local Ip = game.Players.LocalPlayer
local character = Ip.Character or Ip.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local tweens = game:GetService("TweenService")
local runs = game:GetService("RunService")
runs.Stepped:Connect(function()
pcall(function()
local bodyGyro = humanoidRootPart:FindFirstChild("BodyGyro")
if not bodyGyro then
bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(10000, 10000, 10000)
bodyGyro.D = 10
bodyGyro.P = 0
bodyGyro.Parent = humanoidRootPart
end
local bodyVelocity = humanoidRootPart:FindFirstChild("BodyVelocity")
if not bodyVelocity then
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(10000, 10000, 10000)
bodyVelocity.Velocity = Vector3.new(0, 0, 0)
bodyVelocity.Parent = humanoidRootPart
end
end)
end)
local function noclip()
for _, v in pairs(character:GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide then
v.CanCollide = false
end
end
end
local function unnoclip()
for _, v in pairs(character:GetDescendants()) do
if v:IsA("BasePart") and not v.CanCollide then
v.CanCollide = true
end
end
end
local function tween(v, speed)
if character and humanoidRootPart then
noclip()
local distance = (v.Position - humanoidRootPart.Position).Magnitude
local time = distance / speed
local tweeninfo = TweenInfo.new(time, Enum.EasingStyle.Linear)
local start_tween = tweens:Create(humanoidRootPart, tweeninfo, {CFrame = v})
start_tween:Play()
start_tween.Completed:Wait()
unnoclip()
return start_tween
end
end
local old = game:GetService("ReplicatedStorage").Modules.Net
local attack = old:FindFirstChild("RE/RegisterAttack")
local hit = old:FindFirstChild("RE/RegisterHit")
local Net_upvr = require(game.ReplicatedStorage.Modules.Net)
local registedhit = Net_upvr:RemoteEvent("ReceivedHit")
local ReplicatedStorage_upvr = game:GetService("ReplicatedStorage")
local CombatUtil_upvr = require(ReplicatedStorage_upvr.Modules.CombatUtil)
local IsTransformed_upvr = require(game.ReplicatedStorage.Util.IsTransformed)
local Util_upvr = require(game.ReplicatedStorage.Modules.Util.UIUtil)
local old;
old = hookmetamethod(game, "__namecall", newcclosure(function(self, ...)
local method_call = getnamecallmethod()
if tostring(method_call) == "GetAttribute" then
local args = {...}
if tostring(self) == "SpeedMult" then
return -math.huge
end
for i, v in pairs(args) do
if tostring(i) == "SpeedMult" or tostring(v) == "SpeedMult" then
return -math.huge
end
end
end
return old(self, ...)
end))
function GetNearestEnemies()
GetDistance = function(v)
return (v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
end
local en = game.Workspace:WaitForChild("Enemies")
local hugeint = math.huge
local localen
for i, v in pairs(en:GetChildren()) do
if v.Name ~= "FishBoat" and v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 and v:FindFirstChild("HumanoidRootPart") then
if GetDistance(v.HumanoidRootPart.CFrame) < hugeint then
hugeint = GetDistance(v.HumanoidRootPart.CFrame)
localen = v
end
end
end
return localen
end
getgenv().GetDistance = function(v)
return (v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
end
-- pcall(function()
require(game:GetService("ReplicatedStorage").Modules.CombatUtil).IsGunReloading = function()
return false
end
require(game:GetService("ReplicatedStorage").Modules.CombatUtil).CanCharacterMeleeAoe = newcclosure(function()
return true
end)
require(game:GetService("ReplicatedStorage").Modules.CombatUtil).GetComboPaddingTime = newcclosure(function()
return 0
end)
require(game:GetService("ReplicatedStorage").Modules.CombatUtil).GetDefaultAOEDelay = newcclosure(function()
return 0
end)
require(game:GetService("ReplicatedStorage").Modules.CombatUtil).GetAttackCancelMultiplier = newcclosure(function()
return 0
end)
require(game:GetService("ReplicatedStorage").Modules.CombatUtil).CanAttack = newcclosure(function()
return true
end)
getgenv().getnameweapon = function()
local plr = game.Players.LocalPlayer
local char = plr.Character
if char:FindFirstChild("EquippedWeapon") then
for i, v in pairs(char:GetChildren()) do
if v:IsA("Tool") then
return v.Name
end
end
end
return
end
getgenv().GetBladeHits = function()
local targets = {}
local localPlayer = game.Players.LocalPlayer
-- Check enemies
for _, v in pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Head") and v:FindFirstChild("Humanoid") then
if GetDistance(v.HumanoidRootPart.CFrame) < 60 then
table.insert(targets, v)
end
end
end
-- Check players
for _, v in pairs(game.Players:GetPlayers()) do
if v ~= localPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
if GetDistance(v.Character.HumanoidRootPart.CFrame) < 60 then
table.insert(targets, v.Character)
end
end
end
return targets
end
local lastAttackTime = 0
local attackCooldown = 0.01
getgenv().Attack = function()
local currentTime = tick()
if currentTime - lastAttackTime < attackCooldown then
return -- Exit if cooldown hasn't passed
end
lastAttackTime = currentTime -- Update last attack time
local success, bladeHits = pcall(GetBladeHits) -- Wrap in pcall to handle errors
if success and #bladeHits > 0 then
-- Fire the attack event
game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Net"):WaitForChild("RE/RegisterAttack"):FireServer(-math.huge)
local args = {}
args[1] = nil
args[2] = {}
for i, target in pairs(bladeHits) do
if not args[1] then
args[1] = target:FindFirstChild("Head") or target.Head
end
-- Check if the target is a player or an NPC
if target:IsA("Model") and target:FindFirstChild("HumanoidRootPart") then
args[2][i] = {
[1] = target,
[2] = target.HumanoidRootPart
}
else
local player = game.Players:GetPlayerFromCharacter(target)
if player and player.Character then
args[2][i] = {
[1] = player.Character,
[2] = player.Character:FindFirstChild("HumanoidRootPart")
}
end
end
end
-- Fire the hit event
game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Net"):WaitForChild("RE/RegisterHit"):FireServer(unpack(args))
game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Net"):WaitForChild("RE/RegisterAttack"):FireServer(-math.huge)
task.wait(0.01)
end
end
spawn(function()
while true do
task.wait(0.01)
Attack()
end
end)
local function Autosaber()
local torch = game.Workspace.Map.Jungle:FindFirstChild("Torch")
local fire = game.Workspace.Map.Desert.Burn:FindFirstChild("Fire")
local cup = game.Workspace.Map.Desert:FindFirstChild("Cup")
for _, plate in ipairs(game.Workspace.Map.Jungle.QuestPlates:GetChildren()) do
local button = plate:FindFirstChild("Button")
local part = plate:FindFirstChild("Part")
if button and part and button.BrickColor ~= BrickColor.new("Camo") then
repeat
tween(button.CFrame, 300)
wait(0.5)
until button.BrickColor == BrickColor.new("Camo")
end
if button and button.BrickColor == BrickColor.new("Camo") then
local omg = Ip.Backpack:FindFirstChild("Torch") or character:FindFirstChild("Torch")
local khanggay = Ip.Backpack:FindFirstChild("Cup") or character:FindFirstChild("Cup")
local hoichimdai = Ip.Backpack:FindFirstChild("Relic") or character:FindFirstChild("Relic")
if not omg and fire and (fire.Transparency ~= 1 or fire.CanCollide) and torch then
tween(torch.CFrame, 300)
elseif omg and fire and (fire.Transparency ~= 1 or fire.CanCollide) then
tween(fire.CFrame, 300)
elseif not khanggay and fire.Transparency == 1 and not fire.CanCollide and cup then
tween(cup.CFrame, 300)
elseif khanggay and not omg and fire.Transparency == 1 and not fire.CanCollide then
tween(CFrame.new(1395.76807, 37.383049, -1324.07788, -0.988983572, -1.63017901e-08, -0.148025349, -1.56754272e-08, 1, -5.39806466e-09, 0.148025349, -3.01823677e-09, -0.988983572), 300)
wait(6)
tween(CFrame.new(1457.93799, 87.6000061, -1389.95203, 0, 0, 1, 0, 1, 0, -1, 0, 0), 300)
if (game.Workspace.NPCs["Sick Man"].HumanoidRootPart.Position - humanoidRootPart.Position).Magnitude <= 5 then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("ProQuestProgress", "SickMan")
end
wait(1)
tween(CFrame.new(-906.797974, 12.4499969, 4077.74097, 0.0173808932, 0, 0.999849021, 0, 1, 0, -0.999849021, 0, 0.0173808932), 300)
if (game.Workspace.NPCs["Rich Man"].HumanoidRootPart.Position - humanoidRootPart.Position).Magnitude <= 5 then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("ProQuestProgress", "RichSon")
end
wait(1)
tween(game.Workspace._WorldOrigin.EnemySpawns["Mob Leader [Lv. 120] [Boss]"].CFrame + Vector3.new(0, 20, 0), 300)
if game.Workspace.Enemies["Mob Leader"].Humanoid.Health > 0 or game.Workspace.Enemies:FindFirstChild("Mob Leader") then
repeat
tween(game.Workspace.Enemies["Mob Leader"].HumanoidRootPart.CFrame + Vector3.new(0, 20, 0), 300)
until game.Workspace.Enemies["Mob Leader"].Humanoid.Health <= 0 or not game.Workspace.Enemies:FindFirstChild("Mob Leader")
else
repeat
tween(game.Workspace._WorldOrigin.EnemySpawns["Mob Leader [Lv. 120] [Boss]"].CFrame + Vector3.new(0, 20, 0), 300)
until game.Workspace.Enemies:FindFirstChild("Mob Leader")
end
wait(1)
if game.Workspace.Enemies["Mob Leader"].Humanoid.Health <= 0 or not game.Workspace.Enemies:FindFirstChild("Mob Leader") then
tween(CFrame.new(-906.797974, 12.4499969, 4077.74097, 0.0173808932, 0, 0.999849021, 0, 1, 0, -0.999849021, 0, 0.0173808932), 300)
if (game.Workspace.NPCs["Rich Man"].HumanoidRootPart.Position - humanoidRootPart.Position).Magnitude <= 5 then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("ProQuestProgress", "RichSon")
end
end
elseif hoichimdai and not khanggay and not omg then
if Ip.Data.Level.Value < 200 then
game.StarterGui:SetCore(
"SendNotification",
{
Title = "Not enough level",
Text = "You must be at least level 200",
Duration = 5
})
elseif Ip.Data.Level.Value >= 200 then
tween(game.Workspace.Map.Jungle.Final.Invis.CFrame, 300)
end
end
end
end
end
while true do
Autosaber()
wait(1)
end
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