loadstring(game:HttpGet("https://[Log in to view URL]"))()
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local executor = identifyexecutor and identifyexecutor() or "Unknown Executor"
local customTheme = {
TextColor = Color3.fromRGB(255, 140, 0),
Background = Color3.fromRGB(0, 0, 0),
Topbar = Color3.fromRGB(0, 0, 0),
TopbarLine = Color3.fromRGB(255, 140, 0),
Shadow = Color3.fromRGB(0, 0, 0),
Accent = Color3.fromRGB(255, 140, 0),
NotificationBackground = Color3.fromRGB(0, 0, 0),
NotificationActionsBackground = Color3.fromRGB(0, 0, 0),
TabBackground = Color3.fromRGB(0, 0, 0),
TabStroke = Color3.fromRGB(255, 140, 0),
TabBackgroundSelected = Color3.fromRGB(20, 20, 20),
TabTextColor = Color3.fromRGB(255, 140, 0),
SelectedTabTextColor = Color3.fromRGB(255, 140, 0),
ElementBackground = Color3.fromRGB(10, 10, 10),
ElementBackgroundHover = Color3.fromRGB(30, 30, 30),
SecondaryElementBackground = Color3.fromRGB(20, 20, 20),
ElementStroke = Color3.fromRGB(255, 140, 0),
SecondaryElementStroke = Color3.fromRGB(255, 140, 0),
SliderBackground = Color3.fromRGB(0, 0, 0),
SliderProgress = Color3.fromRGB(255, 140, 0),
SliderStroke = Color3.fromRGB(255, 140, 0),
ToggleBackground = Color3.fromRGB(10, 10, 10),
ToggleEnabled = Color3.fromRGB(255, 140, 0),
ToggleDisabled = Color3.fromRGB(100, 100, 100),
ToggleEnabledStroke = Color3.fromRGB(255, 140, 0),
ToggleDisabledStroke = Color3.fromRGB(100, 100, 100),
ToggleEnabledOuterStroke = Color3.fromRGB(255, 140, 0),
ToggleDisabledOuterStroke = Color3.fromRGB(100, 100, 100),
DropdownSelected = Color3.fromRGB(255, 140, 0),
DropdownUnselected = Color3.fromRGB(0, 0, 0),
InputBackground = Color3.fromRGB(0, 0, 0),
InputStroke = Color3.fromRGB(255, 140, 0),
PlaceholderColor = Color3.fromRGB(200, 100, 50),
KeyInputBackground = Color3.fromRGB(0, 0, 0),
KeyInputTextColor = Color3.fromRGB(255, 140, 0)
}
local Window = Rayfield:CreateWindow({
Name = "Getbuckedup | "..executor,
Icon = nil,
LoadingTitle = "hey nigger",
LoadingSubtitle = "Loading...",
Theme = customTheme,
DisableRayfieldPrompts = false,
DisableBuildWarnings = false,
ConfigurationSaving = {
Enabled = false,
FolderName = "BlackThemeHub",
FileName = "BigHub"
},
Discord = {
Enabled = true,
Invite = "Fy7PanRV",
RememberJoins = true
},
KeySystem = false,
KeySettings = {
Title = "X-DK | V1",
Subtitle = "Enter Key Below",
Note = "Buy A Key At Discord.gg/dkshub",
FileName = "Key",
SaveKey = true,
GrabKeyFromSite = false,
Key = {""},
Theme = customTheme
}
})
local CardTab = Window:CreateTab("Card", 4483362458) -- Title, Image
local CardSection = CardTab:CreateSection("Laptop & Card V1")
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VirtualInputManager = game:GetService("VirtualInputManager")
local RunService = game:GetService("RunService")
local StarterGui = game:GetService("StarterGui")
local player = Players.LocalPlayer
local dupeAmount = 10
local function notifyFarmed(finalAmount)
Rayfield:Notify({
Title = "Success",
Content = "You have Duped " .. tostring(finalAmount) .. " cards and laptops.",
Duration = 6
})
end
CardTab:CreateInput({
Name = "Amount",
PlaceholderText = "Input",
RemoveTextAfterFocusLost = false,
Flag = "DupeAmount",
Callback = function(value)
dupeAmount = tonumber(value) or 10
if dupeAmount <= 0 then
dupeAmount = 10
end
end
})
local function duplicateCardsAndLaptops()
if dupeAmount <= 0 then return end
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false)
RunService:Set3dRenderingEnabled(false)
fireclickdetector(game.Workspace["Streetz War"].Anonymous.ClickDetector)
task.wait()
player.PlayerGui:WaitForChild("DealerGui")
local shopGui = player.PlayerGui.DealerGui.ShopFrame
shopGui.Visible = true
player.PlayerGui.DealerGui.Frame.Visible = false
repeat task.wait() until player.Character and player.Character:FindFirstChild("HumanoidRootPart")
player.Character.HumanoidRootPart.CFrame = CFrame.new(-55, 4.5, 170)
task.wait(0.5)
local cardButton = shopGui["Blank Card"]
local laptopButton = shopGui["laptop"]
for i = 1, dupeAmount do
task.wait()
if cardButton.Visible then
local cardPos = cardButton.AbsolutePosition
VirtualInputManager:SendMouseButtonEvent(cardPos.X + 150, cardPos.Y + 60, 0, true, game, 0)
task.wait()
VirtualInputManager:SendMouseButtonEvent(cardPos.X + 150, cardPos.Y + 60, 0, false, game, 0)
end
if laptopButton.Visible then
local laptopPos = laptopButton.AbsolutePosition
VirtualInputManager:SendMouseButtonEvent(laptopPos.X + 150, laptopPos.Y + 60, 0, true, game, 0)
task.wait()
VirtualInputManager:SendMouseButtonEvent(laptopPos.X + 150, laptopPos.Y + 60, 0, false, game, 0)
end
end
RunService:Set3dRenderingEnabled(true)
local exitButton = shopGui.exit
VirtualInputManager:SendMouseButtonEvent(exitButton.AbsolutePosition.X + 300, exitButton.AbsolutePosition.Y + 65, 0, true, game, 0)
task.wait()
VirtualInputManager:SendMouseButtonEvent(exitButton.AbsolutePosition.X + 300, exitButton.AbsolutePosition.Y + 65, 0, false, game, 0)
player.Character.HumanoidRootPart.CFrame = CFrame.new(949, 4, -102)
task.wait(2)
local laptopCount = 0
for _, v in pairs(player.Backpack:GetChildren()) do
if v.Name == "Laptop" then
laptopCount = laptopCount + 1
end
end
for i = 1, laptopCount - 1 do
spawn(function()
local args = { true, "NEW123" }
ReplicatedStorage.Assets.Other.GiverPunchmade:InvokeServer(unpack(args))
end)
end
task.wait(4)
if player.Backpack:FindFirstChild("Laptop") then
player.Backpack.Laptop.Parent = player.Character
end
task.wait(4)
local cardCount = 0
for _, v in pairs(player.Backpack:GetChildren()) do
if v.Name == "Loaded Card" then
cardCount = cardCount + 1
end
end
for i = 1, cardCount do
spawn(function()
local args = { false, "NEW123" }
ReplicatedStorage.Assets.Other.GiverPunchmade:InvokeServer(unpack(args))
end)
end
task.wait(1)
player.Character.Humanoid:UnequipTools()
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, true)
notifyFarmed(dupeAmount)
end
CardTab:CreateButton({
Name = "duplicate Cards And Laptops",
Callback = function()
duplicateCardsAndLaptops()
end
})
local CardSection = CardTab:CreateSection("Card autofarm")
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Backpack = LocalPlayer:WaitForChild("Backpack")
local autoEquipLaptop = false
local function equipLaptop()
local character = LocalPlayer.Character
if not character then return end
local laptopTool = Backpack:FindFirstChild("Laptop")
if laptopTool then
laptopTool.Parent = character
end
end
RunService.RenderStepped:Connect(function()
if autoEquipLaptop then
local character = LocalPlayer.Character
if character then
local inHand = character:FindFirstChild("Laptop")
local inBackpack = Backpack:FindFirstChild("Laptop")
if not inHand and inBackpack then
inBackpack.Parent = character
end
end
end
end)
Backpack.ChildAdded:Connect(function(tool)
if autoEquipLaptop and tool:IsA("Tool") and tool.Name == "Laptop" then
tool.Parent = LocalPlayer.Character
end
end)
LocalPlayer.CharacterAdded:Connect(function()
if autoEquipLaptop then
repeat task.wait() until Backpack:FindFirstChild("Laptop") or LocalPlayer.Character
equipLaptop()
end
end)
CardTab:CreateToggle({
Name = "Auto Equip Laptop",
CurrentValue = false,
Callback = function(state)
autoEquipLaptop = state
if state then
equipLaptop()
end
end,
})
local Paragraph = CardTab:CreateParagraph({
Title = "Warning!",
Content = "Hello Mr.Hacker😎, U Will Need 10-15K To Start This Autofarm."
})
_G.autofarm = false
local farmDelay = 0.01
CardTab:CreateToggle({
Name = "Start Card Autofarm",
CurrentValue = false,
Flag = "AutoFarmToggle",
Callback = function(Value)
_G.autofarm = Value
if Value then
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
hrp.CFrame = CFrame.new(226, 4, -540)
local giverPunch = ReplicatedStorage:WaitForChild("Assets"):WaitForChild("Other"):WaitForChild("GiverPunchmade")
local args1 = { [1] = true, [2] = "NEW123" }
local args2 = { [1] = false, [2] = "NEW123" }
task.spawn(function()
while _G.autofarm do
giverPunch:InvokeServer(unpack(args1))
task.wait(farmDelay)
giverPunch:InvokeServer(unpack(args2))
task.wait(farmDelay)
end
end)
end
end
})
local InfiniteMoneyTab = Window:CreateTab("Infinite Money", 4483362458) -- Title, Image
local InfiniteMoneySection = InfiniteMoneyTab:CreateSection("Infinite Money Vunl")
local autoWithdraw = false
InfiniteMoneyTab:CreateToggle({
Name = "Infinite Money",
CurrentValue = false,
Flag = "AutoWithdrawToggle",
Callback = function(Value)
autoWithdraw = Value
while autoWithdraw do
local args = {
"withdraw",
1000
}
local success, err = pcall(function()
game:GetService("ReplicatedStorage"):WaitForChild("ATMRF"):InvokeServer(unpack(args))
end)
if not success then
warn("Withdraw failed:", err)
end
task.wait(1.0) -- wait between each withdraw attempt
end
end,
})
local VehicleTab = Window:CreateTab("Vehicle", 4483362458)
VehicleTab:CreateSection("Spawn Car")
local selectedCar = ""
-- Function to get player's owned cars
local function UpdateOwnedCars()
local player = game:GetService("Players").LocalPlayer
local ownedCarsFolder = player:FindFirstChild("OwnedCars")
if not ownedCarsFolder then
return {}
end
local carNames = {}
local carPaths = {
"AudiRS6", "Bmw530", "Brabus", "Bugatti", "Chiron 300", "Dirtbike", "Dodge Charger",
"Dodge Durango", "Dodge Hellcat", "Electric Scooter", "Honda CBR", "Jeep Grand Cherokee",
"Koenigsegg", "Lexus LC500", "Mercedes AMG", "Porsche 911", "Purosangue", "Quad",
"RR Boat Tail", "Range Rover", "RollRoyceGhost", "Rusty VW", "Scooter", "Sport Lexus",
"Toyota Landcruiser", "Toyota Supra", "Urus", "Van"
}
for _, carName in ipairs(carPaths) do
local car = ownedCarsFolder:FindFirstChild(carName)
if car and car:IsA("BoolValue") and car.Value == true then
table.insert(carNames, carName)
end
end
return carNames
end
VehicleTab:CreateDropdown({
Name = "Owned Cars",
Options = UpdateOwnedCars(),
CurrentOption = {},
Flag = "OwnedCarDropdown",
Callback = function(Option)
selectedCar = Option[1]
end
})
VehicleTab:CreateButton({
Name = "Spawn Selected Car",
Callback = function()
if selectedCar == "" then return end
local args = {
[1] = "spawn",
[2] = selectedCar
}
game:GetService("ReplicatedStorage"):WaitForChild("CarRE"):InvokeServer(unpack(args))
task.wait(2)
local player = game:GetService("Players").LocalPlayer
local carFolder = workspace:FindFirstChild("SpawnedVehicles")
if carFolder then
local carModel = carFolder:FindFirstChild(player.Name .. "'s Car")
if carModel and carModel.PrimaryPart then
player.Character:MoveTo(carModel.PrimaryPart.Position)
else
warn("Car model or primary part not found.")
end
else
warn("SpawnedVehicles folder not found.")
end
end
})
VehicleTab:CreateSection("Buy Car")
local function UpdateBuyableCars()
local player = game:GetService("Players").LocalPlayer
local ownedCarsFolder = player:FindFirstChild("OwnedCars")
if not ownedCarsFolder then
return {}
end
local carNames = {}
for _, car in ipairs(ownedCarsFolder:GetChildren()) do
table.insert(carNames, car.Name)
end
return carNames
end
VehicleTab:CreateDropdown({
Name = "Buyable Cars",
Options = UpdateBuyableCars(),
CurrentOption = {},
Flag = "BuyCarDropdown",
Callback = function(Option)
selectedCar = Option[1]
end
})
VehicleTab:CreateButton({
Name = "Buy Selected Car",
Callback = function()
if selectedCar == "" then return end
local args = {
[1] = "buy",
[2] = selectedCar
}
game:GetService("ReplicatedStorage"):WaitForChild("CarRE"):InvokeServer(unpack(args))
Rayfield:Notify({
Title = "Car Bought!",
Content = "You have successfully bought " .. selectedCar,
Duration = 5,
Image = 4483345998
})
end
})
VehicleTab:CreateSection("Lock/Unlock")
VehicleTab:CreateButton({
Name = "Lock Car",
Callback = function()
local args = {
[1] = "lock"
}
game:GetService("ReplicatedStorage"):WaitForChild("CarRE"):InvokeServer(unpack(args))
end
})
VehicleTab:CreateButton({
Name = "Unlock Car",
Callback = function()
local args = {
[1] = "unlock"
}
game:GetService("ReplicatedStorage"):WaitForChild("CarRE"):InvokeServer(unpack(args))
end
})
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