function UpdatePlayerESP()
    -- Loop through all players
    for _, player in pairs(game:GetService("Players"):GetPlayers()) do
        pcall(function()
            -- Skip the local player
            if player == game.Players.LocalPlayer then
                return
            end
            
            -- Ensure the player has a character with a Head
            if player.Character and player.Character:FindFirstChild("Head") then
                -- Check if the player already has a NameEsp
                if not player.Character:FindFirstChild("NameEsp") then
                    -- Create the NameEsp if it doesn't exist
                    local nameEsp = Instance.new("BillboardGui", player.Character)
                    nameEsp.Name = "NameEsp"
                    nameEsp.ExtentsOffset = Vector3.new(0, 1, 0)
                    nameEsp.Size = UDim2.new(1, 200, 1, 30)
                    nameEsp.Adornee = player.Character.Head
                    nameEsp.AlwaysOnTop = true

                    local nameText = Instance.new("TextLabel", nameEsp)
                    nameText.Font = "GothamBold"
                    nameText.FontSize = "Size14"
                    nameText.TextWrapped = true
                    nameText.Size = UDim2.new(1, 0, 1, 0)
                    nameText.TextYAlignment = "Top"
                    nameText.BackgroundTransparency = 1
                    nameText.TextStrokeTransparency = 0.5
                    nameText.TextColor3 = Color3.fromRGB(255, 255, 255)
                else
                    -- Update the distance text if NameEsp exists
                    local distance = (game:GetService("Players").LocalPlayer.Character.Head.Position - player.Character.Head.Position).Magnitude
                    player.Character.NameEsp.TextLabel.Text = player.Name .. "   \n" .. math.round(distance) .. " Distance"
                end
            end
        end)
    end
end

-- Continuous loop to update ESP
while true do
    UpdatePlayerESP()
    wait(1)
end

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