local Compkiller = loadstring(game:HttpGet("https://[Log in to view URL]"))();
local Notifier = Compkiller.newNotify();
local ConfigManager = Compkiller:ConfigManager({
Directory = "Compkiller-UI",
Config = "Example-Configs"
});
Compkiller:Loader("rbxassetid://81817688420352", 1.5).yield();
-- Mobile Detection
local UserInputService = game:GetService("UserInputService")
local GuiService = game:GetService("GuiService")
local function isMobile()
-- Check if touch is enabled (mobile/tablet)
if UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled then
return true
end
-- Additional check for mobile devices
if UserInputService.TouchEnabled and not UserInputService.MouseEnabled then
return true
end
return false
end
-- Determine scale based on device
local windowScale
if isMobile() then
windowScale = 0.83 -- Smaller scale for mobile devices
else
windowScale = Compkiller.Scale.Window -- Default scale for PC
end
local MenuKey = "LeftAlt"
local Window = Compkiller.new({
Name = "Scorpio Hub",
Keybind = MenuKey,
Logo = "rbxassetid://81817688420352",
TextSize = isMobile() and 18 or 15, -- Slightly larger text on mobile for readability
});
local UserSettings = Window.UserSettings:Create();
UserSettings:AddColorPicker({
Name = "Menu Color",
Default = Color3.fromRGB(255, 0, 0),
Callback = function(f)
Compkiller.Colors.Highlight = f
Compkiller:RefreshCurrentColor()
end,
})
UserSettings:AddKeybind({
Name = "Menu Key",
Default = MenuKey,
Callback = function(f)
MenuKey = f;
Window:SetMenuKey(MenuKey)
end,
});
UserSettings:AddDropdown({
Name = "Menu Theme",
Values = {
"Red & Black",
"Default",
"Dark Green",
"Dark Blue",
"Purple Rose",
"Skeet"
},
Default = "Red & Black",
Callback = function(f)
if f == "Red & Black" then
Compkiller.Colors.Highlight = Color3.fromRGB(255, 0, 0)
Compkiller.Colors.Background = Color3.fromRGB(10, 10, 10)
Compkiller.Colors.Secondary = Color3.fromRGB(20, 20, 20)
Compkiller.Colors.Text = Color3.fromRGB(255, 255, 255)
Compkiller:RefreshCurrentColor()
else
Compkiller:SetTheme(f)
end
end,
});
UserSettings:AddDropdown({
Name = "Visible Widgets",
Values = {"Watermark","Keybinds","Double Tab"},
Multi = true,
Default = {"Watermark"},
Callback = function(f)
print(f)
end,
});
Window:DrawCategory({
Name = "Scorpio Hub"
});
-- Creating Tab --
local NormalTab = Window:DrawTab({
Name = "Main",
Icon = "sun",
EnableScrolling = true
});
-- Creating Section --
local NormalSection = NormalTab:DrawSection({
Name = "Teleport",
Position = 'left'
});
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local humanoidRootPart
getgenv().SwimMethod = false
--// CHARACTER REFERENCES
local function updateCharacterReferences()
local character = player.Character or player.CharacterAdded:Wait()
humanoidRootPart = character:WaitForChild("HumanoidRootPart", 5)
end
if player.Character then
updateCharacterReferences()
end
player.CharacterAdded:Connect(updateCharacterReferences)
--// LOCATIONS
local locations = {
["💳 Bank"] = Vector3.new(-1215.96, 253.88, -3636.11),
["🏚️ Money Wash"] = Vector3.new(-376.1771 - 601, 197.6838 + 56, -1975.5855 + 1035 + 248),
["🪙 Safe Items"] = Vector3.new(48917.8984 + 19597, 53680.5 - 396 - 343, -796.09),
["💎 Pawn Shop"] = Vector3.new(-23.6431 - 1026, 391.5367 - 138, -1118.2697 + 300 + 4),
["🔒 Bank Vault"] = Vector3.new(-1152.12, 253.78, -3657.94),
["💥 GunShop 1"] = Vector3.new(92959.8671875, 122098.5, 17244.462890625),
["🏠 GunShop 1 Lobby"] = Vector3.new(-1002.4224, 563.6382 - 310, -1685.9125 + 244 + 638),
["🎯 GunShop 2"] = Vector3.new(66195.4453125, 123615.7109375, 5750.28271484375),
["🚪 GunShop 2 Lobby"] = Vector3.new(-224.3818359375, 283.8034362792969, -794.7174072265625),
["🔫 GunShop 3"] = Vector3.new(61041.3086 - 55 - 166, 16979.1484 + 70630, -36.4746 - 315),
["🏙️ Pent House"] = Vector3.new(-1531.23, 463.39, -3718.06),
["🏡 Mini Mansion"] = Vector3.new(-791.5180053710938, 256.7944641113281, 1414.4248046875),
["🧳 Backpack Shop"] = Vector3.new(),
["💠⌚ Frozen Shop"] = Vector3.new(-216.31436157226562, 284.031494140625, -1169.032470703125),
["💦 Drip Shop"] = Vector3.new(7378.6953 + 60084, 18630.0352 - 8141, 205.5895 + 344),
["🥪🥓 Deli"] = Vector3.new(-755.8114013671875, 254.6927490234375, -687.1181640625),
["🚙 Car Dealer"] = Vector3.new(-401.99371337890625, 253.4141082763672, -1248.8380126953125),
["👔 Drip Store"] = Vector3.new(67462, 10489.21484375, 546.1941528320312),
["🥤 Soda Warehouse"] = Vector3.new(-187.85504150390625, 284.6252136230469, -291.3419189453125),
["🍾🥂 Soda Supplies"] = Vector3.new(-403.09906005859375, 254.20343017578125, -580.0437622070312),
["🍹 Vendor"] = Vector3.new(-1292.2200927734375, 253.30044555664062, -3003.04833984375),
["🐊 Exotic Dealer"] = Vector3.new(-1523.5654296875, 273.9729919433594, -990.6575317382812),
["⚙️ Switch Seller"] = Vector3.new(-1446.2166748046875, 256.059814453125, 2189.876220703125),
["🏦 Bank Tools"] = Vector3.new(-397.4308776855469, 334.3142395019531, -555.7023315429688),
["🏗️ Construction Site"] = Vector3.new(-3120.8307 + 135 + 1254, 1393.8123 - 1023, -5490.8387 + 4314),
["🚓 Prison"] = Vector3.new(-1135.0464, 254.7160, -3330.9954),
["🍔 McDonalds"] = Vector3.new(-1012.13, 253.71, -1148.07),
["🧊 Ice Box"] = Vector3.new(-120.1407 - 95, 283.5154, -1173.691 - 85),
["🏥 Hospital"] = Vector3.new(-1589.504150390625, 254.27223205566406, 17.6555233001709),
["🛒 MarGreens"] = Vector3.new(-381.20751953125, 254.45382690429688, -385.66546630859375),
["🕵️♂️ Feds Room"] = Vector3.new(-1441.7904052734375, 255.03651428222656, -3132.597412109375),
["💰 ATM 1"] = Vector3.new(-1011.9066162109375, 253.7509002685547, -1153.7340087890625),
["🏧 ATM 3"] = Vector3.new(-96.72356414794922, 283.6329345703125, -766.3309326171875),
}
--// ORDERED KEYS FOR DROPDOWN
local orderedLocations = {
"💥 GunShop 1","🏠 GunShop 1 Lobby","🎯 GunShop 2","🚪 GunShop 2 Lobby","🔫 GunShop 3",
"💳 Bank","🔒 Bank Vault","🏦 Bank Tools","💰 ATM 1","💵 ATM 2","🏧 ATM 3","🏚️ Money Wash",
"🏙️ Pent House","🍃☕ Pent House2","🏡 Mini Mansion",
"🪙 Safe Items","💎 Pawn Shop","🧳 Backpack Shop","💠⌚ Frozen Shop","💦 Drip Shop",
"🍗🔥 Chicken Wings","🥪🥓 Deli","🚙 Car Dealer","👔 Drip Store","🥤 Soda Warehouse",
"🍾🥂 Soda Supplies","🍹 Vendor","🐊 Exotic Dealer","⚙️ Switch Seller",
"🏗️ Construction Site","🚓 Prison","🍔 McDonalds","🧊 Ice Box","🏥 Hospital",
"🛒 MarGreens","🕵️♂️ Feds Room"
}
--// NOTIFICATIONS
local function notify(title, content, duration)
Notifier.new({
Title = title,
Content = content,
Duration = duration or 2,
Icon = "rbxassetid://81817688420352"
})
end
--// TELEPORT (YOUR EXACT MOVEMENT METHOD)
local function teleportToLocation(locVec, locName)
updateCharacterReferences()
local humanoid = humanoidRootPart and humanoidRootPart.Parent:FindFirstChild("Humanoid")
if not humanoid then return end
getgenv().SwimMethod = true
humanoid:ChangeState(0)
repeat task.wait(0.0001) until not player:GetAttribute("LastACPos")
humanoidRootPart.CFrame = CFrame.new(locVec)
task.wait()
humanoid:ChangeState(2)
getgenv().SwimMethod = false
notify("TP", "Teleported to " .. tostring(locName), 2)
end
--// DROPDOWN
NormalSection:AddDropdown({
Name = "Select Location",
Default = orderedLocations[1],
Flag = "Location_Dropdown",
Values = orderedLocations,
Callback = function(selected)
if not selected then return end
notify("Location Selected", selected, 1.5)
task.spawn(function()
teleportToLocation(locations[selected], selected)
end)
end
})
-- Services
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local StarterGui = game:GetService("StarterGui")
-- Variables
local LocalPlayer = Players.LocalPlayer
local Cooldown = false
local humanoidRootPart
-- Keep HumanoidRootPart updated
local function updateCharacterReferences()
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
humanoidRootPart = character:WaitForChild("HumanoidRootPart", 10)
return character, humanoidRootPart
end
LocalPlayer.CharacterAdded:Connect(function(char)
humanoidRootPart = char:WaitForChild("HumanoidRootPart", 10)
end)
if LocalPlayer.Character then
humanoidRootPart = LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
end
-- Teleport function with anti-detection
local function Teleport(cframe, bool)
updateCharacterReferences()
local humanoid = humanoidRootPart and humanoidRootPart.Parent:FindFirstChild("Humanoid")
if not humanoid then return end
getgenv().SwimMethod = true
humanoid:ChangeState(0)
repeat task.wait(0.0001) until not LocalPlayer:GetAttribute("LastACPos")
humanoidRootPart.CFrame = cframe
task.wait(0.1)
humanoid:ChangeState(2)
getgenv().SwimMethod = false
end
-- Get Fruit Cup function
local function GetFruitCup()
local Found, Cup = false, nil
for _, Value in ipairs(LocalPlayer.Backpack:GetChildren()) do
if Value:IsA("Tool") and Value.Name == "Ice-Fruit Cupz" then
if Value:FindFirstChild("IceFruit Cup") and
Value["IceFruit Cup"]:FindFirstChild("IceFruit PunchMedium") and
Value["IceFruit Cup"]["IceFruit PunchMedium"].Transparency ~= 1 then
Found = true
Cup = Value
break
end
end
end
if not Found and LocalPlayer.Character then
for _, Value in ipairs(LocalPlayer.Character:GetChildren()) do
if Value:IsA("Tool") and Value.Name == "Ice-Fruit Cupz" then
if Value:FindFirstChild("IceFruit Cup") and
Value["IceFruit Cup"]:FindFirstChild("IceFruit PunchMedium") and
Value["IceFruit Cup"]["IceFruit PunchMedium"].Transparency ~= 1 then
Found = true
Cup = Value
break
end
end
end
end
return Found, Cup
end
-- RIGHT SECTION FOR EXAMPLE TAB ONLY
local NormalSectionRight = NormalTab:DrawSection({
Name = "Duplicate Items",
Position = 'right'
});
NormalSectionRight:AddButton({
Name = "Duplicate Current Item",
Callback = function()
pcall(function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end)
end
})
NormalSectionRight:AddButton({
Name = "SafeDupe",
Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end
})
local NormalSection3 = NormalTab:DrawSection({
Name = "Player",
Position = 'left'
});
NormalSection3:AddToggle({
Name = "Anti Knockback",
CurrentValue = false,
Flag = "AntiKnockback",
Callback = function(Value)
getgenv().knc = Value
if Value then
task.spawn(function()
while getgenv().knc do
task.wait(0.1)
pcall(function()
for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") then
v:Destroy()
end
end
end)
end
end)
if game.ReplicatedStorage:FindFirstChild("AE") then
game.ReplicatedStorage.AE:Destroy()
end
game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").ChildAdded:Connect(function(des)
if getgenv().knc then
if des:IsA("BodyVelocity") or des:IsA("LinearVelocity") or des:IsA("VectorForce") then
des:Destroy()
end
end
end)
else
for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") then
v:Destroy()
end
end
end
end,
})
NormalSection3:AddToggle({
Name = "Anti JumpCooldown",
CurrentValue = false,
Flag = "AntiJumpCooldown",
Callback = function(Value)
getgenv().noJumpCooldown = Value
if Value then
task.spawn(function()
while getgenv().noJumpCooldown do
task.wait(0.2)
pcall(function()
local playerGui = game:GetService("Players").LocalPlayer:FindFirstChild("PlayerGui")
if playerGui then
local debounce = playerGui:FindFirstChild("JumpDebounce")
if debounce then
debounce:Destroy()
end
end
end)
end
end)
end
end,
})
local AntiRentPayEnabled = false
NormalSection3:AddToggle({
Name = "Anti Rent Pay",
CurrentValue = false,
Callback = function(Value)
AntiRentPayEnabled = Value
if Value then
task.spawn(function()
while AntiRentPayEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
local rentGui = player:FindFirstChild("PlayerGui") and player.PlayerGui:FindFirstChild("RentGui")
if rentGui then
local rentScript = rentGui:FindFirstChild("LocalScript")
if rentScript then
rentScript.Disabled = true
rentScript:Destroy()
end
end
end
end)
end
end
})
local running = false
local connection
NormalSection3:AddToggle({
Name = "Anti Jail",
CurrentValue = false,
Callback = function(state)
running = state
if running then
local player = game:GetService("Players").LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local function destroyJailRemote()
local jailRemote = ReplicatedStorage:FindFirstChild("JailRemote")
if jailRemote then
jailRemote:Destroy()
end
end
destroyJailRemote()
connection = player.CharacterAdded:Connect(function()
if not running then return end
task.wait(1)
destroyJailRemote()
local jail = ReplicatedStorage:FindFirstChild("JailRemote")
if jail and jail:FindFirstChild("Damage") then
jail.Damage:Destroy()
end
end)
task.spawn(function()
while running do
destroyJailRemote()
task.wait(1)
end
end)
else
if connection then
connection:Disconnect()
connection = nil
end
end
end,
})
local AntiSleepEnabled = false
NormalSection3:AddToggle({
Name = "Infinite Sleep",
CurrentValue = false,
Callback = function(Value)
AntiSleepEnabled = Value
if Value then
task.spawn(function()
while AntiSleepEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local sleepGui = player.PlayerGui:FindFirstChild("SleepGui")
if sleepGui then
local sleepScript = sleepGui:FindFirstChild("Frame")
and sleepGui.Frame:FindFirstChild("sleep")
and sleepGui.Frame.sleep:FindFirstChild("SleepBar")
and sleepGui.Frame.sleep.SleepBar:FindFirstChild("sleepScript")
if sleepScript then
sleepScript.Disabled = true
end
end
end
end
end)
end
end
})
local AntiHungerEnabled = false
NormalSection3:AddToggle({
Name = "Infinite Hunger",
CurrentValue = false,
Callback = function(Value)
AntiHungerEnabled = Value
if Value then
task.spawn(function()
while AntiHungerEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local hungerGui = player.PlayerGui:FindFirstChild("Hunger")
if hungerGui then
local hungerScript = hungerGui:FindFirstChild("Frame")
and hungerGui.Frame:FindFirstChild("Frame")
and hungerGui.Frame.Frame:FindFirstChild("Frame")
and hungerGui.Frame.Frame.Frame:FindFirstChild("HungerBarScript")
if hungerScript then
hungerScript.Disabled = true
end
end
end
end
end)
end
end
})
local AntiStaminaEnabled = false
NormalSection3:AddToggle({
Name = "Infinite Stamina",
CurrentValue = false,
Callback = function(Value)
AntiStaminaEnabled = Value
if Value then
task.spawn(function()
while AntiStaminaEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local staminaScript = player.PlayerGui:FindFirstChild("Run")
and player.PlayerGui.Run:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame.Frame:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame.Frame.Frame:FindFirstChild("StaminaBarScript")
if staminaScript then
staminaScript.Disabled = true
end
end
end
end)
end
end
})
NormalSection3:AddToggle({
Name = "Instant Interact",
Default = false,
Callback = function(Value)
local Workspace = game:GetService("Workspace")
local function updateProximityPrompts()
for i, v in ipairs(Workspace:GetDescendants()) do
if v.ClassName == "ProximityPrompt" then
v.HoldDuration = Value and 0 or 1
end
end
end
updateProximityPrompts()
Workspace.DescendantAdded:Connect(function(descendant)
if descendant.ClassName == "ProximityPrompt" then
descendant.HoldDuration = Value and 0 or 1
end
end)
end,
})
local AntiCameraShakeEnabled = false
local AntiCameraShakeToggle = NormalSection3:AddToggle({
Name = "No Camera Bobbing",
CurrentValue = false,
Callback = function(Value)
AntiCameraShakeEnabled = Value
if Value then
task.spawn(function()
while AntiCameraShakeEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player.Character then
local cameraBobbing = player.Character:FindFirstChild("CameraBobbing")
if cameraBobbing then
cameraBobbing:Destroy()
end
end
end
end)
end
end
})
local bloodRemoved = false
local Toggle = NormalSection3:AddToggle({
Name = "Disable Blood",
CurrentValue = false,
Flag = "RemoveBloodToggle",
Callback = function(Value)
bloodRemoved = Value
local playerGui = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")
if bloodRemoved then
local bloodGui = playerGui:FindFirstChild("BloodGui")
if bloodGui then
bloodGui.ResetOnSpawn = false
bloodGui:Destroy()
end
else
-- Optional: Add logic to re-enable the BloodGui if needed
warn("Re-enabling blood is not supported in this toggle unless you add spawn logic.")
end
end,
})
local Toggle = NormalSection3:AddToggle({
Name = "Instant Respawn",
CurrentValue = false,
Flag = "FasterRespawn",
Callback = function(Value)
_G.respawn = Value
if Value then
task.spawn(function()
while _G.respawn and task.wait(1) do
local player = game:GetService("Players").LocalPlayer
local character = player.Character
local humanoid = character and character:FindFirstChildWhichIsA("Humanoid")
if humanoid and humanoid.Health <= 0 then
game:GetService("ReplicatedStorage"):WaitForChild("RespawnRE"):FireServer()
end
end
end)
end
end,
})
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local lastPosition
local respawnConnection
local deathConnection
NormalSection3:AddToggle({
Name = "Respawn Where You Died",
CurrentValue = false,
Flag = "RespawnWhereDied",
Callback = function(state)
if state then
local function setup()
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local root = character:WaitForChild("HumanoidRootPart")
deathConnection = humanoid.Died:Connect(function()
if root then
lastPosition = root.CFrame
end
end)
respawnConnection = LocalPlayer.CharacterAdded:Connect(function(char)
local newRoot = char:WaitForChild("HumanoidRootPart")
if lastPosition then
newRoot.CFrame = lastPosition
end
setup()
end)
end
setup()
else
if respawnConnection then
respawnConnection:Disconnect()
respawnConnection = nil
end
if deathConnection then
deathConnection:Disconnect()
deathConnection = nil
end
end
end,
})
local NormalSection4 = NormalTab:DrawSection({
Name = "Player Bypass",
Position = 'Right'
});
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local camera = Workspace.CurrentCamera
-- CONFIG DEFAULTS
Config = Config or {}
Config.FlyEnabled = Config.FlyEnabled or false
Config.FlySpeed = Config.FlySpeed or 5
local flyEnabled = false
local swimMethod = false
local speedConnection = nil
local CFloop = nil
local function handleSpeed()
if not swimMethod then return end
local character = player.Character
if not character or not character.Parent then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
local hrp = character:FindFirstChild("HumanoidRootPart")
if not humanoid or not hrp or humanoid.Health <= 0 then return end
humanoid:ChangeState(0)
if flyEnabled then
hrp.RotVelocity = Vector3.new(0, 0, 0)
return
end
local moveDir = humanoid.MoveDirection
if moveDir.Magnitude > 0 then
local worldMoveVec = Vector3.new(moveDir.X, 0, moveDir.Z).Unit * (50 * 16)
if worldMoveVec.Magnitude == worldMoveVec.Magnitude then
hrp.Velocity = Vector3.new(worldMoveVec.X, hrp.Velocity.Y, worldMoveVec.Z)
end
else
hrp.Velocity = Vector3.new(0, hrp.Velocity.Y, 0)
end
hrp.RotVelocity = Vector3.new(0, 0, 0)
end
local function onCharacterAdded(char)
if speedConnection then
speedConnection:Disconnect()
speedConnection = nil
end
local success = pcall(function()
char:WaitForChild("Humanoid", 5)
char:WaitForChild("HumanoidRootPart", 5)
end)
if not success then return end
speedConnection = RunService.Stepped:Connect(function()
local success = pcall(handleSpeed)
if not success and speedConnection then
speedConnection:Disconnect()
speedConnection = nil
end
end)
end
if player.Character then
onCharacterAdded(player.Character)
end
player.CharacterAdded:Connect(onCharacterAdded)
local function StartFly()
if flyEnabled then return end
flyEnabled = true
swimMethod = true
task.wait(0.2)
local character = player.Character or player.CharacterAdded:Wait()
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
local head = character:FindFirstChild("Head")
if not humanoid or not head then return end
humanoid.PlatformStand = true
head.Anchored = true
if CFloop then
CFloop:Disconnect()
end
CFloop = RunService.Heartbeat:Connect(function(deltaTime)
if not flyEnabled or not character or not character.Parent then
if CFloop then CFloop:Disconnect() end
return
end
local moveDir = humanoid.MoveDirection
local speed = (Config.FlySpeed or 5) * deltaTime * 100
local camCF = camera.CFrame
local _, yRot, _ = camCF:ToOrientation()
local uprightRot = CFrame.Angles(0, yRot, 0)
local flatCamCF = CFrame.new(camCF.Position) * uprightRot
local localInput = flatCamCF:VectorToObjectSpace(moveDir * speed)
local worldMovement = camCF:VectorToWorldSpace(localInput)
head.CFrame = CFrame.new(head.Position + worldMovement) * uprightRot
camera.CameraSubject = head
end)
end
local function StopFly()
if not flyEnabled then return end
flyEnabled = false
swimMethod = false
if CFloop then
CFloop:Disconnect()
CFloop = nil
end
local character = player.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
local head = character:FindFirstChild("Head")
if humanoid then
humanoid.PlatformStand = false
humanoid:ChangeState(Enum.HumanoidStateType.Running)
end
if head then
head.Anchored = false
end
end
end
-- TOGGLE
NormalSection4:AddToggle({
Name = "Enable Fly",
CurrentValue = false,
Flag = "FlyEnabled",
Callback = function(state)
Config.FlyEnabled = state
if state then
StartFly()
else
StopFly()
end
end
})
-- SLIDER
NormalSection4:AddSlider({
Name = "Fly Speed",
Min = 1,
Max = 20,
Increment = 1,
Suffix = "",
CurrentValue = 5,
Flag = "FlySpeed",
Callback = function(v)
Config.FlySpeed = v
end
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local speed = 16
local boostMultiplier = 2
local enhancedWalk = false
local character, humanoid, humanoidRootPart
local bodyGyro
local movementConnection
local freezeConnection
local animationTrack
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://78828590676720"
getgenv().SwimMethod = false
task.spawn(function()
while task.wait() do
if enhancedWalk then
if not getgenv().SwimMethod then
getgenv().SwimMethod = true
end
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
end
end
end
end)
local function updateCharacterRefs()
character = player.Character or player.CharacterAdded:Wait()
humanoidRootPart = character:WaitForChild("HumanoidRootPart")
humanoid = character:WaitForChild("Humanoid")
end
local function cleanup()
if movementConnection then movementConnection:Disconnect() movementConnection = nil end
if freezeConnection then freezeConnection:Disconnect() freezeConnection = nil end
if bodyGyro then bodyGyro:Destroy() bodyGyro = nil end
if animationTrack then animationTrack:Stop() animationTrack = nil end
end
local function setupMovement()
bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
bodyGyro.P = 50000
bodyGyro.D = 1000
bodyGyro.CFrame = humanoidRootPart.CFrame
bodyGyro.Parent = humanoidRootPart
movementConnection = RunService.RenderStepped:Connect(function()
if not enhancedWalk then return end
local camera = workspace.CurrentCamera
local dir = Vector3.zero
local usingKeys = false
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
dir += Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z)
usingKeys = true
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
dir -= Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z)
usingKeys = true
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
dir -= camera.CFrame.RightVector
usingKeys = true
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
dir += camera.CFrame.RightVector
usingKeys = true
end
if not usingKeys then
local md = humanoid.MoveDirection
dir = Vector3.new(md.X, 0, md.Z)
end
local moveSpeed = speed
if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
moveSpeed = moveSpeed * boostMultiplier
end
if dir.Magnitude > 0 then
dir = dir.Unit * moveSpeed
end
local currentY = humanoidRootPart.AssemblyLinearVelocity.Y
local groundedY = math.clamp(currentY, -100, -2)
humanoidRootPart.AssemblyLinearVelocity = Vector3.new(dir.X, groundedY, dir.Z)
if dir.Magnitude > 0 then
local look = dir.Unit
bodyGyro.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + Vector3.new(look.X, 0, look.Z))
end
humanoidRootPart.RotVelocity = Vector3.zero
humanoidRootPart.AssemblyAngularVelocity = Vector3.zero
if dir.Magnitude > 0 then
if not animationTrack.IsPlaying then animationTrack:Play() end
else
if animationTrack.IsPlaying then animationTrack:Stop() end
end
end)
end
local function startEnhancedWalk()
enhancedWalk = true
updateCharacterRefs()
cleanup()
humanoidRootPart.AssemblyLinearVelocity = Vector3.zero
getgenv().SwimMethod = true
Rayfield:Notify({
Title = "1 Second",
Content = "Anti cheat Being bypassed",
Duration = 3,
})
freezeConnection = RunService.RenderStepped:Connect(function()
if enhancedWalk then
if not getgenv().SwimMethod then
getgenv().SwimMethod = true
end
humanoidRootPart.AssemblyLinearVelocity = Vector3.zero
end
end)
local animator = humanoid:FindFirstChildWhichIsA("Animator") or Instance.new("Animator", humanoid)
animationTrack = animator:LoadAnimation(animation)
animationTrack.Looped = true
task.delay(3, function()
if freezeConnection then freezeConnection:Disconnect() freezeConnection = nil end
if enhancedWalk then
setupMovement()
Rayfield:Notify({
Title = "WalkSpeed",
Content = "Walk speed enabled",
Duration = 3,
})
end
end)
end
local function stopEnhancedWalk()
enhancedWalk = false
cleanup()
getgenv().SwimMethod = false
end
player.CharacterAdded:Connect(function()
task.wait(1)
updateCharacterRefs()
if enhancedWalk then
startEnhancedWalk()
end
end)
NormalSection4:AddToggle({
Name = "Enable WalkSpeed (WAIT 1.5 SEC TO RUN)",
CurrentValue = false,
Flag = "WalkSpeedToggle",
Callback = function(state)
if state then
startEnhancedWalk()
else
stopEnhancedWalk()
end
end
})
NormalSection4:AddSlider({
Name = "Walk Speed",
Min = 16,
Max = 2000,
Increment = 1,
Suffix = "Speed",
CurrentValue = speed,
Flag = "WalkSpeedSlider",
Callback = function(value)
speed = value
end
})
local NormalSection0 = NormalTab:DrawSection({
Name = "Vehicles 1",
Position = 'Right'
});
-- ==================== CAR FLY ====================
local CarFly = { Enabled = false, Speed = 150 }
local flyConnection
local function StopCarFly()
CarFly.Enabled = false
if flyConnection then
flyConnection:Disconnect()
flyConnection = nil
end
for _, v in pairs(workspace:GetDescendants()) do
if v.Name == "NexusCarVelocity" or v.Name == "NexusCarGyro" then
v:Destroy()
end
end
end
local function StartCarFly()
local char = player.Character
if not char then return end
local humanoid = char:FindFirstChildWhichIsA("Humanoid")
if not humanoid then return end
local seat = humanoid.SeatPart
if not seat or not seat:IsA("VehicleSeat") then
WindUI:Notify({ Title = "Car Fly", Content = "Sit in a vehicle first!", Duration = 3 })
return
end
local root = seat.Parent.PrimaryPart or seat
StopCarFly()
CarFly.Enabled = true
local bv = Instance.new("BodyVelocity")
bv.Name = "NexusCarVelocity"
bv.MaxForce = Vector3.new(1e9,1e9,1e9)
bv.Parent = root
local bg = Instance.new("BodyGyro")
bg.Name = "NexusCarGyro"
bg.MaxTorque = Vector3.new(1e9,1e9,1e9)
bg.P = 50000
bg.D = 1000
bg.CFrame = root.CFrame
bg.Parent = root
flyConnection = RunService.RenderStepped:Connect(function()
if not CarFly.Enabled then StopCarFly() return end
if not seat.Parent then StopCarFly() return end
local cam = workspace.CurrentCamera
local moveDir = Vector3.zero
local look = cam.CFrame.LookVector
local right = cam.CFrame.RightVector
if UIS:IsKeyDown(Enum.KeyCode.W) then moveDir += look end
if UIS:IsKeyDown(Enum.KeyCode.S) then moveDir -= look end
if UIS:IsKeyDown(Enum.KeyCode.A) then moveDir -= right end
if UIS:IsKeyDown(Enum.KeyCode.D) then moveDir += right end
if UIS:IsKeyDown(Enum.KeyCode.Space) then moveDir += Vector3.new(0,1,0) end
if UIS:IsKeyDown(Enum.KeyCode.LeftShift) then moveDir -= Vector3.new(0,1,0) end
if moveDir.Magnitude > 0 then
bv.Velocity = moveDir.Unit * CarFly.Speed
bg.CFrame = CFrame.new(root.Position, root.Position + moveDir)
else
bv.Velocity = Vector3.zero
end
end)
end
NormalSection0:AddToggle({
Name = "Car Fly",
Default = false,
Callback = function(state)
if state then
StartCarFly()
else
StopCarFly()
end
end
})
NormalSection0:AddSlider({
Name = "Car Fly Speed",
Value = {
Min = 50,
Max = 300,
Default = 150 },
Callback = function(speed)
CarFly.Speed = speed
end
})
-- ==================== IMPROVED BRING NEAREST CAR ====================
local function GetNearestCar(hrp)
local CivCars = workspace:FindFirstChild("CivCars")
if not CivCars then return nil end
local nearestCar = nil
local nearestDist = math.huge
for _, car in ipairs(CivCars:GetChildren()) do
if not car:IsA("Model") then continue end
local seat = car:FindFirstChild("DriveSeat") or car:FindFirstChildWhichIsA("VehicleSeat")
if not seat or seat.Occupant then continue end
if not car.PrimaryPart then
car.PrimaryPart = car:FindFirstChildWhichIsA("BasePart")
end
if not car.PrimaryPart then continue end
local dist = (car.PrimaryPart.Position - hrp.Position).Magnitude
if dist < nearestDist then
nearestDist = dist
nearestCar = car
end
end
return nearestCar
end
NormalSection0:AddButton({
Name = "Bring Nearest Car",
Callback = function()
local char = player.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChildWhichIsA("Humanoid")
if not hrp or not hum then return end
local car = GetNearestCar(hrp)
if not car then
WindUI:Notify({ Title = "Bring Car", Content = "No empty cars found nearby!", Duration = 4 })
return
end
local seat = car:FindFirstChild("DriveSeat") or car:FindFirstChildWhichIsA("VehicleSeat")
if not seat then return end
car:SetPrimaryPartCFrame(
hrp.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(0, math.rad(180), 0)
)
task.wait(0.2)
seat:Sit(hum)
WindUI:Notify({
Title = "Bring Nearest Car",
Content = "✅ Car brought successfully!",
Duration = 5
})
end
})
local VehicleMods = {
SpeedEnabled = false,
SpeedValue = 5 / 1000,
BreakEnabled = false,
BreakValue = 50 / 1000,
InstantStop = false,
InstantStopKey = Enum.KeyCode.V,
}
local selectedCar = nil
local autoGetIn = false
local autoBring = false
local selectedGarageColor = nil
local garageColors = {
["Black"] = Color3.fromRGB(0, 0, 0),
["Red"] = Color3.fromRGB(194, 0, 0),
["Dark Red"] = Color3.fromRGB(86, 36, 36),
["Blue"] = Color3.fromRGB(18, 26, 149),
["Green"] = Color3.fromRGB(64, 152, 78),
["Purple"] = Color3.fromRGB(39, 21, 66),
["Pink"] = Color3.fromRGB(250, 124, 153),
["Orange"] = Color3.fromRGB(220, 115, 10),
["Yellow"] = Color3.fromRGB(255, 191, 0),
["Lime"] = Color3.fromRGB(139, 190, 0),
["Gray"] = Color3.fromRGB(74, 74, 74),
["Brown"] = Color3.fromRGB(86, 36, 36),
}
local garageColorNames = {}
for k in pairs(garageColors) do table.insert(garageColorNames, k) end
table.sort(garageColorNames)
-- RunService loop: speed boost, brake velocity, instant stop
RunService.Heartbeat:Connect(function()
local char = LocalPlayer.Character
if not char then return end
local hum = char:FindFirstChildOfClass("Humanoid")
if not hum then return end
local seat = hum.SeatPart
if not seat or not seat:IsA("VehicleSeat") then return end
if VehicleMods.SpeedEnabled and UserInputService:IsKeyDown(Enum.KeyCode.W) then
seat.AssemblyLinearVelocity = seat.AssemblyLinearVelocity
* Vector3.new(1 + VehicleMods.SpeedValue, 1, 1 + VehicleMods.SpeedValue)
end
if VehicleMods.BreakEnabled and UserInputService:IsKeyDown(Enum.KeyCode.S) then
seat.AssemblyLinearVelocity = seat.AssemblyLinearVelocity
* Vector3.new(1 - VehicleMods.BreakValue, 1, 1 - VehicleMods.BreakValue)
end
if VehicleMods.InstantStop and UserInputService:IsKeyDown(VehicleMods.InstantStopKey) then
seat.AssemblyLinearVelocity = Vector3.zero
seat.AssemblyAngularVelocity = Vector3.zero
end
end)
local NormalSection01 = NormalTab:DrawSection({
Name = "Vehicles 2",
Position = 'Right'
});
NormalSection01:AddToggle({
Name = "Velocity Speed Boost",
CurrentValue = false,
Flag = "veh_speed_enabled",
Callback = function(v) VehicleMods.SpeedEnabled = v end,
})
NormalSection01:AddSlider({
Name = "Speed Boost Value",
Range = {1, 25},
Increment = 1,
CurrentValue = 5,
Flag = "veh_speed_value",
Callback = function(v) VehicleMods.SpeedValue = v / 1000 end,
})
NormalSection01:AddToggle({
Name = "Brake Velocity (hold S)",
CurrentValue = false,
Flag = "veh_brake_enabled",
Callback = function(v) VehicleMods.BreakEnabled = v end,
})
NormalSection01:AddSlider({
Name = "Brake Strength Value",
Range = {10, 300},
Increment = 1,
CurrentValue = 50,
Flag = "veh_brake_value",
Callback = function(v) VehicleMods.BreakValue = v / 1000 end,
})
NormalSection01:AddToggle({
Name = "Instant Stop",
CurrentValue = false,
Flag = "veh_instant_stop",
Callback = function(v) VehicleMods.InstantStop = v end,
})
local carList = {
"1500CHEV","2003 TrailBZ","2003 Chevrolet Suburban","2005 Dodge Magnum R/T","2005Mitsubishi",
"2010Escalade","2013 Charger SRT8","2014 C7 Sti","2017Camaro","2017SuburbanChev",
"2020 Mercedes E63s AMG","2020 Rolls-Royce","2022CadeeLac Escalade","2022Porsche",
"2023BMW","2023CTahoe","2023 RAM® 1500 TRX","2023Urus","392 CHALLY","ATV",
"BansheeYamaha","Bentley SS","BigWheel Cadillac DTS","Blazer","BMW M3",
"Bronco","BulletProofTahoe","C63 E AMG","C63 S AMG","C8 ZR1","Camaro",
"Chevrolet Caprice","Chevrolet Silvardo","Chevrolet Tahoe","Chrysler 300 Hellcat",
"Claren","DA BIG GMCEE","DA G8","DirtBike","DodgeChallenger","DodgeChargerSRT",
"DodgeDurang SRT","Escalade","G65 AMG","Gle 53","GT500","Hellcat","Hellcat Jeep",
"Honda Civic","Hunda Brr","Impala BigWheel","Kia 5K GT","Lambo","Lincoln W Donks",
"LTZ HQ","M8 CS","Maserati Ghibli","MayBach Truck","Mercedes Sprinter Bus",
"Monte Carlo SS","MR 4Runner","MR BlackWing CTS","MR PublicBus","NissanGTR",
"Nissan Skyline","Q50S","Q60","Range Rover Velar","RaptorF150","Rolls Royce",
"Scat","Sideshow Chevy","TrackHawk","Van","WideBody Demon","X6M BMW",
"1969 Camaro Z/28","1970 Plymouth Roadrunner","1990Tahoe","1994 Chevrolet Impala SS",
"BIG 4WHEELER","BigWheel Cadillac DTS","2500HD DodgeRam",
}
table.sort(carList)
NormalSection01:AddDropdown({
Name = "Select Vehicle to Spawn",
Options = carList,
CurrentOption = carList[1],
Flag = "veh_spawner_car",
Callback = function(v) selectedCar = v end,
})
NormalSection01:AddToggle({
Name = "Get Into Vehicle After Spawn",
CurrentValue = false,
Flag = "veh_auto_get_in",
Callback = function(v) autoGetIn = v end,
})
NormalSection01:AddToggle({
Name = "Auto Bring Car",
CurrentValue = false,
Flag = "veh_auto_bring",
Callback = function(v) autoBring = v end,
})
NormalSection01:AddButton({
Name = "Spawn Selected Vehicle",
Callback = function()
if not selectedCar then
Rayfield:Notify({ Title = "Vehicle", Content = "Select a vehicle first!", Duration = 4, Image = 97118059177470 })
return
end
if not replicatesignal then
Rayfield:Notify({ Title = "Vehicle | Error!", Content = "Your executor doesn't support 'replicatesignal'. Get a better executor!", Duration = 8, Image = 97118059177470 })
return
end
local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local oldCFrame = char:FindFirstChild("HumanoidRootPart") and char.HumanoidRootPart.CFrame
Teleport(Workspace.CARDealerP.CFrame)
repeat RunService.Heartbeat:Wait() until LocalPlayer.PlayerGui:FindFirstChild("GunGui")
task.wait(1)
replicatesignal(LocalPlayer.PlayerGui.GunGui.Holder.ScrollingFrame[selectedCar].MouseButton1Down, 1, 1)
task.wait(0.5)
if LocalPlayer.PlayerGui.GunGui.Holder.Buy.Text:lower() == "buy" then
Rayfield:Notify({ Title = "Vehicle | Error!", Content = "You don't own this car!", Duration = 5, Image = 97118059177470 })
return
end
replicatesignal(LocalPlayer.PlayerGui.GunGui.Holder.Buy.MouseButton1Down, 1, 1)
local myCar = nil
if autoGetIn then
local conn; conn = Workspace.CivCars.ChildAdded:Connect(function(child)
repeat RunService.Heartbeat:Wait() until child:FindFirstChild("Owner")
task.wait(0.1)
if child:FindFirstChild("Owner").Value == LocalPlayer.Name then
child:WaitForChild("DriveSeat"); task.wait(0.5)
child.DriveSeat:Sit(LocalPlayer.Character.Humanoid)
myCar = child
conn:Disconnect()
end
end)
end
if autoGetIn and autoBring and oldCFrame then
repeat RunService.Heartbeat:Wait() until LocalPlayer.Character.Humanoid.SeatPart and myCar
if not myCar.PrimaryPart then
myCar.PrimaryPart = myCar:FindFirstChild("Body") and myCar.Body:FindFirstChild("#Weight", true)
or myCar:FindFirstChildWhichIsA("Part", true)
end
if myCar.PrimaryPart then
myCar:SetPrimaryPartCFrame(oldCFrame + Vector3.new(0, 5, 0))
end
end
Rayfield:Notify({ Title = "Vehicle", Content = selectedCar .. " spawned!", Duration = 4, Image = 4483362458 })
end,
})
NormalSection01:AddDropdown({
Name = "Select Paint Color",
Options = garageColorNames,
CurrentOption = garageColorNames[1],
Flag = "veh_garage_color",
Callback = function(v) selectedGarageColor = v end,
})
NormalSection01:AddButton({
Name = "Apply Color to Car",
Callback = function()
if not selectedGarageColor or not garageColors[selectedGarageColor] then
Rayfield:Notify({ Title = "Garage | Error!", Content = "Select a color first!", Duration = 4, Image = 97118059177470 })
return
end
local ok, err = pcall(function()
ReplicatedStorage:WaitForChild("Garage"):InvokeServer(garageColors[selectedGarageColor], "Body")
end)
if ok then
Rayfield:Notify({ Title = "Garage", Content = "Color applied: " .. selectedGarageColor, Duration = 4, Image = 4483362458 })
else
Rayfield:Notify({ Title = "Garage | Error!", Content = "Failed: " .. tostring(err), Duration = 5, Image = 97118059177470 })
end
end,
})
-- Change from Type = "Single" to Type = "Double"
local SingleTab = Window:DrawTab({
Name = "Combat",
Icon = "swords",
Type = "Double"
});
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local GunChams = false
local RainbowChams = false
local ChamsColor = Color3.fromRGB(255, 100, 0)
-- STORE ORIGINAL COLORS
local OriginalColors = {}
-- LEFT SECTION
local SingleTabLeftSection = SingleTab:DrawSection({
Name = "Modification",
Position = 'left'
});
SingleTabLeftSection:AddToggle({
Name = "Instant Equip",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
if Value then
setting.EquipTime = 0
else
setting.EquipTime = 0
end
end
end
})
SingleTabLeftSection:AddToggle({
Name = "Instant Reload",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
if Value then
setting.ReloadTime = 0
else
setting.ReloadTime = 1.5
end
end
end
})
SingleTabLeftSection:AddToggle({
Name = "Unjam",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
if Value then
setting.JamChance = 0
else
setting.JamChance = 0.1
end
end
end
})
SingleTabLeftSection:AddToggle({
Name = "No Recoil",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Settings") then
local settings = require(tool.Settings)
settings.Recoil = Value and 0 or 1
end
end
})
SingleTabLeftSection:AddToggle({
Name = "Automatic Gun",
Callback = function()
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
require(tool.Setting).Auto = true
print("Gun set to Automatic")
end
end
})
SingleTabLeftSection:AddToggle({
Name = "No Fire Rate",
Callback = function()
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
require(tool.Setting).FireRate = 0
print("No Fire Rate applied")
end
end
})
SingleTabLeftSection:AddToggle({
Name = "Infinite Damage",
Callback = function()
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
require(tool.Setting).BaseDamage = 9e9
print("Infinite Damage applied")
end
end
})
local function GetGunSettings()
local player = game.Players.LocalPlayer
local char = player.Character
local tool = char and char:FindFirstChildOfClass("Tool")
if not tool or not tool:FindFirstChild("Setting") then
Notifier.new({
Title = "IN-N-OUT",
Content = "Equip a gun first",
Duration = 2,
Icon = "rbxassetid://102986210668448",
})
return nil
end
return require(tool.Setting), tool
end
SingleTabLeftSection:AddToggle({
Name = "Infinite Ammo",
Callback = function()
local settings, tool = GetGunSettings()
if not settings then return end
settings.LimitedAmmoEnabled = false
settings.MaxAmmo = 100000
settings.AmmoPerMag = 100000
settings.Ammo = 100000
settings.StoredAmmo = 100000
settings.MagCount = 100000
local gunScript = tool:FindFirstChild("GunScript_Local")
if gunScript then
local success1 = pcall(function()
debug.setupvalue(getsenv(gunScript).Reload, 3, 100000)
end)
local success2 = pcall(function()
debug.setupvalue(getsenv(gunScript).Reload, 5, 100000)
end)
if success1 and success2 then
Notifier.new({
Title = "",
Content = "Infinite Ammo & Mags (100000) Enabled",
Duration = 2,
Icon = "rbxassetid://",
})
else
Notifier.new({
Title = "",
Content = "Infinite Ammo (100000) Enabled",
Duration = 2,
Icon = "rbxassetid://",
})
end
else
Notifier.new({
Title = "",
Content = "Infinite Ammo (100000) Enabled",
Duration = 2,
Icon = "rbxassetid://",
})
end
end
})
local GunSkins = {
"rbxassetid://81817688420352",
"rbxassetid://71597428687411",
"rbxassetid://120213323865819",
"rbxassetid://75761154013379"
}
local AutoSkinEnabled = false
local AutoSkinThread
local function ApplySkin(tool, imageId)
if not tool then return end
for _, obj in ipairs(tool:GetDescendants()) do
if obj:IsA("BasePart") then
for _, child in ipairs(obj:GetChildren()) do
if child.Name == "ScorpioSkin" then
child:Destroy()
end
end
for _, face in ipairs(Enum.NormalId:GetEnumItems()) do
local decal = Instance.new("Decal")
decal.Name = "ScorpioSkin"
decal.Texture = imageId
decal.Face = face
decal.Parent = obj
end
end
end
end
SingleTabLeftSection:AddToggle({
Name = "Auto GunSkin Changer",
CurrentValue = false,
Flag = "AutoGunSkin",
Callback = function(Value)
AutoSkinEnabled = Value
if Value then
AutoSkinThread = task.spawn(function()
local index = 1
while AutoSkinEnabled do
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool = char:FindFirstChildOfClass("Tool")
if tool then
ApplySkin(tool, GunSkins[index])
end
index = index + 1
if index > #GunSkins then
index = 1
end
task.wait(2)
end
end)
end
end
})
SingleTabLeftSection:AddToggle({
Name = "Enable Gun Color",
Default = false,
Callback = function(v)
GunChams = v
-- RESET COLORS WHEN DISABLED
if not v then
for part, color in pairs(OriginalColors) do
if part and part.Parent then
part.Color = color
part.Material = Enum.Material.Plastic
end
end
OriginalColors = {}
end
end
})
SingleTabLeftSection:AddToggle({
Name = "Rainbow Gun Color",
Default = false,
Callback = function(v)
RainbowChams = v
end
})
SingleTabLeftSection:AddColorPicker({
Name = "Gun Color",
Default = ChamsColor,
Callback = function(color)
ChamsColor = color
end
})
RunService.RenderStepped:Connect(function()
if not GunChams then
return
end
local char = LocalPlayer.Character
if not char then
return
end
local tool = char:FindFirstChildOfClass("Tool")
if not tool then
return
end
for _, v in pairs(tool:GetDescendants()) do
if v:IsA("BasePart") then
-- SAVE ORIGINAL COLOR
if not OriginalColors[v] then
OriginalColors[v] = v.Color
end
-- APPLY CHAMS
if RainbowChams then
local hue = (tick() % 5) / 5
v.Color = Color3.fromHSV(hue, 1, 1)
else
v.Color = ChamsColor
end
v.Material = Enum.Material.Neon
end
end
end)
local SingleTabSection1 = SingleTab:DrawSection({
Name = "Exploit",
Position = 'Right'
});
SingleTabSection1:AddToggle({
Name = "Kill Bring All",
Default = false,
Callback = function(toggle)
getgenv().killbring = toggle
if toggle then
task.spawn(function()
while getgenv().killbring do
local speaker = game.Players.LocalPlayer
local speakerChar = speaker.Character
local speakerRoot = speakerChar and speakerChar:FindFirstChild("HumanoidRootPart")
if not speakerRoot then
task.wait()
continue
end
local radius = 6
local players = game.Players:GetPlayers()
local step = (2 * math.pi) / #players
local i = 0
for _, target in ipairs(players) do
if target ~= speaker and target.Character then
local targetRoot = target.Character:FindFirstChild("HumanoidRootPart")
local humanoid = target.Character:FindFirstChildOfClass("Humanoid")
if targetRoot then
if humanoid then
humanoid.Sit = false
end
local angle = i * step
local offset = Vector3.new(math.cos(angle) * radius, 1, math.sin(angle) * radius)
targetRoot.CFrame = speakerRoot.CFrame + offset
i += 1
end
end
end
task.wait(0.3)
end
end)
end
end
})
local SingleTabSection2 = SingleTab:DrawSection({
Name = "Target",
Position = 'Right'
});
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local SelectedPlayer = nil
local function getPlayerByName(name)
for _, p in pairs(Players:GetPlayers()) do
if p.Name == name then
return p
end
end
return nil
end
local function updatePlayerList()
local pl = {}
for _, p in pairs(Players:GetPlayers()) do
if p ~= LocalPlayer then
table.insert(pl, p.Name)
end
end
return pl
end
local playerDropdown = SingleTabSection2:AddDropdown({
Name = "Select Player",
Values = updatePlayerList(),
Value = false,
Callback = function(selectedOption)
local selNameStr
if type(selectedOption) == "table" then
selNameStr = selectedOption.Value or selectedOption[1] or tostring(selectedOption)
else
selNameStr = tostring(selectedOption)
end
if selNameStr ~= "" and selNameStr ~= nil then
SelectedPlayer = getPlayerByName(selNameStr)
if SelectedPlayer then
WindUI:Notify({
Title = "Player Selected",
Content = selNameStr .. " selected",
Duration = 2,
Icon = "check"
})
else
WindUI:Notify({
Title = "Error",
Content = "Player '" .. selNameStr .. "' not found",
Duration = 2,
Icon = "message-circle-warning"
})
end
end
end,
})
if not playerDropdown.Frame and playerDropdown._Container then
local fixFrame = Instance.new("Frame")
fixFrame.Size = UDim2.new(1, 0, 1, 0)
fixFrame.BackgroundTransparency = 1
fixFrame.Parent = playerDropdown._Container
playerDropdown.Frame = fixFrame
end
local function refreshDropdownOptions()
if not playerDropdown then return end
local newOptions = updatePlayerList()
local currentSelection = playerDropdown.Value
playerDropdown:Refresh(newOptions)
if currentSelection and currentSelection ~= "" then
for _, name in ipairs(newOptions) do
if name == currentSelection then
playerDropdown.Value = currentSelection
SelectedPlayer = getPlayerByName(currentSelection)
return
end
end
end
playerDropdown.Value = ""
SelectedPlayer = nil
end
Players.PlayerAdded:Connect(refreshDropdownOptions)
Players.PlayerRemoving:Connect(refreshDropdownOptions)
local gotoPlayerToggle
gotoPlayerToggle = SingleTabSection2:AddToggle({
Name = "TP to Player",
Default = false,
Callback = function(Value)
if Value then
if SelectedPlayer then
local targetChar = SelectedPlayer.Character or SelectedPlayer.CharacterAdded:Wait()
local targetHRP = targetChar:WaitForChild("HumanoidRootPart")
local myHRP = humanoidRootPart or LocalPlayer.Character:WaitForChild("HumanoidRootPart")
getgenv().SwimMethod = true
task.wait(1)
myHRP.CFrame = targetHRP.CFrame
getgenv().SwimMethod = false
WindUI:Notify({
Title = "Goto",
Content = "Teleported to " .. SelectedPlayer.Name,
Duration = 2,
Icon = "map"
})
end
if gotoPlayerToggle then
gotoPlayerToggle:Set(false)
end
end
end,
})
SingleTabSection2:AddButton({
Name = "Ruin Player Movement - Need Gun",
Locked = false,
Callback = function()
if not SelectedPlayer
or not SelectedPlayer.Character
or not SelectedPlayer.Character:FindFirstChild("LeftLowerLeg") then
WindUI:Notify({
Title = "Ruin Player Movement",
Content = "Invalid target selected",
Duration = 2,
Icon = "message-circle-warning"
})
return
end
local player = LocalPlayer
local function dmg(target, hpart, damage)
local tool = player.Character and player.Character:FindFirstChildWhichIsA("Tool")
if not tool then
return
end
game:GetService("ReplicatedStorage").InflictTarget:FireServer(
tool,
player,
target.Character.Humanoid,
target.Character[hpart],
damage,
{ 0, 0, false, false, tool.GunScript_Server.IgniteScript, tool.GunScript_Server.IcifyScript, 100, 100 },
{ false, 5, 3 },
target.Character[hpart],
{ false, { 1930359546 }, 1, 1.5, 1 },
nil,
nil,
true
)
end
local function checkgun()
local gunTool = nil
for _, v in pairs(player.Backpack:GetDescendants()) do
if v:IsA("LocalScript") and v.Name == "GunScript_Local" then
gunTool = v.Parent
break
end
end
if not gunTool and player.Character then
for _, v in pairs(player.Character:GetDescendants()) do
if v:IsA("LocalScript") and v.Name == "GunScript_Local" then
gunTool = v.Parent
break
end
end
end
if gunTool and gunTool:IsA("Tool") then
player.Character:WaitForChild("Humanoid"):EquipTool(gunTool)
end
return gunTool
end
local gun = checkgun()
if not gun then
WindUI:Notify({
Title = "Ruin Player Movement",
Content = "No gun found",
Duration = 2,
Icon = "message-circle-warning"
})
return
end
local handle = gun:FindFirstChild("Handle")
local muzzleEffect = gun:FindFirstChild("GunScript_Local")
and gun.GunScript_Local:FindFirstChild("MuzzleEffect")
if handle and muzzleEffect and game.ReplicatedStorage:FindFirstChild("VisualizeMuzzle") then
game.ReplicatedStorage.VisualizeMuzzle:FireServer(
handle,
true,
{ false, 7, Color3.new(1, 1.1098, 0), 15, true, 0.02 },
muzzleEffect
)
end
task.spawn(function()
local startTime = os.clock()
while os.clock() - startTime < 5 do
if not SelectedPlayer
or not SelectedPlayer.Character
or not SelectedPlayer.Character:FindFirstChild("Humanoid")
or SelectedPlayer.Character.Humanoid.Health <= 0 then
break
end
local part = SelectedPlayer.Character:FindFirstChild("LeftLowerLeg")
or SelectedPlayer.Character:FindFirstChild("HumanoidRootPart")
if part then
dmg(SelectedPlayer, part.Name, .5)
end
task.wait(3)
end
end)
WindUI:Notify({
Title = "Ruin Player Movement",
Content = "Attacking " .. SelectedPlayer.Name,
Duration = 3,
Icon = "circle-plus"
})
end,
})
SingleTabSection2:AddButton({
Name = "!Warning Dont Use!",
Callback = function()
if not SelectedPlayer
or not SelectedPlayer.Character
or not SelectedPlayer.Character:FindFirstChild("Head")
then
WindUI:Notify({ Title = "Kill Player", Content = "Invalid target selected", Duration = 2, Icon = "bird" })
return
end
local player = game.Players.LocalPlayer
local function dmg(target, hpart, damage)
local tool = player.Character and player.Character:FindFirstChildWhichIsA("Tool")
if not tool then return end
game:GetService("ReplicatedStorage").InflictTarget:FireServer(
tool,
player,
target.Character.Humanoid,
target.Character[hpart],
damage,
{ 0, 0, false, false, tool.GunScript_Server.IgniteScript, tool.GunScript_Server.IcifyScript, 100, 100 },
{ false, 5, 3 },
target.Character[hpart],
{ false, { 1930359546 }, 1, 1.5, 1 },
nil,
nil,
true
)
end
local function checkgun()
local gunTool = nil
for _, v in pairs(player.Backpack:GetDescendants()) do
if v:IsA("LocalScript") and v.Name == "GunScript_Local" then
gunTool = v.Parent
break
end
end
if not gunTool and player.Character then
for _, v in pairs(player.Character:GetDescendants()) do
if v:IsA("LocalScript") and v.Name == "GunScript_Local" then
gunTool = v.Parent
break
end
end
end
if gunTool and gunTool:IsA("Tool") then
player.Character:WaitForChild("Humanoid"):EquipTool(gunTool)
end
return gunTool
end
local gun = checkgun()
if not gun then
WindUI:Notify({ Title = "Kill Player", Content = "No gun found", Duration = 2, Icon = "bird" })
return
end
local handle = gun:FindFirstChild("Handle")
local muzzleEffect = gun:FindFirstChild("GunScript_Local") and gun.GunScript_Local:FindFirstChild("MuzzleEffect")
if handle and muzzleEffect and game.ReplicatedStorage:FindFirstChild("VisualizeMuzzle") then
game.ReplicatedStorage.VisualizeMuzzle:FireServer(
handle,
true,
{ false, 7, Color3.new(1, 1.1098, 0), 15, true, 0.02 },
muzzleEffect
)
end
task.spawn(function()
local startTime = os.clock()
while os.clock() - startTime < 5 do
if not SelectedPlayer.Character
or not SelectedPlayer.Character:FindFirstChild("Humanoid")
or SelectedPlayer.Character.Humanoid.Health <= 0
then
break
end
dmg(SelectedPlayer, "Head", 1000)
task.wait(0.1)
end
end)
WindUI:Notify({ Title = "Kill Player", Content = "Attacking " .. SelectedPlayer.Name, Duration = 2, Icon = "bird" })
end,
})
local spectateToggleEnabled = false
local spectateToggle = SingleTabSection2:AddToggle({
Name = "Spectate Player",
Default = false,
Callback = function(Value)
if Value == spectateToggleEnabled then
return
end
spectateToggleEnabled = Value
if Value then
-- run your actual logic
if SelectedPlayer and SelectedPlayer.Character and SelectedPlayer.Character:FindFirstChild("Humanoid") then
workspace.CurrentCamera.CameraSubject = SelectedPlayer.Character.Humanoid
WindUI:Notify({
Title = "Spectate",
Content = "On: " .. SelectedPlayer.Name,
Duration = 2,
Icon = "eye"
})
else
WindUI:Notify({
Title = "Spectate",
Content = "No target selected",
Duration = 2,
Icon = "alert"
})
spectateToggle.Value = false
end
else
-- reset camera
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
workspace.CurrentCamera.CameraSubject = LocalPlayer.Character.Humanoid
end
WindUI:Notify({
Title = "Spectate",
Content = "Off",
Duration = 2,
Icon = "circle-plus"
})
end
end,
})
local killBringActive = false
local bringClone
bringClone = SingleTabSection2:AddToggle({
Name = "BringClone",
Default = false,
Callback = function(Value)
if Value then
if not SelectedPlayer then
WindUI:Notify({ Title = "KB", Content = "No target selected", Duration = 2, Icon = "alert" })
if bringClone then
bringClone:Set(false)
end
return
end
if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
WindUI:Notify({ Title = "KB", Content = "Your character not ready", Duration = 2, Icon = "alert" })
if bringClone then
bringClone:Set(false)
end
return
end
end
killBringActive = Value
if killBringActive then
local targetPlayer = SelectedPlayer
task.spawn(function()
while killBringActive do
local tCharacter = targetPlayer and targetPlayer.Character
local tRoot = tCharacter and tCharacter:FindFirstChild("HumanoidRootPart")
local humanoidRootPart = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if not tRoot or not humanoidRootPart then
WindUI:Notify({ Title = "KB", Content = "No target/self", Duration = 2, Icon = "alert" })
killBringActive = false
if bringClone then
bringClone:Set(false)
end
break
end
local tHumanoid = tCharacter:FindFirstChildOfClass("Humanoid")
if tHumanoid then
tHumanoid.Sit = false
end
task.wait()
tRoot.CFrame = humanoidRootPart.CFrame + Vector3.new(3, 1, 0)
task.wait(0.1)
end
end)
end
end,
})
local viewInventory
viewInventory = SingleTabSection2:AddToggle({
Name = "View Inventory",
Default = false,
Callback = function(Value)
if Value then
if SelectedPlayer and SelectedPlayer:FindFirstChild("Backpack") then
local items = {}
for _, i in ipairs(SelectedPlayer.Backpack:GetChildren()) do
table.insert(items, i.Name)
end
WindUI:Notify({
Title = SelectedPlayer.Name .. "'s Inv",
Content = (#items > 0 and table.concat(items, ", ") or "Empty"),
Duration = 5,
Icon = "circle-plus"
})
else
WindUI:Notify({ Title = "Inv", Content = "No target/backpack", Duration = 2, Icon = "alert" })
end
if viewInventory then
viewInventory:Set(false)
end
end
end,
})
-- SETTINGS
getgenv().HitboxEnabled = false
getgenv().HitboxSize = 10
getgenv().HitboxColor = Color3.fromRGB(255,0,0)
-- LEFT SECTION
local SingleTabLeft5Section = SingleTab:DrawSection({
Name = "Hitboxes",
Position = 'Left'
});
-- TOGGLE
SingleTabLeft5Section:AddToggle({
Name = "Enable Hitbox",
CurrentValue = false,
Flag = "HitboxToggle",
Callback = function(Value)
getgenv().HitboxEnabled = Value
end
})
-- SLIDER
SingleTabLeft5Section:AddSlider({
Name = "Hitbox Size",
Min = 2,
Max = 30,
Increment = 1,
Suffix = "Size",
CurrentValue = 10,
Flag = "HitboxSize",
Callback = function(Value)
getgenv().HitboxSize = Value
end
})
-- COLOR PICKER
SingleTabLeft5Section:AddColorPicker({
Name = "Hitbox Color",
Color = Color3.fromRGB(255, 0, 0),
Flag = "HitboxColor",
Callback = function(Value)
getgenv().HitboxColor = Value
end
})
-- LOOP
RunService.RenderStepped:Connect(function()
if getgenv().HitboxEnabled then
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local hrp = player.Character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.Size = Vector3.new(
getgenv().HitboxSize,
getgenv().HitboxSize,
getgenv().HitboxSize
)
hrp.Transparency = 0.5
hrp.BrickColor = BrickColor.new(getgenv().HitboxColor)
hrp.Material = Enum.Material.Neon
hrp.CanCollide = false
end
end
end
else
-- RESET
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local hrp = player.Character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.Size = Vector3.new(2,2,1)
hrp.Transparency = 1
hrp.Material = Enum.Material.Plastic
end
end
end
end
end)
local CS_ESP_Settings = {
Enabled = false,
CornerBoxes = false,
Chams = false,
Distance = false,
Weapons = false,
HealthBars = false,
Names = false,
MaxDistance = 500,
Accent = Color3.fromRGB(170, 170, 170),
ChamFill = Color3.fromRGB(35, 35, 35),
}
local CS_ESP_Players = game:GetService("Players")
local CS_ESP_RunService = game:GetService("RunService")
local CS_ESP_CoreGui = game:GetService("CoreGui")
local CS_ESP_Camera = workspace.CurrentCamera
local CS_ESP_LocalPlayer = CS_ESP_Players.LocalPlayer
local CS_ESP_Gui = Instance.new("ScreenGui")
CS_ESP_Gui.Name = "Scorpio_VisualsESP"
CS_ESP_Gui.IgnoreGuiInset = true
CS_ESP_Gui.ResetOnSpawn = false
CS_ESP_Gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
CS_ESP_Gui.Parent = CS_ESP_CoreGui
local CS_ESP_Objects = {}
local function CS_ESP_NewLine(parent)
local f = Instance.new("Frame")
f.BackgroundColor3 = CS_ESP_Settings.Accent
f.BorderSizePixel = 0
f.Visible = false
f.Parent = parent
return f
end
local function CS_ESP_NewText(parent)
local t = Instance.new("TextLabel")
t.BackgroundTransparency = 1
t.TextColor3 = Color3.fromRGB(230, 230, 230)
t.TextStrokeTransparency = 0.35
t.Font = Enum.Font.GothamMedium
t.TextSize = 12
t.Visible = false
t.Parent = parent
return t
end
local function CS_ESP_Create(plr)
if plr == CS_ESP_LocalPlayer or CS_ESP_Objects[plr] then return end
local holder = Instance.new("Folder")
holder.Name = "ESP_" .. plr.Name
holder.Parent = CS_ESP_Gui
local box = {}
for i = 1, 8 do
box[i] = CS_ESP_NewLine(holder)
end
local distance = CS_ESP_NewText(holder)
local weapon = CS_ESP_NewText(holder)
local name = CS_ESP_NewText(holder)
local healthBack = Instance.new("Frame")
healthBack.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
healthBack.BorderSizePixel = 0
healthBack.Visible = false
healthBack.Parent = holder
local healthFill = Instance.new("Frame")
healthFill.BackgroundColor3 = Color3.fromRGB(170, 170, 170)
healthFill.BorderSizePixel = 0
healthFill.Parent = healthBack
local highlight = Instance.new("Highlight")
highlight.Name = "CompServices_Chams"
highlight.FillColor = CS_ESP_Settings.ChamFill
highlight.OutlineColor = CS_ESP_Settings.Accent
highlight.FillTransparency = 0.55
highlight.OutlineTransparency = 0
highlight.Enabled = false
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = CS_ESP_CoreGui
CS_ESP_Objects[plr] = {
Holder = holder,
Box = box,
Distance = distance,
Weapon = weapon,
Name = name,
HealthBack = healthBack,
HealthFill = healthFill,
Highlight = highlight,
}
end
local function CS_ESP_Remove(plr)
local obj = CS_ESP_Objects[plr]
if not obj then return end
pcall(function() obj.Holder:Destroy() end)
pcall(function() obj.Highlight:Destroy() end)
CS_ESP_Objects[plr] = nil
end
local function CS_ESP_SetBox(box, x, y, w, h)
local thick = 2
local len = math.clamp(math.floor(w * 0.25), 8, 28)
box[1].Position = UDim2.fromOffset(x, y)
box[1].Size = UDim2.fromOffset(len, thick)
box[2].Position = UDim2.fromOffset(x, y)
box[2].Size = UDim2.fromOffset(thick, len)
box[3].Position = UDim2.fromOffset(x + w - len, y)
box[3].Size = UDim2.fromOffset(len, thick)
box[4].Position = UDim2.fromOffset(x + w - thick, y)
box[4].Size = UDim2.fromOffset(thick, len)
box[5].Position = UDim2.fromOffset(x, y + h - thick)
box[5].Size = UDim2.fromOffset(len, thick)
box[6].Position = UDim2.fromOffset(x, y + h - len)
box[6].Size = UDim2.fromOffset(thick, len)
box[7].Position = UDim2.fromOffset(x + w - len, y + h - thick)
box[7].Size = UDim2.fromOffset(len, thick)
box[8].Position = UDim2.fromOffset(x + w - thick, y + h - len)
box[8].Size = UDim2.fromOffset(thick, len)
end
local function CS_ESP_GetWeapon(char, plr)
local tool = char and char:FindFirstChildOfClass("Tool")
if tool then return tool.Name end
local bp = plr:FindFirstChildOfClass("Backpack")
if bp then
local backpackTool = bp:FindFirstChildOfClass("Tool")
if backpackTool then
return backpackTool.Name
end
end
return "None"
end
local function CS_ESP_Hide(obj)
if not obj then return end
for _, v in ipairs(obj.Box) do v.Visible = false end
obj.Distance.Visible = false
obj.Weapon.Visible = false
obj.Name.Visible = false
obj.HealthBack.Visible = false
obj.Highlight.Enabled = false
end
for _, plr in ipairs(CS_ESP_Players:GetPlayers()) do
CS_ESP_Create(plr)
end
CS_ESP_Players.PlayerAdded:Connect(CS_ESP_Create)
CS_ESP_Players.PlayerRemoving:Connect(CS_ESP_Remove)
CS_ESP_RunService.RenderStepped:Connect(function()
CS_ESP_Camera = workspace.CurrentCamera
for _, plr in ipairs(CS_ESP_Players:GetPlayers()) do
if plr ~= CS_ESP_LocalPlayer then
CS_ESP_Create(plr)
local obj = CS_ESP_Objects[plr]
local char = plr.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
local hum = char and char:FindFirstChildOfClass("Humanoid")
if not CS_ESP_Settings.Enabled or not char or not root or not hum or hum.Health <= 0 then
CS_ESP_Hide(obj)
continue
end
local dist = (CS_ESP_Camera.CFrame.Position - root.Position).Magnitude
if dist > CS_ESP_Settings.MaxDistance then
CS_ESP_Hide(obj)
continue
end
local rootPos, onScreen = CS_ESP_Camera:WorldToViewportPoint(root.Position)
if not onScreen then
CS_ESP_Hide(obj)
continue
end
local scale = math.clamp(1 / (rootPos.Z * math.tan(math.rad(CS_ESP_Camera.FieldOfView / 2)) * 2) * 1000, 0, 1000)
local width = math.floor(4 * scale)
local height = math.floor(6 * scale)
local x = math.floor(rootPos.X - width / 2)
local y = math.floor(rootPos.Y - height / 2)
for _, line in ipairs(obj.Box) do
line.BackgroundColor3 = CS_ESP_Settings.Accent
line.Visible = CS_ESP_Settings.CornerBoxes
end
if CS_ESP_Settings.CornerBoxes then
CS_ESP_SetBox(obj.Box, x, y, width, height)
end
obj.Highlight.Adornee = char
obj.Highlight.FillColor = CS_ESP_Settings.ChamFill
obj.Highlight.OutlineColor = CS_ESP_Settings.Accent
obj.Highlight.Enabled = CS_ESP_Settings.Chams
obj.Distance.Text = tostring(math.floor(dist)) .. " studs"
obj.Distance.Position = UDim2.fromOffset(x + width / 2 - 55, y + height + 2)
obj.Distance.Size = UDim2.fromOffset(110, 16)
obj.Distance.Visible = CS_ESP_Settings.Distance
obj.Weapon.Text = CS_ESP_GetWeapon(char, plr)
obj.Weapon.Position = UDim2.fromOffset(x + width / 2 - 75, y - 18)
obj.Weapon.Size = UDim2.fromOffset(150, 16)
obj.Weapon.Visible = CS_ESP_Settings.Weapons
obj.Name.Text = plr.Name
obj.Name.Position = UDim2.fromOffset(x + width / 2 - 75, y - 32)
obj.Name.Size = UDim2.fromOffset(150, 16)
obj.Name.Visible = CS_ESP_Settings.Names
obj.HealthBack.Position = UDim2.fromOffset(x - 7, y)
obj.HealthBack.Size = UDim2.fromOffset(4, height)
obj.HealthBack.Visible = CS_ESP_Settings.HealthBars
local hpPercent = math.clamp(hum.Health / math.max(hum.MaxHealth, 1), 0, 1)
obj.HealthFill.Position = UDim2.fromScale(0, 1 - hpPercent)
obj.HealthFill.Size = UDim2.fromScale(1, hpPercent)
obj.HealthFill.BackgroundColor3 = CS_ESP_Settings.Accent
end
end
end)
-- LEFT SECTION
local SingleTabLeft6Section = SingleTab:DrawSection({
Name = "Esp",
Position = 'Right'
});
SingleTabLeft6Section:AddToggle({
Name = "Enable ESP",
Default = false,
Callback = function(v)
CS_ESP_Settings.Enabled = v
end
})
SingleTabLeft6Section:AddToggle({
Name = "Corner Boxes",
Default = false,
Callback = function(v)
CS_ESP_Settings.CornerBoxes = v
end
})
SingleTabLeft6Section:AddToggle({
Name = "Chams",
Default = false,
Callback = function(v)
CS_ESP_Settings.Chams = v
end
})
SingleTabLeft6Section:AddToggle({
Name = "Distance",
Default = false,
Callback = function(v)
CS_ESP_Settings.Distance = v
end
})
SingleTabLeft6Section:AddToggle({
Name = "Weapon Holdings",
Default = false,
Callback = function(v)
CS_ESP_Settings.Weapons = v
end
})
SingleTabLeft6Section:AddToggle({
Name = "Health Bars",
Default = false,
Callback = function(v)
CS_ESP_Settings.HealthBars = v
end
})
SingleTabLeft6Section:AddToggle({
Name = "Name ESP",
Default = false,
Callback = function(v)
CS_ESP_Settings.Names = v
end
})
SingleTabLeft6Section:AddSlider({
Name = "ESP Max Distance",
Increment = 10,
Value = {
Min = 50,
Max = 3000,
Default = CS_ESP_Settings.MaxDistance,
},
Callback = function(v)
CS_ESP_Settings.MaxDistance = v
end
})
-- Container Tab (EMPTY - NO DUPLICATION)
local ContainerTab = Window:DrawTab({
Name = "Infinite Cash",
Icon = "dollar-sign",
});
local Tab2Section = ContainerTab:DrawSection({
Name = "Max Money",
Position = 'left'
});
Tab2Section:AddButton({
Name = "Generate Max Money",
Callback = function()
local Found, Cup = GetFruitCup()
if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
Notifier.new({
Title = "Error",
Content = "Character not found!",
Duration = 3,
Icon = "rbxassetid://81817688420352"
})
return
end
local OLDCFrame = LocalPlayer.Character.HumanoidRootPart.CFrame
-- If cup already exists, just sell it
if Cup and Found then
if Cup.Parent == LocalPlayer.Backpack then
LocalPlayer.Character.Humanoid:EquipTool(Cup)
task.wait(1.2)
end
Teleport(Workspace["IceFruit Sell"].CFrame + Vector3.new(0, 3, 0), true)
task.wait(0.5)
local prompt = Workspace["IceFruit Sell"]:FindFirstChildOfClass("ProximityPrompt")
if prompt then
local originalHoldDuration = prompt.HoldDuration
local originalMaxDistance = prompt.MaxActivationDistance
prompt.HoldDuration = 0
prompt.MaxActivationDistance = 50
prompt.RequiresLineOfSight = false
LocalPlayer.Character.HumanoidRootPart.Anchored = true
task.wait(0.2)
for i = 1, 100 do
fireproximityprompt(prompt, 0)
task.wait(0.01)
end
prompt.HoldDuration = originalHoldDuration
prompt.MaxActivationDistance = originalMaxDistance
LocalPlayer.Character.HumanoidRootPart.Anchored = false
end
task.wait(0.5)
Teleport(OLDCFrame, true)
Notifier.new({
Title = "Success",
Content = "Ice-Fruit Cup sold!",
Duration = 3,
Icon = "rbxassetid://81817688420352"
})
return
end
-- Otherwise, craft and sell
local Itemz = {"FijiWater", "FreshWater", "Ice-Fruit Bag", "Ice-Fruit Cupz"}
local Stove
for _, Value in ipairs(Workspace.CookingPots:GetChildren()) do
if Value:IsA("Model") then
local prompt = Value:FindFirstChildWhichIsA("ProximityPrompt", true)
if prompt and prompt.ActionText == "Turn On" and prompt.Enabled then
Stove = Value
break
end
end
end
if not Stove then
Notifier.new({
Title = "Error",
Content = "No available stove found!",
Duration = 3,
Icon = "rbxassetid://81817688420352"
})
return
end
for _, Value in ipairs(Itemz) do
if not LocalPlayer.Backpack:FindFirstChild(Value) then
ReplicatedStorage:WaitForChild("ExoticShopRemote"):InvokeServer(Value)
task.wait(1.5)
end
end
local Check = false
for _, Value in ipairs(Itemz) do
if not LocalPlayer.Backpack:FindFirstChild(Value) then
Check = true
break
end
end
if Check then
Notifier.new({
Title = "Error",
Content = "Failed to purchase all items!",
Duration = 3,
Icon = "rbxassetid://81817688420352"
})
return
end
Teleport(Stove.CookPart.CFrame, true)
task.wait(1.5)
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
LocalPlayer.Character.HumanoidRootPart.Anchored = true
task.wait(2)
local stovePrompt = Stove:FindFirstChildWhichIsA("ProximityPrompt", true)
fireproximityprompt(stovePrompt)
task.wait(2.5)
for _, Value in ipairs({"FijiWater", "FreshWater", "Ice-Fruit Bag"}) do
local tool = LocalPlayer.Backpack:FindFirstChild(Value)
if tool then
LocalPlayer.Character.Humanoid:EquipTool(tool)
task.wait(1.5)
fireproximityprompt(stovePrompt)
task.wait(3.5)
end
end
repeat task.wait(0.5) until Stove.CookPart.Steam.LoadUI.Enabled == false
if not LocalPlayer.Character:FindFirstChild("Ice-Fruit Cupz") then
local cupTool = LocalPlayer.Backpack:FindFirstChild("Ice-Fruit Cupz")
if cupTool then
LocalPlayer.Character.Humanoid:EquipTool(cupTool)
task.wait(1.5)
end
end
task.wait(1.5)
fireproximityprompt(stovePrompt)
task.wait(3.5)
LocalPlayer.Character.HumanoidRootPart.Anchored = false
Teleport(Workspace["IceFruit Sell"].CFrame + Vector3.new(0, 3, 0), true)
task.wait(1.5)
LocalPlayer.Character.HumanoidRootPart.Anchored = true
task.wait(2)
if not LocalPlayer.Character:FindFirstChild("Ice-Fruit Cupz") then
local cupTool = LocalPlayer.Backpack:FindFirstChild("Ice-Fruit Cupz")
if cupTool then
LocalPlayer.Character.Humanoid:EquipTool(cupTool)
task.wait(1.5)
end
end
local prompt = Workspace["IceFruit Sell"]:FindFirstChildOfClass("ProximityPrompt")
if prompt then
local originalHoldDuration = prompt.HoldDuration
local originalMaxDistance = prompt.MaxActivationDistance
prompt.HoldDuration = 0
prompt.MaxActivationDistance = 50
prompt.RequiresLineOfSight = false
for i = 1, 100 do
fireproximityprompt(prompt, 0)
task.wait(0.01)
end
prompt.HoldDuration = originalHoldDuration
prompt.MaxActivationDistance = originalMaxDistance
end
LocalPlayer.Character.HumanoidRootPart.Anchored = false
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
task.wait(1)
Teleport(OLDCFrame, true)
task.wait(2)
Notifier.new({
Title = "Success",
Content = "Ice-Fruit Cup crafted and sold!",
Duration = 5,
Icon = "rbxassetid://81817688420352"
})
end,
})
local Tab2Section1 = ContainerTab:DrawSection({
Name = "Manual Max Money",
Position = 'Right'
});
local player = game.Players.LocalPlayer
local humanoidRootPart
player.CharacterAdded:Connect(function(char)
humanoidRootPart = char:WaitForChild("HumanoidRootPart", 10)
end)
if player.Character then
humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart")
end
local function updateCharacterReferences()
local character = player.Character or player.CharacterAdded:Wait()
humanoidRootPart = character:WaitForChild("HumanoidRootPart", 5)
end
updateCharacterReferences()
local function teleportToCookingSpot()
local cookingPos = Vector3.new(-1605.9183349609375, 254.04150390625, -488.43804931640625)
updateCharacterReferences()
local humanoid = humanoidRootPart and humanoidRootPart.Parent:FindFirstChild("Humanoid")
if not humanoid then return end
getgenv().SwimMethod = true
humanoid:ChangeState(0)
repeat task.wait(0.0001) until not player:GetAttribute("LastACPos")
humanoidRootPart.CFrame = CFrame.new(cookingPos)
task.wait()
humanoid:ChangeState(2)
getgenv().SwimMethod = false
Rayfield:Notify({
Title = "Teleported",
Content = "Teleported to Cookin Spot",
Duration = 5,
})
end
local Button = Tab2Section1:AddButton({
Name = "Cook pot (Teleport To Cook)",
Callback = function()
teleportToCookingSpot()
end,
})
local Button1 = Tab2Section1:AddButton({
Name = "FijiWater (Buy Item)",
Callback = function()
game:GetService("ReplicatedStorage").ExoticShopRemote:InvokeServer("FijiWater")
end
})
local Button2 = Tab2Section1:AddButton({
Name = "FreshWater (Buy Item)",
Callback = function()
game:GetService("ReplicatedStorage").ExoticShopRemote:InvokeServer("FreshWater")
end
})
local Button3 = Tab2Section1:AddButton({
Name = "Ice-Fruit Cupz (Buy Item)",
Callback = function()
game:GetService("ReplicatedStorage").ExoticShopRemote:InvokeServer("Ice-Fruit Cupz")
end
})
local Button4 = Tab2Section1:AddButton({
Name = "Ice-Fruit Bag (Buy Item)",
Callback = function()
game:GetService("ReplicatedStorage").ExoticShopRemote:InvokeServer("Ice-Fruit Bag")
end
})
-- BUTTON
Tab2Section1:AddButton({
Name = "TP To Get Infinit Money",
Callback = function()
local player = game.Players.LocalPlayer
local StarterGui = game:GetService("StarterGui")
local camera = game.Workspace.CurrentCamera
local humanoidRootPart = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
local originalCameraType = camera.CameraType
local originalFieldOfView = camera.FieldOfView
local originalCameraShake = camera:FindFirstChild("CameraShake")
local cameraShakeBackup = originalCameraShake and originalCameraShake.Value or nil
local function GetCharacter()
return player and player.Character
end
getgenv().SwimMethod = false
local function enableSwimMethod()
getgenv().SwimMethod = true
task.wait(1)
end
local function disableSwimMethod()
getgenv().SwimMethod = false
end
local function SwimBypassTeleport(destinationCFrame)
local character = GetCharacter()
if not character or not character:FindFirstChild("HumanoidRootPart") then return end
local HRP = character.HumanoidRootPart
enableSwimMethod()
task.wait(0.25)
HRP.CFrame = destinationCFrame + Vector3.new(2, 0, 0)
task.delay(0.25, function()
disableSwimMethod()
end)
end
local tool = player.Backpack:FindFirstChild("Ice-Fruit Cupz")
if tool then
player.Character.Humanoid:EquipTool(tool)
else
Rayfield:Notify({
Title = "No Ice-Fruit Cupz",
Content = "Ice-Fruit Cupz' not found in backpack",
Duration = 5,
})
return
end
local blackScreen = Instance.new("ScreenGui")
blackScreen.IgnoreGuiInset = true
blackScreen.Parent = game:GetService("CoreGui")
local frame = Instance.new("Frame", blackScreen)
frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Position = UDim2.new(0, 0, 0, 0)
frame.BorderSizePixel = 0
frame.Visible = true
local imageLabel = Instance.new("ImageLabel", frame)
imageLabel.Size = UDim2.new(0.8, 0, 0.8, 0)
imageLabel.Position = UDim2.new(0.1, 0, 0.1, 0)
imageLabel.BackgroundTransparency = 1
imageLabel.Image = "118675319260087"
imageLabel.ScaleType = Enum.ScaleType.Fit
if not player or not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then return end
local originalCFrame = player.Character.HumanoidRootPart.CFrame
task.wait(0.5)
local targetCFrame = CFrame.new(-69.82200622558594, 287.0635986328125, -319.79437255859375)
SwimBypassTeleport(targetCFrame)
task.wait(0.5)
local cameraOffset = Vector3.new(0, 5, 5)
local angleOffset = Vector3.new(0, -1, 0)
camera.CameraType = Enum.CameraType.Scriptable
getgenv().cameraFollowConnection = game:GetService("RunService").Heartbeat:Connect(function()
if humanoidRootPart then
local characterPos = humanoidRootPart.Position
camera.CFrame = CFrame.new(characterPos + cameraOffset + angleOffset, characterPos + Vector3.new(0, 3, 0))
end
end)
getgenv().instantPrompts = true
local iceFruitSellPrompt = workspace:WaitForChild("IceFruit Sell"):WaitForChild("ProximityPrompt")
if iceFruitSellPrompt then
iceFruitSellPrompt.HoldDuration = 0
iceFruitSellPrompt.MaxActivationDistance = 6
getgenv().updateConnection = game:GetService("RunService").Heartbeat:Connect(function()
if getgenv().instantPrompts and iceFruitSellPrompt.Enabled then
for _ = 1, 300 do
iceFruitSellPrompt:InputHoldBegin()
iceFruitSellPrompt:InputHoldEnd()
end
end
end)
end
task.spawn(function()
task.wait(1)
getgenv().instantPrompts = false
if getgenv().updateConnection then
getgenv().updateConnection:Disconnect()
getgenv().updateConnection = nil
end
if iceFruitSellPrompt then
iceFruitSellPrompt.HoldDuration = 1
iceFruitSellPrompt.MaxActivationDistance = 4
end
enableSwimMethod()
task.wait(0.5)
SwimBypassTeleport(originalCFrame)
task.wait(0.5)
disableSwimMethod()
if getgenv().cameraFollowConnection then
getgenv().cameraFollowConnection:Disconnect()
getgenv().cameraFollowConnection = nil
end
camera.CameraType = originalCameraType
camera.FieldOfView = originalFieldOfView
if originalCameraShake then
originalCameraShake.Value = cameraShakeBackup
end
blackScreen:Destroy()
Rayfield:Notify({
Title = "Money vulnerability",
Content = "Done Generating money",
Duration = 5,
})
end)
end
})
local function Teleport(targetCFrame)
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoid = character:FindFirstChild("Humanoid")
local root = character:FindFirstChild("HumanoidRootPart")
if not humanoid or not root then return end
getgenv().SwimMethod = true
humanoid:ChangeState(0)
local n = 0
repeat task.wait(); n += 1 until n >= 40 and not LocalPlayer:GetAttribute("LastACPos")
root.CFrame = targetCFrame
task.wait()
humanoid:ChangeState(2)
getgenv().SwimMethod = false
end
-- Find money Machine
local function GetGoodCleaner()
if not Workspace:FindFirstChild("1# Map") then return nil end
local CounterInstance
for _, v in pairs(Workspace["1# Map"]:GetChildren()) do
if v:FindFirstChild("CounterM") then CounterInstance = v; break end
end
if not CounterInstance then return nil end
for _, v in pairs(CounterInstance:GetChildren()) do
local cashPrompt = v:FindFirstChild("CashPrompt", true)
local grabPrompt = v:FindFirstChild("GrabPrompt", true)
if cashPrompt and cashPrompt.Enabled
and cashPrompt.ObjectText == "Count Bread"
and grabPrompt and not grabPrompt.Enabled then
return v
end
end
return nil
end
local Tab27Section1 = ContainerTab:DrawSection({
Name = "Clean Money",
Position = 'Left'
});
Tab27Section1:AddButton({
Name = "Clean All Dirty Money",
Callback = function()
local stored = LocalPlayer:FindFirstChild("stored")
if not stored or not stored:FindFirstChild("FilthyStack") or stored.FilthyStack.Value == 0 then
Rayfield:Notify({ Title = "LuhjayFamily | Error!", Content = "You don't have any filthy cash!", Duration = 5, Image = 97118059177470 })
return
end
if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then return end
local hum = LocalPlayer.Character:FindFirstChild("Humanoid")
if not hum or hum.Health == 0 then return end
local Cleaner = GetGoodCleaner()
if not Cleaner then
Rayfield:Notify({ Title = "LuhjayFamily | Error!", Content = "Couldn't find a good cleaner!", Duration = 5, Image = 97118059177470 })
return
end
Teleport(Cleaner:GetPivot()); task.wait(0.4)
fireproximityprompt(Cleaner:FindFirstChild("CashPrompt", true))
repeat task.wait() until Cleaner:FindFirstChild("On", true) and Cleaner:FindFirstChild("On", true).Color == Color3.fromRGB(74, 156, 69)
task.wait(0.5)
fireproximityprompt(Cleaner:FindFirstChild("CashPrompt", true)); task.wait(0.25)
Teleport(Cleaner:GetPivot()); task.wait(0.4)
repeat task.wait() until LocalPlayer.Backpack:FindFirstChild("MoneyReady")
LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack["MoneyReady"])
repeat task.wait(1) fireproximityprompt(Cleaner:FindFirstChild("GrabPrompt", true)) until not LocalPlayer.Character:FindFirstChild("MoneyReady")
repeat task.wait() until LocalPlayer.Backpack:FindFirstChild("BagOfMoney")
Teleport(CFrame.new(-1215.96, 253.88, -3636.11)); task.wait(0.4)
LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack["BagOfMoney"]); task.wait(1)
fireproximityprompt(Workspace.ATMMoney.Prompt)
Rayfield:Notify({ Title = "LuhjayFamily | Success!", Content = "Filthy money cleaned!", Duration = 4, Image = 4483362458 })
end,
})
local ShopTab = Window:DrawTab({
Icon = "shopping-cart",
Name = "Shop",
Type = "Single",
EnableScrolling = true
});
local Shopon = ShopTab:DrawSection({
Name = "Purchase More Items",
Position = 'Left'
});
local toggledGUIs = {}
local shopGUIs = {
["Bronx Market"] = "Bronx Market 2",
["Tattoo Shop"] = "Bronx TATTOOS",
["Open Trunk"] = "TRUNK STORAGE",
["BRONX PAWNING"] = "Bronx PAWNING",
["BRONX CLOTHING"] = "Bronx CLOTHING",
["Gas Station"] = "ShopGUI",
["EXOTIC DEALER"] = "ThaShop"
}
local function getKeys(tbl)
local keys = {}
for k, _ in pairs(tbl) do
table.insert(keys, k)
end
return keys
end
local shopList = getKeys(shopGUIs)
local currentSelection = nil
Shopon:AddDropdown({
Name = "Select Shop",
Values = shopList,
Callback = function(option)
currentSelection = option
end
})
Shopon:AddButton({
Name = "Open/Close Selected Shop",
Callback = function()
if not currentSelection then
return
end
local guiName = shopGUIs[currentSelection]
if not guiName then
return
end
local gui = game.Players.LocalPlayer.PlayerGui:FindFirstChild(guiName)
if not gui then
return
end
pcall(function()
gui.Enabled = not gui.Enabled
Notifier.new({
Title = "Shop GUI",
Content = (gui.Enabled and "Opened" or "Closed") .. " " .. currentSelection,
Duration = 2,
Icon = "rbxassetid://102986210668448"
})
end)
end
})
local quickBuyItems = {
"Lemonade - $500",
"Screw - $2000",
"Bandage - $350",
"FakeCard - $700",
"Ice-Fruit Bag - $2500",
"Ice-Fruit Cupz - $150",
"FijiWater - $48",
"FreshWater - $48",
".Extended",
".9mm",
"7.62",
"5.56",
".10mm",
"Draco - $6000",
"ARPistol - $6000",
"HPBrowning Ext - $6000",
"Glock17 - $4500",
"Glock22 - $4500",
"Seeds - $4500",
"SugarBag - $3300",
"FijiWater - $300"
}
local selectedQuickBuyItem = "Lemonade - $500"
Shopon:AddDropdown({
Name = "Select Item to Buy",
Values = quickBuyItems,
Callback = function(option)
selectedQuickBuyItem = option
end
})
Shopon:AddButton({
Name = "Buy Selected Item",
Callback = function()
local pick = selectedQuickBuyItem
local ReplicatedStorage = game:GetService("ReplicatedStorage")
if pick == "Lemonade - $500" then
ReplicatedStorage:WaitForChild("ExoticShopRemote"):InvokeServer("Lemonade")
elseif pick == "Screw - $2000" then
ReplicatedStorage:WaitForChild("ExoticShopRemote"):InvokeServer("Screw")
elseif pick == "Bandage - $350" then
ReplicatedStorage:WaitForChild("ExoticShopRemote"):InvokeServer("Bandage")
elseif pick == "FakeCard - $700" then
ReplicatedStorage:WaitForChild("ExoticShopRemote"):InvokeServer("FakeCard")
elseif pick == "Ice-Fruit Bag - $2500" then
ReplicatedStorage:WaitForChild("ExoticShopRemote"):InvokeServer("Ice-Fruit Bag")
elseif pick == "Ice-Fruit Cupz - $150" then
ReplicatedStorage:WaitForChild("ExoticShopRemote"):InvokeServer("Ice-Fruit Cupz")
elseif pick == "FijiWater - $48" then
ReplicatedStorage:WaitForChild("ExoticShopRemote"):InvokeServer("FijiWater")
elseif pick == "FreshWater - $48" then
ReplicatedStorage:WaitForChild("ExoticShopRemote"):InvokeServer("FreshWater")
elseif pick == ".Extended" then
ReplicatedStorage:WaitForChild("ExoticShopRemote"):InvokeServer(pick)
elseif pick == ".9mm" then
ReplicatedStorage:WaitForChild("ExoticShopRemote"):InvokeServer(pick)
elseif pick == "7.62" then
ReplicatedStorage:WaitForChild("ExoticShopRemote"):InvokeServer(pick)
elseif pick == "5.56" then
ReplicatedStorage:WaitForChild("ExoticShopRemote"):InvokeServer(pick)
elseif pick == ".10mm" then
ReplicatedStorage:WaitForChild("ExoticShopRemote"):InvokeServer(pick)
end
if pick == "Draco - $6000" then
game:GetService("ReplicatedStorage"):WaitForChild("ShopRemote5"):InvokeServer("Draco")
elseif pick == "ARPistol - $6000" then
game:GetService("ReplicatedStorage"):WaitForChild("ShopRemote5"):InvokeServer("ARPistol")
elseif pick == "HPBrowning Ext - $6000" then
game:GetService("ReplicatedStorage"):WaitForChild("ShopRemote5"):InvokeServer("HPBrowning Ext")
elseif pick == "Glock17 - $4500" then
game:GetService("ReplicatedStorage"):WaitForChild("ShopRemote5"):InvokeServer("Glock17")
elseif pick == "Glock22 - $4500" then
game:GetService("ReplicatedStorage"):WaitForChild("ShopRemote5"):InvokeServer("Glock22")
end
if pick == "Seeds - $4500" then
game:GetService("ReplicatedStorage"):WaitForChild("ShopRemote6"):InvokeServer("Seeds")
elseif pick == "SugarBag - $3300" then
game:GetService("ReplicatedStorage"):WaitForChild("ShopRemote6"):InvokeServer("SugarBag")
elseif pick == "FijiWater - $300" then
game:GetService("ReplicatedStorage"):WaitForChild("ShopRemote6"):InvokeServer("FijiWater")
end
Notifier.new({
Title = "Quick Buy",
Content = "Attempting to buy: " .. pick,
Duration = 2,
Icon = "rbxassetid://102986210668448"
})
end
})
local Shopons = ShopTab:DrawSection({
Name = "Buy Clothes",
Position = 'Right'
});
-- FUNCTIONS
local function BuyCloth(category, item)
if not category or not item then return end
game:GetService("ReplicatedStorage").ClothShopRemote:FireServer("Buy", category, item)
end
local function WearCloth(category, item)
if not category or not item then return end
game:GetService("ReplicatedStorage").ClothShopRemote:FireServer("Wear", category, item)
end
Shopons:AddButton({
Name = "Drip Fit",
Callback = function()
-- BUY
BuyCloth("Shirts", "Blu Moncler")
BuyCloth("Pants", "Amiri Blue Jeans")
BuyCloth("Shiestys", "Shiesty")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Blu Moncler")
WearCloth("Pants", "Amiri Blue Jeans")
WearCloth("Shiestys", "Shiesty")
print("Drip Fit Applied")
end
})
Shopons:AddButton({
Name = "Drip Fit",
Callback = function()
-- BUY
BuyCloth("Shirts", "Amiri Star Hoodie")
BuyCloth("Pants", "Black Amiri Jeans B22")
BuyCloth("Shiestys", "Shiesty")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Amiri Star Hoodie")
WearCloth("Pants", "Black Amiri Jeans B22")
WearCloth("Shiestys", "Shiesty")
print("Drip Fit Applied")
end
})
Shopons:AddButton({
Name = "Drip Fit",
Callback = function()
-- BUY
BuyCloth("Shirts", "Red Sp5der Sweats")
BuyCloth("Pants", "Red Sp5der Sweats")
BuyCloth("Shiestys", "RedShiesty")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Red Sp5der Sweats")
WearCloth("Pants", "Red Sp5der Sweats")
WearCloth("Shiestys", "RedShiesty")
print("Drip Fit Applied")
end
})
Shopons:AddButton({
Name = "Drip Fit",
Callback = function()
-- BUY
BuyCloth("Shirts", "Green Sp5der Sweats")
BuyCloth("Pants", "Green Sp5der Sweats")
BuyCloth("Shiestys", "Shiesty")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Green Sp5der Hoodie")
WearCloth("Pants", "Green Sp5der Sweats")
WearCloth("Shiestys", "Shiesty")
print("Drip Fit Applied")
end
})
Shopons:AddButton({
Name = "Drip Fit",
Callback = function()
-- BUY
BuyCloth("Shirts", "Blue Sp5der Hoodie")
BuyCloth("Pants", "Blue Sp5der Sweats")
BuyCloth("Shiestys", "Shiesty")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Blue Sp5der Hoodie")
WearCloth("Pants", "Blue Sp5der Sweats")
WearCloth("Shiestys", "Shiesty")
print("Drip Fit Applied")
end
})
Shopons:AddButton({
Name = "Drip Fit",
Callback = function()
-- BUY
BuyCloth("Shirts", "Red Zipped Jacket")
BuyCloth("Pants", "White AF1 BJeans")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Red Zipped Jacket")
WearCloth("Pants", "White AF1 BJeans")
print("Drip Fit Applied")
end
})
local Shoponss = ShopTab:DrawSection({
Name = "Buy Items",
Position = 'Left'
});
Shoponss:AddButton({
Name = "Buy Red Camo Gloves",
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("RedCamoGloves")
end
})
Shoponss:AddButton({
Name = "Buy Yello Camo Gloves",
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("YelloCamoGloves")
end
})
Shoponss:AddButton({
Name = "Buy Purple Camo Gloves",
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("PurpleCamoGloves")
end
})
Shoponss:AddButton({
Name = "Buy Extended",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer(".Extended")
end
})
Shoponss:AddButton({
Name = "Buy Drum",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer(".Drum")
end
})
Shoponss:AddButton({
Name = "Buy 5.56",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer("5.56")
end
})
Shoponss:AddButton({
Name = "Buy 7.62",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer("7.62")
end
})
local Shoponsss = ShopTab:DrawSection({
Name = "Shop Gui",
Position = 'Right'
});
Shoponsss:AddButton({
Name = "Bronx Clothing",
Callback = function()
pcall(function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end)
end
})
Shoponsss:AddButton({
Name = "Pawn Shop",
Callback = function()
local gui = game.Players.LocalPlayer.PlayerGui:FindFirstChild("Bronx PAWNING", true)
if gui then gui.Enabled = true end
end
})
Shoponsss:AddButton({
Name = "Bronx Market",
Callback = function()
local gui = game.Players.LocalPlayer:WaitForChild("PlayerGui"):FindFirstChild("Bronx Market 2")
if gui then gui.Enabled = true end
end
})
Shoponsss:AddButton({
Name = "Bronx shop",
Callback = function()
task.spawn(function()
repeat task.wait() until game:IsLoaded()
repeat task.wait() until game.Players.LocalPlayer
local playerGui = game.Players.LocalPlayer:FindFirstChild("PlayerGui")
if not playerGui then return end
local shopGui = playerGui:FindFirstChild("ShopGUI", true)
if shopGui then
shopGui.Enabled = true
end
end)
end
})
Shoponsss:AddButton({
Name = "Tha Shop",
Callback = function()
task.spawn(function()
repeat task.wait() until game:IsLoaded()
repeat task.wait() until game.Players.LocalPlayer
local playerGui = game.Players.LocalPlayer:FindFirstChild("PlayerGui")
if not playerGui then return end
local thaShopGui = playerGui:FindFirstChild("ThaShop", true)
if thaShopGui then
thaShopGui.Enabled = true
end
end)
end
})
local SoTab = Window:DrawTab({
Icon = "rocket",
Name = "Misc",
Type = "Single",
EnableScrolling = true
});
local Soton = SoTab:DrawSection({
Name = "Features",
Position = 'Left'
});
local tagEnabled = true
local rainbowEnabled = true
-- ====================== TAG FUNCTIONS ======================
local function removeTag(character)
if character then
local head = character:FindFirstChild("Head")
if head then
local tag = head:FindFirstChild("DiscordTag")
if tag then tag:Destroy() end
end
end
end
local function addTag(character)
if not tagEnabled then return end
removeTag(character)
local head = character:WaitForChild("Head")
local billboard = Instance.new("BillboardGui")
billboard.Name = "DiscordTag"
billboard.Adornee = head
billboard.Size = UDim2.new(0, 125, 0, 50)
billboard.StudsOffset = Vector3.new(0, 3, 0)
billboard.AlwaysOnTop = true
billboard.Parent = head
local text = Instance.new("TextLabel")
text.Size = UDim2.new(1, 0, 1, 0)
text.BackgroundTransparency = 1
text.Text = "discord/ScorpioHub"
text.TextStrokeTransparency = 0
text.TextScaled = true
text.Font = Enum.Font.GothamBold
text.Parent = billboard
-- Rainbow Effect (only if enabled)
if rainbowEnabled then
task.spawn(function()
local hue = 0
while billboard.Parent and tagEnabled and rainbowEnabled do
hue = (hue + 0.015) % 1
text.TextColor3 = Color3.fromHSV(hue, 1, 1)
task.wait(0.05)
end
-- If rainbow is turned off while tag is still on
if billboard.Parent and tagEnabled then
text.TextColor3 = Color3.fromRGB(255, 0, 0) -- Default white
end
end)
else
text.TextColor3 = Color3.fromRGB(255, 0, 0) -- White when rainbow is off
end
end
-- ====================== TOGGLES ======================
Soton:AddToggle({
Name = "Enable Discord Tag",
Default = true,
Callback = function(Value)
tagEnabled = Value
if Value then
if player.Character then
addTag(player.Character)
end
WindUI:Notify({Title = "Discord Tag", Content = "Tag Enabled", Duration = 3})
else
if player.Character then
removeTag(player.Character)
end
WindUI:Notify({Title = "Discord Tag", Content = "Tag Disabled", Duration = 3})
end
end
})
Soton:AddToggle({
Name = "Rainbow Tag Color",
Default = true,
Callback = function(Value)
rainbowEnabled = Value
if player.Character and tagEnabled then
-- Refresh tag to apply new rainbow setting
removeTag(player.Character)
task.wait(0.1)
addTag(player.Character)
end
WindUI:Notify({
Title = "Rainbow Tag",
Content = rainbowEnabled and "Rainbow Enabled" or "Rainbow Disabled (White)",
Duration = 3
})
end
})
-- ====================== CHARACTER HANDLING ======================
local Players = game:GetService("Players")
local player = Players.LocalPlayer
if player.Character then
addTag(player.Character)
end
player.CharacterAdded:Connect(function(char)
task.wait(0.5) -- Small delay to ensure Head exists
addTag(char)
end)
player.CharacterRemoving:Connect(removeTag)
print("Discord Tab loaded with separate Rainbow toggle!")
Soton:AddButton({
Name = "Drop Item",
Callback = function()
local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool then
ReplicatedStorage.DropItemRemote:FireServer(tool)
WindUI:Notify({Title = "Drop Item", Content = "Dropped " .. tool.Name, Duration = 2})
else
WindUI:Notify({Title = "Drop Item", Content = "No tool equipped!", Duration = 2, Icon = "x"})
end
end
})
Soton:AddToggle({
Name = "Auto Pass",
Callback = function()
ReplicatedStorage.DropRemote:FireServer("Drop")
WindUI:Notify({Title = "Pass Item", Content = "Item passed to nearest player", Duration = 2})
end
})
Soton:AddToggle({
Name = "Auto Drop ($5K)",
Default = false,
Callback = function(value)
autoDropEnabled = value
if value then
spawn(function()
while autoDropEnabled do
game:GetService("ReplicatedStorage"):WaitForChild("BankProcessRemote"):InvokeServer("Drop", 5000)
local giveMoney = game:GetService("ReplicatedStorage"):FindFirstChild("GiveMoney")
if giveMoney then
giveMoney:FireServer("drop", 5000)
end
task.wait(0.5)
end
end)
end
end,
})
-- ==================== SKYBOX SYSTEM ====================
local lightingService = game:GetService("Lighting")
local currentSkybox = nil
local selectedSkyboxName = nil
local function applySkybox(skyboxId, skyboxName)
-- Remove existing sky
for _, v in pairs(lightingService:GetChildren()) do
if v:IsA("Sky") then
v:Destroy()
end
end
if not skyboxId or skyboxId == "Undo Skybox" then
local defaultSkyId = "rbxassetid://81817688420352"
local sky = Instance.new("Sky")
sky.SkyboxBk = defaultSkyId
sky.SkyboxDn = defaultSkyId
sky.SkyboxFt = defaultSkyId
sky.SkyboxLf = defaultSkyId
sky.SkyboxRt = defaultSkyId
sky.SkyboxUp = defaultSkyId
sky.Parent = lightingService
WindUI:Notify({
Title = "Skybox",
Content = "Reset to default Roblox sky.",
Duration = 5
})
return
end
local sky = Instance.new("Sky")
sky.SkyboxBk = skyboxId
sky.SkyboxDn = skyboxId
sky.SkyboxFt = skyboxId
sky.SkyboxLf = skyboxId
sky.SkyboxRt = skyboxId
sky.SkyboxUp = skyboxId
sky.Parent = lightingService
WindUI:Notify({
Title = "Skybox Enabled",
Content = (skyboxName or "Custom") .. " skybox activated.",
Duration = 5
})
end
local skyboxes = {
["ScorpioHub"] = "rbxassetid://81817688420352",
["Rick&Morty"] = "rbxassetid://89278222652861",
["Old Scorpio"] = "rbxassetid://71724036766193",
["Simpsons"] = "rbxassetid://71597428687411",
["SpongeBob"] = "rbxassetid://120213323865819",
["Galaxy"] = "rbxassetid://75761154013379",
["Night Sky"] = "rbxassetid://1012890",
}
local skyboxNames = {}
for name, _ in pairs(skyboxes) do
table.insert(skyboxNames, name)
end
-- Dropdown
Soton:AddDropdown({
Name = "Select Skybox",
Values = skyboxNames,
Callback = function(selected)
selectedSkyboxName = selected
end
})
-- Toggle Button
Soton:AddButton({
Name = "Enable / Disable Skybox",
Callback = function()
if not selectedSkyboxName or selectedSkyboxName == "" then
WindUI:Notify({
Title = "Skybox",
Content = "Please select a skybox first!",
Duration = 4
})
return
end
local assetId = skyboxes[selectedSkyboxName]
if currentSkybox == assetId then
-- Disable
applySkybox("Undo Skybox")
currentSkybox = nil
else
-- Enable
applySkybox(assetId, selectedSkyboxName)
currentSkybox = assetId
end
end
})
-- Extra Button: Reset Skybox
Soton:AddButton({
Name = "Reset to Default Sky",
Callback = function()
applySkybox("Undo Skybox")
currentSkybox = nil
selectedSkyboxName = nil
end
})
print("Skybox Tab Loaded Successfully!")
-- Put this at the top of your script (before your UI)
local currentTrack = nil
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local function StopEmote()
if currentTrack then
currentTrack:Stop()
currentTrack = nil
end
end
local function PlayEmote(animId, emoteName)
StopEmote() -- Stop any previous emote first
local character = player.Character
if not character then
warn("Character not loaded for emote: " .. (emoteName or "Unknown"))
return
end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then
warn("No Humanoid found for emote: " .. (emoteName or "Unknown"))
return
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://" .. animId
currentTrack = humanoid:LoadAnimation(animation)
currentTrack:Play()
-- Auto-stop when animation ends (optional but good)
currentTrack.Stopped:Connect(function()
currentTrack = nil
end)
end
-- Your UI toggles (updated)
Soton:AddToggle({ Name = "Druski Pop Out", Default = false, Callback = function(s)
if s then PlayEmote("111060112236071", "Druski Pop Out")
else StopEmote() end
end })
Soton:AddToggle({ Name = "Dougie Meme Dance", Default = false, Callback = function(s)
if s then PlayEmote("87574738912971", "Dougie Meme Dance")
else StopEmote() end
end })
Soton:AddToggle({ Name = "Get Sturdy Dance", Default = false, Callback = function(s)
if s then PlayEmote("102571052202995", "Get Sturdy Dance")
else StopEmote() end
end })
Soton:AddToggle({ Name = "Shuffle Dance", Default = false, Callback = function(s)
if s then PlayEmote("136292253730425", "Shuffle Dance")
else StopEmote() end
end })
Soton:AddToggle({ Name = "Just Vibing Dance", Default = false, Callback = function(s)
if s then PlayEmote("80621140833482", "Just Vibing Dance")
else StopEmote() end
end })
Soton:AddToggle({ Name = "Tylil", Default = false, Callback = function(s)
if s then PlayEmote("93280662293731", "Tylil")
else StopEmote() end
end })
Soton:AddToggle({ Name = "Rollie", Default = false, Callback = function(s)
if s then PlayEmote("71586856568221", "Rollie")
else StopEmote() end
end })
Soton:AddToggle({ Name = "Teach me", Default = false, Callback = function(s)
if s then PlayEmote("90124908409990", "Teach me")
else StopEmote() end
end })
Soton:AddToggle({ Name = "Sturdy2", Default = false, Callback = function(s)
if s then PlayEmote("77925609894489", "Sturdy2")
else StopEmote() end
end })
Soton:AddToggle({ Name = "Sturdy3", Default = false, Callback = function(s)
if s then PlayEmote("135055410162594", "Sturdy3")
else StopEmote() end
end })
Soton:AddToggle({ Name = "TRIP OUT", Default = false, Callback = function(s)
if s then PlayEmote("135562069901689", "TRIP OUT")
else StopEmote() end
end })
Soton:AddButton({
Name = "Stop Current Emote",
Callback = StopEmote
})
local FarmTab = Window:DrawTab({
Icon = "wallet",
Name = "AutoFarm",
Type = "Single",
EnableScrolling = true
});
local AutoFarm = FarmTab:DrawSection({
Name = "AutoFarm",
Position = 'Left'
});
local player = game.Players.LocalPlayer
local originalPosition = nil
local function teleport(x, y, z)
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
local root = char:WaitForChild("HumanoidRootPart")
humanoid:ChangeState(0)
repeat task.wait() until not player:GetAttribute("LastACPos")
root.CFrame = CFrame.new(x, y, z)
end
task.spawn(function()
while task.wait() do
if getgenv().SwimMethod then
local p = game:GetService("Players").LocalPlayer
if p and p.Character and p.Character:FindFirstChild("Humanoid") then
p.Character.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
end
end
end
end)
AutoFarm:AddToggle({
Name = "🗑️ Search Trashbags",
Default = false,
Callback = function(Value)
getgenv().loottrash = Value
getgenv().SwimMethod = Value
if Value then
local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if hrp then
originalPosition = hrp.Position
end
task.spawn(function()
while getgenv().loottrash do
pcall(function()
local gui = player:WaitForChild("PlayerGui")
local pawnGui = gui:FindFirstChild("Bronx PAWNING")
if pawnGui then
local list = pawnGui.Frame:FindFirstChild("Holder") and pawnGui.Frame.Holder:FindFirstChild("List")
if list then
for _, frame in ipairs(list:GetChildren()) do
if frame:IsA("Frame") and frame:FindFirstChild("Item") then
local itemName = frame.Item.Text
while player.Backpack:FindFirstChild(itemName) do
game.ReplicatedStorage.PawnRemote:FireServer(itemName)
task.wait(0.05)
end
end
end
end
end
end)
task.wait(1)
end
end)
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" and v.Parent.Name == "DumpsterPromt" then
v.HoldDuration = 0
v.RequiresLineOfSight = false
end
end
task.spawn(function()
while getgenv().loottrash do
task.wait()
for _, v in pairs(workspace:GetDescendants()) do
if not getgenv().loottrash then break end
if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" and v.Parent.Name == "DumpsterPromt" then
local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if hrp then
teleport(v.Parent.Position.X, v.Parent.Position.Y, v.Parent.Position.Z + 3)
end
workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, v.Parent.Position)
task.wait(0.3)
for _ = 1, 10 do fireproximityprompt(v) end
task.wait(0.1)
end
end
end
if originalPosition then
teleport(originalPosition.X, originalPosition.Y, originalPosition.Z)
originalPosition = nil
end
end)
else
getgenv().loottrash = false
getgenv().SwimMethod = false
end
end
})
local constructionRunning = false
AutoFarm:AddToggle({
Name = "🚧 Construction AutoFarm",
Default = false,
Callback = function(Value)
local speaker = game:GetService("Players").LocalPlayer
if not speaker then return end
getgenv().SwimMethod = false
local function enableSwimMethod()
getgenv().SwimMethod = true
task.wait(1)
end
local function disableSwimMethod()
getgenv().SwimMethod = false
end
local function getCharacter()
return speaker.Character or speaker.CharacterAdded:Wait()
end
local function getBackpack()
return speaker:FindFirstChild("Backpack")
end
local function hasPlyWood()
local backpack = getBackpack()
local character = getCharacter()
return (backpack and backpack:FindFirstChild("PlyWood")) or (character and character:FindFirstChild("PlyWood"))
end
local function equipPlyWood()
local backpack = getBackpack()
if backpack then
local plyWood = backpack:FindFirstChild("PlyWood")
if plyWood then
plyWood.Parent = getCharacter()
end
end
end
local function fireInstantPrompt(prompt)
if prompt and prompt:IsA("ProximityPrompt") and prompt.Enabled then
prompt.HoldDuration = 0
fireproximityprompt(prompt)
end
end
local function grabWood()
local char = getCharacter()
char:SetPrimaryPartCFrame(CFrame.new(-1727, 371, -1178))
task.wait(0.1)
while constructionRunning and not hasPlyWood() do
local prompt = workspace.ConstructionStuff["Grab Wood"]:FindFirstChildOfClass("ProximityPrompt")
fireInstantPrompt(prompt)
task.wait(0.1)
equipPlyWood()
end
end
local function buildWall(name, position)
local prompt = workspace.ConstructionStuff[name]:FindFirstChildOfClass("ProximityPrompt")
while constructionRunning and prompt and prompt.Enabled do
getCharacter():SetPrimaryPartCFrame(position)
fireInstantPrompt(prompt)
task.wait(0.05)
if not hasPlyWood() then
grabWood()
end
end
end
local function quitJob()
local quitPrompt = workspace.ConstructionStuff:FindFirstChild("Quit Job")
if quitPrompt then
local prompt = quitPrompt:FindFirstChildOfClass("ProximityPrompt")
if prompt then
getCharacter():SetPrimaryPartCFrame(quitPrompt.CFrame + Vector3.new(0, 2, 0))
task.wait(0.2)
fireInstantPrompt(prompt)
end
end
end
if Value then
constructionRunning = true
enableSwimMethod()
getCharacter():SetPrimaryPartCFrame(CFrame.new(-1728, 371, -1172))
task.wait(0.2)
fireInstantPrompt(workspace.ConstructionStuff["Start Job"]:FindFirstChildOfClass("ProximityPrompt"))
task.spawn(function()
while constructionRunning do
if not hasPlyWood() then
grabWood()
end
buildWall("Wall2 Prompt", CFrame.new(-1705, 368, -1151))
buildWall("Wall3 Prompt", CFrame.new(-1732, 368, -1152))
buildWall("Wall4 Prompt2", CFrame.new(-1772, 368, -1152))
buildWall("Wall1 Prompt3", CFrame.new(-1674, 368, -1166))
task.wait(1)
end
end)
else
constructionRunning = false
disableSwimMethod()
quitJob()
local startJobPrompt = workspace.ConstructionStuff["Start Job"]:FindFirstChildOfClass("ProximityPrompt")
if startJobPrompt and startJobPrompt.Parent then
local char = getCharacter()
if char and char.PrimaryPart then
char:SetPrimaryPartCFrame(startJobPrompt.Parent.CFrame + Vector3.new(0, 2, 0))
task.wait(0.2)
fireInstantPrompt(startJobPrompt)
end
end
end
end
})
AutoFarm:AddToggle({
Name = "Studio Autofarm",
Default = false,
Callback = function(State)
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
getgenv().StudioAutofarmEnabled = State
local function updateCharacterReferences()
local playerCharacter = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
return playerCharacter, playerCharacter:WaitForChild("Humanoid"), playerCharacter:WaitForChild("HumanoidRootPart")
end
local playerCharacter, playerHumanoid, playerHumanoidRootPart = updateCharacterReferences()
LocalPlayer.CharacterAdded:Connect(function()
playerCharacter, playerHumanoid, playerHumanoidRootPart = updateCharacterReferences()
end)
if State then
studioOriginalPosition = playerCharacter and playerCharacter:GetPrimaryPartCFrame() or nil
local function robStudio(studioPay)
if not getgenv().StudioAutofarmEnabled then return end
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
if not character then return end
local studioPath = workspace.StudioPay.Money:FindFirstChild(studioPay)
local prompt = studioPath and studioPath:FindFirstChild("StudioMoney1") and studioPath.StudioMoney1:FindFirstChild("Prompt")
if prompt then
getgenv().SwimMethod = true
task.wait(0.5)
local targetPosition = prompt.Parent.Position + Vector3.new(0, 2, 0)
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
humanoidRootPart.CFrame = CFrame.new(targetPosition)
end
getgenv().SwimMethod = false
task.wait(0.2)
prompt.HoldDuration = 0
prompt.RequiresLineOfSight = false
for i = 1, 3 do
pcall(function()
fireproximityprompt(prompt)
end)
task.wait(0.1)
end
end
end
task.spawn(function()
while getgenv().StudioAutofarmEnabled do
for _, pay in ipairs({"StudioPay1", "StudioPay2", "StudioPay3"}) do
if not getgenv().StudioAutofarmEnabled then break end
robStudio(pay)
task.wait(0.5)
end
local character = LocalPlayer.Character
if character then
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
end
end
task.wait(0.5)
end
end)
else
getgenv().StudioAutofarmEnabled = false
local character = LocalPlayer.Character
if character then
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
end
if studioOriginalPosition then
getgenv().SwimMethod = true
task.wait(0.5)
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
humanoidRootPart.CFrame = studioOriginalPosition
end
getgenv().SwimMethod = false
studioOriginalPosition = nil
end
end
end
end
})
AutoFarm:AddToggle({
Name = "Deli Job Autofarm",
Default = false,
Callback = function(State)
getgenv().DeliJobAutofarmEnabled = State
if State then
task.spawn(function()
local LocalPlayer = Players.LocalPlayer
local character = LocalPlayer.Character
if not character then task.wait(0.1) return end
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then task.wait(0.1) return end
local startJob = workspace.DeliJob.Start
if startJob then
getgenv().SwimMethod = true
task.wait(0.5)
humanoidRootPart.CFrame = startJob.CFrame
getgenv().SwimMethod = false
task.wait(0.5)
local startPrompt = startJob:FindFirstChild("Prompt")
if startPrompt then
for i = 1, 1 do
pcall(function()
fireproximityprompt(startPrompt)
end)
task.wait(0.1)
end
end
end
task.wait(1)
while getgenv().DeliJobAutofarmEnabled do
local LocalPlayer = Players.LocalPlayer
local character = LocalPlayer.Character
if not character then task.wait(0.1) continue end
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then task.wait(0.1) continue end
local grabPrompt = workspace.DeliJob.GrabIngridence
if grabPrompt then
task.wait(0.5)
humanoidRootPart.CFrame = grabPrompt.CFrame
task.wait(0.5)
local prompt = grabPrompt:FindFirstChild("Prompt")
if prompt then
for i = 1, 1 do
pcall(function()
fireproximityprompt(prompt)
end)
task.wait(0.1)
end
end
end
task.wait(1)
local rawCheese = character:FindFirstChild("RawChopCheese")
if not rawCheese then
task.wait(1)
continue
end
task.wait(1)
local grills = workspace.DeliJob.Grills:GetChildren()
if grills[5] then
local grillSmoke = grills[5]:FindFirstChild("GrillSmoke")
if grillSmoke then
task.wait(0.5)
humanoidRootPart.CFrame = grillSmoke.CFrame
task.wait(0.5)
local cookPrompt = grillSmoke:FindFirstChild("Prompt")
if cookPrompt then
for i = 1, 1 do
pcall(function()
fireproximityprompt(cookPrompt)
end)
task.wait(0.1)
end
end
end
end
while getgenv().DeliJobAutofarmEnabled do
local cookedCheese = character:FindFirstChild("ChopCheese")
if cookedCheese then
local sellArea = workspace.DeliJob.Sell
if sellArea then
task.wait(0.5)
humanoidRootPart.CFrame = sellArea.CFrame
task.wait(0.5)
local sellPrompt = sellArea:FindFirstChild("Prompt")
if sellPrompt then
for i = 1, 5 do
pcall(function()
fireproximityprompt(sellPrompt)
end)
task.wait(0.1)
end
end
end
break
end
local grills = workspace.DeliJob.Grills:GetChildren()
if grills[5] then
local grillSmoke = grills[5]:FindFirstChild("GrillSmoke")
if grillSmoke then
task.wait(0.5)
humanoidRootPart.CFrame = grillSmoke.CFrame
task.wait(0.5)
local cookPrompt = grillSmoke:FindFirstChild("Prompt")
if cookPrompt then
pcall(function()
fireproximityprompt(cookPrompt)
end)
end
end
end
task.wait(1)
task.wait(1)
end
task.wait(2)
end
end)
else
task.spawn(function()
local LocalPlayer = Players.LocalPlayer
local character = LocalPlayer.Character
if not character then return end
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then return end
local originalPosition = humanoidRootPart.CFrame
local startJob = workspace.DeliJob.Start
if startJob then
getgenv().SwimMethod = true
task.wait(0.5)
humanoidRootPart.CFrame = startJob.CFrame
getgenv().SwimMethod = false
task.wait(0.5)
local startPrompt = startJob:FindFirstChild("Prompt")
if startPrompt then
for i = 1, 1 do
pcall(function()
fireproximityprompt(startPrompt)
end)
task.wait(0.1)
end
end
end
task.wait(0.5)
if originalPosition then
getgenv().SwimMethod = true
task.wait(0.5)
humanoidRootPart.CFrame = originalPosition
getgenv().SwimMethod = false
end
end)
end
end
})
Window:DrawCategory({
Name = "Extra"
});
local SettingTab = Window:DrawTab({
Icon = "settings-3",
Name = "Settings",
Type = "Single",
EnableScrolling = true
});
local ThemeTab = Window:DrawTab({
Icon = "paintbrush",
Name = "Themes",
Type = "Single"
});
local Settings = SettingTab:DrawSection({
Name = "UI Settings",
});
Settings:AddToggle({
Name = "Alway Show Frame",
Default = false,
Callback = function(v)
Window.AlwayShowTab = v;
end,
});
Settings:AddColorPicker({
Name = "Highlight",
Default = Compkiller.Colors.Highlight,
Callback = function(v)
Compkiller.Colors.Highlight = v;
Compkiller:RefreshCurrentColor();
end,
});
Settings:AddColorPicker({
Name = "Toggle Color",
Default = Color3.fromRGB(255, 0, 0),
Callback = function(v)
Compkiller.Colors.Toggle = v;
Compkiller:RefreshCurrentColor(v);
end,
});
Settings:AddColorPicker({
Name = "Drop Color",
Default = Compkiller.Colors.DropColor,
Callback = function(v)
Compkiller.Colors.DropColor = v;
Compkiller:RefreshCurrentColor(v);
end,
});
Settings:AddColorPicker({
Name = "Risky",
Default = Compkiller.Colors.Risky,
Callback = function(v)
Compkiller.Colors.Risky = v;
Compkiller:RefreshCurrentColor(v);
end,
});
Settings:AddColorPicker({
Name = "Mouse Enter",
Default = Compkiller.Colors.MouseEnter,
Callback = function(v)
Compkiller.Colors.MouseEnter = v;
Compkiller:RefreshCurrentColor(v);
end,
});
Settings:AddColorPicker({
Name = "Block Color",
Default = Color3.fromRGB(0, 0, 0),
Callback = function(v)
Compkiller.Colors.BlockColor = v;
Compkiller:RefreshCurrentColor(v);
end,
});
Settings:AddColorPicker({
Name = "Background Color",
Default = Color3.fromRGB(0, 0, 0),
Callback = function(v)
Compkiller.Colors.BGDBColor = v;
Compkiller:RefreshCurrentColor(v);
end,
});
Settings:AddColorPicker({
Name = "Block Background Color",
Default = Color3.fromRGB(0, 0, 0),
Callback = function(v)
Compkiller.Colors.BlockBackground = v;
Compkiller:RefreshCurrentColor(v);
end,
});
Settings:AddColorPicker({
Name = "Stroke Color",
Default = Color3.fromRGB(255, 0, 0),
Callback = function(v)
Compkiller.Colors.StrokeColor = v
Compkiller:RefreshCurrentColor(v)
end,
})
Settings:AddColorPicker({
Name = "High Stroke Color",
Default = Color3.fromRGB(255, 0, 0),
Callback = function(v)
Compkiller.Colors.HighStrokeColor = v;
Compkiller:RefreshCurrentColor(v);
end,
});
Settings:AddColorPicker({
Name = "Switch Color",
Default = Color3.fromRGB(255, 255, 255),
Callback = function(v)
Compkiller.Colors.SwitchColor = v;
Compkiller:RefreshCurrentColor(v);
end,
});
Settings:AddColorPicker({
Name = "Line Color",
Default = Compkiller.Colors.LineColor,
Callback = function(v)
Compkiller.Colors.LineColor = v;
Compkiller:RefreshCurrentColor(v);
end,
});
Settings:AddButton({
Name = "Get Theme",
Callback = function()
print(Compkiller:GetTheme())
Notifier.new({
Title = "Notification",
Content = "Copied Them Color to your clipboard",
Duration = 5,
Icon = "rbxassetid://120245531583106"
});
end,
});
ThemeTab:DrawSection({
Name = "UI Themes"
}):AddDropdown({
Name = "Select Theme",
Default = "Default",
Values = {
"Default",
"Dark Green",
"Dark Blue",
"Purple Rose",
"Skeet"
},
Callback = function(v)
Compkiller:SetTheme(v)
end,
})
-- Creating Config Tab --
local ConfigUI = Window:DrawConfig({
Name = "Config",
Icon = "folder",
Config = ConfigManager
});
ConfigUI:Init();
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