Great script maj frend

Velibit · June 02, 2025
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "Velebit's menu",
   Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
   LoadingTitle = "Credits to rayfield for the cool gui",
   LoadingSubtitle = "by Velebit",
   Theme = "Default", -- Check https://[Log in to view URL]

   ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)

   DisableRayfieldPrompts = false,
   DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface

   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "Big Hub"
   },

   Discord = {
      Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
      Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },

   KeySystem = true, -- Set this to true to use our key system
   KeySettings = {
      Title = "Enter a key",
      Subtitle = "key system",
      Note = "The key is subscribes", -- Use this to tell the user how to get a key
      FileName = "very unique place to store script", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"https://[Log in to view URL]"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local MainTab = Window:CreateTab("Main", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Legitbot")

Rayfield:Notify({
   Title = "You successfully executed the script",
   Content = "Have fun!",
   Duration = 5,
   Image = nil,
})

local Button = MainTab:CreateButton({
   Name = "Legitbot",
   Callback = function()
               local target = nil
local aim_smoothness = 0.2

function find_target(camera)
    -- In a real implementation, you'd need to find the nearest player using game logic.
    -- This is just a placeholder to illustrate the concept.
    local players = game.Players:GetChildren()
    local closest_distance = math.huge
    local closest_player = nil

    for _, player in pairs(players) do
        if player.Character and player.Character:FindFirstChild("Humanoid") then
            local character_position = player.Character:GetPivot()
            local distance = (camera.CFrame.Position - character_position).Magnitude
            if distance < closest_distance then
                closest_distance = distance
                closest_player = player
            end
        end
    end
    return closest_player
end

function aim_towards_target(player_camera, target_character_position)
    -- In a real implementation, you'd use the player's camera to calculate the angle.
    -- This is a simplified example.
    local current_rotation = player_camera.CFrame.LookVector
    local target_direction = (target_character_position - player_camera.CFrame.Position).Unit

    -- Smoothly rotate the camera towards the target
    current_rotation = current_rotation:Lerp(target_direction, aim_smoothness)

    -- Update the player's camera
    player_camera.CFrame = CFrame.lookAt(player_camera.CFrame.Position, player_camera.CFrame.Position + current_rotation)
end

-- In a game loop or when the user presses a key, you can call these functions
game:GetService("UserInputService").InputChanged:Connect(function(input, is_processed)
    if not is_processed and input.UserInputType == Enum.UserInputType.Mouse and input.ButtonName == "Button2" then -- Right click
        if not target then
            target = find_target(game.Players.LocalPlayer.PlayerCamera)
        end
    end
    if target then
        if target.Character and target.Character:FindFirstChild("Humanoid") then
            aim_towards_target(game.Players.LocalPlayer.PlayerCamera, target.Character:GetPivot())
        else
            target = nil
        end
    end
end)

   end,
})

local Toggle = MainTab:CreateToggle({
   Name = "Legitbot",
   CurrentValue = false,
   Flag = "Toggled", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        print (on)
   -- The function that takes place when the toggle is pressed
   -- The variable (Value) is a boolean on whether the toggle is true or false
   end,
})

local VisualsTab = Window:CreateTab("visuals", nil) -- Title, Image
local VisualsSection = VisualsTab:CreateSection("Esp")

local Button = Tab:CreateButton({
   Name = "wallhacks",
   Callback = function()
               local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer

function createESP(player)
    if player == localPlayer then return end

    player.CharacterAdded:Connect(function(character)
        local head = character:WaitForChild("Head", 10)
        if head then
            local billboard = Instance.new("BillboardGui")
            billboard.Name = "ESP"
            billboard.Size = UDim2.new(0, 100, 0, 40)
            billboard.Adornee = head
            billboard.AlwaysOnTop = true
            billboard.StudsOffset = Vector3.new(0, 2, 0)

            local label = Instance.new("TextLabel")
            label.Size = UDim2.new(1, 0, 1, 0)
            label.BackgroundTransparency = 1
            label.Text = player.Name
            label.TextColor3 = Color3.new(1, 0, 0)
            label.TextStrokeTransparency = 0
            label.TextScaled = true
            label.Parent = billboard

            billboard.Parent = head
        end
    end)
end

for _, player in ipairs(Players:GetPlayers()) do
    createESP(player)
end

Players.PlayerAdded:Connect(createESP)

   -- The function that takes place when the button is pressed
   end,
})

local Toggle = VisualsTab:CreateToggle({
   Name = "wallhacks",
   CurrentValue = false,
   Flag = "Toggeled", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        print (on)
   -- The function that takes place when the toggle is pressed
   -- The variable (Value) is a boolean on whether the toggle is true or false
   end,
})
Output

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