mm2 dupe
an anonymous user
·
Lua
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "🔫 MetaHub MM2 🔪",
LoadingTitle = "MetaHub",
LoadingSubtitle = "by Xempis",
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "MetaHubScriptConfig"
},
Discord = {
Enabled = true,
Invite = "mPkgQn8SFj", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided",
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("🏠 Main", nil) -- Title, Image
local MainSection = MainTab:CreateSection("🔫 Dupe 🔪")
Rayfield:Notify({
Title = "Script Executed Successfully ✅",
Content = "Give Script a Few Minutes to Load 🔃",
Duration = 8.5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Got it! ✔",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local Input = Tab:CreateInput({
Name = "Insert Knife Name 🔪",
PlaceholderText = "Knife",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
-- The function that takes place when the input is changed
-- The variable (Text) is a string for the value in the text box
end,
})
local Button = MainTab:CreateButton({
Name = "🔪 Dupe Knives 🔪",
Callback = function()
-- The function that takes place when the button is pressed
end,
})
Rayfield:Notify({
Title = "✅ Dupe Activated ✅",
Content = "👍 Wait 3-4 Minutes For the Dupe to Finish👍",
Duration = 8.5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Got it!✔",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local Input = Tab:CreateInput({
Name = "Insert Gun Name 🔫",
PlaceholderText = "Gun",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
-- The function that takes place when the input is changed
-- The variable (Text) is a string for the value in the text box
end,
})
local Button = Tab:CreateButton({
Name = "🔫 Dupe Guns 🔫",
Callback = function()
-- The function that takes place when the button is pressed
end,
})
Rayfield:Notify({
Title = "✅ Dupe Activated ✅",
Content = "👍 Wait 3-4 Minutes For the Dupe to Finish👍",
Duration = 8.5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Got it!✔",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local MiscTab = Window:CreateTab("🧩 Miscellaneous", nil) -- Title, Image
local Section = MiscTab:CreateSection("📃 Game Options 📃")
local Slider = MiscTab:CreateSlider({
Name = "🚶♂️ WalkSpeed 🚶♂️",
Range = {16, 50},
Increment = 1,
Suffix = "⚡ Speed ⚡",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Toggle = MiscTab:CreateToggle({
Name = "🦘 Infinite Jump 🦘",
CurrentValue = false,
Flag = "ToggleInfJump", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
-- The function that takes place when the toggle is pressed
-- The variable (Value) is a boolean on whether the toggle is true or false
end,
})
local Toggle = MiscTab:CreateToggle({
Name = "🦴 ESP 🦴",
CurrentValue = false,
Flag = "ToggleChams", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
loadstring(game:HttpGet("https://[Log in to view URL]"))(' Watermelon ?')
end,
})
Output
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