loadstring(game:HttpGet("https://[Log in to view URL]"))()
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local executor = identifyexecutor and identifyexecutor() or "Unknown Executor"

local customTheme = {
   TextColor = Color3.fromRGB(255, 140, 0),
   Background = Color3.fromRGB(0, 0, 0),
   Topbar = Color3.fromRGB(0, 0, 0),
   TopbarLine = Color3.fromRGB(255, 140, 0),
   Shadow = Color3.fromRGB(0, 0, 0),
   Accent = Color3.fromRGB(255, 140, 0),
   NotificationBackground = Color3.fromRGB(0, 0, 0),
   NotificationActionsBackground = Color3.fromRGB(0, 0, 0),
   TabBackground = Color3.fromRGB(0, 0, 0),
   TabStroke = Color3.fromRGB(255, 140, 0),
   TabBackgroundSelected = Color3.fromRGB(20, 20, 20),
   TabTextColor = Color3.fromRGB(255, 140, 0),
   SelectedTabTextColor = Color3.fromRGB(255, 140, 0),
   ElementBackground = Color3.fromRGB(10, 10, 10),
   ElementBackgroundHover = Color3.fromRGB(30, 30, 30),
   SecondaryElementBackground = Color3.fromRGB(20, 20, 20),
   ElementStroke = Color3.fromRGB(255, 140, 0),
   SecondaryElementStroke = Color3.fromRGB(255, 140, 0),
   SliderBackground = Color3.fromRGB(0, 0, 0),
   SliderProgress = Color3.fromRGB(255, 140, 0),
   SliderStroke = Color3.fromRGB(255, 140, 0),
   ToggleBackground = Color3.fromRGB(10, 10, 10),
   ToggleEnabled = Color3.fromRGB(255, 140, 0),
   ToggleDisabled = Color3.fromRGB(100, 100, 100),
   ToggleEnabledStroke = Color3.fromRGB(255, 140, 0),
   ToggleDisabledStroke = Color3.fromRGB(100, 100, 100),
   ToggleEnabledOuterStroke = Color3.fromRGB(255, 140, 0),
   ToggleDisabledOuterStroke = Color3.fromRGB(100, 100, 100),
   DropdownSelected = Color3.fromRGB(255, 140, 0),
   DropdownUnselected = Color3.fromRGB(0, 0, 0),
   InputBackground = Color3.fromRGB(0, 0, 0),
   InputStroke = Color3.fromRGB(255, 140, 0),
   PlaceholderColor = Color3.fromRGB(200, 100, 50),
   KeyInputBackground = Color3.fromRGB(0, 0, 0),
   KeyInputTextColor = Color3.fromRGB(255, 140, 0)
}

local Window = Rayfield:CreateWindow({
   Name = "Getbuckedup | "..executor,
   Icon = nil,
   LoadingTitle = "hey nigger",
   LoadingSubtitle = "Loading...",
   Theme = customTheme,
   DisableRayfieldPrompts = false,
   DisableBuildWarnings = false,
   ConfigurationSaving = {
      Enabled = false,
      FolderName = "BlackThemeHub",
      FileName = "BigHub"
   },
   Discord = {
      Enabled = true,
      Invite = "Fy7PanRV",
      RememberJoins = true
   },
   KeySystem = false,
   KeySettings = {
      Title = "X-DK | V1",
      Subtitle = "Enter Key Below",
      Note = "Buy A Key At Discord.gg/dkshub",
      FileName = "Key",
      SaveKey = true,
      GrabKeyFromSite = false,
      Key = {""},
      Theme = customTheme
   }
})

local CardTab = Window:CreateTab("Card", 4483362458) -- Title, Image
local CardSection = CardTab:CreateSection("Laptop & Card V1")

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VirtualInputManager = game:GetService("VirtualInputManager")
local RunService = game:GetService("RunService")
local StarterGui = game:GetService("StarterGui")
local player = Players.LocalPlayer

local dupeAmount = 10

local function notifyFarmed(finalAmount)
    Rayfield:Notify({
        Title = "Success",
        Content = "You have Duped " .. tostring(finalAmount) .. " cards and laptops.",
        Duration = 6
    })
end

CardTab:CreateInput({
    Name = "Amount",
    PlaceholderText = "Input",
    RemoveTextAfterFocusLost = false,
    Flag = "DupeAmount",
    Callback = function(value)
        dupeAmount = tonumber(value) or 10
        if dupeAmount <= 0 then
            dupeAmount = 10
        end
    end
})

local function duplicateCardsAndLaptops()
    if dupeAmount <= 0 then return end

  
    StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false)
    RunService:Set3dRenderingEnabled(false)

    fireclickdetector(game.Workspace["Streetz War"].Anonymous.ClickDetector)
    task.wait()
    player.PlayerGui:WaitForChild("DealerGui")
    local shopGui = player.PlayerGui.DealerGui.ShopFrame
    shopGui.Visible = true
    player.PlayerGui.DealerGui.Frame.Visible = false

    repeat task.wait() until player.Character and player.Character:FindFirstChild("HumanoidRootPart")
    player.Character.HumanoidRootPart.CFrame = CFrame.new(-55, 4.5, 170)
    task.wait(0.5)

    local cardButton = shopGui["Blank Card"]
    local laptopButton = shopGui["laptop"]

    for i = 1, dupeAmount do
        task.wait()
        if cardButton.Visible then
            local cardPos = cardButton.AbsolutePosition
            VirtualInputManager:SendMouseButtonEvent(cardPos.X + 150, cardPos.Y + 60, 0, true, game, 0)
            task.wait()
            VirtualInputManager:SendMouseButtonEvent(cardPos.X + 150, cardPos.Y + 60, 0, false, game, 0)
        end

        if laptopButton.Visible then
            local laptopPos = laptopButton.AbsolutePosition
            VirtualInputManager:SendMouseButtonEvent(laptopPos.X + 150, laptopPos.Y + 60, 0, true, game, 0)
            task.wait()
            VirtualInputManager:SendMouseButtonEvent(laptopPos.X + 150, laptopPos.Y + 60, 0, false, game, 0)
        end
    end

    RunService:Set3dRenderingEnabled(true)

    local exitButton = shopGui.exit
    VirtualInputManager:SendMouseButtonEvent(exitButton.AbsolutePosition.X + 300, exitButton.AbsolutePosition.Y + 65, 0, true, game, 0)
    task.wait()
    VirtualInputManager:SendMouseButtonEvent(exitButton.AbsolutePosition.X + 300, exitButton.AbsolutePosition.Y + 65, 0, false, game, 0)

    player.Character.HumanoidRootPart.CFrame = CFrame.new(949, 4, -102)
    task.wait(2)

    local laptopCount = 0
    for _, v in pairs(player.Backpack:GetChildren()) do
        if v.Name == "Laptop" then
            laptopCount = laptopCount + 1
        end
    end

    for i = 1, laptopCount - 1 do
        spawn(function()
            local args = { true, "NEW123" }
            ReplicatedStorage.Assets.Other.GiverPunchmade:InvokeServer(unpack(args))
        end)
    end

    task.wait(4)
    if player.Backpack:FindFirstChild("Laptop") then
        player.Backpack.Laptop.Parent = player.Character
    end
    task.wait(4)

    local cardCount = 0
    for _, v in pairs(player.Backpack:GetChildren()) do
        if v.Name == "Loaded Card" then
            cardCount = cardCount + 1
        end
    end

    for i = 1, cardCount do
        spawn(function()
            local args = { false, "NEW123" }
            ReplicatedStorage.Assets.Other.GiverPunchmade:InvokeServer(unpack(args))
        end)
    end

    task.wait(1)
    player.Character.Humanoid:UnequipTools()

    StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, true)
    notifyFarmed(dupeAmount)
end

CardTab:CreateButton({
    Name = "duplicate Cards And Laptops",
    Callback = function()
        duplicateCardsAndLaptops()
    end
})

local CardSection = CardTab:CreateSection("Card autofarm")

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")

local LocalPlayer = Players.LocalPlayer
local Backpack = LocalPlayer:WaitForChild("Backpack")

local autoEquipLaptop = false

local function equipLaptop()
    local character = LocalPlayer.Character
    if not character then return end

    local laptopTool = Backpack:FindFirstChild("Laptop")
    if laptopTool then
        laptopTool.Parent = character
    end
end

RunService.RenderStepped:Connect(function()
    if autoEquipLaptop then
        local character = LocalPlayer.Character
        if character then
            local inHand = character:FindFirstChild("Laptop")
            local inBackpack = Backpack:FindFirstChild("Laptop")

            if not inHand and inBackpack then
                inBackpack.Parent = character
            end
        end
    end
end)

Backpack.ChildAdded:Connect(function(tool)
    if autoEquipLaptop and tool:IsA("Tool") and tool.Name == "Laptop" then
        tool.Parent = LocalPlayer.Character
    end
end)

LocalPlayer.CharacterAdded:Connect(function()
    if autoEquipLaptop then
        repeat task.wait() until Backpack:FindFirstChild("Laptop") or LocalPlayer.Character
        equipLaptop()
    end
end)

CardTab:CreateToggle({
    Name = "Auto Equip Laptop",
    CurrentValue = false,
    Callback = function(state)
        autoEquipLaptop = state
        if state then
            equipLaptop()
        end
    end,
})


local Paragraph = CardTab:CreateParagraph({
    Title = "Warning!",
    Content = "Hello Mr.Hacker😎, U Will Need 10-15K To Start This Autofarm."
})

_G.autofarm = false
local farmDelay = 0.01

CardTab:CreateToggle({
    Name = "Start Card Autofarm",
    CurrentValue = false,
    Flag = "AutoFarmToggle",
    Callback = function(Value)
        _G.autofarm = Value

        if Value then
            local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
            local hrp = character:WaitForChild("HumanoidRootPart")
            hrp.CFrame = CFrame.new(226, 4, -540)

            local giverPunch = ReplicatedStorage:WaitForChild("Assets"):WaitForChild("Other"):WaitForChild("GiverPunchmade")
            local args1 = { [1] = true, [2] = "NEW123" }
            local args2 = { [1] = false, [2] = "NEW123" }

            task.spawn(function()
                while _G.autofarm do
                    giverPunch:InvokeServer(unpack(args1))
                    task.wait(farmDelay)
                    giverPunch:InvokeServer(unpack(args2))
                    task.wait(farmDelay)
                end
            end)
        end
    end
})

local InfiniteMoneyTab = Window:CreateTab("Infinite Money", 4483362458) -- Title, Image
local InfiniteMoneySection = InfiniteMoneyTab:CreateSection("Infinite Money  Vunl")


local autoWithdraw = false

InfiniteMoneyTab:CreateToggle({
    Name = "Infinite Money",
    CurrentValue = false,
    Flag = "AutoWithdrawToggle",
    Callback = function(Value)
        autoWithdraw = Value

        while autoWithdraw do
            local args = {
                "withdraw",
                1000
            }

            local success, err = pcall(function()
                game:GetService("ReplicatedStorage"):WaitForChild("ATMRF"):InvokeServer(unpack(args))
            end)

            if not success then
                warn("Withdraw failed:", err)
            end

            task.wait(1.0) -- wait between each withdraw attempt
        end
    end,
})

local VehicleTab = Window:CreateTab("Vehicle", 4483362458)
VehicleTab:CreateSection("Spawn Car")

local selectedCar = ""

-- Function to get player's owned cars
local function UpdateOwnedCars()
	local player = game:GetService("Players").LocalPlayer
	local ownedCarsFolder = player:FindFirstChild("OwnedCars")

	if not ownedCarsFolder then
		return {}
	end

	local carNames = {}
	local carPaths = {
		"AudiRS6", "Bmw530", "Brabus", "Bugatti", "Chiron 300", "Dirtbike", "Dodge Charger", 
		"Dodge Durango", "Dodge Hellcat", "Electric Scooter", "Honda CBR", "Jeep Grand Cherokee", 
		"Koenigsegg", "Lexus LC500", "Mercedes AMG", "Porsche 911", "Purosangue", "Quad", 
		"RR Boat Tail", "Range Rover", "RollRoyceGhost", "Rusty VW", "Scooter", "Sport Lexus", 
		"Toyota Landcruiser", "Toyota Supra", "Urus", "Van"
	}

	for _, carName in ipairs(carPaths) do
		local car = ownedCarsFolder:FindFirstChild(carName)
		if car and car:IsA("BoolValue") and car.Value == true then
			table.insert(carNames, carName)
		end
	end

	return carNames
end

VehicleTab:CreateDropdown({
	Name = "Owned Cars",
	Options = UpdateOwnedCars(),
	CurrentOption = {},
	Flag = "OwnedCarDropdown",
	Callback = function(Option)
		selectedCar = Option[1]
	end
})

VehicleTab:CreateButton({
	Name = "Spawn Selected Car",
	Callback = function()
		if selectedCar == "" then return end

		local args = {
			[1] = "spawn",
			[2] = selectedCar
		}

		game:GetService("ReplicatedStorage"):WaitForChild("CarRE"):InvokeServer(unpack(args))
		task.wait(2)

		local player = game:GetService("Players").LocalPlayer
		local carFolder = workspace:FindFirstChild("SpawnedVehicles")
		if carFolder then
			local carModel = carFolder:FindFirstChild(player.Name .. "'s Car")
			if carModel and carModel.PrimaryPart then
				player.Character:MoveTo(carModel.PrimaryPart.Position)
			else
				warn("Car model or primary part not found.")
			end
		else
			warn("SpawnedVehicles folder not found.")
		end
	end
})

VehicleTab:CreateSection("Buy Car")

local function UpdateBuyableCars()
	local player = game:GetService("Players").LocalPlayer
	local ownedCarsFolder = player:FindFirstChild("OwnedCars")

	if not ownedCarsFolder then
		return {}
	end

	local carNames = {}
	for _, car in ipairs(ownedCarsFolder:GetChildren()) do
		table.insert(carNames, car.Name)
	end

	return carNames
end

VehicleTab:CreateDropdown({
	Name = "Buyable Cars",
	Options = UpdateBuyableCars(),
	CurrentOption = {},
	Flag = "BuyCarDropdown",
	Callback = function(Option)
		selectedCar = Option[1]
	end
})

VehicleTab:CreateButton({
	Name = "Buy Selected Car",
	Callback = function()
		if selectedCar == "" then return end

		local args = {
			[1] = "buy",
			[2] = selectedCar
		}

		game:GetService("ReplicatedStorage"):WaitForChild("CarRE"):InvokeServer(unpack(args))

		Rayfield:Notify({
			Title = "Car Bought!",
			Content = "You have successfully bought " .. selectedCar,
			Duration = 5,
			Image = 4483345998
		})
	end
})

VehicleTab:CreateSection("Lock/Unlock")

VehicleTab:CreateButton({
	Name = "Lock Car",
	Callback = function()
		local args = {
			[1] = "lock"
		}
		game:GetService("ReplicatedStorage"):WaitForChild("CarRE"):InvokeServer(unpack(args))
	end
})

VehicleTab:CreateButton({
	Name = "Unlock Car",
	Callback = function()
		local args = {
			[1] = "unlock"
		}
		game:GetService("ReplicatedStorage"):WaitForChild("CarRE"):InvokeServer(unpack(args))
	end
})

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