local runs = game:GetService("RunService")
local Ip = game:GetService("Players").LocalPlayer
local character = Ip.Character or Ip.CharacterAdded:Wait()
local tweens = game:GetService("TweenService")
local humanoidRootPart = character and character:FindFirstChild("HumanoidRootPart")
-- Anti-fall functionality
local function setAntiFall(antiFall)
if character and character:FindFirstChild("Humanoid") then
local humanoid = character.Humanoid
if antiFall and humanoid:GetState() == Enum.HumanoidStateType.Freefall then
humanoidRootPart.Velocity = Vector3.new(0, 0, 0) --change to -0.01 if error
else
humanoidRootPart.Velocity = Vector3.new(0, 0, 0) -- Reset velocity when not anti-falling
end
end
end
local function tween(v, speed)
if character and humanoidRootPart then
local cf = CFrame.new(v)
local distance = (humanoidRootPart.Position - v).Magnitude
local time = distance / speed
local tweeninfo = TweenInfo.new(time, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
local start_tween = tweens:Create(humanoidRootPart, tweeninfo, { CFrame = cf })
start_tween:Play()
-- Enable anti-fall while tweening
local heartbeatConnection
heartbeatConnection = runs.Heartbeat:Connect(function()
setAntiFall(true) -- Enable anti-fall during tweening
end)
-- Wait for the tween to complete
start_tween.Completed:Wait()
-- Disable anti-fall after tween completion
setAntiFall(false)
-- Disconnect the heartbeat connection
heartbeatConnection:Disconnect()
return start_tween
end
end
local speed = 300
-------
--window
-------
local Fluent = loadstring(game:HttpGet("https://[Log in to view URL]"))()
local SaveManager = loadstring(game:HttpGet("https://[Log in to view URL]"))()
local InterfaceManager = loadstring(game:HttpGet("https://[Log in to view URL]"))()
local Window = Fluent:CreateWindow({
Title = "Khang Gay Hub | New GUI",
SubTitle = "by huh",
TabWidth = 160,
Size = UDim2.fromOffset(580, 460),
Acrylic = false, -- The blur may be detectable, setting this to false disables blur entirely
Theme = "Dark",
MinimizeKey = Enum.KeyCode.LeftControl -- Used when theres no MinimizeKeybind
})
local Tabs = {
Island = Window:AddTab({ Title = "Island", Icon = "tree-palm" })
}
local Options = Fluent.Options
do
Tabs.Island:AddButton({
Title = "Tween to MidTown",
Description = "",
Callback = function()
tween(Vector3.new(-791.885742, 70.3121414, 1605.35486), speed) -- Pass a Vector3 for position
end
})
end
SaveManager:SetLibrary(Fluent)
InterfaceManager:SetLibrary(Fluent)
-- Ignore keys that are used by ThemeManager.
-- (we dont want configs to save themes, do we?)
SaveManager:IgnoreThemeSettings()
-- You can add indexes of elements the save manager should ignore
SaveManager:SetIgnoreIndexes({})
-- use case for doing it this way:
-- a script hub could have themes in a global folder
-- and game configs in a separate folder per game
InterfaceManager:SetFolder("FluentScriptHub")
SaveManager:SetFolder("FluentScriptHub/specific-game")
InterfaceManager:BuildInterfaceSection(Tabs.Settings)
SaveManager:BuildConfigSection(Tabs.Settings)
Window:SelectTab(1)
Fluent:Notify({
Title = "Fluent",
Content = "The script has been loaded.",
Duration = 8
})
-- You can use the SaveManager:LoadAutoloadConfig() to load a config
-- which has been marked to be one that auto loads!
SaveManager:LoadAutoloadConfig()
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