script pixel piece
an anonymous user
·
Lua
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "🍇 Pixel Piece 🍇",
LoadingTitle = "sneaxy hub",
LoadingSubtitle = "by sneax",
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "scriptpixelpiecehub"
},
Discord = {
Enabled = true,
Invite = "k9WWBZX4eJ", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "sneaxy hub keys",
Subtitle = "Link in Discord Server",
Note = "écris fdp",
FileName = "sneaxy key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"https://[Log in to view URL]"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Farm", nil) -- Title, Image
local Tab = Window:CreateTab("Teleport", nil) -- Title, Image
local Tab3 = Window:CreateTab("Shop", nil) -- Title, Image
local Tab2 = Window:CreateTab("Misc", nil) -- Title, Image
local MainSection = MainTab:CreateSection("AutoFarm")
local Section = Tab:CreateSection("Islands")
Rayfield:Notify({
Title = "Welcome to sneaxy hub",
Content = "Join our Discord Server!",
Duration = 5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local Toggle = Tab2:CreateToggle({
Name = "Auto BusoHaki",
CurrentValue = false,
Flag = "BusoHaki", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
-- The function that takes place when the toggle is pressed
-- The variable (Value) is a boolean on whether the toggle is true or false
end,
})
local Toggle = Tab2:CreateToggle({
Name = "Hide Name",
CurrentValue = false,
Flag = "HideName", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
-- The function that takes place when the toggle is pressed
-- The variable (Value) is a boolean on whether the toggle is true or false
end,
})
local Slider = Tab2:CreateSlider({
Name = "Walkspeed",
Range = {16, 300},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Slider = Tab2:CreateSlider({
Name = "Jump Power",
Range = {50, 350},
Increment = 1,
Suffix = "Speed",
CurrentValue = 50,
Flag = "Jump", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
end,
})
local Dropdown = Tab:CreateDropdown({
Name = "Islands",
Options = {"Pixel Piece","Central Port","Charlote Island","Baratie","Shell Town","Orange Town","Syrup Village","Shark Park","Logue Town","Vaill Island","Beast Island"},
CurrentOption = {"Select"},
MultipleOptions = false,
Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Option)
-- The function that takes place when the selected option is changed
-- The variable (Option) is a table of strings for the current selected options
end,
})
local Dropdown = MainTab:CreateDropdown({
Name = "Farm Settings",
Options = {"Bring Mobs","Instant Kills"},
CurrentOption = {"None"},
MultipleOptions = true,
Flag = "SetFarm", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Option)
-- The function that takes place when the selected option is changed
-- The variable (Option) is a table of strings for the current selected options
end,
})
local Dropdown = MainTab:CreateDropdown({
Name = "Weapons",
Options = {"Melee","Sword","Fruit"},
CurrentOption = {"None"},
MultipleOptions = false,
Flag = "Weapon", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Option)
-- The function that takes place when the selected option is changed
-- The variable (Option) is a table of strings for the current selected options
end,
})
local Toggle = MainTab:CreateToggle({
Name = "Autofarm level",
CurrentValue = false,
Flag = "Farm Level", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
-- The function that takes place when the toggle is pressed
-- The variable (Value) is a boolean on whether the toggle is true or false
end,
})
local Dropdown = MainTab:CreateDropdown({
Name = "Boss",
Options = {"Axe Hand Morgan","Puggy","Nuro","Arlong","Ace"},
CurrentOption = {"None"},
MultipleOptions = false,
Flag = "Boss", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Option)
-- The function that takes place when the selected option is changed
-- The variable (Option) is a table of strings for the current selected options
end,
})
local Button = Tab3:CreateButton({
Name = "SS1",
Callback = function()
-- The function that takes place when the button is pressed
end,
})
local Button = Tab3:CreateButton({
Name = "Black Leg",
Callback = function()
-- The function that takes place when the button is pressed
end,
})
local Button = Tab3:CreateButton({
Name = "Fishman Karate",
Callback = function()
-- The function that takes place when the button is pressed
end,
})
local Button = Tab3:CreateButton({
Name = "Clue Scrolls",
Callback = function()
-- The function that takes place when the button is pressed
end,
})
Output
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