notify4.TextSize = 14.000
Notify4.TextWrapped = true
Notify3.Name = "Notify3"
Notify3.Parent = Background4
Notify3.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Notify3.BackgroundTransparency = 1.000
Notify3.BorderSizePixel = 0
Notify3.Position = UDim2.new(0, 0, 0.499073505, 0)
Notify3.Size = UDim2.new(0, 250, 0, 20)
Notify3.Font = Enum.Font.GothamBlack
Notify3.Text = ""
Notify3.TextColor3 = Color3.fromRGB(255, 255, 255)
Notify3.TextScaled = true
Notify3.TextSize = 14.000
Notify3.TextWrapped = true
Notify2.Name = "Notify2"
Notify2.Parent = Background4
Notify2.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Notify2.BackgroundTransparency = 1.000
Notify2.BorderSizePixel = 0
Notify2.Position = UDim2.new(0, 0, 0.667140722, 0)
Notify2.Size = UDim2.new(0, 250, 0, 20)
Notify2.Font = Enum.Font.GothamBlack
Notify2.Text = ""
Notify2.TextColor3 = Color3.fromRGB(255, 255, 255)
Notify2.TextScaled = true
Notify2.TextSize = 14.000
Notify2.TextWrapped = true
Notify1.Name = "Notify1"
Notify1.Parent = Background4
Notify1.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Notify1.BackgroundTransparency = 1.000
Notify1.BorderSizePixel = 0
Notify1.Position = UDim2.new(0, 0, 0.835207999, 0)
Notify1.Size = UDim2.new(0, 250, 0, 20)
Notify1.Font = Enum.Font.GothamBlack
Notify1.Text = ""
Notify1.TextColor3 = Color3.fromRGB(255, 255, 255)
Notify1.TextScaled = true
Notify1.TextSize = 14.000
Notify1.TextWrapped = true
CloseBar.Name = "CloseBar"
CloseBar.Parent = Background4
CloseBar.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
CloseBar.BorderSizePixel = 0
CloseBar.Position = UDim2.new(0.899999976, 0, -0.210084036, 0)
CloseBar.Size = UDim2.new(0, 25, 0, 25)
CloseBar.Font = Enum.Font.GothamBlack
CloseBar.Text = "X"
CloseBar.TextColor3 = Color3.fromRGB(255, 255, 255)
CloseBar.TextScaled = true
CloseBar.TextSize = 14.000
CloseBar.TextWrapped = true
CloseBar.MouseButton1Click:Connect(function()
Background4.Visible = false
end)
TransparencyBar.Name = "TransparencyBar"
TransparencyBar.Parent = Background4
TransparencyBar.BackgroundColor3 = Color3.fromRGB(0, 255, 255)
TransparencyBar.BorderSizePixel = 0
TransparencyBar.Position = UDim2.new(0.799999952, 0, -0.210084036, 0)
TransparencyBar.Size = UDim2.new(0, 25, 0, 25)
TransparencyBar.Font = Enum.Font.GothamBlack
TransparencyBar.Text = "="
TransparencyBar.TextColor3 = Color3.fromRGB(255, 255, 255)
TransparencyBar.TextScaled = true
TransparencyBar.TextSize = 14.000
TransparencyBar.TextWrapped = true
TransparencyBar.MouseButton1Click:Connect(function()
if TransparencyBar.Text == "=" then
Background4.BackgroundTransparency = 0.750
CloseBar.BackgroundTransparency = 0.750
TransparencyBar.BackgroundTransparency = 0.750
TransparencyBar.Text = "+"
else
Background4.BackgroundTransparency = 0.000
CloseBar.BackgroundTransparency = 0.000
TransparencyBar.BackgroundTransparency = 0.000
TransparencyBar.Text = "="
end
end)
local UseCommand = false
local Versions = "1.0"
local Cmd = {}
Cmd[#Cmd + 1] = {Text = "versions "..Versions,Title = "Script versions"}
Cmd[#Cmd + 1] = {Text = "script by fireservicescripter & Urgiobut",Title = "Script owners / fireservicescripter Discord"}
Cmd[#Cmd + 1] = {Text = "@FireServiceScripter1",Title = "fireservicescripter Youtube"}
Cmd[#Cmd + 1] = {Text = "Click?",Title = "Click on cmd to use quick cmd"}
Cmd[#Cmd + 1] = {Text = "*Note*",Title = "New updates: Reduce lag & faster bring and more commands"}
Cmd[#Cmd + 1] = {Text = "cmd / cmds",Title = "Show commands bar"}
Cmd[#Cmd + 1] = {Text = "rejoin / rj",Title = "Rejoin the game"}
Cmd[#Cmd + 1] = {Text = "cuffs [plr]",Title = "Gives player hand cuffs"}
Cmd[#Cmd + 1] = {Text = "keycard [plr]",Title = "Gives player key card"}
Cmd[#Cmd + 1] = {Text = "shield [plr]",Title = "Gives player shield"}
Cmd[#Cmd + 1] = {Text = "leave / leaveserver / quit",Title = "Leave the server"}
Cmd[#Cmd + 1] = {Text = "antitp / antibring",Title = "You are cannot be bring by another exploiter"}
Cmd[#Cmd + 1] = {Text = "unantitp / unantibring",Title = "You are can be bring by another exploiter"}
Cmd[#Cmd + 1] = {Text = "killsaura [plr]",Title = "Gives player a kill aura"}
Cmd[#Cmd + 1] = {Text = "nokillsaura [plr]",Title = "Remove a kill aura from player"}
Cmd[#Cmd + 1] = {Text = "addvirus / virus [plr]",Title = "Virus player"}
Cmd[#Cmd + 1] = {Text = "removevirus / revirus [plr]",Title = "Remove a virus from a player"}
Cmd[#Cmd + 1] = {Text = "How to use virus?",Title = "Whoever get virus if they get touched by any player the player that touch the virus playe will die"}
Cmd[#Cmd + 1] = {Text = "clearesp",Title = "Clears esp"}
Cmd[#Cmd + 1] = {Text = "esp [plr]",Title = "Esp player"}
Cmd[#Cmd + 1] = {Text = "unesp [plr]",Title = "Unesp player"}
Cmd[#Cmd + 1] = {Text = "espall",Title = "Esp all players"}
Cmd[#Cmd + 1] = {Text = "espinmate / espinmates",Title = "Esp all inmates"}
Cmd[#Cmd + 1] = {Text = "espguard / espguards",Title = "Esp all guards"}
Cmd[#Cmd + 1] = {Text = "espcrim / espcriminal / espcriminals",Title = "Esp all criminals"}
Cmd[#Cmd + 1] = {Text = "espneutral",Title = "Esp all neutral"}
Cmd[#Cmd + 1] = {Text = "unespall",Title = "Unesp all players"}
Cmd[#Cmd + 1] = {Text = "unespinmate / unespinmates",Title = "Unesp all inmates"}
Cmd[#Cmd + 1] = {Text = "unespguard / unespguards",Title = "Unesp all guards"}
Cmd[#Cmd + 1] = {Text = "unespcrim / unespcriminal / unespcriminals",Title = "Unesp all criminals"}
Cmd[#Cmd + 1] = {Text = "unespneutral",Title = "Unesp all neutral"}
Cmd[#Cmd + 1] = {Text = "admin / giveadmin [plr]",Title = "Give a commands to player"}
Cmd[#Cmd + 1] = {Text = "unadmin / removeadmin [plr]",Title = "Remove a commands from player"}
Cmd[#Cmd + 1] = {Text = "kill [plr]",Title = "Kill the player"}
Cmd[#Cmd + 1] = {Text = "killall",Title = "Kill all players"}
Cmd[#Cmd + 1] = {Text = "killguard / killsguard",Title = "Kill all guards"}
Cmd[#Cmd + 1] = {Text = "killinmate / killsinmate",Title = "Kill all inmates"}
Cmd[#Cmd + 1] = {Text = "killcriminal / killscriminal",Title = "Kill all criminals"}
Cmd[#Cmd + 1] = {Text = "tase [plr]",Title = "Tase the player"}
Cmd[#Cmd + 1] = {Text = "taseall",Title = "Tase all everyone"}
Cmd[#Cmd + 1] = {Text = "loopkill / loopkills [plr]",Title = "Loop kills player"}
Cmd[#Cmd + 1] = {Text = "unloopkill / unloopkills [plr]",Title = "Unloop kills player"}
Cmd[#Cmd + 1] = {Text = "loopkillall / loopkillsall",Title = "Loop kills all players"}
Cmd[#Cmd + 1] = {Text = "loopkillguard / loopkillsguard",Title = "Loop kills all guards"}
Cmd[#Cmd + 1] = {Text = "loopkillinmate / loopkillinmates",Title = "Loop kills all inmates"}
Cmd[#Cmd + 1] = {Text = "loopkillcriminal / loopkillcriminals",Title = "Loop kills all criminals"}
Cmd[#Cmd + 1] = {Text = "unloopkillall / unloopkillsall",Title = "Unloop kills all players"}
Cmd[#Cmd + 1] = {Text = "unloopkillguard / unloopkillsguard",Title = "Unloop kills all guards"}
Cmd[#Cmd + 1] = {Text = "unloopkillinmate / unloopkillinmates",Title = "Unloop kills all inmates"}
Cmd[#Cmd + 1] = {Text = "unloopkillcriminal / unloopkillcriminals",Title = "Unloop kills all criminals"}
Cmd[#Cmd + 1] = {Text = "inmate / inmates / prisoner / prisoners",Title = "Become inmate team"}
Cmd[#Cmd + 1] = {Text = "guard / guards / cop / polices",Title = "Become guard team"}
Cmd[#Cmd + 1] = {Text = "crim / criminals / criminal",Title = "Become criminal team"}
Cmd[#Cmd + 1] = {Text = "neutral / neutrals",Title = "Become neutral team"}
Cmd[#Cmd + 1] = {Text = "re / refresh",Title = "Respawn on old position"}
Cmd[#Cmd + 1] = {Text = "res / respawn",Title = "Respawn on respawn pads"}
Cmd[#Cmd + 1] = {Text = "goto / to [plr]",Title = "Teleports to the player"}
Cmd[#Cmd + 1] = {Text = "bring [plr]",Title = "Teleports player to you"}
Cmd[#Cmd + 1] = {Text = "fly [speed]",Title = "Activate fly"}
Cmd[#Cmd + 1] = {Text = "unfly",Title = "Unactivate fly"}
Cmd[#Cmd + 1] = {Text = "tp / teleport [plr] [plr2]",Title = "Teleports player to another player"}
Cmd[#Cmd + 1] = {Text = "arrest [plr] [time]",Title = "Arrest player that is a criminal"}
Cmd[#Cmd + 1] = {Text = "arrestall / arrestothers",Title = "Arrest all criminals"}
Cmd[#Cmd + 1] = {Text = "spamarrest / looparrest [plr]",Title = "Spam arrest player & lag player and server"}
Cmd[#Cmd + 1] = {Text = "unspamarrest / unlooparrest [plr]",Title = "Stop spam arrest player"}
Cmd[#Cmd + 1] = {Text = "clearloopkill / clearloopkills",Title = "clear all loop kills table"}
Cmd[#Cmd + 1] = {Text = "auto / autore / autorefresh",Title = "Auto respawn on old position when died"}
Cmd[#Cmd + 1] = {Text = "unauto / unautore / unautorefresh",Title = "Stop auto respawn on old position when died"}
Cmd[#Cmd + 1] = {Text = "killaura",Title = "Activate kill aura"}
Cmd[#Cmd + 1] = {Text = "nokillaura / unkillaura",Title = "Unactivate kill aura"}
Cmd[#Cmd + 1] = {Text = "antifling",Title = "Activate anti fling"}
Cmd[#Cmd + 1] = {Text = "unantifling",Title = "Unactivate anti fling"}
Cmd[#Cmd + 1] = {Text = "god",Title = "Become a god mode"}
Cmd[#Cmd + 1] = {Text = "ungod",Title = "Unbecome a god mode"}
Cmd[#Cmd + 1] = {Text = "view / spectate / watch [plr]",Title = "Spectates the player"}
Cmd[#Cmd + 1] = {Text = "unview / unspectate / stopwatch",Title = "Unspectates the player"}
Cmd[#Cmd + 1] = {Text = "fastpunch / speedpunchh",Title = "Activate fast punch"}
Cmd[#Cmd + 1] = {Text = "slowpunch / nofastpunch / normalspeedpunch",Title = "unactivate fast punch"}
Cmd[#Cmd + 1] = {Text = "superpunch / onepunch",Title = "Activate super punch"}
Cmd[#Cmd + 1] = {Text = "nosuperpunch / normalpunch",Title = "Unactivate super punch"}
Cmd[#Cmd + 1] = {Text = "prefix / newprefix / changeprefix [prefix text]",Title = "Changes prefix"}
Cmd[#Cmd + 1] = {Text = "red",Title = "Changes name tag color to red color"}
Cmd[#Cmd + 1] = {Text = "antilag / boostfps",Title = "Boost a little fps"}
Cmd[#Cmd + 1] = {Text = "unantilag",Title = "Stop boost the fps"}
Cmd[#Cmd + 1] = {Text = "noclip / noclips",Title = "Activate no clips"}
Cmd[#Cmd + 1] = {Text = "clip / clips",Title = "Unactivate no clips"}
Cmd[#Cmd + 1] = {Text = "orange",Title = "Changes name tag color to orange color"}
Cmd[#Cmd + 1] = {Text = "blue",Title = "Changes name tag color to blue color"}
Cmd[#Cmd + 1] = {Text = "black",Title = "Changes name tag color to black color"}
Cmd[#Cmd + 1] = {Text = "purple",Title = "Changes name tag color to purple color"}
Cmd[#Cmd + 1] = {Text = "brown",Title = "Changes name tag color to brown color"}
Cmd[#Cmd + 1] = {Text = "white",Title = "Changes name tag color to white color"}
Cmd[#Cmd + 1] = {Text = "pink",Title = "Changes name tag color to pink color"}
Cmd[#Cmd + 1] = {Text = "grey",Title = "Changes name tag color to grey color"}
Cmd[#Cmd + 1] = {Text = "green",Title = "Changes name tag color to green color"}
Cmd[#Cmd + 1] = {Text = "yellow",Title = "Changes name tag color to yellow color"}
Cmd[#Cmd + 1] = {Text = "getpos",Title = "Prints positions"}
Cmd[#Cmd + 1] = {Text = "unload / destroygui",Title = "Unload the scripts"}
Cmd[#Cmd + 1] = {Text = "reload / update",Title = "Reload the script to new version"}
Cmd[#Cmd + 1] = {Text = "How to open console?",Title = "To open console chat /console or press F9 or Fn + F9"}
Cmd[#Cmd + 1] = {Text = "lagserver / disconnect",Title = "Lag server and disconnect after 5 minutes of lagging"}
Cmd[#Cmd + 1] = {Text = "unlagserver / undisconnect",Title = "Stop lag server"}
Cmd[#Cmd + 1] = {Text = "speed / setspeed / walkspeed [count]",Title = "Changes walk speeds"}
Cmd[#Cmd + 1] = {Text = "jumppower / setjumppower [count]",Title = "Changes jump powers"}
Cmd[#Cmd + 1] = {Text = "hipheight / sethipheight [count]",Title = "Changes hip heights"}
Cmd[#Cmd + 1] = {Text = "gravity / setgravity [count]",Title = "Changes gravity"}
Cmd[#Cmd + 1] = {Text = "resetspeed / resetwalkspeed",Title = "Reset walk speeds"}
Cmd[#Cmd + 1] = {Text = "resetjumppower / rejumppower",Title = "Reset jump powers"}
Cmd[#Cmd + 1] = {Text = "resethipheight / rehipheight",Title = "Reset hip heights"}
Cmd[#Cmd + 1] = {Text = "resetgravity / regravity",Title = "Reset gravity"}
Cmd[#Cmd + 1] = {Text = "makecrim [plr]",Title = "Make the player become a criminal"}
Cmd[#Cmd + 1] = {Text = "makecrimall",Title = "Make all players become a criminals"}
Cmd[#Cmd + 1] = {Text = "loopbring [plr]",Title = "Loop bring player"}
Cmd[#Cmd + 1] = {Text = "unloopbring ",Title = "Unloop bring player"}
Cmd[#Cmd + 1] = {Text = "baseballbat / bat",Title = "Gets bat"}
Cmd[#Cmd + 1] = {Text = "superknife",Title = "Gets super knife"}
Cmd[#Cmd + 1] = {Text = "firespeed / setfirespeed [count]",Title = "Changes fire speed for the gun"}
Cmd[#Cmd + 1] = {Text = "autofire",Title = "Changes gun ststes to auto fire"}
Cmd[#Cmd + 1] = {Text = "semifire",Title = "Changes gun ststes to semi fire"}
Cmd[#Cmd + 1] = {Text = "burst / burstbullets / bullets [count]",Title = "Changes a bullets for the gun will come out when shot"}
Cmd[#Cmd + 1] = {Text = "reloadtime / reloadtimes [count]",Title = "Changes reload times for the gun"}
Cmd[#Cmd + 1] = {Text = "gun / guns / allguns",Title = "Obtains all guns"}
Cmd[#Cmd + 1] = {Text = "autogun / autoguns / autoallguns",Title = "Activate auto gun when respawned"}
Cmd[#Cmd + 1] = {Text = "unautogun / unautoguns / unautoallguns",Title = "Unactivate auto gun when respawned"}
Cmd[#Cmd + 1] = {Text = "taserbypass / antitaser / lock",Title = "Bypass taser when got tased"}
Cmd[#Cmd + 1] = {Text = "untaserbypass / notaserbypass / unlock",Title = "Unbypass taser when got tased"}
Cmd[#Cmd + 1] = {Text = "nodoors / deletedoors",Title = "Deletes all doors"}
Cmd[#Cmd + 1] = {Text = "restoredoors / doors",Title = "Restores all doors"}
Cmd[#Cmd + 1] = {Text = "nowalls / deletewalls - delete walls",Title = "Deletes all walls"}
Cmd[#Cmd + 1] = {Text = "walls / restorewalls - restore walls",Title = "Restore all walls"}
Cmd[#Cmd + 1] = {Text = "anticrash / antivest",Title = "Anti crash when someone spamming armor"}
Cmd[#Cmd + 1] = {Text = "unanticrash / unantivest",Title = "Unanti crash when someone spamming armor"}
Cmd[#Cmd + 1] = {Text = "antishield / noshield",Title = "Anti shield users"}
Cmd[#Cmd + 1] = {Text = "unantishield",Title = "Unanti shield users"}
Cmd[#Cmd + 1] = {Text = "gatetower",Title = "Teleports to the gate tower"}
Cmd[#Cmd + 1] = {Text = "tower",Title = "Teleports to the yard tower"}
Cmd[#Cmd + 1] = {Text = "sewer",Title = "Teleports to the sewer"}
Cmd[#Cmd + 1] = {Text = "yard",Title = "Teleports to yard"}
Cmd[#Cmd + 1] = {Text = "backnexus",Title = "Teleports to the back nexus"}
Cmd[#Cmd + 1] = {Text = "nexus",Title = "Teleports to the nexus"}
Cmd[#Cmd + 1] = {Text = "gate",Title = "Teleports to the gate"}
Cmd[#Cmd + 1] = {Text = "findowner / checkscriptowner",Title = "Find a script owner in the server"}
Cmd[#Cmd + 1] = {Text = "getplayer / getplayers",Title = "Get a players counts in the server"}
Cmd[#Cmd + 1] = {Text = "rapidfire",Title = "Activate rapid fire"}
Cmd[#Cmd + 1] = {Text = "autorapidfire",Title = "Auto activate rapid fire"}
Cmd[#Cmd + 1] = {Text = "unautorapidfire",Title = "Unauto activate rapid fire"}
Cmd[#Cmd + 1] = {Text = "armory",Title = "Teleports to the armory"}
Cmd[#Cmd + 1] = {Text = "cafe - teleport to cafe",Title = "Teleports to the cafeteria"}
Cmd[#Cmd + 1] = {Text = "crimbase / criminalbase",Title = "Teleports to the criminals base"}
Cmd[#Cmd + 1] = {Text = "lunchroom",Title = "Teleports to the cafeteria room"}
Cmd[#Cmd + 1] = {Text = "spamchat [delay]",Title = "Spam the chat"}
Cmd[#Cmd + 1] = {Text = "unspamchat",Title = "Unspam the chat"}
Cmd[#Cmd + 1] = {Text = "savepos / saveposition",Title = "Saves positions"}
Cmd[#Cmd + 1] = {Text = "loadpos / loadposition",Title = "Loads positions"}
Cmd[#Cmd + 1] = {Text = "notify",Title = "Send a message when player leave / join"}
Cmd[#Cmd + 1] = {Text = "nonotify",Title = "Stop send a message when player leave / join"}
Cmd[#Cmd + 1] = {Text = "copychat",Title = "Copies all players chats"}
Cmd[#Cmd + 1] = {Text = "uncopychat",Title = "uncopies all players chats"}
Cmd[#Cmd + 1] = {Text = "chatnotify",Title = "Chats when player leave / join"}
Cmd[#Cmd + 1] = {Text = "unchatnotify / nochatnotify",Title = "Stop chat when player leave / join"}
Cmd[#Cmd + 1] = {Text = "opengate",Title = "Open the gate"}
Cmd[#Cmd + 1] = {Text = "antifell / antivoid",Title = "Activate anti fell to the void when respawn as custom team"}
Cmd[#Cmd + 1] = {Text = "unantifell / unantivoid",Title = "Unactivate anti fell to the void when respawn as custom team"}
Cmd[#Cmd + 1] = {Text = "beam [plr]",Title = "Shoot a beam to player"}
Cmd[#Cmd + 1] = {Text = "lagbeam / beam2 [plr]",Title = "Shoot a beam to player but lag"}
Cmd[#Cmd + 1] = {Text = "crash / beam3 [plr]",Title = "Shoot a beam to player but even more lag"}
Cmd[#Cmd + 1] = {Text = "antispamarrest",Title = "Activate anti spam arrest"}
Cmd[#Cmd + 1] = {Text = "unantispamarrest",Title = "Unactivate anti spam arrest"}
Cmd[#Cmd + 1] = {Text = "crashserver",Title = "Crash a server if your pc crash wait until it stopped crash and another player will be crashed"}
Cmd[#Cmd + 1] = {Text = "!getprefix",Title = "If you for get prefix you can type this in chat"}
local Material = {}
local Mouse = game.Players.LocalPlayer:GetMouse()
for i = 1,#Cmd do
local clone = CmdText:Clone()
clone.Text = Cmd[i].Text
clone.Name = "COMMANDS"
local Ins = Instance.new("StringValue", clone)
Ins.Name = "Title"
Ins.Value = Cmd[i].Title
local Ins2 = Instance.new("StringValue", clone)
Ins2.Name = "TopbarName"
Ins2.Value = Cmd[i].Text:split(" ")[1]
clone.Parent = CmdHandler
clone.MouseButton1Click:Connect(function()
Execute:CaptureFocus()
Execute.Text = clone.Text:split(" ")[1]
Execute.CursorPosition = #Execute.Text + 1
end)
end
Mouse.Move:Connect(function()
local Guis = game:GetService("CoreGui"):GetGuiObjectsAtPosition(Mouse.X, Mouse.Y)
local Gui
for i,v in pairs(Guis) do
if v.Parent == CmdHandler then
Gui = v
end
end
if Gui ~= nil then
local PositionX
local PositionY
local X = Mouse.X
local Y = Mouse.Y
if Mouse.X > 200 then
PositionX = Mouse.X - 201
else
PositionX = Mouse.X + 21
end
if Mouse.Y > (Mouse.ViewSizeY-96) then
PositionY = Mouse.Y - 97
else
PositionY = Mouse.Y
end
Background3.Visible = true
Background3.Position = UDim2.new(0, PositionX, 0, PositionY)
Topbar.Text = Gui.TopbarName.Value
CmdTitle.Text = Gui.Title.Value
else
Background3.Visible = false
end
end)
if DisableScript then
DisableScript()
end
local connections = getconnections(game.ReplicatedStorage.ReplicateEvent.OnClientEvent)
local tazePlayer = getconnections(workspace.Remote.tazePlayer.OnClientEvent)
local StringsLowerMessage = false -- If this true: if commands is 'Kill' but when you say k or i or l it will match to 'Kill' and you can turns this off or on when you are ingame with cmd 'slm' and 'uslm'
local ScriptDisabled = false
local LoopBeam = {}
local LoopKill = {}
local Virus = {}
local KillAura = {}
local LoopTase = {}
local Admin = {}
local Watching = nil
local States = {}
local BuyGamepass = game:GetService("MarketplaceService"):UserOwnsGamePassAsync(tonumber((game:GetService("Players").LocalPlayer.CharacterAppearance):split('=')[#((game:GetService("Players").LocalPlayer.CharacterAppearance):split('='))]), 96651)
local function GetPlayer(String)
if not String then return end
local Yes = {}
for _, Player in ipairs(game.Players:GetPlayers()) do
if string.lower(Player.Name):match(string.lower(String)) or string.lower(Player.DisplayName):match(string.lower(String)) then
table.insert(Yes, Player)
end
end
if #Yes > 0 then
return Yes[1]
elseif #Yes < 1 then
return nil
end
end
local function GetOrientation()
local PosX, PosY, PosZ = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame:ToOrientation()
return CFrame.new(game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame.X, game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame.Y, game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame.Z) * CFrame.fromOrientation(0, PosY, 0)
end
local function GetPos()
return game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
end
local function GetCamPos()
return workspace.CurrentCamera.CFrame
end
local function GetTeam()
return game.Players.LocalPlayer.TeamColor.Name
end
function Goto(Player, Distance)
local Distance = Distance or CFrame.new(0, 0, 0)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player.Character.HumanoidRootPart.CFrame * Distance
end
function Split(Arguaments, Split)
if not Arguaments or not Split then return end
return Arguaments:split(Split)
end
function ChatNotify(Message, Colors, Size)
game.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = Message,
Color = Colors or Color3.fromRGB(255, 255, 255),
Font = Enum.Font.SourceSans,
FontSize = Size or Enum.FontSize.Size48
})
end
function Chat(Message, Whisper)
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(Message, Whisper or "ALl")
end
function WaitForChild(Time, Parent, Child)
if not Parent or not Child then return end
if Parent == "LocalPlayer" then Parent = game.Players.LocalPlayer end
if Parent == "Character" then Parent = game.Players.LocalPlayer.Character end
if Parent == "Backpack" then Parent = game.Players.LocalPlayer.Character.Backpack end
local Times = Time * 10 or 1
repeat wait(.1)
Time = Time - 1
until Parent:FindFirstChild(Child) or Time <= 0
if Parent and Parent:FindFirstChild(Child) then
return Parent:FindFirstChild(Child)
else
return nil
end
end
function Kill(Player)
local events = {}
local gun = nil
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.Name ~= "Taser" and v:FindFirstChild("GunStates") then
gun = v
end
end
if gun == nil then
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name ~= "Taser" and v:FindFirstChild("GunStates") then
gun = v
end
end
end
coroutine.wrap(function()
for i = 1,30 do
game.ReplicatedStorage.ReloadEvent:FireServer(gun)
wait(.5)
end
end)()
for i = 1,5 do
events[#events + 1] = {
Hit = Player.Character:FindFirstChild("Head") or Player.Character:FindFirstChildOfClass("Part"),
Cframe = CFrame.new(),
RayObject = Ray.new(Vector3.new(), Vector3.new()),
Distance = 0
}
end
game.ReplicatedStorage.ShootEvent:FireServer(events, gun)
end
function KillTeam(Team)
local events = {}
local gun = nil
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.TeamColor.Name == Team then
if v.TeamColor.Name == game.Players.LocalPlayer.TeamColor.Name then
local savedcf = GetOrientation()
local camcf = workspace.CurrentCamera.CFrame
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.random().Name)
workspace.CurrentCamera.CFrame = camcf
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
end
for i = 1,10 do
events[#events + 1] = {
Hit = v.Character:FindFirstChild("Head") or v.Character:FindFirstChildOfClass("Part"),
Cframe = CFrame.new(),
RayObject = Ray.new(Vector3.new(), Vector3.new()),
Distance = 0
}
end
end
end
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.Name ~= "Taser" and v:FindFirstChild("GunStates") then
gun = v
end
end
if gun == nil then
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name ~= "Taser" and v:FindFirstChild("GunStates") then
gun = v
end
end
end
coroutine.wrap(function()
for i = 1,30 do
game.ReplicatedStorage.ReloadEvent:FireServer(gun)
wait(.5)
end
end)()
game.ReplicatedStorage.ShootEvent:FireServer(events, gun)
end
function KillAll()
local events = {}
local gun = nil
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
if v.TeamColor.Name == game.Players.LocalPlayer.TeamColor.Name then
local savedcf = GetOrientation()
local camcf = workspace.CurrentCamera.CFrame
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.random().Name)
workspace.CurrentCamera.CFrame = camcf
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
end
for i = 1,10 do
events[#events + 1] = {
Hit = v.Character:FindFirstChild("Head") or v.Character:FindFirstChildOfClass("Part"),
Cframe = CFrame.new(),
RayObject = Ray.new(Vector3.new(), Vector3.new()),
Distance = 0
}
end
end
end
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.Name ~= "Taser" and v:FindFirstChild("GunStates") then
gun = v
end
end
if gun == nil then
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name ~= "Taser" and v:FindFirstChild("GunStates") then
gun = v
end
end
end
coroutine.wrap(function()
for i = 1,30 do
game.ReplicatedStorage.ReloadEvent:FireServer(gun)
wait(.5)
end
end)()
game.ReplicatedStorage.ShootEvent:FireServer(events, gun)
end
function Tase(Player)
local events = {}
local gun = nil
local savedteam = game.Players.LocalPlayer.TeamColor.Name
if not game.Players.LocalPlayer.Character:FindFirstChild("Taser") and not game.Players.LocalPlayer.Backpack:FindFirstChild("Taser") then
savedteam = game.Players.LocalPlayer.TeamColor.Name
local savedcf = GetOrientation()
local camcf = workspace.CurrentCamera.CFrame
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Bright blue").Name)
workspace.CurrentCamera.CFrame = camcf
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
end
for i = 1,1 do
events[#events + 1] = {
Hit = Player.Character:FindFirstChildOfClass("Part"),
Cframe = CFrame.new(),
RayObject = Ray.new(Vector3.new(), Vector3.new()),
Distance = 0
}
end
game.ReplicatedStorage.ShootEvent:FireServer(events, gun)
local savedcf = GetOrientation()
local camcf = workspace.CurrentCamera.CFrame
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new(savedteam).Name)
workspace.CurrentCamera.CFrame = camcf
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
end
function TaseTeam(Team)
local events = {}
local gun = nil
local savedteam = game.Players.LocalPlayer.TeamColor.Name
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.TeamColor.Name == Team then
events[#events + 1] = {
Hit = v.Character:FindFirstChildOfClass("Part"),
Cframe = CFrame.new(),
RayObject = Ray.new(Vector3.new(), Vector3.new()),
Distance = 0
}
end
end
if not game.Players.LocalPlayer.Character:FindFirstChild("Taser") and not game.Players.LocalPlayer:FindFirstChild("Backpack"):FindFirstChild("Taser") then
savedteam = game.Players.LocalPlayer.TeamColor.Name
local savedcf = GetOrientation()
local camcf = workspace.CurrentCamera.CFrame
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Bright blue").Name)
workspace.CurrentCamera.CFrame = camcf
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
end
gun = game.Players.LocalPlayer.Character:FindFirstChild("Taser") or game.Players.LocalPlayer.Backpack:FindFirstChild("Taser")
game.ReplicatedStorage.ShootEvent:FireServer(events, gun)
local savedcf = GetOrientation()
local camcf = workspace.CurrentCamera.CFrame
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new(savedteam).Name)
workspace.CurrentCamera.CFrame = camcf
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
end
function TaserAll()
local events = {}
local gun = nil
local savedteam = game.Players.LocalPlayer.TeamColor.Name
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
events[#events + 1] = {
Hit = v.Character:FindFirstChildOfClass("Part"),
Cframe = CFrame.new(),
RayObject = Ray.new(Vector3.new(), Vector3.new()),
Distance = 0
}
end
end
if not game.Players.LocalPlayer.Character:FindFirstChild("Taser") and not game.Players.LocalPlayer:FindFirstChild("Backpack"):FindFirstChild("Taser") then
savedteam = game.Players.LocalPlayer.TeamColor.Name
local savedcf = GetOrientation()
local camcf = workspace.CurrentCamera.CFrame
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Bright blue").Name)
workspace.CurrentCamera.CFrame = camcf
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
end
gun = game.Players.LocalPlayer.Character:FindFirstChild("Taser") or game.Players.LocalPlayer.Backpack:FindFirstChild("Taser")
game.ReplicatedStorage.ShootEvent:FireServer(events, gun)
local savedcf = GetOrientation()
local camcf = workspace.CurrentCamera.CFrame
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new(savedteam).Name)
workspace.CurrentCamera.CFrame = camcf
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
end
local NOW = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
game:GetService("RunService").Stepped:Connect(function()
if States.LoopBring then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
UseCommand = true
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = NOW
end
end)
function DoLoop()
local pos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
repeat wait() until not States.LoopBring
workspace.Remote.loadchar:InvokeServer()
UseCommand = true
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
end
function LoopBring(Player)
workspace.Remote.loadchar:InvokeServer()
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.single.Hammer.ITEMPICKUP)
if not game.Players.LocalPlayer:FindFirstChild("Backpack"):FindFirstChild("Hammer") then
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver.M9.ITEMPICKUP)
end
local CHAR = game.Players.LocalPlayer.Character
CHAR.Humanoid.Name = "1"
local c = CHAR["1"]:Clone()
c.Name = "Humanoid"
c.Parent = CHAR
CHAR["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = CHAR
CHAR.Animate.Disabled = true
wait()
CHAR.Animate.Disabled = false
CHAR.Humanoid.DisplayDistanceType = "None"
local Tool = game.Players.LocalPlayer.Backpack:FindFirstChild("Hammer") or game.Players.LocalPlayer.Backpack:FindFirstChild("M9")
if not game.Players.LocalPlayer.Character:FindFirstChild("Hammer") and not game.Players.LocalPlayer.Character:FindFirstChild("M9") then
Tool.Parent = game.Players.LocalPlayer.Character
end
local stop = 0
repeat wait(.1)
stop = stop + 1
Player.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -0.75)
until (not game.Players.LocalPlayer.Character:FindFirstChild("Hammer") and not game.Players.LocalPlayer.Character:FindFirstChild("M9") or not game.Players.LocalPlayer.Character or not game.Players.LocalPlayer.Character.HumanoidRootPart or not game.Players[Player.Name] or stop > 500)
end
function Teleport(Player, Position)
if Player == nil or Position == nil then return end
local savedcf = GetPos()
workspace.Remote.loadchar:InvokeServer()
UseCommand = true
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Position
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.single.Hammer.ITEMPICKUP)
if not game.Players.LocalPlayer:FindFirstChild("Backpack"):FindFirstChild("Hammer") then
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver.M9.ITEMPICKUP)
end
local CHAR = game.Players.LocalPlayer.Character
CHAR.Humanoid.Name = "1"
local c = CHAR["1"]:Clone()
c.Name = "Humanoid"
c.Parent = CHAR
CHAR["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = CHAR
CHAR.Animate.Disabled = true
wait()
CHAR.Animate.Disabled = false
CHAR.Humanoid.DisplayDistanceType = "None"
local tool = game.Players.LocalPlayer:FindFirstChild("Backpack"):FindFirstChild("Hammer") or game.Players.LocalPlayer:FindFirstChild("Backpack"):FindFirstChild("M9")
tool.Parent = CHAR
local STOP = 0
repeat wait(.1)
STOP = STOP + 1
Player.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -0.75)
until (not game.Players.LocalPlayer.Character:FindFirstChild("M9") and not game.Players.LocalPlayer.Character:FindFirstChild("Hammer") or not game.Players.LocalPlayer.Character.HumanoidRootPart or not Player.Character.HumanoidRootPart or not game.Players.LocalPlayer.Character.HumanoidRootPart.Parent or not Player.Character.HumanoidRootPart.Parent or STOP > 500) and STOP > 3
wait(.2)
workspace.Remote.loadchar:InvokeServer()
UseCommand = true
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
end
function Void(Player)
if Player == nil then return end
local savedcf = GetOrientation()
workspace.Remote.loadchar:InvokeServer()
UseCommand = true
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.single.Hammer.ITEMPICKUP)
if not game.Players.LocalPlayer:FindFirstChild("Backpack"):FindFirstChild("Hammer") then
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver.M9.ITEMPICKUP)
end
local CHAR = game.Players.LocalPlayer.Character
CHAR.Humanoid.Name = "1"
local c = CHAR["1"]:Clone()
c.Name = "Humanoid"
c.Parent = CHAR
CHAR["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = CHAR
CHAR.Animate.Disabled = true
wait()
CHAR.Animate.Disabled = false
CHAR.Humanoid.DisplayDistanceType = "None"
local tool = game.Players.LocalPlayer:FindFirstChild("Backpack"):FindFirstChild("Hammer") or game.Players.LocalPlayer:FindFirstChild("Backpack"):FindFirstChild("M9")
tool.Parent = CHAR
local STOP = 0
repeat wait(.1)
STOP = STOP + 1
Player.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -0.75)
until (not game.Players.LocalPlayer.Character:FindFirstChild("M9") and not game.Players.LocalPlayer.Character:FindFirstChild("Hammer") or not game.Players.LocalPlayer.Character.HumanoidRootPart or not Player.Character.HumanoidRootPart or not game.Players.LocalPlayer.Character.HumanoidRootPart.Parent or not Player.Character.HumanoidRootPart.Parent or STOP > 500) and STOP > 3
for i = 1,10 do
wait()
UseCommand = true
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(99999999999999, 99999999999999, 99999999999999)
end
workspace.Remote.loadchar:InvokeServer()
UseCommand = true
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
end
function TeleportV(Player, Player2)
if Player == nil or Player2 == nil then return end
local savedcf = GetPos()
workspace.Remote.loadchar:InvokeServer()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.single.Hammer.ITEMPICKUP)
if not game.Players.LocalPlayer:FindFirstChild("Backpack"):FindFirstChild("Hammer") then
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver.M9.ITEMPICKUP)
end
local CHAR = game.Players.LocalPlayer.Character
CHAR.Humanoid.Name = "1"
local c = CHAR["1"]:Clone()
c.Name = "Humanoid"
c.Parent = CHAR
CHAR["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = CHAR
CHAR.Animate.Disabled = true
wait()
CHAR.Animate.Disabled = false
CHAR.Humanoid.DisplayDistanceType = "None"
local tool = game.Players.LocalPlayer:FindFirstChild("Backpack"):FindFirstChild("Hammer") or game.Players.LocalPlayer:FindFirstChild("Backpack"):FindFirstChild("M9")
tool.Parent = CHAR
local STOP = 0
repeat wait(.1)
STOP = STOP + 1
Player.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -0.75)
until (not game.Players.LocalPlayer.Character:FindFirstChild("M9") and not game.Players.LocalPlayer.Character:FindFirstChild("Hammer") or not game.Players.LocalPlayer.Character.HumanoidRootPart or not Player.Character.HumanoidRootPart or not game.Players.LocalPlayer.Character.HumanoidRootPart.Parent or not Player.Character.HumanoidRootPart.Parent or STOP > 500) and STOP > 3
for i = 1,10 do
wait()
UseCommand = true
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player2.Character.HumanoidRootPart.CFrame
end
workspace.Remote.loadchar:InvokeServer()
UseCommand = true
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
end
function ArrestEvent(Player, Time)
for i = 1,Time do
workspace.Remote.arrest:InvokeServer(Player.Character.Head)
end
end
function Arrest(Player, Time)
local Time = tonumber(Time) or 1
local savedcf = GetPos()
local savedcamcf = GetCamPos()
local savedteam = GetTeam()
if Player then
repeat wait()
UseCommand = true
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 1)
for i = 1,Time do
coroutine.wrap(function()
workspace.Remote.arrest:InvokeServer(Player.Character.Head)
end)()
end
until (Player.Character:FindFirstChild("Head"):FindFirstChild("handcuffedGui") or not game.Players:FindFirstChild(Player.Name))
wait()
end
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new(savedteam).Name)
game.Players.LocalPlayer.Character.Humanoid.Sit = false
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
workspace.CurrentCamera.CFrame = savedcamcf
end
function CreateBeam(Player, Distance, Position)
if Player then
pcall(function()
local Backpack = game.Players.LocalPlayer.Backpack
local Character = game.Players.LocalPlayer.Character
local Gun = Backpack:FindFirstChild("Remington 870") or Character:FindFirstChild("Remington 870")
if not Gun then
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
end
Gun = Backpack:FindFirstChild("Remington 870") or Character:FindFirstChild("Remington 870")
local Head = Player.Character.Head
if Head and Player and Character and Backpack and Gun and Distance and Position then
local events = {}
for i = 1,100 do
events[i] = {
RayObject = Ray.new(Vector3.new(), Vector3.new()),
Distance = Distance,
Cframe = Position,
Hit = Head
}
end
game.ReplicatedStorage.ShootEvent:FireServer(events, Gun)
end
Gun.Parent = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character:FindFirstChild("Remington 870"):Destroy()
end)
end
end
function CreateBeam2(Player, Distance, Position)
if Player then
pcall(function()
local Backpack = game.Players.LocalPlayer.Backpack
local Character = game.Players.LocalPlayer.Character
local Gun = Backpack:FindFirstChild("AK-47") or Character:FindFirstChild("AK-47")
if not Gun then
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
end
Gun = Backpack:FindFirstChild("AK-47") or Character:FindFirstChild("AK-47")
local Head = Player.Character.Head
if Head and Player and Character and Backpack and Gun and Distance and Position then
local events = {}
for i = 1,100 do
events[#events + 1] = {
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head}
}
end
game.ReplicatedStorage.ShootEvent:FireServer(events, Gun)
end
Gun.Parent = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character:FindFirstChild("AK-47"):Destroy()
end)
end
end
function CreateBeam3(Player, Distance, Position)
if Player then
pcall(function()
local Backpack = game.Players.LocalPlayer.Backpack
local Character = game.Players.LocalPlayer.Character
local Gun = Backpack:FindFirstChild("M9") or Character:FindFirstChild("M9")
if not Gun then
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
end
Gun = Backpack:FindFirstChild("M9") or Character:FindFirstChild("M9")
local Head = Player.Character.Head
if Head and Player and Character and Backpack and Gun and Distance and Position then
local events = {}
for i = 1,100 do
events[#events + 1] = {
{["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = Distance,["Cframe"] = Position,["Hit"] = Head}
}
end
game.ReplicatedStorage.ShootEvent:FireServer(events, Gun)
end
Gun.Parent = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character:FindFirstChild("M9"):Destroy()
end)
end
end
function Esp(player)
pcall(function()
local Billboard = Instance.new("BillboardGui", game.Players.LocalPlayer.PlayerGui)
local Frame = Instance.new("Frame", Billboard)
local Label_Billboard = Instance.new("TextLabel", Billboard)
Billboard.Name = "ESP"
Billboard.Adornee = workspace:FindFirstChild(player.Name).Head
Billboard.AlwaysOnTop = true
Billboard.ExtentsOffset = Vector3.new(0, 1.25, 0)
Billboard.Size = UDim2.new(0, 6, 0, 6)
Frame.Name = "ESP_2"
Frame.BackgroundColor = BrickColor.new(player.TeamColor.Name)
Frame.BorderSizePixel = 0
Frame.BackgroundTransparency = 0.250
Frame.Position = UDim2.new(-0.5, 0, -0.5, 0)
Frame.Visible = true
Frame.Size = UDim2.new(2, 0, 2, 0)
Frame.ZIndex = 1
Label_Billboard.Name = "ESP_3"
Label_Billboard.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Label_Billboard.BackgroundTransparency = 1.000
Label_Billboard.Text = player.DisplayName
Label_Billboard.Font = Enum.Font.GothamBlack
Label_Billboard.FontSize = Enum.FontSize.Size18
Label_Billboard.BorderSizePixel = 0
Label_Billboard.Visible = true
Label_Billboard.Position = UDim2.new(0, 0, 0, -40)
Label_Billboard.TextColor3 = Color3.fromRGB(0, 0, 0)
Label_Billboard.ZIndex = 2
Label_Billboard.Size = UDim2.new(2, 0, 10, 0)
end)
end
function Unesp(player)
for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
if v:FindFirstChild("ESP_3") then
if v.ESP_3.Text == player.DisplayName then
v:Destroy()
end
end
end
end
function ClearEsp()
for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
if v.Name == "ESP" then
v:Destroy()
end
end
end
function Beam(Player, Distance, Time)
if Player and Distance then
local RunService = game:GetService("RunService")
RunService:BindToRenderStep(Player.Name, math.huge, function()
coroutine.wrap(function()
CreateBeam(Player, Distance, Player.Character.HumanoidRootPart.CFrame)
end)()
end)
delay(Time, function()
pcall(function()
RunService:UnbindFromRenderStep(Player.Name)
end)
end)
end
end
function LagBeam(Player, Distance, Time)
if Player and Distance then
local RunService = game:GetService("RunService")
RunService:BindToRenderStep(Player.Name, math.huge, function()
coroutine.wrap(function()
CreateBeam(Player, Distance, Player.Character.HumanoidRootPart.CFrame)
end)()
coroutine.wrap(function()
CreateBeam2(Player, Distance, Player.Character.HumanoidRootPart.CFrame)
end)()
coroutine.wrap(function()
CreateBeam3(Player, Distance, Player.Character.HumanoidRootPart.CFrame)
end)()
end)
delay(Time, function()
pcall(function()
RunService:UnbindFromRenderStep(Player.Name)
end)
end)
end
end
function FeGodMode()
game.Players.LocalPlayer.Character.Humanoid.Name = 1
local l = game.Players.LocalPlayer.Character["1"]:Clone()
l.Parent = game.Players.LocalPlayer.Character
l.Name = "Humanoid"
game.Players.LocalPlayer.Character.Animate.Disabled = true
wait()
game.Players.LocalPlayer.Character.Animate.Disabled = false
game.Players.LocalPlayer.Character["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
end
local function GetPlayerPart(Player)
if not Player then return end
if Player:FindFirstChild("HumanoidRootPart") then
return Player.HumanoidRootPart
elseif Player:FindFirstChild("Torso") then
return Player.Torso
end
end
local Mouse = game.Players.LocalPlayer:GetMouse()
function CopyChat(Player)
Player.Chatted:Connect(function(Message)
if States.CopyChat then
Chat("["..Player.DisplayName.."]: "..Message)
end
end)
end
function Died(Player)
pcall(function()
if Player.Character.Humanoid.Health < 1 then
if States.ChatNotify then
Chat(Player.DisplayName.." Died")
end
if States.Notify then
game.StarterGui:SetCore("SendNotification", {
Title = "Game",
Text = Player.DisplayName.." Died",
Icon = game.Players:GetUserThumbnailAsync(Player.UserId, Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size352x352)
})
end
end
end)
end
function PlayerPickUp(Player)
Player.Backpack.ChildAdded:Connect(function(Item)
if States.ChatNotify then
Chat(Player.DisplayName.." Pick Up "..Item.Name)
end
if States.Notify then
game.StarterGui:SetCore("SendNotification", {
Title = "Game",
Text = Player.DisplayName.." Pick Up "..Item.Name,
Icon = game.Players:GetUserThumbnailAsync(Player.UserId, Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size352x352)
})
end
end)
end
local function Notify(Message, Color, Text)
Notify6.Text = Notify5.Text
Notify6.TextColor3 = Notify5.TextColor3
Notify5.Text = Notify4.Text
Notify5.TextColor3 = Notify4.TextColor3
Notify4.Text = Notify3.Text
Notify4.TextColor3 = Notify3.TextColor3
Notify3.Text = Notify2.Text
Notify3.TextColor3 = Notify2.TextColor3
Notify2.Text = Notify1.Text
Notify2.TextColor3 = Notify1.TextColor3
Notify1.Text = "["..Text.."] "..Message
Notify1.TextColor3 = Color or Color3.fromRGB(255, 255, 255)
end
local function Loadstring(Https)
if not Https then return end
loadstring(game:HttpGet((Https), true))()
end
local function Command(Cmd)
if StringsLowerMessage then
return Arg1 == Prefix..(string.lower(Cmd))
else
return Arg1 == Prefix..Cmd
end
end
local function PrefixCommand(Cmd)
if StringsLowerMessage then
return Arg1 == "!"..string.lower(Cmd)
else
return Arg1 == "!"..Cmd
end
end
local Walls = {
game.Workspace.Prison_Halls.walls,
game.Workspace.Prison_Halls.roof,
game.Workspace.Prison_Halls.outlines,
game.Workspace.Prison_Halls.lights,
game.Workspace.Prison_Halls.accent,
game.Workspace.Prison_Halls.glass,
game.Workspace.Prison_Cellblock.b_front,
game.Workspace.Prison_Cellblock.doors,
game.Workspace.Prison_Cellblock.c_tables,
game.Workspace.Prison_Cellblock.a_front,
game.Workspace.Prison_Cellblock.b_outerwall,
game.Workspace.Prison_Cellblock.c_wall,
game.Workspace.Prison_Cellblock.b_wall,
game.Workspace.Prison_Cellblock.c_hallwall,
game.Workspace.Prison_Cellblock.a_outerwall,
game.Workspace.Prison_Cellblock.b_ramp,
game.Workspace.Prison_Cellblock.a_ramp,
game.Workspace.Prison_Cellblock.a_walls,
game.Workspace.Prison_Cellblock.Cells_B,
game.Workspace.Prison_Cellblock.Cells_A,
game.Workspace.Prison_Cellblock.c_corner,
game.Workspace.Prison_Cellblock.Wedge,
game.Workspace.Prison_Cellblock.a_ceiling,
game.Workspace.Prison_Cellblock.b_ceiling,
game.Workspace.City_buildings,
game.Workspace.Prison_OuterWall,
game.Workspace.Prison_Fences,
game.Workspace.Prison_Guard_Outpost,
game.Workspace.Prison_Cafeteria.building,
game.Workspace.Prison_Cafeteria.glass,
game.Workspace.Prison_Cafeteria.oven,
game.Workspace.Prison_Cafeteria.shelves,
game.Workspace.Prison_Cafeteria.vents,
game.Workspace.Prison_Cafeteria.accents,
game.Workspace.Prison_Cafeteria["vending machine"],
game.Workspace.Prison_Cafeteria.Prison_table1,
game.Workspace.Prison_Cafeteria.counter,
game.Workspace.Prison_Cafeteria.boxes,
game.Workspace.Prison_Cafeteria["trash bins"]
}
Notify("Loaded GooGoo-admin ", Color3.fromRGB(0, 255, 0), "Loads")
local Gyro = nil
local Velocity = nil
local SuperKnife = {}
function PlayerChatted(Message)
if ScriptDisabled then return end
Split = Message:split(" ")
Arg1 = Split[1]
Arg2 = Split[2]
Arg3 = Split[3]
Arg4 = Split[4]
UseCommand = true
if Command("killsaura") then
local plr = GetPlayer(Arg2)
if plr ~= nil and not KillAura[plr.UserId] then
KillAura[plr.UserId] = {Player = plr}
Notify("Added kill aura to "..plr.DisplayName, Color3.fromRGB(0, 255, 0), "Success")
elseif not KillAura[plr.UserId] then
Notify(plr.DisplayName.." already have kill aura", Color3.fromRGB(255, 255, 0), "Warn")
elseif plr == nil then
Notify("No player found", Color3.fromRGB(255, 0, 0), "Error")
else
Notify("No arguaments found", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("nokillsaura") then
local plr = GetPlayer(Arg2)
if plr ~= nil and KillAura[plr.UserId] then
KillAura[plr.UserId] = nil
Notify("Removed kill aura from "..plr.DisplayName, Color3.fromRGB(0, 255, 0), "Success")
elseif KillAura[plr.UserId] then
Notify(plr.DisplayName.." don't have kill aura", Color3.fromRGB(255, 255, 0), "Warn")
elseif plr == nil then
Notify("No player found", Color3.fromRGB(255, 0, 0), "Error")
else
Notify("No arguaments found", Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("shield") then
local plr = GetPlayer(Arg2)
if BuyGamepass then
if plr ~= nil then
local savedteam = game.Players.LocalPlayer.TeamColor.Name
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Riot Shield"].ITEMPICKUP)
local Item = game.Players.LocalPlayer:FindFirstChild("Backpack"):FindFirstChild("Riot Shied") or game.Players.LocalPlayer.Character:FindFirstChild("Riot Shield")
local savedcf = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
UseCommand = true
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = plr.Character.HumanoidRootPart.CFrame
local CHAR = game.Players.LocalPlayer.Character
CHAR.Humanoid.Name = "1"
local c = CHAR["1"]:Clone()
c.Name = "Humanoid"
c.Parent = CHAR
CHAR["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = CHAR
CHAR.Animate.Disabled = true
wait()
CHAR.Animate.Disabled = false
CHAR.Humanoid.DisplayDistanceType = "None"
if not game.Players.LocalPlayer.Character:FindFirstChild(Item.Name) then
Item.Parent = game.Players.LocalPlayer.Character
end
local STOP = 0
repeat wait(.1)
STOP = STOP + 1
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = plr.Character.Torso.CFrame * CFrame.new(0, 0, 0.75)
until (not game.Players.LocalPlayer.Character:FindFirstChild(Item.Name) or not game.Players.LocalPlayer.Character or not game.Players.LocalPlayer.Character.HumanoidRootPart or STOP > 500)
wait(.2)
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new(savedteam).Name)
UseCommand = true
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
Notify("Gave shiled to "..plr.DisplayName)
else
Notify("No player found", Color3.fromRGB(255, 0, 0), "Error")
end
else
Notify("You don't have gamepass for swat", Color3.fromRGB(255, 255, 0), "Warn")
end
end
if Command("keycard") then
local plr = GetPlayer(Arg2)
if plr ~= nil then
local savedteam = game.Players.LocalPlayer.TeamColor.Name
repeat wait(.2)
game.Players.LocalPlayer.Character.Humanoid.Health = 0
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Bright blue").Name)
until workspace.Prison_ITEMS.single:FindFirstChild("Key card")
wait()
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.single["Key card"].ITEMPICKUP)
local Item = game.Players.LocalPlayer:FindFirstChild("Backpack"):FindFirstChild("Key card") or game.Players.LocalPlayer.Character:FindFirstChild("Key card")
local savedcf = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
UseCommand = true
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = plr.Character.HumanoidRootPart.CFrame
local CHAR = game.Players.LocalPlayer.Character
CHAR.Humanoid.Name = "1"
local c = CHAR["1"]:Clone()
c.Name = "Humanoid"
c.Parent = CHAR
CHAR["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = CHAR
CHAR.Animate.Disabled = true
wait()
CHAR.Animate.Disabled = false
CHAR.Humanoid.DisplayDistanceType = "None"
if not game.Players.LocalPlayer.Character:FindFirstChild(Item.Name) then
Item.Parent = game.Players.LocalPlayer.Character
end
local STOP = 0
repeat wait(.1)
STOP = STOP + 1
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = plr.Character.Torso.CFrame * CFrame.new(0, 0, 0.75)
until (not game.Players.LocalPlayer.Character:FindFirstChild(Item.Name) or not game.Players.LocalPlayer.Character or not game.Players.LocalPlayer.Character.HumanoidRootPart or STOP > 500)
wait(.2)
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new(savedteam).Name)
UseCommand = true
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
Notify("Gave key card to "..plr.DisplayName)
else
Notify("No player found",Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("cuffs") then
local plr = GetPlayer(Arg2)
if plr ~= nil then
local savedteam = game.Players.LocalPlayer.TeamColor.Name
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new("Bright blue").Name)
local Item = game.Players.LocalPlayer:FindFirstChild("Backpack"):FindFirstChild("Handcuffs") or game.Players.LocalPlayer.Character:FindFirstChild("Handcuffs")
local savedcf = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
UseCommand = true
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = plr.Character.HumanoidRootPart.CFrame
local CHAR = game.Players.LocalPlayer.Character
CHAR.Humanoid.Name = "1"
local c = CHAR["1"]:Clone()
c.Name = "Humanoid"
c.Parent = CHAR
CHAR["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = CHAR
CHAR.Animate.Disabled = true
wait()
CHAR.Animate.Disabled = false
CHAR.Humanoid.DisplayDistanceType = "None"
if not game.Players.LocalPlayer.Character:FindFirstChild(Item.Name) then
Item.Parent = game.Players.LocalPlayer.Character
end
local STOP = 0
repeat wait(.1)
STOP = STOP + 1
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = plr.Character.Torso.CFrame * CFrame.new(0, 0, 0.75)
until (not game.Players.LocalPlayer.Character:FindFirstChild(Item.Name) or not game.Players.LocalPlayer.Character or not game.Players.LocalPlayer.Character.HumanoidRootPart or STOP > 500)
wait(.2)
workspace.Remote.loadchar:InvokeServer(nil, BrickColor.new(savedteam).Name)
UseCommand = true
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedcf
Notify("Gave handcuffs to "..plr.DisplayName)
else
Notify("No player found",Color3.fromRGB(255, 0, 0), "Error")
end
end
if Command("antitp") or Command("antibring") then
States.Anti_Bring = true
Notify("Anti teleports on", Color3.fromRGB(0, 255 ,0), "Success")
end
if Command("unantitp") or Command("unantibring") then
States.Anti_Bring = false
Notify("Anti teleports off", Color3.fromRGB(0, 255 ,0), "Success")
end
if Command("fly") then
States.Fly = true
States.FlySpeed = tonumber(Arg2) or tonumber(States.FlySpeed) or 1
pcall(function()
Gyro.P = 0
Gyro.MaxTorque = Vector3.new(0, 0, 0)
Gyro.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
Velocity.MaxForce = Vector3.new(0, 0, 0)
Velocity.Velocity = Vector3.new(0, 0, 0)
Gyro:Destroy()
Velocity:Destroy()
Gyro = nil
Velocity = nil
end)
pcall(function()
Gyro = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.HumanoidRootPart)
Velocity = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.HumanoidRootPart)
Gyro.MaxTorque = Vector3.new(9e4, 9e4, 9e4)
Gyro.P = 9e4
Gyro.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
Velocity.MaxForce = Vector3.new(9e4, 9e4, 9e4)
Velocity.Velocity = Vector3.new(0, 0, 0)
end)
local controls = {"w","a","s","d","e","q"}
local controlsValues = {1, -1, -1, 1, -1, 1}
local controlsStats = {w = 0, a = 0, s = 0, d = 0, e = 0, q = 0}
game:GetService("RunService").Stepped:Connect(function()
if States.Fly then
Gyro.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, workspace.CurrentCamera.CFrame.p) * CFrame.Angles(0, math.rad(180), 0)
Velocity.Velocity = ((Gyro.CFrame.lookVector + Vector3.new(0, 0.25, 0)) * (controlsStats["w"] + controlsStats["s"])) + ((Gyro.CFrame * CFrame.new(controlsStats["a"] + controlsStats["d"], controlsStats["e"] + controlsStats["q"], 0).p) - (Gyro.CFrame.p))
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(key)
for i,v in pairs(controls) do
if key == v then
controlsStats[key] = controlsValues[i] * 25 * States.FlySpeed
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyUp:Connect(function(key)
for i,v in pairs(controls) do
if key == v then
controlsStats[key] = controlsValues[i] * 0
end
end
end)
game.Players.LocalPlayer.CharacterAdded:Connect(function()
if States.Fly then
States.Fly = false
pcall(function()
Gyro.P = 0
Gyro.MaxTorque = Vector3.new(0, 0, 0)
Gyro.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
Velocity.MaxForce = Vector3.new(0, 0, 0)
Velocity.Velocity = Vector3.new(0, 0, 0)
Gyro:Destroy()
Velocity:Destroy()
Gyro = nil
Velocity = nil
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
end)
game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
pcall(function()
Gyro = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.HumanoidRootPart)
Velocity = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.HumanoidRootPart)
Gyro.MaxTorque = Vector3.new(9e4, 9e4, 9e4)
Gyro.P = 9e4
Gyro.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
Velocity.MaxForce = Vector3.new(9e4, 9e4, 9e4)
Velocity.Velocity = Vector3.new(0, 0, 0)
end)
States.Fly = true
end
end)
Notify("Fly", Color3.fromRGB(0, 255 ,0), "Success")
end
if Command("unesp") then
local Player = GetPlayer(Arg2)
if Player ~= nil then
Unesp(Player)
end
end
if Command("esp") then
local Player = GetPlayer(Arg2)
if Player ~= nil then
Esp(Player)
Player.CharacterAdded:Connect(function()
for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
if v:FindFirstChild("ESP_3") then
if v.ESP_3.Text == Player.Name then
Unesp(Player)
Esp(Player)
end
end
end
end)
end
end
if Command("espall") then
States.Esp_All = true
States.Esp_Inmates = true
States.Esp_Guards = true
States.Esp_Criminals = true
States.Esp_Neutral = true
for i,v in pairs(game.Teams.Inmates:GetPlayers()) do
if States.Esp_Inmates then
if v ~= game.Players.LocalPlayer then
Esp(v)
end
end
end
for i,v in pairs(game.Teams.Guards:GetPlayers()) do
if States.Esp_Guards then
if v ~= game.Players.LocalPlayer then
Esp(v)
end
end
end
for i,v in pairs(game.Teams.Criminals:GetPlayers()) do
if States.Esp_Criminals then
if v ~= game.Players.LocalPlayer then
Esp(v)
end
end
end
for i,v in pairs(game.Teams.Neutral:GetPlayers()) do
if States.Esp_Neutral then
if v ~= game.Players.LocalPlayer then
Esp(v)
end
end
end
for i,v in pairs(game.Players:GetPlayers()) do
if States.Esp_All then
if v.TeamColor.Name ~= "Bright blue" and v.TeamColor.Name ~= "Bright orange" and v.TeamColor.Name ~= "Medium stone grey" and v.TeamColor.Name ~= "Really red" then
Esp(v)
end
end
end
end
if Command("unespall") then
States.Esp_All = false
States.Esp_Inmates = false
States.Esp_Guards = false
States.Esp_Criminals = false
States.Esp_Neutral = false
ClearEsp()
end
if Command("espinmate") or Command("espinmates") then
States.Esp_Inmates = true
for i,v in pairs(game.Teams.Inmates:GetPlayers()) do
if States.Esp_Inmates then
if v ~= game.Players.LocalPlayer then
Esp(v)
end
end
end
end
if Command("unespinmate") or Command("unespinmates") then
States.Esp_Inmates = false
for i,v in pairs(game.Teams.Inmates:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
Unesp(v)
end
end
end
if Command("espguard") or Command("espguards") then
States.Esp_Guards = true
for i,v in pairs(game.Teams.Guards:GetPlayers()) do
if States.Esp_Guards then
if v ~= game.Players.LocalPlayer then
Esp(v)
end
end
end
end
if Command("unespguard") or Command("unespguards") then
States.Esp_Guards = false
for i,v in pairs(game.Teams.Guards:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
Unesp(v)
end
end
end
if Command("espcrim") or Command("espcriminal") or Command("espcriminals") then
States.Esp_Criminals = true
for i,v in pairs(game.Teams.Criminals:GetPlayers()) do
if States.Esp_Criminals then
if v ~= game.Players.LocalPlayer then
Esp(v)
end
end
end
end
if Command("unespcrim") or Command("unespcriminal") or Command("unespcriminals") then
States.Esp_Criminals = false
for i,v in pairs(game.Teams.Criminals:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
Unesp(v)
end
end
end
if Command("espneutral") then
States.Esp_Neutral = true
for i,v in pairs(game.Teams.Neutral:GetPlayers()) do
if States.Esp_Neutral then
if v ~= game.Players.LocalPlayer then
Esp(v)
end
end
end
end
if Command("unespneutral") then
States.Esp_Neutral = false
for i,v in pairs(game.Teams.Neutral:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
Unesp(v)
end
end
end
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