Star Hub
an anonymous user
·
Lua
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "🌟Da hood star script",
LoadingTitle = "Star hub",
LoadingSubtitle = "by Derwin",
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Star Hub"
},
Discord = {
Enabled = true,
Invite = "JvSsqDywrG", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided",
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("🏡", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
Rayfield:Notify({
Title = "You have executed Star Hub",
Content = "W gui",
Duration = 5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local Button = MainTab:CreateButton({
Name = "esp",
Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end,
})
local Slider = MainTab:CreateSlider({
Name = "Speed slider",
Range = {0, 300},
Increment = 1,
Suffix = "speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local MainTab = Window:CreateTab("🔫Aimlock", nil) -- Title, Image
local Section = Tab:CreateSection("Aimlock and silent aim")
local Button = AimlockTab:CreateButton({
Name = "Aimlock",
Callback = function()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local camera = game.Workspace.CurrentCamera
-- Create a RemoteEvent in ReplicatedStorage for communication between server and client
local hitEvent = Instance.new("RemoteEvent")
hitEvent.Name = "HitEvent"
hitEvent.Parent = ReplicatedStorage
-- Function to lock the camera onto the target player
local function lockOnToPlayer(targetPlayer)
local connection
connection = RunService.RenderStepped:Connect(function()
if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then
camera.CFrame = CFrame.new(camera.CFrame.Position, targetPlayer.Character.HumanoidRootPart.Position)
else
connection:Disconnect()
end
end)
end
-- Listen for the HitEvent to be fired
hitEvent.OnClientEvent:Connect(function(targetPlayer)
if targetPlayer and targetPlayer ~= player then
lockOnToPlayer(targetPlayer)
end
end)
end,
})
local Toggle = Tab:CreateToggle({
Name = "Aimlock",
CurrentValue = false,
Flag = "toggleexploit", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
print("hello")
end,
})
Output
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