grow a garden script
Lua
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "Милек's garden",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "Loading...",
LoadingSubtitle = "by Veli",
ShowText = "Милек hub", -- for mobile users to unhide rayfield, change if you'd like
Theme = "Default", -- Check https://[Log in to view URL]
ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "idk man big man things"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local AutoTab = Window:CreateTab("Auto", nil) -- Title, Image
local MiscTab = Window:CreateTab("Misc", nil) -- Title, Image
local autofarmEnabled = false
local autofarmConnection = nil
local autofarmEnabled = false
local autofarmSpeed = 1 -- default to Medium
local autofarmThread = nil
-- Speed Dropdown
AutoTab:CreateDropdown({
Name = "Auto Farm Speed",
Options = {"Fast", "Medium", "Slow"},
CurrentOption = "Medium",
Flag = "AutoFarmSpeed",
Callback = function(Option)
if Option == "Fast" then
autofarmSpeed = 0.2
elseif Option == "Medium" then
autofarmSpeed = 1
elseif Option == "Slow" then
autofarmSpeed = 2
end
end,
})
-- Auto Farm + Auto Collect Toggle
AutoTab:CreateToggle({
Name = "Enable Auto Farm & Collect",
CurrentValue = false,
Flag = "AutoFarmToggle",
Callback = function(Value)
autofarmEnabled = Value
if autofarmEnabled then
autofarmThread = task.spawn(function()
while autofarmEnabled do
pcall(function()
-- Auto farm and collect: fire prompts and detectors
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") then
fireproximityprompt(v)
elseif v:IsA("ClickDetector") and v.Parent then
fireclickdetector(v)
end
end
end)
task.wait(autofarmSpeed)
end
end)
else
if autofarmThread then
task.cancel(autofarmThread)
autofarmThread = nil
end
end
end,
})
local autoBuyFruitsEnabled = false
local selectedFruits = {}
local autoBuyFruitsThread = nil
-- List all fruits in the game here (you can expand this list)
local allFruits = {
"Apple",
"Banana",
"Orange",
"Pineapple",
"Peach",
"Watermelon",
"Lemon",
"Mango",
"Strawberry",
"Grapes",
"Dragonfruit",
"Cherry"
}
-- Multi-selection dropdown
AutoTab:CreateDropdown({
Name = "Select Fruits to Auto-Buy",
Options = allFruits,
MultiSelection = true,
CurrentOption = {},
Flag = "SelectedFruits",
Callback = function(Options)
selectedFruits = Options
end,
})
-- Toggle for enabling/disabling the auto-buyer
AutoTab:CreateToggle({
Name = "Enable Auto Buy Selected Fruits",
CurrentValue = false,
Flag = "AutoBuyFruitsToggle",
Callback = function(Value)
autoBuyFruitsEnabled = Value
if autoBuyFruitsEnabled then
autoBuyFruitsThread = task.spawn(function()
while autoBuyFruitsEnabled do
pcall(function()
for _, fruitModel in pairs(workspace:GetDescendants()) do
if fruitModel:IsA("Model") and table.find(selectedFruits, fruitModel.Name) then
local click = fruitModel:FindFirstChildOfClass("ClickDetector")
if click then
fireclickdetector(click)
end
-- Optional: If the game uses a RemoteEvent instead, you can uncomment this:
-- game.ReplicatedStorage.BuyFruit:FireServer(fruitModel.Name)
end
end
end)
task.wait(1.5) -- Wait before checking again
end
end)
else
if autoBuyFruitsThread then
task.cancel(autoBuyFruitsThread)
autoBuyFruitsThread = nil
end
end
end,
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local isInvisible = false
-- Function to toggle invisibility
local function setInvisibility(state)
isInvisible = state
character = player.Character or player.CharacterAdded:Wait()
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = state and 1 or 0
part.CanCollide = not state
if part:FindFirstChild("face") then
part.face.Transparency = state and 1 or 0
end
elseif part:IsA("Decal") then
part.Transparency = state and 1 or 0
elseif part:IsA("Accessory") or part:IsA("Hat") then
if part:FindFirstChild("Handle") then
part.Handle.Transparency = state and 1 or 0
end
elseif part:IsA("BillboardGui") then
part.Enabled = not state -- Hide name tags
end
end
end
-- Rayfield Toggle in the Misc tab
MiscTab:CreateToggle({
Name = "Invisibility",
CurrentValue = false,
Flag = "InvisibilityToggle",
Callback = function(Value)
setInvisibility(Value)
end,
})
-- Optional keyboard shortcut (I key)
UIS.InputBegan:Connect(function(input, typing)
if typing then return end
if input.KeyCode == Enum.KeyCode.I then
isInvisible = not isInvisible
setInvisibility(isInvisible)
end
end)
-- Reapply invisibility when the player respawns
player.CharacterAdded:Connect(function(newChar)
character = newChar
if isInvisible then
task.wait(1)
setInvisibility(true)
end
end)
Output
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