local a = tick()
if not game:IsLoaded() then
game.Loaded:Wait()
end
wait(.1)
sethiddenproperty(game.Lighting, "Technology", 2)
sethiddenproperty(workspace:FindFirstChildOfClass("Terrain"), "Decoration", false)
settings().Rendering.QualityLevel = 1
setsimulationradius(0,0)
game.Lighting.GlobalShadows = false
game.Lighting.FogEnd = 9e9
workspace:FindFirstChildOfClass("Terrain").Elasticity = 0
for b, c in pairs(game:GetDescendants()) do
task.spawn(
function()
wait()
if c:IsA("DataModelMesh") then
sethiddenproperty(c, "LODX", Enum.LevelOfDetailSetting.Low)
sethiddenproperty(c, "LODY", Enum.LevelOfDetailSetting.Low)
c.CollisionFidelity = "Hull"
elseif c:IsA("UnionOperation") then
c.CollisionFidelity = "Hull"
elseif c:IsA("Model") then
sethiddenproperty(c, "LevelOfDetail", 1)
elseif c:IsA("BasePart") then
c.Reflectance = 0
c.CastShadow = false
end
end
)
end
for d, e in pairs(game.Lighting:GetChildren()) do
if e:IsA("PostEffect") then
e.Enabled = false
end
end
warn("Low graphics loaded! (" .. math.floor(tick() - a) .. "s)")
end)
local AkaliNotif = loadstring(game:HttpGet("https://[Log in to view URL]"))();
local Notify = AkaliNotif.Notify;
Notify({
Description = "collab with rxceph";
Title = "Sub To david script showcaser and rxceph";
Duration = 3;
})
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