local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "🔥 Mercury Script Hub | MVSD 🔫",
LoadingTitle = "🔫 Murderers VS Sheriffs Duels 💥",
LoadingSubtitle = "Created by Minimized",
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "MercuryHub"
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "MERCURY HUB KEY",
Subtitle = "Key System",
Note = "Ask For the key From The Owner!",
FileName = "MercuryKey_69", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"https://[Log in to view URL]"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Main", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
Rayfield:Notify({
Title = "You Executed Mercury",
Content = "The BEST MVSD script",
Duration = 15,
Image = 13047715178,
Actions = { -- Notification Buttons
Ignore = {
Name = "Get out of my face!",
Callback = function()
print("The user tapped Get out of my face!")
end
},
},
})
local Button = MainTab:CreateButton({
Name = "Highlight Players Toggle",
Callback = function()
--Toggles the Highlight Players between on or off on every script run
_G.highlightplayers = not _G.highlightplayers
if _G.highlightplayersStarted == nil then
--Ensures this only runs once to save resources
_G.highlightplayersStarted = true
local FillColor = Color3.fromRGB(175,25,255)
local DepthMode = "AlwaysOnTop"
local FillTransparency = 0.5
local OutlineColor = Color3.fromRGB(255,255,255)
local OutlineTransparency = 0
local CoreGui = game:FindService("CoreGui")
local Players = game:FindService("Players")
local lp = Players.LocalPlayer
local connections = {}
local Storage = Instance.new("Folder")
Storage.Parent = CoreGui
Storage.Name = "Highlight_Storage"
local function Highlight(plr)
local Highlight = Instance.new("Highlight")
Highlight.Name = plr.Name
Highlight.FillColor = FillColor
Highlight.DepthMode = DepthMode
Highlight.FillTransparency = FillTransparency
Highlight.OutlineColor = OutlineColor
Highlight.OutlineTransparency = 0
Highlight.Parent = Storage
local plrchar = plr.Character
if plrchar then
Highlight.Adornee = plrchar
end
connections[plr] = plr.CharacterAdded:Connect(function(char)
Highlight.Adornee = char
end)
end
Players.PlayerAdded:Connect(Highlight)
for i,v in next, Players:GetPlayers() do
Highlight(v)
end
Players.PlayerRemoving:Connect(function(plr)
local plrname = plr.Name
if Storage[plrname] then
Storage[plrname]:Destroy()
end
if connections[plr] then
connections[plr]:Disconnect()
end
end)
--Notifies readiness
game.StarterGui:SetCore("SendNotification", {Title="MercuryHUB"; Text="ESP ACTIVATED!"; Duration=5;})
--The actual esp script
local Players = game:GetService("Players"):GetChildren()
local RunService = game:GetService("RunService")
local highlight = Instance.new("Highlight")
highlight.Name = "Highlight"
})
local Slider = MainTab:CreateSlider({
Name = "WalkSpeed Slider",
Range = {1, 350},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "sliderws", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Slider = MainTab:CreateSlider({
Name = "JumpPower Slider",
Range = {1, 350},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "sliderjp", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
end,
})
local Dropdown = MainTab:CreateDropdown({
Name = "Select Area",
Options = {"Starter World","Pirate Island","Pineapple Paradise"},
CurrentOption = {"Starter World"},
MultipleOptions = false,
Flag = "dropdownarea", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Option)
print(Option)
end,
})
local Input = MainTab:CreateInput({
Name = "Walkspeed",
PlaceholderText = "1-500",
RemoveTextAfterFocusLost = true,
Callback = function(Text)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Text)
end,
})
local OtherSection = MainTab:CreateSection("Other")
local Toggle = MainTab:CreateToggle({
Name = "Auto Farm",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
print("FARMING")
end,
})
local TPTab = Window:CreateTab("🏝 Teleports", nil) -- Title, Image
local Button1 = TPTab:CreateButton({
Name = "Starter Island",
Callback = function()
--Teleport1
end,
})
local Button2 = TPTab:CreateButton({
Name = "Pirate Island",
Callback = function()
--Teleport2
end,
})
local Button3 = TPTab:CreateButton({
Name = "Pineapple Paradise",
Callback = function()
--Teleport3
end,
})
local TPTab = Window:CreateTab("🎲 Misc", nil) -- Title, Image
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