local PLAYERS = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local fldr_WEAPONS = ReplicatedStorage:FindFirstChild("Weapons")
local fldr_MODULES = ReplicatedStorage:FindFirstChild("Modules")
local fldr_SKINS = ReplicatedStorage:FindFirstChild("Skins")
local fldr_VIEWMODELS = ReplicatedStorage:FindFirstChild("Viewmodels")
local FRAMEWORK = require(fldr_MODULES:FindFirstChild("Framework"))
local w_VIEWMODEL
RunService.RenderStepped:Connect(function(DELTATIME)
FRAMEWORK:Update(w_VIEWMODEL, DELTATIME)
end
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