#include <iostream>

using namespace std;


// int x[2] = {1, 2};
// int y[2] = {1, 2};

struct Player
{
    int x;
    int y;
};

Player players[2] = {
    { 1, 1 },
    { 2, 2 }
};

int main()
{
    Player player_1 = players[0];

    cout << "player_1" << endl;
    cout << "x: " << player_1.x << endl;
    cout << "y: " << player_1.y << endl;
    cout << endl;

    // ===== ===== ===== ===== =====

    Player player_2 = players[1];

    cout << "player_2" << endl;
    cout << "x: " << player_2.x << endl;
    cout << "y: " << player_2.y << endl;
    cout << endl;

    return 0;
}

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