local function enlargeHitbox(npc)
    local humanoidRootPart = npc:FindFirstChild("HumanoidRootPart")
    if humanoidRootPart then
        local targetSize = Vector3.new(10, 10, 10)
        -- Check if the current size is not equal to the target size
        if humanoidRootPart.Size ~= targetSize then
            local originalSize = humanoidRootPart.Size
            -- Set the new size for the hitbox
            humanoidRootPart.Size = targetSize

            -- Adjust the position to keep it centered
            local newSize = humanoidRootPart.Size
            humanoidRootPart.Position = humanoidRootPart.Position + Vector3.new(0, (newSize.Y - originalSize.Y) / 2, 0)

            -- Make NPC noclip
            for _, part in pairs(npc:GetChildren()) do
                if part:IsA("BasePart") then
                    part.CanCollide = false
                end
            end
        end
    end
end

while true do
    for _, npc in pairs(game:GetService("Workspace").Enemies:GetChildren()) do
        enlargeHitbox(npc)
    end
    wait(1)
end

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