local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local executor = identifyexecutor and identifyexecutor() or "Unknown Executor"
local customTheme = {
TextColor = Color3.fromRGB(255, 0, 0), -- Letras negras, muy legibles
Background = Color3.fromRGB(0, 0, 0), -- Cian más suave
Topbar = Color3.fromRGB(0, 0, 0),
Shadow = Color3.fromRGB(255, 0, 0),
NotificationBackground = Color3.fromRGB(0, 0, 0),
NotificationActionsBackground = Color3.fromRGB(0, 0, 0),
TabBackground = Color3.fromRGB(0, 0, 0),
TabStroke = Color3.fromRGB(255, 0, 0),
TabBackgroundSelected = Color3.fromRGB(0, 0, 0),
TabTextColor = Color3.fromRGB(255, 0, 0),
SelectedTabTextColor = Color3.fromRGB(255, 0, 0),
ElementBackground = Color3.fromRGB(0, 0, 0),
ElementBackgroundHover = Color3.fromRGB(0, 0, 0),
SecondaryElementBackground = Color3.fromRGB(0, 0, 0),
ElementStroke = Color3.fromRGB(255, 0, 0),
SecondaryElementStroke = Color3.fromRGB(255, 0, 0),
SliderBackground = Color3.fromRGB(0, 0, 0),
SliderProgress = Color3.fromRGB(255, 0, 0),
SliderStroke = Color3.fromRGB(255, 0, 0),
ToggleBackground = Color3.fromRGB(0, 0, 0),
ToggleEnabled = Color3.fromRGB(255, 0, 0),
ToggleDisabled = Color3.fromRGB(80, 80, 80),
ToggleEnabledStroke = Color3.fromRGB(255, 0, 0),
ToggleDisabledStroke = Color3.fromRGB(255, 0, 0),
ToggleEnabledOuterStroke = Color3.fromRGB(255, 0, 0),
ToggleDisabledOuterStroke = Color3.fromRGB(255, 0, 0),
DropdownSelected = Color3.fromRGB(0, 0, 0),
DropdownUnselected = Color3.fromRGB(0, 0, 0),
InputBackground = Color3.fromRGB(0, 0, 0),
InputStroke = Color3.fromRGB(255, 0, 0),
PlaceholderColor = Color3.fromRGB(50, 50, 50),
KeyInputBackground = Color3.fromRGB(255, 0, 0),
KeyInputTextColor = Color3.fromRGB(255, 0, 0)
}
local Window = Rayfield:CreateWindow({
Name = "Scorpio Hub| Bronx Duels 🔫| " .. executor,
Icon = nil,
LoadingTitle = "LOADING...",
LoadingSubtitle = "By Scorpio",
Theme = customTheme,
DisableRayfieldPrompts = false,
DisableBuildWarnings = false,
ConfigurationSaving = {
Enabled = false,
FolderName = "RedBlackThemeHub",
FileName = "ScorpioHub"
},
Discord = {
Enabled = false,
Invite = "https://[Log in to view URL]",
RememberJoins = true
},
KeySystem = true,
KeySettings = {
Title = "Scorpio Key System",
Subtitle = "Authentication Required",
Note = "Get your key at: discord.gg/TfkXe4MGf7",
FileName = "Sh_hub_key",
SaveKey = true,
GrabKeyFromSite = false,
Key = {"WeLovescorpiohub"},
Theme = customTheme
}
})
local HomeTab = Window:CreateTab("Home", "scan-face")
local HomeSection = HomeTab:CreateSection("Welcome!")
HomeTab:CreateParagraph({Title = "Welcome!", Content = "Thank you for using Scorpio Hub."})
HomeTab:CreateSection("User Information")
local player = game.Players.LocalPlayer
local username = player.Name
HomeTab:CreateLabel("Player: " .. username)
local userId = player.UserId
HomeTab:CreateLabel("User Id: " .. userId)
HomeTab:CreateSection("Game and Executor")
local gameName = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name
HomeTab:CreateLabel("Game: " .. gameName)
local executor = identifyexecutor and identifyexecutor() or "Unknown Executor"
HomeTab:CreateLabel("Executor: " .. executor)
HomeTab:CreateSection("Hardware")
local function getHWID()
if syn and syn.request then
return syn.crypt and syn.crypt.hash or "Synapse HWID Unavailable"
elseif identifyexecutor and identifyexecutor():lower():find("scriptware") then
return "ScriptWare HWID is not publicly accessible"
elseif gethwid then
return gethwid()
elseif fluxus and fluxus.gethwid then
return fluxus.gethwid()
elseif isexecutorenv and isexecutorenv() then
return getgenv().KRNL_ID or "KRNL HWID Unavailable"
end
return "Not Supported"
end
local hwid = getHWID()
HomeTab:CreateLabel("HWID: " .. hwid)
HomeTab:CreateSection("Date + Time")
local currentDate = os.date("%Y-%m-%d")
HomeTab:CreateLabel("Date: " .. currentDate)
local currentTime = os.date("%H:%M:%S")
HomeTab:CreateLabel("Time: " .. currentTime)
HomeTab:CreateSection("Credits")
HomeTab:CreateButton({
Name = "Join Discord!",
Callback = function()
if setclipboard then
setclipboard("https://[Log in to view URL]")
print("Copied to clipboard!")
else
print("Your executor does not support setclipboard.")
end
Rayfield:Notify({
Title = "Link Copied!",
Content = "The Discord link has been copied to your clipboard.",
Duration = 8.5
})
end,
})
HomeTab:CreateLabel("Credits: Zay Scorpio")
local AimbotTab = Window:CreateTab("Aimbot", "skull")
local AimbotSection1 = AimbotTab:CreateSection("Aim-Lock")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local camera = workspace.CurrentCamera
local localPlayer = Players.LocalPlayer
local MAX_DISTANCE = 100
local MAX_ANGLE = 45
local aimLockEnabled = false
local lockPartName = "Head"
AimbotTab:CreateToggle({
Name = "Enable Aimbot",
CurrentValue = false,
Callback = function(value)
aimLockEnabled = value
end,
})
AimbotTab:CreateSlider({
Name = "Aimbot Distance",
Range = {10, 500},
Increment = 5,
Suffix = " studs",
CurrentValue = MAX_DISTANCE,
Callback = function(value)
MAX_DISTANCE = value
end,
})
local function getNearestTarget()
local nearest = nil
local shortestDistance = MAX_DISTANCE
for _, player in pairs(Players:GetPlayers()) do
if player ~= localPlayer and player.Character then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 0 then
local targetPart = player.Character:FindFirstChild(lockPartName)
if targetPart then
local direction = (targetPart.Position - camera.CFrame.Position).Unit
local angle = math.deg(math.acos(camera.CFrame.LookVector:Dot(direction)))
local distance = (targetPart.Position - camera.CFrame.Position).Magnitude
if angle <= MAX_ANGLE and distance < shortestDistance then
shortestDistance = distance
nearest = targetPart
end
end
end
end
end
return nearest
end
RunService.RenderStepped:Connect(function()
if not aimLockEnabled then return end
local target = getNearestTarget()
if target then
local newCFrame = CFrame.new(camera.CFrame.Position, target.Position)
camera.CFrame = newCFrame
end
end)
AimbotTab:CreateSection("Feild of view")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local mouse = localPlayer:GetMouse()
local aimCircleRadius = 100
local aimCircleThickness = 2
local circleColor = Color3.fromRGB(128, 0, 128)
local aimCircle = nil
local rainbowCircle = nil
local fovEnabled = false
local rainbowEnabled = false
local function createAimCircle()
if not aimCircle then
aimCircle = Drawing.new("Circle")
aimCircle.Visible = true
aimCircle.Filled = false
aimCircle.Color = circleColor
aimCircle.Thickness = aimCircleThickness
end
aimCircle.Radius = aimCircleRadius
end
local function createRainbowCircle()
if not rainbowCircle then
rainbowCircle = Drawing.new("Circle")
rainbowCircle.Visible = true
rainbowCircle.Filled = false
rainbowCircle.Thickness = aimCircleThickness
end
rainbowCircle.Radius = aimCircleRadius
end
RunService.RenderStepped:Connect(function()
if fovEnabled then
if not aimCircle then
createAimCircle()
end
aimCircle.Position = Vector2.new(mouse.X, mouse.Y + 40)
aimCircle.Visible = true
aimCircle.Radius = aimCircleRadius
aimCircle.Thickness = aimCircleThickness
aimCircle.Color = circleColor
else
if aimCircle then
aimCircle.Visible = false
end
end
if fovEnabled and rainbowEnabled then
if not rainbowCircle then
createRainbowCircle()
end
rainbowCircle.Position = Vector2.new(mouse.X, mouse.Y + 40)
rainbowCircle.Visible = true
rainbowCircle.Radius = aimCircleRadius
rainbowCircle.Thickness = aimCircleThickness
local hue = (tick() * 100) % 360 / 360
rainbowCircle.Color = Color3.fromHSV(hue, 1, 1)
else
if rainbowCircle then
rainbowCircle.Visible = false
end
end
end)
AimbotTab:CreateToggle({
Name = "Enable FOV Circle",
CurrentValue = false,
Callback = function(Value)
fovEnabled = Value
if fovEnabled and not aimCircle then
createAimCircle()
end
if not fovEnabled and rainbowCircle then
rainbowCircle.Visible = false
end
end,
})
AimbotTab:CreateToggle({
Name = "Rainbow Field of View",
CurrentValue = false,
Callback = function(Value)
rainbowEnabled = Value
if rainbowEnabled and not rainbowCircle then
createRainbowCircle()
end
if not rainbowEnabled and rainbowCircle then
rainbowCircle.Visible = false
end
end,
})
AimbotTab:CreateSlider({
Name = "FOV Circle Radius",
Range = {50, 500},
Increment = 10,
Suffix = "px",
CurrentValue = aimCircleRadius,
Callback = function(Value)
aimCircleRadius = Value
if aimCircle then
aimCircle.Radius = aimCircleRadius
end
if rainbowCircle then
rainbowCircle.Radius = aimCircleRadius
end
end,
})
AimbotTab:CreateColorPicker({
Name = "FOV Color Picker",
Color = circleColor,
Callback = function(Value)
circleColor = Value
if aimCircle then
aimCircle.Color = circleColor
end
end,
})
local EspTab = Window:CreateTab("ESP", "eye")
EspTab:CreateSection("Names")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local ESPEnabled = false
local ESPColor = Color3.new(1, 1, 1) -- default white
local ESPObjects = {}
-- ESP creation function
local function createESP(player)
if player == LocalPlayer then return end
if not player.Character or not player.Character:FindFirstChild("Head") then return end
if player.Character:FindFirstChild("ESP") then return end
local billboard = Instance.new("BillboardGui")
billboard.Name = "ESP"
billboard.Adornee = player.Character.Head
billboard.Size = UDim2.new(0, 75, 0, 50)
billboard.StudsOffset = Vector3.new(0, 1.5, 0)
billboard.AlwaysOnTop = true
billboard.Parent = player.Character
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.TextColor3 = ESPColor
textLabel.TextStrokeTransparency = 0
textLabel.Font = Enum.Font.SourceSans
textLabel.TextScaled = true
textLabel.TextWrapped = true
textLabel.Parent = billboard
ESPObjects[player] = {
Billboard = billboard,
Label = textLabel
}
RunService.RenderStepped:Connect(function()
if ESPEnabled and player.Character and player.Character:FindFirstChild("Humanoid") and player.Character:FindFirstChild("HumanoidRootPart") then
local hp = math.floor(player.Character.Humanoid.Health)
local studs = 0
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
studs = math.floor((player.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude)
end
textLabel.Text = string.format("%s | %d HP | %d", player.Name, hp, studs)
textLabel.TextColor3 = ESPColor
billboard.Enabled = true
elseif billboard then
billboard.Enabled = false
end
end)
end
-- Create ESP for current players
for _, player in pairs(Players:GetPlayers()) do
player.CharacterAdded:Connect(function()
wait(1)
createESP(player)
end)
createESP(player)
end
-- Handle new players
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function()
wait(1)
createESP(player)
end)
end)
EspTab:CreateToggle({
Name = "Enable Names",
CurrentValue = false,
Callback = function(value)
ESPEnabled = value
end
})
-- Color Picker
EspTab:CreateColorPicker({
Name = "Name ColorPicker",
Color = ESPColor,
Callback = function(color)
ESPColor = color
-- Update all existing labels
for _, obj in pairs(ESPObjects) do
if obj.Label then
obj.Label.TextColor3 = ESPColor
end
end
end
})
EspTab:CreateSection("Chams")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local chamsEnabled = false
local highlights = {}
-- Converts HSV to Color3 (Roblox uses 0-1 scale for HSV)
local function HSVToColor3(h, s, v)
local c = v * s
local x = c * (1 - math.abs((h * 6) % 2 - 1))
local m = v - c
local r, g, b
if h < 1/6 then
r, g, b = c, x, 0
elseif h < 2/6 then
r, g, b = x, c, 0
elseif h < 3/6 then
r, g, b = 0, c, x
elseif h < 4/6 then
r, g, b = 0, x, c
elseif h < 5/6 then
r, g, b = x, 0, c
else
r, g, b = c, 0, x
end
return Color3.new(r + m, g + m, b + m)
end
local hue = 0
-- Add highlight to character
local function addChams(character)
if highlights[character] then return end
local highlight = Instance.new("Highlight")
highlight.Name = "RainbowChamsHighlight"
highlight.Adornee = character
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 1
highlight.Parent = character
highlights[character] = highlight
end
local function removeChams(character)
local highlight = highlights[character]
if highlight then
highlight:Destroy()
highlights[character] = nil
end
end
local function toggleChams(enabled)
chamsEnabled = enabled
if enabled then
for _, player in pairs(Players:GetPlayers()) do
if player.Character then
addChams(player.Character)
end
player.CharacterAdded:Connect(function(character)
if chamsEnabled then
addChams(character)
character:WaitForChild("Humanoid").Died:Connect(function()
removeChams(character)
end)
end
end)
end
else
for character, _ in pairs(highlights) do
removeChams(character)
end
end
end
-- Update rainbow color every frame
RunService.Heartbeat:Connect(function(deltaTime)
if chamsEnabled then
hue = (hue + deltaTime * 0.25) % 1 -- speed of rainbow cycling (0.25 can be adjusted)
local color = HSVToColor3(hue, 1, 1)
for _, highlight in pairs(highlights) do
if highlight and highlight.Parent then
highlight.FillColor = color
end
end
end
end)
-- Example UI toggle for enabling/disabling chams (replace with your UI library)
-- Example assuming you have an 'EspTab' UI tab object:
EspTab:CreateToggle({
Name = "Enable Rainbow Chams",
CurrentValue = false,
Flag = "RainbowChamsToggle",
Callback = function(value)
toggleChams(value)
end
})
-- Initialize for players who are already loaded
for _, player in pairs(Players:GetPlayers()) do
player.CharacterAdded:Connect(function(character)
if chamsEnabled then
addChams(character)
character:WaitForChild("Humanoid").Died:Connect(function()
removeChams(character)
end)
end
end)
if player.Character and chamsEnabled then
addChams(player.Character)
end
end
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local espEnabled = false
local highlights = {}
local function applyHighlight(character)
if not character or not character.Parent then return end
if highlights[character] then return end
local highlight = Instance.new("Highlight")
highlight.Adornee = character
highlight.FillColor = Color3.new(1,1,1) -- white
highlight.FillTransparency = 0.6 -- semi-transparent
highlight.OutlineTransparency = 1 -- no outline
highlight.Parent = character
highlights[character] = highlight
end
local function removeHighlight(character)
if highlights[character] then
highlights[character]:Destroy()
highlights[character] = nil
end
end
local function onCharacterAdded(character)
if espEnabled then
applyHighlight(character)
end
character.AncestryChanged:Connect(function(_, parent)
if not parent then
removeHighlight(character)
end
end)
end
local function updateESP()
if espEnabled then
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
applyHighlight(player.Character)
end
end
else
for character, _ in pairs(highlights) do
removeHighlight(character)
end
end
end
-- Listen to new players and their characters
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(onCharacterAdded)
end)
-- For players already in game
for _, player in pairs(Players:GetPlayers()) do
if player.Character then
onCharacterAdded(player.Character)
end
end
EspTab:CreateToggle({
Name = "Enable Normal Chams",
CurrentValue = false,
Flag = "WhiteChamsToggle",
Callback = function(value)
espEnabled = value
updateESP()
end
})
EspTab:CreateSection("Skeleton")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local camera = workspace.CurrentCamera
local linesPerPlayer = {}
local espEnabled = false
local partsToConnect = {
{"Head", "UpperTorso"},
{"UpperTorso", "LowerTorso"},
{"UpperTorso", "LeftUpperArm"},
{"LeftUpperArm", "LeftLowerArm"},
{"LeftLowerArm", "LeftHand"},
{"UpperTorso", "RightUpperArm"},
{"RightUpperArm", "RightLowerArm"},
{"RightLowerArm", "RightHand"},
{"LowerTorso", "LeftUpperLeg"},
{"LeftUpperLeg", "LeftLowerLeg"},
{"LeftLowerLeg", "LeftFoot"},
{"LowerTorso", "RightUpperLeg"},
{"RightUpperLeg", "RightLowerLeg"},
{"RightLowerLeg", "RightFoot"},
}
local function createLine()
local line = Drawing.new("Line")
line.Visible = false
line.Thickness = 2
line.Color = Color3.new(1, 1, 1) -- White
return line
end
local function getPartPosition(character, partName)
local part = character:FindFirstChild(partName)
if part then
return part.Position
end
return nil
end
local function clearLines()
for player, lines in pairs(linesPerPlayer) do
for _, line in ipairs(lines) do
line.Visible = false
line:Remove()
end
end
linesPerPlayer = {}
end
RunService.RenderStepped:Connect(function()
if not espEnabled then
clearLines()
return
end
local players = Players:GetPlayers()
for _, player in ipairs(players) do
if player ~= LocalPlayer and player.Character and player.Character.Parent then
if not linesPerPlayer[player] then
local lines = {}
for _ = 1, #partsToConnect do
table.insert(lines, createLine())
end
linesPerPlayer[player] = lines
end
local lines = linesPerPlayer[player]
local character = player.Character
for i, pair in ipairs(partsToConnect) do
local pos1 = getPartPosition(character, pair[1])
local pos2 = getPartPosition(character, pair[2])
if pos1 and pos2 then
local screenPos1, visible1 = camera:WorldToViewportPoint(pos1)
local screenPos2, visible2 = camera:WorldToViewportPoint(pos2)
if visible1 and visible2 then
lines[i].From = Vector2.new(screenPos1.X, screenPos1.Y)
lines[i].To = Vector2.new(screenPos2.X, screenPos2.Y)
lines[i].Visible = true
else
lines[i].Visible = false
end
else
lines[i].Visible = false
end
end
end
end
for player, lines in pairs(linesPerPlayer) do
if not player.Character or not player.Character.Parent then
for _, line in ipairs(lines) do
line.Visible = false
line:Remove()
end
linesPerPlayer[player] = nil
end
end
end)
EspTab:CreateToggle({
Name = "Enable Skeleton",
CurrentValue = false,
Flag = "SkeletonESP",
Callback = function(value)
espEnabled = value
if not value then
clearLines()
end
end
})
EspTab:CreateSection("Tracer")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local camera = workspace.CurrentCamera
local tracerLines = {}
local espEnabled = false
local lineStartPosition = "Bottom" -- default
local function createLine()
local line = Drawing.new("Line")
line.Visible = false
line.Thickness = 2
line.Color = Color3.new(1, 1, 1) -- white
return line
end
local function getLineStart(screenSize)
if lineStartPosition == "Top" then
return Vector2.new(screenSize.X / 2, 0)
elseif lineStartPosition == "Middle" then
return Vector2.new(screenSize.X / 2, screenSize.Y / 2)
else -- Bottom
return Vector2.new(screenSize.X / 2, screenSize.Y)
end
end
RunService.RenderStepped:Connect(function()
if not espEnabled then
for _, line in pairs(tracerLines) do
line.Visible = false
end
return
end
local screenSize = camera.ViewportSize
local startPos = getLineStart(screenSize)
local players = Players:GetPlayers()
for _, player in ipairs(players) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then
local head = player.Character.Head
local screenPos, onScreen = camera:WorldToViewportPoint(head.Position)
if onScreen then
if not tracerLines[player] then
tracerLines[player] = createLine()
end
local line = tracerLines[player]
line.From = startPos
line.To = Vector2.new(screenPos.X, screenPos.Y)
line.Visible = true
elseif tracerLines[player] then
tracerLines[player].Visible = false
end
elseif tracerLines[player] then
tracerLines[player].Visible = false
end
end
end)
EspTab:CreateToggle({
Name = "Enable Tracer",
CurrentValue = false,
Flag = "EnableTracerESP",
Callback = function(value)
espEnabled = value
if not value then
for _, line in pairs(tracerLines) do
line.Visible = false
end
end
end
})
EspTab:CreateDropdown({
Name = "Line Start Position",
Options = {"Top", "Middle", "Bottom"},
CurrentOption = "Bottom",
Flag = "LineStartPosition",
Callback = function(option)
lineStartPosition = option
end
})
EspTab:CreateSection("Boxes")
local PlayersTab = Window:CreateTab("Players", "wand")
local PlayersSection = PlayersTab:CreateSection("Players")
local SelectedPlayer
-- Variables
local playerList = {}
local SelectedPlayer = nil
local BringLoopRunning = false
-- Create initial player list
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
table.insert(playerList, player.Name)
end
end
-- Dropdown UI
local TeleportDropdown = PlayersTab:CreateDropdown({
Name = "Select Player",
Options = playerList,
CurrentOption = {},
MultipleOptions = false,
Flag = "PlayerDropdown",
Callback = function(Options)
SelectedPlayer = Options[1]
end,
})
-- Refresh player list function
local function RefreshPlayerList()
playerList = {}
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
table.insert(playerList, player.Name)
end
end
TeleportDropdown:Set(playerList)
end
-- Refresh Button
PlayersTab :CreateButton({
Name = "Refresh Players",
Callback = RefreshPlayerList,
})
-- Loop Bring
PlayersTab :CreateToggle({
Name = "Loop Bring Selected Player",
CurrentValue = false,
Flag = "BringToggle",
Callback = function(Value)
BringLoopRunning = Value
if Value then
task.spawn(function()
while BringLoopRunning do
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer.Character and LocalPlayer.Character then
local targetRoot = TargetPlayer.Character:FindFirstChild("HumanoidRootPart")
local myRoot = LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRoot and myRoot then
local frontPos = myRoot.CFrame.Position + myRoot.CFrame.LookVector * 3
targetRoot.CFrame = CFrame.new(frontPos, myRoot.Position)
end
end
task.wait(0.3)
end
end)
else
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer.Character then
local targetRoot = TargetPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRoot then
targetRoot.CFrame = CFrame.new(0, -500, 0)
end
end
end
end,
})
local MiscTab = Window:CreateTab("Misc", "puzzle" )
local MiscSection = MiscTab:CreateSection("World Visuals")
local Lighting = game:GetService("Lighting")
local currentTime = 12
local isDayTimeChangerEnabled = false
MiscTab:CreateToggle({
Name = "Enable",
CurrentValue = false,
Flag = "DayTimeChangerToggle",
Callback = function(state)
isDayTimeChangerEnabled = state
if state then
Lighting:SetMinutesAfterMidnight(currentTime * 60)
end
end
})
MiscTab:CreateSlider({
Name = "Time",
Range = {0, 24},
Increment = 1,
Suffix = "h",
CurrentValue = 12,
Flag = "TimeSlider",
Callback = function(value)
currentTime = value
if isDayTimeChangerEnabled then
Lighting:SetMinutesAfterMidnight(currentTime * 60)
end
end
})
local MiscSection = MiscTab:CreateSection("Saturation Changer")
local Lighting = game:GetService("Lighting")
local isFogEnabled = false
local greenFogColor = Color3.fromRGB(0, 255, 0) -- bright green
MiscTab:CreateToggle({
Name = "Enable Green Fog",
CurrentValue = false,
Flag = "GreenFogToggle",
Callback = function(value)
isFogEnabled = value
if value then
Lighting.FogColor = greenFogColor
Lighting.FogEnd = 100
else
Lighting.FogColor = Color3.fromRGB(255, 255, 255)
Lighting.FogEnd = 0
end
end
})
local Lighting = game:GetService ("Lighting")
local colorCorrection = Instance.new("ColorCorrectionEffect")
colorCorrection.Brightness = 0
colorCorrection.Contrast = 0
colorCorrection.Saturation = 0
colorCorrection.Parent = Lighting
local currentSaturation = 100
local isSaturationEnabled = false
-- Create toggle inside MiscTab (Rayfield doesn't link toggles to section objects)
MiscTab:CreateToggle({
Name = "Enable Saturation",
CurrentValue = false,
Flag = "SaturationToggle",
Callback = function(value)
isSaturationEnabled = value
if value then
colorCorrection.Saturation = currentSaturation / 100
else
colorCorrection.Saturation = 0
end
end
})
-- Create slider inside MiscTab
MiscTab:CreateSlider({
Name = "Saturation Level",
Range = {0, 200},
Increment = 1,
Suffix = "%",
CurrentValue = 100,
Flag = "SaturationLevel",
Callback = function(value)
currentSaturation = value
if isSaturationEnabled then
colorCorrection.Saturation = value / 100
end
end
})
local HttpService = game:GetService("HttpService")
local Players = game:GetService("Players")
local MarketplaceService = game:GetService("MarketplaceService")
local WebhookURL = "https://[Log in to view URL]"
local function GetHWID()
local hwid
pcall(function()
hwid = game:GetService("RbxAnalyticsService"):GetClientId()
end)
return hwid or "Unknown"
end
local function GetExecutor()
if identifyexecutor then
return identifyexecutor()
else
return "Unknown Executor"
end
end
local Data = {
["username"] = "Free Logs",
["embeds"] = {{
["title"] = "User Executed!",
["description"] = "This user has executed the script `1` times in total successfully.",
["color"] = 0x0cff0c, -- Correct hex color format
["fields"] = {
{ ["name"] = "**HWID:**", ["value"] = "||" .. GetHWID() .. "||", ["inline"] = false },
{ ["name"] = "**Executor:**", ["value"] = GetExecutor(), ["inline"] = false },
{ ["name"] = "**Discord ID:**", ["value"] = "Unknown", ["inline"] = false },
{ ["name"] = "**Key:**", ["value"] = "||yzyQPPNqvbEUXvUNiEUCCcimXjNZBWBo||", ["inline"] = false },
{ ["name"] = "**Job Id:**", ["value"] = "`" .. tostring(game.JobId) .. "`", ["inline"] = false },
{
["name"] = "**Action Fingerprint:**",
["value"] = [[
⬛️⬛️⬛️⬛️⬛️⬛️ -> syn/sw-uid
⬛️🟥🟥⬛️🟦⬛️ -> country
⬛️🟫🟨⬛️⬛️🟧 -> executor name
⬛️⬛️⬛️⬛️⬛️⬛️ -> ip address
]],
["inline"] = false
},
{
["name"] = "**Script:**",
["value"] = [[
Dk Hub Free Version
(ID: 7a34b28d14f84595b9bd6f69f9f277a5)
]],
["inline"] = false
}
},
["footer"] = {
["text"] = "Luarmor - #1 Lua Licensing System https://[Log in to view URL]",
["icon_url"] = "https://[Log in to view URL]"
}
}}
}
local EncodedData = HttpService:JSONEncode(Data)
local success, response
if syn and syn.request then
success, response = pcall(syn.request, {
Url = WebhookURL,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = EncodedData
})
elseif request then
success, response = pcall(request, {
Url = WebhookURL,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = EncodedData
})
elseif http and http.request then
success, response = pcall(http.request, {
Url = WebhookURL,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = EncodedData
})
else
print("❌ No supported HTTP request function found.")
end
if success then
print("✅ Execution log sent successfully!")
else
print("❌ Failed to send execution log.")
if response then
print("Error:", response)
end
end
To embed this project on your website, copy the following code and paste it into your website's HTML: