script pixel piece

an anonymous user · July 13, 2023
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "🍇 Pixel Piece 🍇",
   LoadingTitle = "sneaxy hub",
   LoadingSubtitle = "by sneax",
   ConfigurationSaving = {
      Enabled = false,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "scriptpixelpiecehub"
   },
   Discord = {
      Enabled = true,
      Invite = "k9WWBZX4eJ", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },
   KeySystem = true, -- Set this to true to use our key system
   KeySettings = {
      Title = "sneaxy hub keys",
      Subtitle = "Link in Discord Server",
      Note = "écris fdp",
      FileName = "sneaxy key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"https://[Log in to view URL]"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local MainTab = Window:CreateTab("Farm", nil) -- Title, Image
local Tab = Window:CreateTab("Teleport", nil) -- Title, Image
local Tab3 = Window:CreateTab("Shop", nil) -- Title, Image
local Tab2 = Window:CreateTab("Misc", nil) -- Title, Image
local MainSection = MainTab:CreateSection("AutoFarm")
local Section = Tab:CreateSection("Islands")

Rayfield:Notify({
   Title = "Welcome to sneaxy hub",
   Content = "Join our Discord Server!",
   Duration = 5,
   Image = nil,
   Actions = { -- Notification Buttons
      Ignore = {
         Name = "Okay!",
         Callback = function()
         print("The user tapped Okay!")
      end
   },
},
})

local Toggle = Tab2:CreateToggle({
   Name = "Auto BusoHaki",
   CurrentValue = false,
   Flag = "BusoHaki", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
   -- The function that takes place when the toggle is pressed
   -- The variable (Value) is a boolean on whether the toggle is true or false
   end,
})

local Toggle = Tab2:CreateToggle({
   Name = "Hide Name",
   CurrentValue = false,
   Flag = "HideName", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
   -- The function that takes place when the toggle is pressed
   -- The variable (Value) is a boolean on whether the toggle is true or false
   end,
})

local Slider = Tab2:CreateSlider({
   Name = "Walkspeed",
   Range = {16, 300},
   Increment = 1,
   Suffix = "Speed",
   CurrentValue = 16,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
   end,
})

local Slider = Tab2:CreateSlider({
   Name = "Jump Power",
   Range = {50, 350},
   Increment = 1,
   Suffix = "Speed",
   CurrentValue = 50,
   Flag = "Jump", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
   end,
})

local Dropdown = Tab:CreateDropdown({
   Name = "Islands",
   Options = {"Pixel Piece","Central Port","Charlote Island","Baratie","Shell Town","Orange Town","Syrup Village","Shark Park","Logue Town","Vaill Island","Beast Island"},
   CurrentOption = {"Select"},
   MultipleOptions = false,
   Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Option)
   -- The function that takes place when the selected option is changed
   -- The variable (Option) is a table of strings for the current selected options
   end,
})

local Dropdown = MainTab:CreateDropdown({
   Name = "Farm Settings",
   Options = {"Bring Mobs","Instant Kills"},
   CurrentOption = {"None"},
   MultipleOptions = true,
   Flag = "SetFarm", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Option)
   -- The function that takes place when the selected option is changed
   -- The variable (Option) is a table of strings for the current selected options
   end,
})

local Dropdown = MainTab:CreateDropdown({
   Name = "Weapons",
   Options = {"Melee","Sword","Fruit"},
   CurrentOption = {"None"},
   MultipleOptions = false,
   Flag = "Weapon", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Option)
   -- The function that takes place when the selected option is changed
   -- The variable (Option) is a table of strings for the current selected options
   end,
})

local Toggle = MainTab:CreateToggle({
   Name = "Autofarm level",
   CurrentValue = false,
   Flag = "Farm Level", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
   -- The function that takes place when the toggle is pressed
   -- The variable (Value) is a boolean on whether the toggle is true or false
   end,
})

local Dropdown = MainTab:CreateDropdown({
   Name = "Boss",
   Options = {"Axe Hand Morgan","Puggy","Nuro","Arlong","Ace"},
   CurrentOption = {"None"},
   MultipleOptions = false,
   Flag = "Boss", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Option)
   -- The function that takes place when the selected option is changed
   -- The variable (Option) is a table of strings for the current selected options
   end,
})

local Button = Tab3:CreateButton({
   Name = "SS1",
   Callback = function()
   -- The function that takes place when the button is pressed
   end,
})

local Button = Tab3:CreateButton({
   Name = "Black Leg",
   Callback = function()
   -- The function that takes place when the button is pressed
   end,
})

local Button = Tab3:CreateButton({
   Name = "Fishman Karate",
   Callback = function()
   -- The function that takes place when the button is pressed
   end,
})

local Button = Tab3:CreateButton({
   Name = "Clue Scrolls",
   Callback = function()
   -- The function that takes place when the button is pressed
   end,
})
Output

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