C

@corrupt

test_luafile.lua

Lua
3 years ago
local Handler = {} local FPS_MT = { __index = Handler} local ReplicatedStorage = game:GetService("ReplicatedStorage") local Spring = require(ReplicatedStorage:WaitForChild("Modules").Spring) function Handler.new(Weapon) local self = {}

TEST_Cfile.c

C
3 years ago
#include <stdio.h> char testItem = "A"; char testName[] = "Bingo Bongo"; int main() { printf("Name: %s\n", testName); printf("Item: %c\n", testItem);

sort test idk

Lua
3 years ago
local SortPls = { "Apple", "Corn", "Juice", "Beans", "Plums", }, function SortTable (t, f) local a = {}

tf_weapon_knife.cpp

C++
3 years ago
#include "cbase.h" #include "tf_gamerules.h" #include "tf_weapon_knife.h" #include "decals.h" #ifdef CLIENT_DLL #include "c_tf_player.h" #else #include "tf_player.h" #include "tf_gamestats.h"

tf_weapon_knife.h

C++
3 years ago
#ifndef TF_WEAPON_KNIFE_H #define TF_WEAPON_KNIFE_H #ifdef _WIN32 #pragma once #endif #include "tf_weaponbase_melee.h" #ifdef CLIENT_DLL #define CTFKnife C_TFKnife

Test Program

C++
3 years ago
#include <iostream> int main() { std::cout << "Hello world!" << std::endl; return 0; }

AI

Lua
3 years ago
local myHuman = script.Parent:WaitForChild("Humanoid") local myRoot = script.Parent:WaitForChild("HumanoidRootPart") local head = script.Parent:WaitForChild("Head") local lowerTorso = script.Parent:WaitForChild("Torso") local grab = script.Parent:WaitForChild("Grab") local grabAnim = myHuman:LoadAnimation(grab) grabAnim.Priority = Enum.AnimationPriority.Action local grabSound = head:WaitForChild("Attack")

Panel

Lua
3 years ago
local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage")

Client

Lua
3 years ago
--[[ 'Handle' - weapon fps offset 'Right' & 'Left' - viewmodel placements 'Body' - Main welding point Viewmodel attatched to a camera --]] -- Camera setup

sys_AI

Lua
3 years ago
local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerScriptService = game:GetService("ServerScriptService") local GameFunctions = ReplicatedStorage:WaitForChild("GameFunctions") local AnimatronicsFldr = GameFunctions:WaitForChild("Animatronics") local AnimatronicsPositions = workspace:WaitForChild("AnimatronicsPositions") local Animatronics = { Freddy = AnimatronicsFldr:FindFirstChild("Freddy"),

test

Lua
3 years ago
Thu Sep 29 16:00:46 2022, Edinburg North High School 1664467246 (UNIX) Room. 318, 11th grade 2022-09-29, 10:59 AM (1664467198) September 28, 2022 3rd period

sys_Camera (V2)

Lua
3 years ago
local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local GameFunctions = ReplicatedStorage:WaitForChild("GameFunctions") local CurrentCamera = GameFunctions.CurrentCamera RunService.RenderStepped:Connect(function() local SecurityCameras = workspace.SecurityCameras local w_Camera = workspace.CurrentCamera

Creative Cloud API

Lua
3 years ago
--[[local HttpService = game:GetService("HttpService") local url = "http://api.open-notify.org/astros.json" local response_turn = HttpService:GetAsync(url) -- parse local data = HttpService:JSONDecode(response_turn) if data.message == "success" then print("There are currently " .. data.number .. " astronauts in space:")

sys_Cams

Lua
3 years ago
local RunService = game:GetService("RunService") local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Mouse = Players.LocalPlayer:GetMouse() local GameFunctions = ReplicatedStorage:WaitForChild("GameFunctions") local CamerasFolder = GameFunctions:WaitForChild("Cameras") local CurCamValue = CamerasFolder.CurrentCamera

Settings test

Lua
3 years ago
local dmBool = false local lmBool = true local pcmBool = false local Preferences = { General = { }, Apps = {

一八八九年二月七日ジョナサンジョースター死亡

Lua
3 years ago
--print("一八八九年二月七日\nジョナサンジョースター\n死亡\n\n") print("死 ジ 一") print("亡 ョ 八") print("  ナ 八") print("  サ 一") print("  ン 八") print(" ジ 九") print(" ョ 年") print(" | 二") print(" ス 月")

AI Test

Lua
3 years ago
local Settings = { AI = { AppearanceChance = 10, AgressiveChance = 5, AILevel = 0, Locked = false } } local timer = 12

AnimatronicAI

Lua
3 years ago
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Characters = ReplicatedStorage:WaitForChild("Characters") local Freddy = Characters:WaitForChild("Freddy") local Bonnie = Characters:WaitForChild("Bonnie") local Chica = Characters:WaitForChild("Chica") local Foxy = Characters:WaitForChild("Foxy") local GoldenBear = Characters:WaitForChild("GoldenBear") local function FreddyAI(AILevel, Locked)

AI

Lua
3 years ago
local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") local GameFunctionsFolder = ReplicatedStorage:WaitForChild("GameFunctionsFolder") local NightValue = local Characters = ServerStorage:WaitForChild("Characters") local EnemyMonkyMan = Characters.EnemyMonkyMan local E1Settings = require(EnemyMonkyMan.Settings)

test

Lua
3 years ago
local function Create(instance, name, parent) print("Global Instance\nNew Instance:\nInstance (Object class): " .. instance .. "\nName: " .. name .. "\nParent: " .. parent .. "\nGlobal Instance successfully created!\n") end --[[Create("BoolValue", "IsAdmin", "CorruptgoreDev") Create("Boongaloo", "The Electric Boogaloo", "Bing_Bong") Create("二陣は和", "日本", "そですね") Create("日本語", "飲む", "腐敗したゴア")--]] local i = 0