ERLC Script

an anonymous user · September 08, 2025
local Rayfield = loadstring(game: HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "ERLC script",
   LoadingTitle = "ERLC Hub",
   LoadingSubtitle = "by 1_F0",
   ConfigurationSaving = {
      Enabled = false,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "ERLC Hub"
   },

   Discord = {
      Enabled = true, -- Prompt the user to join your Discord server if their executor supports it
      Invite = "F2Mu2AhraZ", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },

   KeySystem = true, -- Set this to true to use our key system
   KeySettings = {
      Title = "ERLC Hub Key",
      Subtitle = "Key System",
      Note = "Join the Discord to Get the Key https://[Log in to view URL]", -- Use this to tell the user how to get a key
      FileName = "Join server from misc tab", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"https://[Log in to view URL]"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})
local MainTab = Window:CreateTab("🏠Home", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
Rayfield:Notify({
   Title = "You successfully executed the script!",
   Content = "erlc script",
   Duration = 6.5,
   Image = 4483362458,
})

local Button = MainTab:CreateButton({
   Name = "inf jump",
   Callback = function()
local Player = game:GetService'Players'.LocalPlayer;
local UIS = game:GetService'UserInputService';
 
_G.JumpHeight = 50;
 
function Action(Object, Function) if Object ~= nil then Function(Object); end end
 
UIS.InputBegan:connect(function(UserInput)
    if UserInput.UserInputType == Enum.UserInputType.Keyboard and UserInput.KeyCode == Enum.KeyCode.Space then
        Action(Player.Character.Humanoid, function(self)
            if self:GetState() == Enum.HumanoidStateType.Jumping or self:GetState() == Enum.HumanoidStateType.Freefall then
                Action(self.Parent.HumanoidRootPart, function(self)
                    self.Velocity = Vector3.new(0, _G.JumpHeight, 0);
                end)
            end
        end)
    end
end)   end,
})

local Slider = MainTab:CreateSlider({
   Name = "WalkSpeed",
   Range = {0, 300},
   Increment = 1,
   Suffix = "Speed",
   CurrentValue = 16,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
         game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
   end,
})

local Dropdown = MainTab:CreateDropdown({
   Name = "Select Area",
   Options = {"Spawn","Gun Store, Tool Store"},
   CurrentOption = {"Nil"},
   MultipleOptions = false,
   Flag = "teleport", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Options)
        print(Option)
   end,
})

local TeleportTab = Window:CreateTab("Teleports", nil) -- Title, Image
local Section = TeleportTab:CreateSection("Places")

local PlacesButton = Tab:CreateButton({
   Name = "Spawn",
   Callback = function()
   -- The function that takes place when the button is pressed
   end,
})

local PlacesButton = Tab:CreateButton({
   Name = "Gun Store",
   Callback = function()
   -- The function that takes place when the button is pressed
   end,
})

local PlacesButton = Tab:CreateButton({
   Name = "Tool Store",
   Callback = function()
   -- The function that takes place when the button is pressed
   end,
})

local MiscTab = Window:CreateTab("Misc", nil) -- Title, Image
local Section = MiscTab:CreateSection("Places")





Output

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