C
@corrupt
test 2
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local DataStore = game:GetService("DataStoreService"):GetDataStore("Test")
local player = Players:GetPlayers()
local character = player.Character or player.CharacterAdded:Wait()
local Data = {}
local playerGui = player.PlayerGui
local GUI = playerGui.GUI
test
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local DataStore = game:GetService("DataStoreService"):GetDataStore("Test")
local Data = {} -- For the player's data (ex. Data[player] or Data[plr], and then another ex. for specifying: Data[player]["Skins"])
local GroupId
local chads = {
-- list of UserIds for special people.
server lock lol
local function RunServerUpTime()
local seconds, minutes, hours = 0,0,0
local secStr, minStr = "",""
while wait(.98) do
seconds = seconds + 1
if seconds == 60 then
minutes = minutes + 1
seconds = 0
if minutes == 60 then
server lock test
local function ServerLock()
end
game.Players.PlayerAdded:Connect(function(player)
local jointime = Instance.new("StringValue")
jointime.Name = "Join"
jointime.Parent = player.Status
local locktime = Instance.new("StringValue")
event test
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Events = ReplicatedStorage.Events
Events.JoinTeam.OnServerEvent:Connect(function(player, team)
local IsTeam
if team == game.Team.Name then
IsTeam = true
else
IsTeam = false
test7
-- Corruptgore w/ Castlers
game.Players.LocalPlayer.Character.Cap.Handle:Destroy()
game.Players.LocalPlayer.Ragdoll.Cap.Handle:Destroy()
game.ReplicatedStorage.StreamedAssets.ChrModels.Delinquent.Cap.Handle.Mesh.MeshId = "rblxassetid://"
game.ReplicatedStorage.StreamedAssets.ChrModels.Delinquent.Cap.Handle.Mesh.Texture = "47991609"
game:GetService("ReplicatedStorage").ItemData.Images.Skins.Delinquent.Quality.Value = "Admin"
local Config = {
ProtectedName = "Delinquent with no hat",
test6
gamerules
-- Services
local BadgeService = game:GetService("BadgeService")
local Players = game:GetService("Players")
local DataStoreService = game:GetService("DataStoreService"):GetDataStore("Test")
local HttpService = game:GetService("HttpService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local MarketplaceService = game:GetService("MarketplaceService")
test5
LocalScript
-- (Menew)
gui.TeamSelection.Buttons.Pur.MouseButton1Down:Connect(function()
if player:FindFirstChild("IsAdmin") or player:FindFirstChild("IsChad") then
JoinTeam("TPC")
soundmod.playsound(clicksou)
local starttime = tick()
repeat
wait()
test4
InventoryTest
LocalScript
-- FOR THE PLAYER INVENTORY
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local DataStoreService = game:GetService("DataStoreService"):GetDataStore("Test")
local ServerScriptService = game:GetService("ServerScriptService")
local ServerStorage = game:GetService("ServerStorage")
local ReplicatedFirst = game:GetService("ReplicatedFirst")
test3
local Developers = 578000453
local DevTeams = {"Pur", "Ylw", "Grn", "On", "Rn"}
local Toggles = {"LockerBTN", "Deploy", "LevelBar", "Title", "Username"}
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
-- Don't want the player to walk for now, as they're automatically in the menu.
character.Humanoid.WalkSpeed = 0
test2
-- Peanut skin lolz
game.Players.LocalPlayer.Character.BoyNormalHair1:Destroy()
game.Players.LocalPlayer.Character.Ponytail:Destroy()
game.Players.LocalPlayer.Character.Cap:Destroy()
game.Players.LocalPlayer.Character.FakeHead:Destroy()
game.Players.LocalPlayer.Character.FBIVest.Handle.Mesh.MeshId = "rbxassetid://6902493506"
game.Players.LocalPlayer.Character.FBIVest.Handle.Mesh.Scale = Vector3.new(1, 1, 1)
game.Players.LocalPlayer.Character.FBIVest.Handle.Mesh.TextureId = "http://www.roblox.c
test1
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local DataStore = game:GetService("DataStoreService"):GetDataStore("Test")
local player = Players:GetPlayers()
local character = player.Character or player.CharacterAdded:Wait()
local Data = {}
local playerGui = player.PlayerGui
local GUI = playerGui.GUI
Main
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local DataStore = game:GetService("DataStoreService"):GetDataStore("Test")
local Data = {} -- For the player's data (ex. Data[player] or Data[plr], and then another ex. for specifying: Data[player]["Skins"])
local GroupId
local chads = {
-- list of UserIds for special people.
habgabjabbab
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local DataStore = game:GetService("DataStoreService"):GetDataStore("Test")
local player = Players.PlayerAdded:Wait()
local character = player.Character or player.CharacterAdded:Wait()
local Data = {}
local playerGui = player.PlayerGui
local GUI = playerGui.GUI
LocalScript(TEAMS)
LocalScript
-- (Menew)
gui.TeamSelection.Buttons.Pur.MouseButton1Down:Connect(function()
if player:FindFirstChild("IsAdmin") or player:FindFirstChild("IsChad") then
JoinTeam("TPC")
soundmod.playsound(clicksou)
local starttime = tick()
repeat
wait()
inventory test
InventoryTest
LocalScript
-- FOR THE PLAYER INVENTORY
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local DataStoreService = game:GetService("DataStoreService"):GetDataStore("Test")
local ServerScriptService = game:GetService("ServerScriptService")
local ServerStorage = game:GetService("ServerStorage")
local ReplicatedFirst = game:GetService("ReplicatedFirst")
gamerules
gamerules
-- Services
local BadgeService = game:GetService("BadgeService")
local Players = game:GetService("Players")
local DataStoreService = game:GetService("DataStoreService"):GetDataStore("Test")
local HttpService = game:GetService("HttpService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local MarketplaceService = game:GetService("MarketplaceService")
peanut
game.Players.LocalPlayer.Character.BoyNormalHair1:Destroy()
game.Players.LocalPlayer.Character.Ponytail:Destroy()
game.Players.LocalPlayer.Character.Cap:Destroy()
game.Players.LocalPlayer.Character.FakeHead:Destroy()
game.Players.LocalPlayer.Character.FBIVest.Handle.Mesh.MeshId = "rbxassetid://6902493506"
game.Players.LocalPlayer.Character.FBIVest.Handle.Mesh.Scale=Vector3.new(1, 1, 1)
game.Players.LocalPlayer.Character.FBIVest.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=69024284
test
local Developers = 578000453
local DevTeams = {"Pur", "Ylw", "Grn", "On", "Rn"}
local Toggles = {"LockerBTN", "Deploy", "LevelBar", "Title", "Username"}
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
-- Don't want the player to walk for now, as they're automatically in the menu.
character.Humanoid.WalkSpeed = 0
LocalScript[2]
-- This script was generated by Hydroxide's RemoteSpy: https://github.com/Upbolt/Hydroxide
local ohTable1 = {
["MaskUsernames"] = false,
["MenuColor4"] = true,
["HitVolume"] = 0.5,
["ParticlePhysics"] = false,
["DeathNoises"] = true,
["Announcer"] = true,
["Subtitles"] = true,