--{Breakable Bridges}--
--breakableBridge1
local breakingSound = game.Workspace.Sounds.breakingSound
local breakSound = game.Workspace.Sounds.breakSound
local breakableBridge1 = game.Workspace.map.breakableBridge1
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
breakingSound:Play()
wait(3)
breakSound:Play()
breakableBridge1:Destroy()
end
end)
--breakableBridge2
local breakingSound = game.Workspace.Sounds.breakingSound
local breakSound = game.Workspace.Sounds.breakSound
local breakableBridge2 = game.Workspace.map.breakableBridge2
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
breakingSound:Play()
wait(3)
breakSound:Play()
breakableBridge2:Destroy()
end
end)
--breakableBridge3
local breakingSound = game.Workspace.Sounds.breakingSound
local breakSound = game.Workspace.Sounds.breakSound
local breakableBridge3 = game.Workspace.map.breakableBridge3
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
breakingSound:Play()
wait(3)
breakSound:Play()
breakableBridge3:Destroy()
end
end)
--{Breakable Doors}--
--breakableDoor1
local breakingSound = game.Workspace.Sounds.breakingSound
local breakSound = game.Workspace.Sounds.breakSound
local breakableDoor1 = game.Workspace.map.breakableDoor1
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
breakingSound:Play()
wait(3)
breakSound:Play()
breakableDoor1:Destroy()
end
end)
--breakableDoor2
local breakingSound = game.Workspace.Sounds.breakingSound
local breakSound = game.Workspace.Sounds.breakSound
local breakableDoor2 = game.Workspace.map.breakableDoor2
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
breakingSound:Play()
wait(3)
breakSound:Play()
breakableDoor2:Destroy()
end
end)
--breakableDoor3
local breakingSound = game.Workspace.Sounds.breakingSound
local breakSound = game.Workspace.Sounds.breakSound
local breakableDoor3 = game.Workspace.map.breakableDoor3
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
breakingSound:Play()
wait(3)
breakSound:Play()
breakableDoor3:Destroy()
end
end)
--{Kill Bricks}--
--killBrick1
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent.Humanoid.Health = 0
end
end)
--killBrick2
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent.Humanoid.Health = 0
end
end)
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