my first Rayfield script
an anonymous user
·
Lua
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "Testing script",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "My first script",
LoadingSubtitle = "by Jdididjdidkfjfk",
ShowText = "Rayfield", -- for mobile users to unhide rayfield, change if you'd like
Theme = "Default", -- Check https://[Log in to view URL]
ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "My first script"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Key",
Subtitle = "Key System",
Note = "Just type pizza", -- Use this to tell the user how to get a key
FileName = "IdkWHATtoHADH", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Pizza"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Universal", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
local Button = MainTab:CreateButton({
Name = "Infinite Jump",
Callback = function()
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
player.CharacterAdded:Connect(function(char)
character = char
humanoid = character:WaitForChild("Humanoid")
end)
UserInputService.JumpRequest:Connect(function()
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end)
end,
})
local Button = MainTab:CreateButton({
Name = "Noclip",
Callback = function()
-- Noclip Script (Client-sided)
-- Place in StarterPlayerScripts
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local noclip = true -- set to false if you want to start with noclip OFF
local function setNoclip(state)
noclip = state
end
RunService.RenderStepped:Connect(function()
if noclip and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
for _, part in pairs(player.Character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide == true then
part.CanCollide = false
end
end
end
end)
-- Optional: toggle keybind (N to toggle noclip)
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.N then
noclip = not noclip
end
end)
end,
})
local Button = MainTab:CreateButton({
Name = "Trip",
Callback = function()
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local function tripCharacter()
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
local hrp = character:FindFirstChild("HumanoidRootPart")
if humanoid and hrp then
humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
local push = Instance.new("BodyVelocity")
push.Velocity = hrp.CFrame.LookVector * 20 + Vector3.new(0, 5, 0)
push.MaxForce = Vector3.new(1e5, 1e5, 1e5)
push.P = 1e5
push.Parent = hrp
game:GetService("Debris"):AddItem(push, 0.25)
task.delay(1, function()
if humanoid:GetState() == Enum.HumanoidStateType.FallingDown then
humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
end
end)
end
end
player.CharacterAdded:Connect(function()
task.wait(0.5)
tripCharacter()
end)
if player.Character then
task.wait(0.5)
tripCharacter()
end
end,
})
local Slider = MainTab:CreateSlider({
Name = "Walkspeed slider",
Range = {0, 1000000},
Increment = 1,
Suffix = "Speed",
CurrentValue = 20,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local NDSTab = Window:CreateTab("Natural Disaster", nil) -- Title, Image
local Section = NDSTab:CreateSection("Natural Disaster Survival")
local Button = NDSTab:CreateButton({
Name = "Lobby",
Callback = function()
-- Teleport player to specific coordinates on spawn
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local teleportPosition = Vector3.new(-266, 195, 316)
local function teleportCharacter()
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
-- Move the HumanoidRootPart to the target position
hrp.CFrame = CFrame.new(teleportPosition)
end
-- Teleport when character spawns
player.CharacterAdded:Connect(function()
task.wait(0.2) -- small delay to ensure parts are loaded
teleportCharacter()
end)
-- If character already exists
if player.Character then
task.wait(0.2)
teleportCharacter()
end
end,
})
local Button = NDSTab:CreateButton({
Name = "Map",
Callback = function()
-- Teleport player to specific coordinates on spawn
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local teleportPosition = Vector3.new(-144, 48, 3)
local function teleportCharacter()
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
-- Move the HumanoidRootPart to the target position
hrp.CFrame = CFrame.new(teleportPosition)
end
-- Teleport when character spawns
player.CharacterAdded:Connect(function()
task.wait(0.2) -- short delay to make sure character is fully loaded
teleportCharacter()
end)
-- If character already exists
if player.Character then
task.wait(0.2)
teleportCharacter()
end
end,
})
local Input = NDSTab:CreateInput({
Name = "Jump Boost",
CurrentValue = "",
PlaceholderText = "1-inf",
RemoveTextAfterFocusLost = true,
Flag = "Input1",
Callback = function(Text)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Text)
end,
})
Output
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