S
@sphandR
bj
math.randomseed(os.time())
local name = 1
local value = 2
local cardArray = {
{"Two", 2},
{"Three", 3},
{"Four", 4},
{"Five", 5},
{"Six", 6},
{"Seven", 7},
study
--local script
local gunModel = script.Parent.Parent
local remoteEvent = gunModel.Gun:WaitForChild("RemoteEvent")
local currentPlayer, mouse, connection
local canFire = true
local cooldownTime = 0.25
local lastFireTime = 0
practice
--localscript
local gunModel = script.Parent.Parent
local remoteEvent = gunModel.Gun:WaitForChild("RemoteEvent")
local currentPlayer, mouse, connection
local canFire = true
local cooldownTime = 0.25
local lastFireTime = 0
walkScript
local player = game:GetService("Players").LocalPlayer
local uis = game:GetService("UserInputService")
local keyCode = Enum.Keycode.LeftShift
local runDiff = -7
uis.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and player.Character:FindFirstChild("Humanoid") then
if input == keyCode then
player.Character.Humanoid.Walkspeed += runDiff
end
gulp
--serverscript
local event = game.ReplicatedStorage:WaitForChild("timeAbility")
local ts = game:GetService("TweenService")
local tsSound = game.Workspace.sounds.tsStart
local tsResume = game.Workspace.sounds.tsResume
local lastUsedTime = 0
local cooldownTime = 15
event.OnServerEvent:Connect(function(player)
local currentTime = tick()
map
--{Breakable Bridges}--
--breakableBridge1
local breakingSound = game.Workspace.Sounds.breakingSound
local breakSound = game.Workspace.Sounds.breakSound
local breakableBridge1 = game.Workspace.map.breakableBridge1
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
breakingSound:Play()
read-only table
function readOnly(t)
local proxy = {}
local mt = {
__index = t,
__newindex = function(t, k, v)
error("attempt to update a read-only table", 2)
end
}
setmetatable(proxy, mt)
return proxy
test
math.randomseed(os.time())
dice = math.random(1, 5)
function testFunction()
if (dice == 1) then
print("dice = 1")
elseif (dice == 2) then
print("dice = 2")
elseif (dice == 3) then
print("dice = 3")
executer
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "🐱🏍optic executer🐱🏍",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "optics loader",
LoadingSubtitle = "by optic services",
Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes
DisableRayfieldPrompts = false,
markov chain
-- LUA MARKOV GENERATOR;
;
local markovOrder = 3;
local markovChainLength = 16;
local randomStart = 0;
local markovInputList = {1, 5, 7, 8, 3, 2, 1, 9, 3, 4, 6, 8, 2};
;
math.randomseed(os.time()- os.clock() * 1000);
;
print("LUA MARKOV GENERATOR");
maze
io.output(south)
local rooms = {}
rooms[1] = {
south=3,
east=2
}
rooms[2] = {
south=4,
west=1
asd
host = "www.w3.org"
file = "/TR/REC-html132.html"
while true do
local s, status = c:recieve(2^10)
io.write(s)
if status == "closed" then break end
end
function download(host, file)
Tubers 93 gui
print 'script by tubers93BackBackBack'
--[INSTANCES]
local main = Instance.new("ScreenGui")
local frame = Instance.new("Frame")
local titler = Instance.new("TextLabel")
local button = Instance.new("TextButton")
local button2 = Instance.new("TextButton")
local button3 = Instance.new("TextButton")
asd
local array = {math.cos(3), math.sin(1), 9, 6}
table.insert(array, 2, 7)
table.sort(array)
table.remove(array, 2)
for i, v in ipairs(array) do
print(i, v)
end
sine
-- Import the math library (it's usually available by default)
local math = require("math")
-- Define an angle in radians
local angle = math.pi / 4
-- Calculate the sine of the angle
local sine_value = math.sin(angle)
NumberGuess
math.randomseed(os.time()*1000000)
dice = math.random(1, 100)
botDice = math.random(1, 100)
playerInput = 67
playerDiff = math.abs(playerInput - dice)
function rollFunction()
LOVE2D Test
--{Load}--
function love.load()
target = {}
target.x = 300
target.y = 300
target.radius = 50
score = 0
timer = 0
asd
math.randomseed(os.time()- os.clock() * 1000);
-- make dictionary;
function defaultdict(default_value_factory);
local t = {};
local metatable = {};
metatable.__index = function(t, key);
if not rawget(t, key) then;
rawset(t, key, default_value_factory(key));
end;
return rawget(t, key);
STI
--- Simple and fast Tiled map loader and renderer.
-- @module sti
-- @author Landon Manning
-- @copyright 2019
-- @license MIT/X11
local STI = {
_LICENSE = "MIT/X11",
_URL = "https://github.com/karai17/Simple-Tiled-Implementation",
_VERSION = "1.2.3.0",
LOVE2D
--{Load}--
function love.load()
target = {}
target.x = 300
target.y = 300
target.radius = 50
score = 0
timer = 0