mm2 dupe

an anonymous user · October 03, 2024
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "🔫 MetaHub MM2 🔪",
   LoadingTitle = "MetaHub",
   LoadingSubtitle = "by Xempis",
   ConfigurationSaving = {
      Enabled = false,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "MetaHubScriptConfig"
   },
   Discord = {
      Enabled = true,
      Invite = "mPkgQn8SFj", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },
   KeySystem = false, -- Set this to true to use our key system
   KeySettings = {
      Title = "Untitled",
      Subtitle = "Key System",
      Note = "No method of obtaining the key is provided",
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local MainTab = Window:CreateTab("🏠 Main", nil) -- Title, Image
local MainSection = MainTab:CreateSection("🔫 Dupe 🔪")

Rayfield:Notify({
   Title = "Script Executed Successfully ✅",
   Content = "Give Script a Few Minutes to Load 🔃",
   Duration = 8.5,
   Image = nil,
   Actions = { -- Notification Buttons
      Ignore = {
         Name = "Got it! ✔",
         Callback = function()
         print("The user tapped Okay!")
      end
   },
},
})

local Input = Tab:CreateInput({
   Name = "Insert Knife Name 🔪",
   PlaceholderText = "Knife",
   RemoveTextAfterFocusLost = false,
   Callback = function(Text)
   -- The function that takes place when the input is changed
   -- The variable (Text) is a string for the value in the text box
   end,
})

local Button = MainTab:CreateButton({
   Name = "🔪 Dupe Knives 🔪",
   Callback = function()
   -- The function that takes place when the button is pressed
   end,
})

Rayfield:Notify({
   Title = "✅ Dupe Activated ✅",
   Content = "👍 Wait 3-4 Minutes For the Dupe to Finish👍",
   Duration = 8.5,
   Image = nil,
   Actions = { -- Notification Buttons
      Ignore = {
         Name = "Got it!✔",
         Callback = function()
         print("The user tapped Okay!")
      end
   },
},
})

local Input = Tab:CreateInput({
   Name = "Insert Gun Name 🔫",
   PlaceholderText = "Gun",
   RemoveTextAfterFocusLost = false,
   Callback = function(Text)
   -- The function that takes place when the input is changed
   -- The variable (Text) is a string for the value in the text box
   end,
})

local Button = Tab:CreateButton({
   Name = "🔫 Dupe Guns 🔫",
   Callback = function()
   -- The function that takes place when the button is pressed
   end,
})

Rayfield:Notify({
   Title = "✅ Dupe Activated ✅",
   Content = "👍 Wait 3-4 Minutes For the Dupe to Finish👍",
   Duration = 8.5,
   Image = nil,
   Actions = { -- Notification Buttons
      Ignore = {
         Name = "Got it!✔",
         Callback = function()
         print("The user tapped Okay!")
      end
   },
},
})


local MiscTab = Window:CreateTab("🧩 Miscellaneous", nil) -- Title, Image
local Section = MiscTab:CreateSection("📃 Game Options 📃")

local Slider = MiscTab:CreateSlider({
   Name = "🚶‍♂️ WalkSpeed 🚶‍♂️",
   Range = {16, 50},
   Increment = 1,
   Suffix = "⚡ Speed ⚡",
   CurrentValue = 16,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
   end,
})

local Toggle = MiscTab:CreateToggle({
   Name = "🦘 Infinite Jump 🦘",
   CurrentValue = false,
   Flag = "ToggleInfJump", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
   -- The function that takes place when the toggle is pressed
   -- The variable (Value) is a boolean on whether the toggle is true or false
   end,
})

local Toggle = MiscTab:CreateToggle({
   Name = "🦴 ESP 🦴",
   CurrentValue = false,
   Flag = "ToggleChams", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
 loadstring(game:HttpGet("https://[Log in to view URL]"))(' Watermelon ?')
   end,
})
Output

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