local Ip = game.Players.LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local function getLevel()
return Ip.Data.Level.Value
end
local function getNPC()
local level = getLevel()
local enemyName, questName, questNo
enemyName = nil
questName = nil
questNo = nil
if level < 10 then
enemyName = "Bandit"
questName = "BanditQuest1"
questNo = 1
elseif level >= 10 and level < 20 then
enemyName = "Monkey"
questName = "JungleQuest"
questNo = 1
elseif level >= 20 and level < 40 then
enemyName = "Gorilla"
questName = "JungleQuest"
questNo = 2
end
return questName, questNo -- Return quest details
end
-- Auto accept quest
local function acceptQuest()
local questName, questNo = getNPC()
if questName and questNo then
local args = {[1] = "StartQuest", [2] = questName, [3] = questNo}
ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("CommF_"):InvokeServer(unpack(args))
end
end
acceptQuest()
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