SOLARA HUB V1

somerandomdude · July 04, 2024
local Library = loadstring(game:HttpGet("https://[Log in to view URL]"))()
local Window = Library.CreateLib("SOLARA HUB", "BloodTheme")

--FLYGUIS
local Tab = Window:NewTab("FlyGuis")
local Section = Tab:NewSection("Fly Gui v3")

Section:NewButton("Fly Gui V3", "fly", function()
    local main = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local up = Instance.new("TextButton")
local down = Instance.new("TextButton")
local onof = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
local plus = Instance.new("TextButton")
local speed = Instance.new("TextLabel")
local mine = Instance.new("TextButton")
local closebutton = Instance.new("TextButton")
local mini = Instance.new("TextButton")
local mini2 = Instance.new("TextButton")

main.Name = "main"
main.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
main.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
main.ResetOnSpawn = false

Frame.Parent = main
Frame.BackgroundColor3 = Color3.fromRGB(163, 255, 137)
Frame.BorderColor3 = Color3.fromRGB(103, 221, 213)
Frame.Position = UDim2.new(0.100320168, 0, 0.379746825, 0)
Frame.Size = UDim2.new(0, 190, 0, 57)

up.Name = "up"
up.Parent = Frame
up.BackgroundColor3 = Color3.fromRGB(79, 255, 152)
up.Size = UDim2.new(0, 44, 0, 28)
up.Font = Enum.Font.SourceSans
up.Text = "UP"
up.TextColor3 = Color3.fromRGB(0, 0, 0)
up.TextSize = 14.000

down.Name = "down"
down.Parent = Frame
down.BackgroundColor3 = Color3.fromRGB(215, 255, 121)
down.Position = UDim2.new(0, 0, 0.491228074, 0)
down.Size = UDim2.new(0, 44, 0, 28)
down.Font = Enum.Font.SourceSans
down.Text = "DOWN"
down.TextColor3 = Color3.fromRGB(0, 0, 0)
down.TextSize = 14.000

onof.Name = "onof"
onof.Parent = Frame
onof.BackgroundColor3 = Color3.fromRGB(255, 249, 74)
onof.Position = UDim2.new(0.702823281, 0, 0.491228074, 0)
onof.Size = UDim2.new(0, 56, 0, 28)
onof.Font = Enum.Font.SourceSans
onof.Text = "fly"
onof.TextColor3 = Color3.fromRGB(0, 0, 0)
onof.TextSize = 14.000

TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(242, 60, 255)
TextLabel.Position = UDim2.new(0.469327301, 0, 0, 0)
TextLabel.Size = UDim2.new(0, 100, 0, 28)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "FLY GUI V3"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true

plus.Name = "plus"
plus.Parent = Frame
plus.BackgroundColor3 = Color3.fromRGB(133, 145, 255)
plus.Position = UDim2.new(0.231578946, 0, 0, 0)
plus.Size = UDim2.new(0, 45, 0, 28)
plus.Font = Enum.Font.SourceSans
plus.Text = "+"
plus.TextColor3 = Color3.fromRGB(0, 0, 0)
plus.TextScaled = true
plus.TextSize = 14.000
plus.TextWrapped = true

speed.Name = "speed"
speed.Parent = Frame
speed.BackgroundColor3 = Color3.fromRGB(255, 85, 0)
speed.Position = UDim2.new(0.468421042, 0, 0.491228074, 0)
speed.Size = UDim2.new(0, 44, 0, 28)
speed.Font = Enum.Font.SourceSans
speed.Text = "1"
speed.TextColor3 = Color3.fromRGB(0, 0, 0)
speed.TextScaled = true
speed.TextSize = 14.000
speed.TextWrapped = true

mine.Name = "mine"
mine.Parent = Frame
mine.BackgroundColor3 = Color3.fromRGB(123, 255, 247)
mine.Position = UDim2.new(0.231578946, 0, 0.491228074, 0)
mine.Size = UDim2.new(0, 45, 0, 29)
mine.Font = Enum.Font.SourceSans
mine.Text = "-"
mine.TextColor3 = Color3.fromRGB(0, 0, 0)
mine.TextScaled = true
mine.TextSize = 14.000
mine.TextWrapped = true

closebutton.Name = "Close"
closebutton.Parent = main.Frame
closebutton.BackgroundColor3 = Color3.fromRGB(225, 25, 0)
closebutton.Font = "SourceSans"
closebutton.Size = UDim2.new(0, 45, 0, 28)
closebutton.Text = "X"
closebutton.TextSize = 30
closebutton.Position =  UDim2.new(0, 0, -1, 27)

mini.Name = "minimize"
mini.Parent = main.Frame
mini.BackgroundColor3 = Color3.fromRGB(192, 150, 230)
mini.Font = "SourceSans"
mini.Size = UDim2.new(0, 45, 0, 28)
mini.Text = "-"
mini.TextSize = 40
mini.Position = UDim2.new(0, 44, -1, 27)

mini2.Name = "minimize2"
mini2.Parent = main.Frame
mini2.BackgroundColor3 = Color3.fromRGB(192, 150, 230)
mini2.Font = "SourceSans"
mini2.Size = UDim2.new(0, 45, 0, 28)
mini2.Text = "+"
mini2.TextSize = 40
mini2.Position = UDim2.new(0, 44, -1, 57)
mini2.Visible = false

speeds = 1

local speaker = game:GetService("Players").LocalPlayer

local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")

nowe = false

game:GetService("StarterGui"):SetCore("SendNotification", { 
	Title = "FLY GUI V3";
	Text = "BY XNEO";
	Icon = "rbxthumb://type=Asset&id=5107182114&w=150&h=150"})
Duration = 5;

Frame.Active = true -- main = gui
Frame.Draggable = true

onof.MouseButton1Down:connect(function()

	if nowe == true then
		nowe = false

		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)
		speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
	else 
		nowe = true



		for i = 1, speeds do
			spawn(function()

				local hb = game:GetService("RunService").Heartbeat	


				tpwalking = true
				local chr = game.Players.LocalPlayer.Character
				local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
				while tpwalking and hb:Wait() and chr and hum and hum.Parent do
					if hum.MoveDirection.Magnitude > 0 then
						chr:TranslateBy(hum.MoveDirection)
					end
				end

			end)
		end
		game.Players.LocalPlayer.Character.Animate.Disabled = true
		local Char = game.Players.LocalPlayer.Character
		local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")

		for i,v in next, Hum:GetPlayingAnimationTracks() do
			v:AdjustSpeed(0)
		end
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
		speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
	end




	if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then



		local plr = game.Players.LocalPlayer
		local torso = plr.Character.Torso
		local flying = true
		local deb = true
		local ctrl = {f = 0, b = 0, l = 0, r = 0}
		local lastctrl = {f = 0, b = 0, l = 0, r = 0}
		local maxspeed = 50
		local speed = 0


		local bg = Instance.new("BodyGyro", torso)
		bg.P = 9e4
		bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
		bg.cframe = torso.CFrame
		local bv = Instance.new("BodyVelocity", torso)
		bv.velocity = Vector3.new(0,0.1,0)
		bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
		if nowe == true then
			plr.Character.Humanoid.PlatformStand = true
		end
		while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
			game:GetService("RunService").RenderStepped:Wait()

			if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
				speed = speed+.5+(speed/maxspeed)
				if speed > maxspeed then
					speed = maxspeed
				end
			elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
				speed = speed-1
				if speed < 0 then
					speed = 0
				end
			end
			if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
				bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
				lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
			elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
				bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
			else
				bv.velocity = Vector3.new(0,0,0)
			end
			--	game.Players.LocalPlayer.Character.Animate.Disabled = true
			bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
		end
		ctrl = {f = 0, b = 0, l = 0, r = 0}
		lastctrl = {f = 0, b = 0, l = 0, r = 0}
		speed = 0
		bg:Destroy()
		bv:Destroy()
		plr.Character.Humanoid.PlatformStand = false
		game.Players.LocalPlayer.Character.Animate.Disabled = false
		tpwalking = false




	else
		local plr = game.Players.LocalPlayer
		local UpperTorso = plr.Character.UpperTorso
		local flying = true
		local deb = true
		local ctrl = {f = 0, b = 0, l = 0, r = 0}
		local lastctrl = {f = 0, b = 0, l = 0, r = 0}
		local maxspeed = 50
		local speed = 0


		local bg = Instance.new("BodyGyro", UpperTorso)
		bg.P = 9e4
		bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
		bg.cframe = UpperTorso.CFrame
		local bv = Instance.new("BodyVelocity", UpperTorso)
		bv.velocity = Vector3.new(0,0.1,0)
		bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
		if nowe == true then
			plr.Character.Humanoid.PlatformStand = true
		end
		while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
			wait()

			if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
				speed = speed+.5+(speed/maxspeed)
				if speed > maxspeed then
					speed = maxspeed
				end
			elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
				speed = speed-1
				if speed < 0 then
					speed = 0
				end
			end
			if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
				bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
				lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
			elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
				bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
			else
				bv.velocity = Vector3.new(0,0,0)
			end

			bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
		end
		ctrl = {f = 0, b = 0, l = 0, r = 0}
		lastctrl = {f = 0, b = 0, l = 0, r = 0}
		speed = 0
		bg:Destroy()
		bv:Destroy()
		plr.Character.Humanoid.PlatformStand = false
		game.Players.LocalPlayer.Character.Animate.Disabled = false
		tpwalking = false



	end





end)

local tis

up.MouseButton1Down:connect(function()
	tis = up.MouseEnter:connect(function()
		while tis do
			wait()
			game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,1,0)
		end
	end)
end)

up.MouseLeave:connect(function()
	if tis then
		tis:Disconnect()
		tis = nil
	end
end)

local dis

down.MouseButton1Down:connect(function()
	dis = down.MouseEnter:connect(function()
		while dis do
			wait()
			game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,-1,0)
		end
	end)
end)

down.MouseLeave:connect(function()
	if dis then
		dis:Disconnect()
		dis = nil
	end
end)


game:GetService("Players").LocalPlayer.CharacterAdded:Connect(function(char)
	wait(0.7)
	game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
	game.Players.LocalPlayer.Character.Animate.Disabled = false

end)


plus.MouseButton1Down:connect(function()
	speeds = speeds + 1
	speed.Text = speeds
	if nowe == true then


		tpwalking = false
		for i = 1, speeds do
			spawn(function()

				local hb = game:GetService("RunService").Heartbeat	


				tpwalking = true
				local chr = game.Players.LocalPlayer.Character
				local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
				while tpwalking and hb:Wait() and chr and hum and hum.Parent do
					if hum.MoveDirection.Magnitude > 0 then
						chr:TranslateBy(hum.MoveDirection)
					end
				end

			end)
		end
	end
end)
mine.MouseButton1Down:connect(function()
	if speeds == 1 then
		speed.Text = 'cannot be less than 1'
		wait(1)
		speed.Text = speeds
	else
		speeds = speeds - 1
		speed.Text = speeds
		if nowe == true then
			tpwalking = false
			for i = 1, speeds do
				spawn(function()

					local hb = game:GetService("RunService").Heartbeat	


					tpwalking = true
					local chr = game.Players.LocalPlayer.Character
					local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
					while tpwalking and hb:Wait() and chr and hum and hum.Parent do
						if hum.MoveDirection.Magnitude > 0 then
							chr:TranslateBy(hum.MoveDirection)
						end
					end

				end)
			end
		end
	end
end)

closebutton.MouseButton1Click:Connect(function()
	main:Destroy()
end)

mini.MouseButton1Click:Connect(function()
	up.Visible = false
	down.Visible = false
	onof.Visible = false
	plus.Visible = false
	speed.Visible = false
	mine.Visible = false
	mini.Visible = false
	mini2.Visible = true
	main.Frame.BackgroundTransparency = 1
	closebutton.Position =  UDim2.new(0, 0, -1, 57)
end)

mini2.MouseButton1Click:Connect(function()
	up.Visible = true
	down.Visible = true
	onof.Visible = true
	plus.Visible = true
	speed.Visible = true
	mine.Visible = true
	mini.Visible = true
	mini2.Visible = false
	main.Frame.BackgroundTransparency = 0 
	closebutton.Position =  UDim2.new(0, 0, -1, 27)
end)
end)
Output

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